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virtual worlds @it @en

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    10 most read articles 2015 cover

    Do you wanna know which were the 10 most read articles on Mondivirtuali.it in 2015? We please you right away, but first of all we wanna poin out as the international traffic on the site grew significantly last year, so that seven on ten most read articla on the site are in English vs three in Italian, the seven English articles having also gathered 63.45% of the total page views of the 10 most read articles (while the three Italian article gathered 36.55% of the total page views). The most widely read of all is, however, an Italian article, which means that even in Italy virtual worlds, virtual reality, augmented reality, creativity and technology are topics that can attract readers.

    10 most read articles

    10 splendide costruzioni in Minecraft City Building Projet MinecraftRosedale I was wrong with Second Life Philip Rosedale Altberg presents Project Sansar Project Sansar Divine Tokyoska advanced avatars divine tokyoska Mister G I suppose Mister G Pianeta Segreto, ecco come funziona Pianeta SegretoAltberg presenta Project Sansar Project Sansar Cosplay for all cosplay-sexy-coverVirtual and augmented reality even Apple comes into play Apple Faceshift Minecraft che passione Minecraft City by BlueBlankey

    Our rating has intrigued you? Then continue to follow Mondivirtuali.it even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and on Youtube).

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    sony cover

    sony online entertainmentDo you remember what people said about Microsoft’s acquisitions? That they were made only to eliminate potentially dangerous competitors before they became real threats. Now Sony seems to have adopted a similar approach in streaming services which seem to have become the new battleground for the giants of high tech.

    A few days ago, the Japanese group has indeed taken over the assets of OnLive, that someone can remember being a gaming streaming service which had started working a little over a year ago with Linden Lab making it possible to connect to Second Life also via mobile devices through SL go OnLive service. Not that such a service has ever been a success in material terms, beyond some hustler by Us bloggers, but some appeared a promising avenueperhaps being more important for the Californian virtual world that not for the same OnLive. The fact is that now that Sony has bought OnLive for a month access to Second Life through this streaming service will be free instead of the usual fee.

    But then from May 1 OnLive will cease of all its activities (not only as far as Second Life, of course), as the company said in a statement. sl go onlinveOnLive itselfe by the way it was not a very successful startup: even though its value had been initially estimated 1.8 billion dollars and its portfolio of licenses several hundred millions, in five years services have multiplied, users less and the company continued to burn capita having from 2012 (when estimating the company had 1.2 million registered users) also to start to reduce staff to about 80 employees today.

    Last year it had tried a raise through a new service with the most competitive prices and distributed on the Stream platform of Valve (the company that has developed among others Half Life benefit from the advice of the Greek Minister of Finance, Yanis Varoufakis). It is not clear what Sony has paid to buy OnLive and its licenses, or if the licenses themselves and know how OnLive will be integrated in the Sony’s services streaming .

    The only certain thing just seems that, once again, be the first mover in a high-tech sector turned out to be less profitable than to be the second or third movers. If you’re curious about how it will end, continue to follow Mondivirtuali.it even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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      Digiworldz cover

      Digiworldz logoDigiWorldz,  is a 3D platform for online communities of New York fonded by Terry Ford, Michael Sietz and Mark Wiseman specialised in virtual worlds on Opensim HyperGrid-enabled, that even having opened its doors recently has already ready to be rented, at 8 dollars per month each, 500 regions with a maximum capacity of 15,000 prims and 50 visitors at the same time.

      It is a very competitive price, since usually with 8 dollars a month you obtain regions with 5,000 prims. Also because of this, probably, DigiWorldz already managed to put online over 300 regions, 95% fee as confirmed in an interview one of the three cofounders and current Cfo, Michael Sietz

      DigiWorldz, a portal to other virtual worlds

      DigiWorldz, which we propose to you, below, a filmed review bye Adam Time, is currently used primarily by individual users (although there were a few companies but they don’t use the Opensim platform for its social aspects, how to test some prototype application, or create derivative products, perhaps in anticipation of the launch of their own virtual worlds) and hosts a selection of HyperGrid ports  tested every day and that direct users towards quality content across the metaversein addition to presenting a selection of great HyperGrid destinations published every month in the grid and on its website in the section Discover The Metaverse.

      DigiWorldz, like some other virtual worlds hosted on Opensim (or “grids”), provides in particular filtereddestinations, namely that only allow certain content to leave the grid (egfull perm” contents), or only to a certain class of users to exit the grid to connect to other grids on Opensim, or even only to some access to the filteredgrid.

      This type of set-up make is used, among otheras already noted by Maria Korolov on Hypergrid Business, by grids like Kitely, Great Canadian Grid and 3rd Rock Grid, the latter founded in early 2008 by Terry Ford, who then moved the company after the mourning the tragic loss of his wife to illness  (Terry then returned to help the development of 3rd Rock Grid in 2012).

      Digiworldz platform

      Virtual worlds need directories and portals?

      It would seem then that within OpenSim you are recreating, on the initiative of individual companies, the number of instruments, like the “guide to destinations” which have long characterized Second Lifeconfirming that if on the one hand the possibility of creating (and exchange) freely contents free or paid that is one of the forces that make use of virtual worlds by content creators, the need for users to have access only to a selection of the same remains high.

      This is not surprising, if you think that it is like the web dominated” by Google and its online researche or by social networks like Facebook (with its own algorithms that select almost naturallywho and what each user can see in your stream of content) works.

      If virtual worlds and social media interest you, and want to know how to evolve as platforms like DigiWorldz, continue to follow Mondivirtuali.it even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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      Inworldz 6th birthday cover

      Inworldz celebrates 6 yearsBegan March 27 and will end April 2 celebrations for the sixth anniversary of the birth of InWorldz, virtual world developed by InWorldz Llc, New York company founded by Beth Reischl (aka Elenia Llewellyn in InWorldz), John Arnolde (aka Legion Hienrichs) and David Daeschler (aka Tranquillity Dexler) on the nopen source applicatio platform Opensim that in mid-March had 323 active virtual worlds (“grids”) for a total of 57,941 sims, with over 30.800 monthly active users on over 433 thousand registered users.

      Inworldz celebrates 6 yearsInWorldz with its 6,445 active users result is once again, according to the data reported by Maria Korolov on Hypergridbusiness, the most “popolated” virtual world and probably the celebrations marking the sixth anniversary (whose theme isCommunity then and now”) can help to further climb these numbers.

      If you’re curious about the calendar of events that have been programmed, you can find it in the InWorldz forums, just thereFor all those who wish to take part in the events in InWorldz, here is a “taxithat will bring you directly to the InWorlz Event Scenic, where you will find the welcome and information relating to all the over 40 sims you can go to visit, from those that expose digital art exhibitions to those dedicated to role-playing games: definitely not you‘ll be spoiled for choice.

      Teleport button

       

       

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        InShape cover

        It was October 2013 and even on Mondivirtuali we announced the launch of the beta version of InShape, an app developed byt InWorldz team to keep in form you and your avatar at the same time. Now, after more than a year, David Daeschler (aka Tranquillity Dexler), partner and software architect of InWorldz, has confirmed to us on Twitter that here we are: “Some other residents priorities have a little delayed, but here is the app for both iOS and Android!InShape

        Indeed it is the third release of InShape (InShape 3.0), the first “not alfa” to be released. The information pages of InShape have thus been updated to give visitors an updated vision of how it works InShape, and how you can easily get from seeing your avatar on the screen of your TV during a training session. For sim owners in InWorldz, the InShape 3.0 kit is available at http://places.inworldz.com/InWorldz Desert Island / 158/65/22 and at http://places.inworldz.com/InWorldz InShape / 194/233/24Were also released raw scripts under open Apache 2.0 source license here: https://github.com/InWorldz/inshape-inworld
        The idea of merging real fitness activities and virtual reality seems indeed be gaining an increasing number of supporters, as demonstrated by the recent decision of the Trieste startup Widerun to start a crowdfunding campaign on Kickstarter for developing its own device intended to allow those who are training on exercise bikes to use virtual reality viewers (or just TV screens or laptops) for recreation while they train, not necessarily in a gym.
        Below the video of InWorldZ illustrating how does InShape3.0 work; then if you want to follow the development of virtual reality applications and not only, continue to follow Mondivirtuali.it also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube).

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          High Fidelity cover

          Philip Rosedale has not lost the his magic touch, at least with regard to the ability to attract fundingAs was also highlighted by Techcrunch the former founder of Linden Lab and co-creator of Second Life raised other 11 million dollars for his latest startup, High Fidelity, in a round led by dal venture found Vulcan Capital of Paul Allen as confirmed by a filing model submitted to Sec.

          Shuttle pub - High FidelitySo Far High Fidelity has been engaged in an effort to quickly create a new virtual world where people can meet and interact through an interface that, while is still far from a final version, seems to be already at the point where it is possible to choose a template, a name and obtain immediately a space accessible to other. This space is essentially a small virtual world, filled with the same 3D contents that you could build to develop a video game using the Unity engine. Already, you could log on, have a virtual chat with friends and interact with the virtual space developed by High Fidelitybut you can grab anch and literally sculpt your items and develop logic functions with JavaScript to tell the world how virtual interaction with objects should work.

          For example you could create two balls, roll them, throw them against each other using a magnetic bearing controller of movement as those of Razer Hydra and see how they react according to realistic physical laws. Lot of time was also devoted to the development of faces and gestures natural and a good 3D audio. Among the contents so far made by the users admitted to the alpha (basically developers teams) there are cities that are developed on the basis of automatic procedures and animal moved by artificial intelligence that roam freely in a realistic way, but we are only at the beginning of what could be thenew Second Life” (which of course will not be called so, if only to avoid generating negative reflux that produced the first attempt by Rosedale).

          Venice - High FidelityThe contents created will be distributed, free of charge or for a fee (in which case the High Fidelity will retain a small commission itself) through a digital store that would look like the Unity’s Asset Store, but, also in this case, is not a novelty seen that from time Second Life has already developed its own marketplace with similar functions.

          Last but not least  detail: in High Fidelity there will be advertisings that they will try to make as much asrealistic” as possible and useful to the users. At the beginning probably cover the content on sale on the Asset Store, in the future could be advertising of electronic devices or pay-TV programs and so on.

          All this sounds already seen and said, with a big media hype that once burned has left behind more dross that hopes, yet in America, someone seems to believe that this time will be the good one and does not result in a bubble like the first Second Lif. Will it be true? To discover, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube).

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          Meme cover

          #thedress memeIf in recent days you have been involved from the fateful questionwhat color is #thedress” (which incidentally is royal blue and black, as confirmed by Michelle Bastock, the stylist who has designed for the brand Roman, which has now put itback in the catalog for 50 pounds), you already know what is a meme.

          For those who do not know this terminvented by ethologist Richard Dawkins in 1976, indicates a basic unit of human cultural evolution, an idea similar to a gene which can replicate, evolve or die, undergoing a selection in culture similar to that genes affected in the biological

          For bloggers around the world, however, memes have become synonymous with quizzes, challenges, and new surveys that people spread on the web making them moved from one blog to another. Social networks, online communities and virtual worlds see periodically appearing, spreading and passing away of meme.

          Memes are popular also in Second Life

          Strawberry memeAmong the users of Second Life, for example, a blogger like Strawberry Singh launches a regular basis, every week, a new meme strong graphic, since it requires, for those who want to spread the meme itself, the creation of themedimages that can go from reproducing movie characters through avatars and environments in Second Life (creating a sort of virtual “cosplayers”) the representation of the main problems that users encounter in theirsecond life”, from facing themes such as love, death and resurrection until more technical aspects such as the “numbers” of your avatar or the technical specifications of your computer.

          Strawberry, like many other Second Life “residentsand in general virtual worlds users, is also present on many social networks and virtual communitiesso often her memes intersect with those launched from time to time by the different platforms as  Flickr, Deviantart or Second Life itself, perhaps unwittingly contributing to the evolution of memes themselves for subsequentcontaminations”.

          Do you like memes or not?

          Deviantart memeOf course not everyone likes the memes (how many of you rather than answer the question about the colors of #thedress said “stop it, I can not take it anymore!thus refusing the meme?), but the internet is wide and so are virtual worlds and online communities it hosts and so lovers of memes coexist peacefully with those who hate them.

          At Mondivirtuali.it we consider memes (whether they are songs, photographs, digital images, movies, chain letters, jokes and catchphrases) the “pepper” of the web and in most cases we like take part and disseminate. But what do you think?

          If you want to know more or want to offer your own opinion, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube).

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          Inworldz 2015Good news for Opensim, which according to the latest monthly ranking curated by Maria Korolov for Hypergridbusiness saw active virtual worlds on its open source application platform get to the level of 303, for a total of 56,667 regions.

          A success that you should certainly inexpensiveness of the platform, the costs of hosting start at a minimum of 5 dollars per month compared to 300 dollars a month for a Second Life‘s sim.

          Most of these regions allow the use of “teleport” system (“hypergrid“) to switch from one to another, just like in Second Life (with some exceptions: 4,093 regions are on “closed gridie allow access only to owners, while 52,555 are on “open gridthat is freely accessible by anyone).

          Always according to Maria Korolov to the success in terms of new virtual land made available, also corresponds to a strong performance of new user registrationsthe total would go up in January to 423,893, of which 25,620 actrive in the latest month (in Dicember the number was still under 25 thousand), a number which, btw, remains a fraction compared to the population of “residentsof the Linden Lab‘s proprietary platform (according to Gridsurvey’s numbers the total number of registered users in SL is now over 41.17 million, of which from 30 to 50 thousand connected simultaneously during the day) and that remains the core of mistrust by many paid content creators, about the start of their own business on Opensim.

          Metropolis 2015Certainly, as the low costs allow many educational and cultural projects to realize its facilities or entire virtual worlds on OpenSim for a fraction of fixed costs that would pay on Second Life, the number of active users on a monthly basis can be distorted by the presence of many of these institutions and projects.

          However, it remains the feeling that untill the interest in virtual worlds in general, maybe thanks to the gradual mass adoption of 3D viewers as Oculus Rift (to whose technology also OpenSim is fully compatible), will not rise again, the range of Opensim will remain more limited than those, already not huge, of Second Life, also because it is the management of a virtual world and the time commitment that this require the real barrier that keeps away the bulk of users (that are not necessarily creative and/or artists) and companies (“virtual” or “real” you want) from such technology.

          Anyway here’s the list of the five most active virtual worlds on Opensim in the month of January 2015: as they say well begun is half done.Avination 2015

          • InWorldz: 7,645 active users
          • Metropolis: 3,502 active users
          • Avination: 1,625 active users
          • Craft World: 1,009 active users
          • Kitely: 1.,003 active users

          Hoping you found this article interesting, please continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube).