Exodus woos graphic designers
While Linden Lab seems to have been definitively ruled the death of the old Viewer 1 and its officialand third-party derivatives, does not stop the development of new codes based on the Viewer 3 (at the time of writing the official Linden Lab viewer is up to release 3.2.4 that you can download for free from here while it's still in beta testing the release 3.2.5). One of the newcomers is the Exodus Viewer which just recently released a new beta release (the sixth) that even though suffering some bugs has a number of features designed to be particularly appreciated the large community of photographers, graphic designers and machinima creators using Californian platform as an editors for their works. But before speaking of the viewer, trying to figure out who is behind the project.
Promoter of the Exodus team is Clix Diesel, even head of the community of Ark Heavy Industries who had the idea to drive the development of a viewer that was optimized for fans of role-playing games and player versus player combat in Second Life. The lead developer of Exodus, however, is Ayamo Nozaki who developed most of the combat functions of Exodus, supported by Ash Qin, developer for Linux as well as owner of the sci-fi themed sim Deshima. More directly involved in recent developments is the graph Geenz Spad to whom we owe in particular the rendering features of Exodus. In this core group have joined a number of other developers specializing in each viewer's individual characteristics that are descrbed here.
To find out what features make the new version of Exodus (code 12.01.02B), optimal for taking pictures or creating machinima in Second Life can make a visit to the project's blog or even better try the program directly (like I did: you can see an image of my avie at work taken using Exodus). Among the main changes include: buffet floating frames, filming tonemapping (which allows tone mapping with a quality similar to that of a movie) and vignetting (ie a technique that reduce the brightness of the edges of an image, leaving the central points of each area brightest). It has also been improved gamma correction (useful for better visualization of 3D graphics on a computer monitor) and for the future are not excluded additional implementations or changes in the characteristics of the viewer in accordance with the requirements of its users.
Last but not least important feature (indeed!) is the mesh deformer of Qarl Fizz (aka the former programmer of Linden Lab Karl Stiefvater), already used in Nirans Viewer of Niranv Dean (that you can find here) and which you can see at work also on some Youtube videos like this one, through which you will be able to adapt to the shape of your avatar clothing realized using meshes (of course the effect will be noticed only by those who in turn uses a veiwer that supports the mesh deformer), as it was asked, from time, from the creators of virtual fashion active in Second Life. If you are intrigued you just do as I did, downloading from here and trying the new viewer.ShareThis