See you Alipia
Lukemary Slade: Alipia, you were talking about how difficult it is to interpret a Drow…
Alipia Rossini: Yes, I want to explain why so that you understand that what I say is not intended as a criticism but a reflection. All races of Faerun (the continent on the Toril planet in which you play the adventures of Dungeons & Dragons) consist of pagans and their world gods often intervene in the mortals' affairs. So it 's difficult roles like these characters together with others who have bases in the Christian traditions such as devils, angels, knights templar, witches etc. The situation for Drows is even worse because all the females, the ruling class in their societies, are religious priestesses fundamentally. So it was that gradually, as happens in fairy tales, that I and what was left of my clan fell asleep waiting for something to happen that will make us back again.
This was what I wrote to tell to justify the temporary pause from the role play: “This is what they saw when Alipia went away: a bright elf came and gave her his hand smiling, Alipia accepted it and smiled back. The fog began to rise and at that point came a dwarf with a helmet and ax, bowed slightly to the Drow and held out his hand, the three headed to the dense fog. Then a happy Halfing joined the group, and a barbarian, a knight, a wizard with a blue tunic and a human cleric. The fog was more dense, but despite everything, they saw reach a bard, and an ogre, a giant, an elf, a knight in shining armor and a red dragon. The fog was a white wall... now you could not see anything, but the cold north winds began to blow and the air was still not cleaned up anything now, just an old poem that gently away. Aleaipa Das on the sea of thoughts now sailing to nowhere...“.
During this period of rest, when I enter “in word”, I do to chat with my friends, to build and to play random characters, because, at the end, what role is still a lot of fun. I stress that I have not stopped to role and my clan is not dead, and soon return to the field.
L.S.: Do you think digital platforms in 3D have a future as a means of entertainment or artistic expression or communication? Or what else?
A.R.: I believe in theory of 3D platforms could replace the web. What is a web site when you can have access to land and everyone can see it? Documents, contents, applications could be in a three-dimensional building rather than flat on a page. Would open new possibilities of expression for media content with unimaginable developments. Today I could not say whether it was the attachment to money " here and now " typical of Linden Lab, or the lack of imagination of people who thought to buy land to put up only a small house and then get bored there, but what is certain is that this did not happen. SL remained closed on defense, but no other platforms were born so that they can replace open internet. In any case, I am firmly convinced that the future will be that of 3D navigation and that Linden has missed an opportunity to do what probably made the bosses of Microsoft of the freethinkers or Linux.
That said, for now Second Life is a role playing game with strong emotional implications (the turbulent romance of SL, with its aftermath in RL, are legendary), a place to express their creativity and a chat with a lot of voice . It's more than any existing MMORPG, which is usually limited to the simple game, but less than what could have been, unfortunately.
L.S.: A thought reflecting back on these past years and a wish for the future.
A.R.: Looking back I realize that SL was a great source of fun and a tool for personal growth. I was able to materialize Nutte and Alipia, let them talk and studying them study myself, I met many people and I have known them better, perhaps, than I should have known meeting in RL as in the virtual world, protected by a mask, people can be really herself without fear. Regarding the population of the virtual world, I think it improved in quality, at least on average (if you think that just entered the phrase with which I was generally greeted was “wanna fuck?”).
Many residents of the virtual world have seen the limits of SL without seeing the extent, so they went away bored. Those who have found a role "in word" still are in (builders, scripters, but event organizers, photographers, artists, down to role players). The downside is that the population has drastically declined and now fights over land access, in a fierce way and often not entirely honest. What do I hope? I do not know: I think Linden Lab has already "missed the boat" and I do not know if the other platforms are able to evolve in the way theorized before. Here, I hope that users of SL, will be able to use at the best this virtual world, as a means of growth, or to vent their "creative gene", or even to live fantastic adventures outside the grayness of real life. Aluvè to all.
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