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virtual worlds @it @en

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    10 most read articles 2015 cover

    Do you wanna know which were the 10 most read articles on Mondivirtuali.it in 2015? We please you right away, but first of all we wanna poin out as the international traffic on the site grew significantly last year, so that seven on ten most read articla on the site are in English vs three in Italian, the seven English articles having also gathered 63.45% of the total page views of the 10 most read articles (while the three Italian article gathered 36.55% of the total page views). The most widely read of all is, however, an Italian article, which means that even in Italy virtual worlds, virtual reality, augmented reality, creativity and technology are topics that can attract readers.

    10 most read articles

    10 splendide costruzioni in Minecraft City Building Projet MinecraftRosedale I was wrong with Second Life Philip Rosedale Altberg presents Project Sansar Project Sansar Divine Tokyoska advanced avatars divine tokyoska Mister G I suppose Mister G Pianeta Segreto, ecco come funziona Pianeta SegretoAltberg presenta Project Sansar Project Sansar Cosplay for all cosplay-sexy-coverVirtual and augmented reality even Apple comes into play Apple Faceshift Minecraft che passione Minecraft City by BlueBlankey

    Our rating has intrigued you? Then continue to follow Mondivirtuali.it even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and on Youtube).

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    sony cover

    sony online entertainmentDo you remember what people said about Microsoft’s acquisitions? That they were made only to eliminate potentially dangerous competitors before they became real threats. Now Sony seems to have adopted a similar approach in streaming services which seem to have become the new battleground for the giants of high tech.

    A few days ago, the Japanese group has indeed taken over the assets of OnLive, that someone can remember being a gaming streaming service which had started working a little over a year ago with Linden Lab making it possible to connect to Second Life also via mobile devices through SL go OnLive service. Not that such a service has ever been a success in material terms, beyond some hustler by Us bloggers, but some appeared a promising avenueperhaps being more important for the Californian virtual world that not for the same OnLive. The fact is that now that Sony has bought OnLive for a month access to Second Life through this streaming service will be free instead of the usual fee.

    But then from May 1 OnLive will cease of all its activities (not only as far as Second Life, of course), as the company said in a statement. sl go onlinveOnLive itselfe by the way it was not a very successful startup: even though its value had been initially estimated 1.8 billion dollars and its portfolio of licenses several hundred millions, in five years services have multiplied, users less and the company continued to burn capita having from 2012 (when estimating the company had 1.2 million registered users) also to start to reduce staff to about 80 employees today.

    Last year it had tried a raise through a new service with the most competitive prices and distributed on the Stream platform of Valve (the company that has developed among others Half Life benefit from the advice of the Greek Minister of Finance, Yanis Varoufakis). It is not clear what Sony has paid to buy OnLive and its licenses, or if the licenses themselves and know how OnLive will be integrated in the Sony’s services streaming .

    The only certain thing just seems that, once again, be the first mover in a high-tech sector turned out to be less profitable than to be the second or third movers. If you’re curious about how it will end, continue to follow Mondivirtuali.it even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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      Digiworldz cover

      Digiworldz logoDigiWorldz,  is a 3D platform for online communities of New York fonded by Terry Ford, Michael Sietz and Mark Wiseman specialised in virtual worlds on Opensim HyperGrid-enabled, that even having opened its doors recently has already ready to be rented, at 8 dollars per month each, 500 regions with a maximum capacity of 15,000 prims and 50 visitors at the same time. Competitively priced because usually with 8 dollars a month are obtained from regions 5000 prims.

      Even for this, probably, DigiWorldz already managed to put online over 300 regions, 95% fee as confirmed in an interview one of the three cofounders and current Cfo, Michael Sietz. DigiWorldz, which we propose to you, below, a filmed review bye Adam Time, is currently used primarily by individual users (although there were a few companies but they don’t use the Opensim platform for its social aspects, how to test some prototype application, or create derivative products, perhaps in anticipation of the launch of their own virtual worlds) and hosts a selection of HyperGrid ports  tested every day and that direct users towards quality content across the metaversein addition to presenting a selection of great HyperGrid destinations published every month in the grid and on its website in the section Discover The Metaverse.

      DigiWorldz, like some other virtual worlds hosted on Opensim (or “grids”), provides in particular filtereddestinations, namely that only allow certain content to leave the grid (egfull perm” contents), or only to a certain class of users to exit the grid to connect to other grids on Opensim, or even only to some access to the filteredgrid. This type of set-up make is used, among otheras already noted by Maria Korolov on Hypergrid Business, by grids like Kitely, Great Canadian Grid and 3rd Rock Grid, the latter founded in early 2008 by Terry Ford, who then moved the company after the mourning the tragic loss of his wife to illness  (Terry then returned to help the development of 3rd Rock Grid in 2012).

      Digiworldz platformIt would seem then that within OpenSim you are recreating, on the initiative of individual companies, the number of instruments, like the “guide to destinations” which have long characterized Second Lifeconfirming that if on the one hand the possibility of creating (and exchange) freely contents free or paid that is one of the forces that make use of virtual worlds by content creators, the need for users to have access only to a selection of the same remains high, which is not surprising if you think it is exactly the same way that works the web dominated” by Google and its online researche or by social networks like Facebook (with its own algorithms that select almost naturallywho and what each user can see in your stream of content).

      If virtual worlds and social media interest you, and want to know how to evolve as platforms like DigiWorldz, continue to follow Mondivirtuali.it even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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        Inworldz 6th birthday cover

        Inworldz celebrates 6 yearsBegan March 27 and will end April 2 celebrations for the sixth anniversary of the birth of InWorldz, virtual world developed by InWorldz Llc, New York company founded by Beth Reischl (aka Elenia Llewellyn in InWorldz), John Arnolde (aka Legion Hienrichs) and David Daeschler (aka Tranquillity Dexler) on the nopen source applicatio platform Opensim that in mid-March had 323 active virtual worlds (“grids”) for a total of 57,941 sims, with over 30.800 monthly active users on over 433 thousand registered users.

        Inworldz celebrates 6 yearsInWorldz with its 6,445 active users result is once again, according to the data reported by Maria Korolov on Hypergridbusiness, the most “popolated” virtual world and probably the celebrations marking the sixth anniversary (whose theme isCommunity then and now”) can help to further climb these numbers.

        If you’re curious about the calendar of events that have been programmed, you can find it in the InWorldz forums, just thereFor all those who wish to take part in the events in InWorldz, here is a “taxithat will bring you directly to the InWorlz Event Scenic, where you will find the welcome and information relating to all the over 40 sims you can go to visit, from those that expose digital art exhibitions to those dedicated to role-playing games: definitely not you‘ll be spoiled for choice.

        Teleport button

         

         

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          InShape cover

          It was October 2013 and even on Mondivirtuali we announced the launch of the beta version of InShape, an app developed byt InWorldz team to keep in form you and your avatar at the same time. Now, after more than a year, David Daeschler (aka Tranquillity Dexler), partner and software architect of InWorldz, has confirmed to us on Twitter that here we are: “Some other residents priorities have a little delayed, but here is the app for both iOS and Android!InShape

          Indeed it is the third release of InShape (InShape 3.0), the first “not alfa” to be released. The information pages of InShape have thus been updated to give visitors an updated vision of how it works InShape, and how you can easily get from seeing your avatar on the screen of your TV during a training session. For sim owners in InWorldz, the InShape 3.0 kit is available at http://places.inworldz.com/InWorldz Desert Island / 158/65/22 and at http://places.inworldz.com/InWorldz InShape / 194/233/24Were also released raw scripts under open Apache 2.0 source license here: https://github.com/InWorldz/inshape-inworld
          The idea of merging real fitness activities and virtual reality seems indeed be gaining an increasing number of supporters, as demonstrated by the recent decision of the Trieste startup Widerun to start a crowdfunding campaign on Kickstarter for developing its own device intended to allow those who are training on exercise bikes to use virtual reality viewers (or just TV screens or laptops) for recreation while they train, not necessarily in a gym.
          Below the video of InWorldZ illustrating how does InShape3.0 work; then if you want to follow the development of virtual reality applications and not only, continue to follow Mondivirtuali.it also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube).

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            High Fidelity cover

            Philip Rosedale has not lost the his magic touch, at least with regard to the ability to attract fundingAs was also highlighted by Techcrunch the former founder of Linden Lab and co-creator of Second Life raised other 11 million dollars for his latest startup, High Fidelity, in a round led by dal venture found Vulcan Capital of Paul Allen as confirmed by a filing model submitted to Sec.

            Shuttle pub - High FidelitySo Far High Fidelity has been engaged in an effort to quickly create a new virtual world where people can meet and interact through an interface that, while is still far from a final version, seems to be already at the point where it is possible to choose a template, a name and obtain immediately a space accessible to other. This space is essentially a small virtual world, filled with the same 3D contents that you could build to develop a video game using the Unity engine. Already, you could log on, have a virtual chat with friends and interact with the virtual space developed by High Fidelitybut you can grab anch and literally sculpt your items and develop logic functions with JavaScript to tell the world how virtual interaction with objects should work.

            For example you could create two balls, roll them, throw them against each other using a magnetic bearing controller of movement as those of Razer Hydra and see how they react according to realistic physical laws. Lot of time was also devoted to the development of faces and gestures natural and a good 3D audio. Among the contents so far made by the users admitted to the alpha (basically developers teams) there are cities that are developed on the basis of automatic procedures and animal moved by artificial intelligence that roam freely in a realistic way, but we are only at the beginning of what could be thenew Second Life” (which of course will not be called so, if only to avoid generating negative reflux that produced the first attempt by Rosedale).

            Venice - High FidelityThe contents created will be distributed, free of charge or for a fee (in which case the High Fidelity will retain a small commission itself) through a digital store that would look like the Unity’s Asset Store, but, also in this case, is not a novelty seen that from time Second Life has already developed its own marketplace with similar functions.

            Last but not least  detail: in High Fidelity there will be advertisings that they will try to make as much asrealistic” as possible and useful to the users. At the beginning probably cover the content on sale on the Asset Store, in the future could be advertising of electronic devices or pay-TV programs and so on.

            All this sounds already seen and said, with a big media hype that once burned has left behind more dross that hopes, yet in America, someone seems to believe that this time will be the good one and does not result in a bubble like the first Second Lif. Will it be true? To discover, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube).

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              Meme cover

              #thedress memeIf in recent days you have been involved from the fateful questionwhat color is #thedress” (which incidentally is royal blue and black, as confirmed by Michelle Bastock, the stylist who has designed for the brand Roman, which has now put itback in the catalog for 50 pounds), you already know what is a meme, but for those who do not know this terminvented by ethologist Richard Dawkins in 1976, indicates a basic unit of human cultural evolution, an idea similar to a gene which can replicate, evolve or die, undergoing a selection in culture similar to that genes affected in the biological

              For bloggers around the world, however, memes have become synonymous with quizzes, challenges, and new surveys that people spread on the web making them moved from one blog to another. Social networks, online communities and virtual worlds see periodically appearing, spreading and passing away of meme.

              Strawberry memeAmong the users of Second Life, for example, a blogger like Strawberry Singh launches a regular basis, every week, a new meme strong graphic, since it requires, for those who want to spread the meme itself, the creation of themedimages that can go from reproducing movie characters through avatars and environments in Second Life (creating a sort of virtual “cosplayers”) the representation of the main problems that users encounter in theirsecond life”, from facing themes such as love, death and resurrection until more technical aspects such as the “numbers” of your avatar or the technical specifications of your computer.

              Deviantart memeStrawberry, like many other Second Life “residentsand in general virtual worlds users, is also present on many social networks and virtual communitiesso often her memes intersect with those launched from time to time by the different platforms as  Flickr, Deviantart or Second Life itself, perhaps unwittingly contributing to the evolution of memes themselves for subsequentcontaminations”.

              Of course not everyone likes the memes (how many of you rather than answer the question about the colors of #thedress said “stop it, I can not take it anymore!thus refusing the meme?), but the internet is wide and so are virtual worlds and online communities it hosts and so lovers of memes coexist peacefully with those who hate them.

              At Mondivirtuali.it we consider memes (whether they are songs, photographs, digital images, movies, chain letters, jokes and catchphrases) the “pepper” of the web and in most cases we like take part and disseminate. But what do you think? If you want to know more or want to offer your own opinion, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube).

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              opensim 2015 cover

              Inworldz 2015Good news for Opensim, which according to the latest monthly ranking curated by Maria Korolov for Hypergridbusiness saw active virtual worlds on its open source application platform get to the level of 303, for a total of 56,667 regions.

              A success that you should certainly inexpensiveness of the platform, the costs of hosting start at a minimum of 5 dollars per month compared to 300 dollars a month for a Second Life‘s sim.

              Most of these regions allow the use of “teleport” system (“hypergrid“) to switch from one to another, just like in Second Life (with some exceptions: 4,093 regions are on “closed gridie allow access only to owners, while 52,555 are on “open gridthat is freely accessible by anyone).

              Always according to Maria Korolov to the success in terms of new virtual land made available, also corresponds to a strong performance of new user registrationsthe total would go up in January to 423,893, of which 25,620 actrive in the latest month (in Dicember the number was still under 25 thousand), a number which, btw, remains a fraction compared to the population of “residentsof the Linden Lab‘s proprietary platform (according to Gridsurvey’s numbers the total number of registered users in SL is now over 41.17 million, of which from 30 to 50 thousand connected simultaneously during the day) and that remains the core of mistrust by many paid content creators, about the start of their own business on Opensim.

              Metropolis 2015Certainly, as the low costs allow many educational and cultural projects to realize its facilities or entire virtual worlds on OpenSim for a fraction of fixed costs that would pay on Second Life, the number of active users on a monthly basis can be distorted by the presence of many of these institutions and projects.

              However, it remains the feeling that untill the interest in virtual worlds in general, maybe thanks to the gradual mass adoption of 3D viewers as Oculus Rift (to whose technology also OpenSim is fully compatible), will not rise again, the range of Opensim will remain more limited than those, already not huge, of Second Life, also because it is the management of a virtual world and the time commitment that this require the real barrier that keeps away the bulk of users (that are not necessarily creative and/or artists) and companies (“virtual” or “real” you want) from such technology.

              Anyway here’s the list of the five most active virtual worlds on Opensim in the month of January 2015: as they say well begun is half done.Avination 2015

              • InWorldz: 7,645 active users
              • Metropolis: 3,502 active users
              • Avination: 1,625 active users
              • Craft World: 1,009 active users
              • Kitely: 1.,003 active users

              Hoping you found this article interesting, please continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube).

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              love is in the air cover

              SoliDea Folies Palloncino for Love is in the airWe talk about sharing economy, network sharing and offline ideas can generate other ideas, of cultural contamination. Well, all this in Second Life is a phenomenon which occurs frequently, with results more or less successful, in fields ranging from events to the building, from photography to the virtual fashion.

              Just this week, for example,  on her blog Mila Tatham, Italian owner and designer of fashion brand SoliDea Foliespresented a new version of its already famous Palloncino (Baloon) insipred by the shoes (the model is L’Amour Heelscreated by Turkish designer Giz Seorn (owner of fashion brand GizzA Creations) for the event Love is in the air conceived by Giz to celebrate Valentine’s Day.

              The same Palloncino was indeed created by Mila exclusive for Love is in the airevent being held February 7 to 14 in Second Life (but you can even follow the group on Flickrwith the participation of some of the most successful fashion brands in the Linden Lab‘s virtual world, each of which has created an outfit for the occasion, an accessory or an exclusive skin for Valentine’s Day.

              love is in the airMy advice is to enjoy the event, following the teleport that you find at the end of this article, but also to study the manner in which in the economy of a virtual world like Second Life the best creatives were able to grow by sharing experiences, projects and contents.

              Then if you want to stay updated on news of the virtual fashion you just need to continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube).

              Teleport button

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              Professions in Second LifeHow to transform the limits of Second Life into an opportunity to reflect on what has been in recent years? With coolness and decision. Background: in these weeks Baby Pooley, aka Ivonne Citarella (CNR researcher that I met in person at Vesuviocamp) is presenting in SL the results of her research book, “Second Life tra opportunità professionali, gioco e formazione” (“Second Life between professional opportunities, game and training”) for which I had the pleasure of writing a text contained in the third chapter (where are the contributions of some “long course” Italian “residents” of the virtual world of Linden Lab as Imparafacile RunoColpo Wrexler o Yaia Nishi, whom in these years have all become “real” friends of mine).

              Invited to participate to a presentation at Du Demon Park, I arrived (with guilty late due to work commitments) just to discover that my voice was not working and did not allow me to speak or even to hear what other people said. I then had to hastily prepare a summary of what was, more than my contribution to the book of Ivonne, my experience in these years in SL, trying to be concise but comprehensive in my treatment, so as not to bore the audience that could follow me only through text chat. If I succeeded or not tell you, I hope I have testified as an instrument can be valid or not according to the ability of the person who uses it, his discipline but also to his curiosity and desire to experiment, perhaps to enrich and extend his reality in ways otherwise not followed in the physical world in which we act every day. I leave to you the final opinion, have a nice reading.

              Good evening, sorry if I have to write but my voice doesn’t work properly. As perhaps you would know, in RL I am a financial analyst and journalist, so basically I get paid to think and write. In SL I tried to do many things, from role-playing games to create and use multiple avatars, from using SL to create digital images as a hobby to professional use of this tool, dealing with things related or not to my RL profession.

              Well, when I tried to be a journalist “in world” I was always bored to death: I was paid very little in real terms (a linden worth less than one three-hundredth euros) in proportion to the time involved, if I wanted to grow that type of activity I would have to commit even more time and capital in a market (that of SL users) which was and still is too small compared to the investments that I had to prepare. The same reasoning was probably made by many RL companies that had entered on the wave of enthusiasm in 2006-2007 (Gabetti, Fiat, Enel…) but which subsequently outputs: the results are too modest compared to the commitment of money and time required (and to a certain difficulty in obtaining reliable statistics on the findings of each initiative).

              Conversely, when I started doing different things, in some cases extending my RL job (for example, working on communication and pr), in some others “inventing” a new job (speaking of artists, promote knowledge from within SL to the web with www.mondivirtuali.it and more generally to RL) I found that compared with low barriers to entry and initial requirements not so difficult I had rooms to develop latent potentialities that in RL I had no time or opportunity to pursue. All this is fairly well known: in SL you can develop yourself and your interests and if you discover that you can do something well, you probably get excellent results (for a small number of people in the world even in economic terms). But SL also allows another, in some specific fields: SL is a social tool, a social environment, with high graphics impact.

              So are the artists, graphic designers, social managers (and also those who deal with disabilities and / or relational difficulties) to be able to “enjoy” more, because there is an SL art market, there is room to do a charity, there is a possibility to create cultural events with a good echo, there is a chance to compete in an environment with fewer barriers than those in the everyday physical reality. It is no coincidence if an artists like  Bryn Oh succeed with crowdfunding to collect in a few days 6,000 US dollars in a few days to continue her experiments in SL, it is not a chance that charity events like Relay for Life can collect hundreds of thousands of US dollars a year to fight cancer.

              SL can serve and it serves to expand the reality and to give rise to projects able to self sustain themselves in real terms, for those who knows how to best leverage the strengths, that are not few. Certainly the “dream” of becoming all newly Rockfeller, better a novice Anshe Chung is just a “dream” and as such difficult to achieve (if not, I repeat, for a small number of individuals), yet the internal economy of SL holds even years later by the media hype and if Linden Lab will succeed as I hope to relaunch the platform (enriching the social / relational interventions and not only the “fun”) and to grow the audience of more virtual worlds (to which it may sell services such as the monetary system), a future as a niche but a “rich” and interesting niche, may be realized relatively quickly for these platforms.

              I più letti ultima settimana / Most read last 7 days

              Apple Faceshift cover

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              Even Apple comes into play VR: Cupertino bought Faceshift, a Swiss startup that deals with “motion capture” to offer features and services that integrate and improve everyday life.