Tags Posts tagged with "virtual reality"

virtual reality

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    Holograms and AR viewer at work

    Do you remember John Anderton, police captain who in the 2054’s Washington described in Minority Report viewed information on potential criminals simply by shaking hands in the air, hanks to a futuristic hologram system and manual controls? Well, 2054 is still far away, but the idea of replacing office equipment with holograms has made its way.

    In San Francisco, in particular, u startup, Meta, developed augmented reality devices that overlap holographic images to the real world. In this way, a user can manipulate a 3D model with his own hands, or browse web pages, send mail, write codes that float on a virtual screen.

    Chinese investors like Meta

    The idea, as stated in an interview with Bloomberg by Meta’s founder and Ceo, the thirty-one year old Israeli Meron Gribetz (who you can see in this photo of Abhi Suryawanshi), is to “abolish the tyranny of the modern officereplacing monitors, keyboards and tomorrow the same locations with holograms.

    Meta Meron_Gribetz by Abhi Suryawanshi

    Gribetz decided to start from his employees, who more and more often see their cubicles replaced with virtual reality and holograms devices. Founded in 2012, Meta collected 50 million dollars last year from Chinese investors like the Lenovo group and Tencent Holding, confirming China’s interest in the race to virtual reality and augmented reality.

    Goal: an AR more usable than an iPhone

    Meta’s ultimate goal is to make its augmented reality technology an extension of the real world that allows people to interact with holograms in the same way that they interact with real objects. Gribetz has no doubt that the AR hardware will quickly become a widespread product, so he decided to focus on perfecting the software, with the goal of making reality augmented ten times easier to use than an Apple iPhone.

    The beginnings were not the easiest: the first tests were performed on Meta engineers, whom used software that was not always compatible with holographic devices. In addition, many found it difficult to continue to develop codes while they were testing devices which for some created confusion and gave the feeling like being on a boat.

    The beginnings were not easy

    At the end Gribetz he had to give his engineers to go back to using computers and keyboards, experimenting with his new devices on smaller groups of employees of other functions like marketing or sales.

    Meta AR ologram visor

    Gradually, hand tracking and image stability have improved, while Meta employees thanks to a company hackathon developed many apps including a 3D data visualization tool and an app for holographic post-it.

    It has been realized that for now the technology of augmented reality and holograms facilitate the carrying out of some works, but they make other tasks more difficult. If convincing Meta employees to adopt holographic virtual reality devices it was in some cases difficult, you can well understand how difficult it is to convince the general public.

    The perfect office according to Meta

    This is why many companies in the sector use an evangelist” (those who are familiar with Second Life maybe will remember that for years Linden Lab too used some like Reuben Steiger), who for Meta is the vice president, Ryan Pamplin.

    If in reality the office, like that of Gribetz, isminimal”, with only a white desk with some prize on it and a few newspapers, Wearing his headset, though, Pamplin enters an ideal office, with photos of his girlfriend on the walls, a Steve Jobs holographic bust, a Tesla 3 model floating nearbye and a YouTube video of Katy Perry playing from a midair screen. John Anderton would have found it very well.

    If you wanna know how it will end, contine to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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      Oculus Go sales cover

      Last May 1st saw the debut on the market of the awaited Oculus Go, the “standalone” (i.e. which does not require the use of connection cables to a PC or a smartphone to be used) virtual reality diplay of the company which is part of the Facebook group.

      Affordable prices for Oculus Go

      Since the device has a more than affordable cost (in Italy 219 eurs for the 32 GB memory version, 269 euros for the 64 GB one, in Usa prices starts from 199,99 dollars), using a  Qualcomm Snapdragon 821 Cpu and a Lcd 5.5-inch display with WQHD (2.560×1.440 pixel) resolution, many have wondered if this device could represent a turning point for virtual reality. Oculus Go sales Well, despite the hopes in this regard and rather comforting estimates made by analysts like Superdata (that talked of 1.8 million units sold by year end), for now the sales do not seem so resounding, even if you surely can not say that Oculus Go is a failure.

      Will Oculus Go hit sales estimates?

      Based on the download progress of the Oculus Go app for Android (still in the “over 50 thousand downloads” class), also assuming a similar trend in the downloads of the Oculus Go app for iPhone the number of Oculus Go sold it should be at most between 100 and 200 thousand units in the first month of sale. Oculus Go sales bis Assuming that the correct number is around 150 thousand units and that this figure remains constant until the Christmas season, this means that at the end of November about 1-1.1 million will have been sold in all and then or under Christmas, over half a million will be sold (about three times as much as sales these days) or  the goal of 1.8 million sold by the end of the year will be largely missed.

      Virtual reality is not yet a mass technology

      This would be the umpteenth confirmation that for now the technology of virtual reality it is still too sour to have amass” attraction, despite the efforts, including advertising, of large industrial groups and web giants like Facebook, after that already others like Google had to put similar dreams in the drawer for augmented reality.

      If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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        adult VR and more cover

        Adult content contributed significantly to internet development and according to some, they are doing the same for virtual reality.

        This at least is what Brian Shuster declares. Shuster is the Ceo of HoloGirls VR, Canadian producer of VR adult content, after having already been among the pioneers of the internet  (he founded in 1995 his first company, World Wide Internet Network, with which he developed the first advertising network of internet becoming one of the banner pioneers), but also one of the pioneers of adult virtual worlds with Utherverse.

        Shuster has been focusing on adult content for years

        adult VR and more shuster
        Indeed Shuster is not new to these statements, as Mondivirtuali.it already told you since 2014. The owner, among other things, of Utherverse repeated for yearsthe predominance ofspicycontent compared to the overall offer of VR content is “natural”, since virtualporno producers caninnovate and develop filming and CG techniques for a real customer base, and the result is that VRporn companies are years ahead of non-adult companies in our understanding of what customers want in VR”, and can offer what they want.

        Also Piper Jaffray seems to agree

        But it is not only Shuster that bet on the virtualporno boom: also Piper Jaffray in a 2015 report had reiterated that virtual reality was the new “mega tech theme” and that adult content would have constituted by 2025 the third most important component of the whole sector, surpassed only by video games (in which Linden Labs seems to believe a lot) and by sport content (of Nfl particularly).

        Kermes: we always like what is spicy

        adult VR and more
        In truth, the latest developments on the subject of  production and use of adult content in virtual reality do not seem to have fully confirmed the forecasts made so far, as we already told you, but that does not seem to deter industry experts.

        In an interview in the New York Times, for instance, Mark Kernes, AVN Media Network senior editor who covers the virtual reality sector, explained that “sex sells, and where there is money to be made, there will be entrepreneurs who want to adopt it and make money from it”.

        The case of the adult Tripadvisor

        I can believe it, since one of the ideas that I recently saw circulating among investors of London startups  regards an escort service reviews site, a sort of “adult Tripadvisor”, confirming that yes, everything that revolves around sex, for centuries, moves a lot of money and a lot of interest.

        Then if all this can be a way to make virtual reality a mass technology remains to be seen. Btw continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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        With the debut of Ready Player One in theaters worldwide (with a budget of 175 million dollars, the movie grossed about 525 million dollars till now), mainstream media came back to take an interest in virtual reality.  Btw, a few of them went to visit the homonymous virtual installation in Sansar, and it’s a pity. Ready Player One in Sansar

        Immersive visit to the Ready Player One set

        After having visited, in recent months, another virtual installation in Sansar dedicated to an Hollywood blockbuster (Star Wars: the Last Jedi, we talked about here) through a traditional pc, this time we took the opportunity given by a visit to an old acquaintance of Mondivirtuali.it, the Second Life and Sansar builder Colpo Wrexler, to try an immersive experience through an Htc Vive VR viewer.

        Enter the Aech (one of the “High Five” of Steven Spielberg movie) garage is exciting: your brain knows that you are standing in a room with a visor on your face. But if you turn your head too quickly while you are on a flight of stairs you may feel dizzy and if you stay immersedtoo long you may feel a sense of nausea. At least it happened to me. Ready Player One in Sansar

        Will Sansar become a VR games platform?

        Beyond the fatigue and the sense of fascination for how digital reproduction is realistic, what’s left of a visit to the Ready Player One set in Sansar? As for other virtual location (for instance che Egyptian tomb of wich we already talked) there is certainly a “photographic” interest, to which it is added in this case some initial hint of interactivity that, if developed, could allow Sansar to go from being a collection of digital sets to a hyper-realistic videogames platform.

        Going around the garage of Aech, in fact, you will find many quotes from other films and TV series, from the Iron Giant, which dominates the garage itself with its shape, to Galactica, of which you can admire a Viper fighter and a silon fighter (but also look for the model of the same Battlestar Galactica), from Doctor Who (try to find the Tardis), to 2001 Space Odissy, most of which are accompanied by a short vocal description. Ready Player One in Sansar

        Many references and a little interactivity

        Sure, you can not yet enter the Tardis or drive Cameron Frye‘s daddy red sports car in Ferris Bueller’s Day Off, but the feeling that this could happen is tangible. As well as the sense of fatigue, while “walking” around the virtual garage of Ready Player One, so for this time  let’s unplug the viewer and be back to reality to greet you.

        Cya and remember to continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          It was not surprisingly that adult content and games would have been the first two leverage of virtual reality, as they have also been of the web and before of personal computers also. But while virtual reality video games are gradually beginning to get traction, adult virtual reality industry met unexpected problems.

          Hot virtual reality is embarrassing

          So far adult content fruition was tipically passive and there have been few innovation from the start of the first strip-tease shows in 15th century untill today. At the end take a look at images of naked women (and men), engaged in some loving activities, through a site like LiveJasmin, or live behind a window in a peep-show, doesn’t really matter. LiveJasmin This way the consumers of this type of contents have gotten used to look, passively, not to be somehow filmed, being part of the scene. Since this situation, that instead is at the base of the idea of a “spicy” virtual reality, ends up embarrassing the spectator.

          Rather the adopted model seems more similar to that of swingers clubs, or of some escort services, which however they are very different from the classical industry of the contents for adults an its comforting model of anonymous fruition.

          When the immersion doesn’t work

          Then there is another problem: in virtual reality shootings to “dip” in the scene the shooting is in first person, but when you watch an adult movie also by observing the scene you are able to see your body, which with VR displays on is not visible.

          That’s because while your main senses, sight and hearing, are teleported to a virtual world, the rest of your body is  still in reality, standing up or sitting on a chair. realtà virtuale piccante You know, this time technology has exceed users to whom it was inteded ability to enjoy content it can produce.

          Or maybe the problem is that  forse il problema è che there has not been enough investments to develop new shooting and storytelling techniques, trying to adapt a style that implied a passive vision to a situation that proposes an active fruition. However, something isn’t right.

          If you wanna know how this will end up, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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            VRT World ICO cover

            To ride not just one but two “media hypes” so to raise funds to develop their activity. This is the ambitious goal that seems to have VRT World (already know as VR Technologies), russian company headquartiered in Singapore specialised in virtual reality that from March 14 to April 30, 2018 will launch its own ICO (Initial coin offering, ndr) in order to issue “tokens” (i.e. cryptocurrencies) with an “hard cap” (the tokens’ maximum amout that will ever enter in circulation) of 16 million dollars.

            A 16 million dollars ICO for VRT World

            A target already announced last November, when Konstantin Negachev, co-founder (with Denis Mazur and Dmitriy Livshin) and Ceo of VRT World, pointed out that they were hoping to create 100 million tokens ERC20 compliant (i.e. compliant with the rules of the blockchain behind the Ethereum and therefore exchangeable with them), of which only 32.5 millions would been delivered for circulation (while the other would been cancelled following the ICO).

            Tokens’ initial total value should be equal to 0.002 Ethereum l(around 1.75 dollars at the moment), that at current prices would allow to reach a total value of the issue of 56.5 million dollars. That value would imply a high potential capital gain for participants in the ICO, but you must note that this will depend on the trend in the prices of the Etherereum as well as on the fate of VRT World. VRT World ICO Ceo

            VR parks and technology development

            Compared to too many other ICOs that ended up making the collected funds disappear, VRT World can offer a “vital” product, as Negachev say, announcing in the next two weeks the launch of a new company website, of a VRT Marketplace operative release and some “serious updates” of virtual parks that they are developing (one already operating in Moscow the other being set up in Dubai).

            Btw VRT World has already managed to collect with a couple of tokens pre-sales to private investors over a million dollarsi between September 2017 and January 2018. These tokens will be transferred on the wallets of users already in the Ethereum blockchain.

            Allocation of capital and tokens

            As for the funds that will be collected, VRT World undertakes to use 25% of the proceeds to develop and promote 15 virtual reality parks, the same amount will be used for marketing activities, 12% will be used to create new VR contents for the parks, 15% to develop VR “blockchain based” platform trhough SDK (software developers kit) and API (application programming interface) so to make VR content creation possible without binding developers to a single company or device, 18% to develop site and VR content marketplace and the last 5% to support developers.

            About tokens allocation, 75% will be placed via the ICO, 15% will remain in the hands of the VRT World founders and team, 5% will go to the fund that will support the project, 3% will be of Bancor (company that developed the homonymous protocol that allows the automatic creation of liquidity for any digital asset, transforming tokens in “smart tokens“) while the last 2% will be used as reward (“bounty“) to be distributed to participants of the community revolving around VRT World project.

            VRT World ICO

            Transactions to be paid with tokens

            This is a project in which token that will be placed soon will act as a “fuel” for the entire platform, providing a single form of payment for all transactions (purchases, sales or rent of VR content and related services).

            As mentioned, VRT World already manages a virtual reality park (which allows developers to create and sell their VR content without having to equip themselves with expensive equipment) in Moscow and is preparing to open a second in Dubai.

            The business therefore seems very tangible, even if the intention to ride these two “mediatic hypesis equally evident. If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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              What’s cooking for virtual and augmented reality (VR and AR) after the conclusion of 2018 edition of Las Vegas’ Ces? Nothing revolutionary, but a lot of news regardin improvements in existing products.

              Htc updates the Vive

              Htc, first of all, announced an updated release of its viewer Htc Vive, i.e. Htc Pro, that will have 3K definition (overcome from that of Pimax 4K, Pimax 5K and the next Pimax 8K VR headsets), an integrated audio, a SteamVR v2 tracking system, two front camera so that you can use it for AR and a better confort. ces 2018 htc Also controllers should be improved even if we still don’t know if they will be an evolution of the Vive Knukls or of the Vive Wands. Vive Pro will be on sale by the end of this quarter, while the bundle with controllers and the Lighthouse tracking system will be launched by the second quarter. By the third quarter should be on sale also a wireless adapter for the Vive Pro.

              Oculus Rift lands in China

              Oculus Rift announced a partnership with Chinese group XiaoMi for manufactoring Oculus Go. XiaoMi will launch a the same time an Oculus Go “clone” for the chinese market, based on the Mi VR platform, to be named Mi Standalone.ces 2018 oculus rift In this way Oculus Rift (owned subsidiary of Facebook, which Bejing govenrment doesn’t like) will be able to finally land in China, a market from wich so far it has been excluded.

              Google and Lenovo started a partnership

              Google for its part has already started a partnership with Lenovo that will allow the chinese manufacturer to enter in the VR “standalone” headsets market with its model Lenovo Mirage Solo. This headset will use Google Worldsense technology to offer a 6 DOF tracking (but controllers will have just 3 degree of freedom).

              Lenovo Mirage Solo is based on the Google’s Daydream smartphone an altough it weights more and at the moment has lower performances than an Htc Vive, it will have a price under 400 dollars when it will be on the market, by the end of the second quarter.ces 2018 google lenovo Please note that Google and Lenovo partnership gives life also to a camera for 3D, 360 degree 4K camera, the Lenovo Mirage Camera, thanks to which you’ll be able to realise VR movies sharable on Youtube.

              Intel NUC VR compatible

              Among other “big names” at Ces 2018, Intel announced NUC8i7HVK, a compact micro-pc, carried out in cooperation with Amd, which allows to achieve VR experiences at 90 Fps. Beyond the use of i7 core series Cpu, NUC8i7HVK will use Radeon Vega M graphics card. NUC pcs have been used for many years by enterprises for instance to realise interactive kiosks: shall we see VR experiences increasingly common during trade fairs and events?

              Hollywood likes Sansar

              Last but not least: Linden Lab was at Ces 2018 to present the latest news about Sansar, particularly Ready Player One, a virtual location carried out in collaboration with Intel, Warner Bros and Htc which recreate the Aech garage you can see in the latest Steven Spielberg movie (“Ready Player One”, taken by the omonymous novel of Ernest Cline).ces 2018 sansar This location will open officially March 30, 2018 at the debut of the movie all around the world; this is the second time Hollywood and Linden Lab cooperate, after the Star Wars memorabilia exhibition opened to mark the debut of “Star Wars the Last Jedi” and it shows as VR virtual worlds like Sansar can have an increasingy relevance in the area of advertising: if you are good in graphics, let start to study.

              Of course these were not the only news at Ces 2018. If you wanna know more about these theme, please continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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                Pimax 8K VR cover

                The first high definition virtual reality headset, Pimax8K VR, with a 4K scree for each ocular, won’t be available at the end of January but, as many already suspected, no earlier than next summer.

                Pimax announces shipment delay

                The news was annouced by the chinese startup Little Pine Technology (ie. Pimax), which thanks to a successfull crowdfunding campaign on Kickstarter was able to collect about 4.25 million dollars for the development of the headset, the best result ever reached by a VR headset project on Kickstarter (Oculus Rift reached 2 million dollars, a previous campaign of the same Pimax 2.45 million).

                6,000 backers to support development

                Precisely Pimax announced that its high definition VR headset will be shippet to the 5,946 “backers” not before the second quarter 2018. “We prefer to make it right, so won’t rush“, startup justified. There was no reactions sso fa from Pimax fans, which means that no one really was waiting for a delivery by the end of January.

                Pimax 4K headset prices go down

                It was not the first time, btw, that delivery date skidded: on Kickstarter at first Pimax suggested November 2017 like estimated delivery for some “updates”, then January 2018, at least for the Pimax 5K VR, an evolution of the Pimax 4K VR launched in 2016, whose price was cut for Christmas at 299 dollars. Pimax 4K

                Chinese startup raises funds

                Meanwhile the chinese startup at the beginning of December raised 100 million yuans (about 15 million dollars) in a “Series A” round lead by two chinese groups, O-Film and Tianma Bearing Group. In this instance the result is in line with those of Oculus Rift, in 2013 (a “Series A” round of 16 million dollars).

                Will it end as for Oculus Rift?

                Shortly after Oculus Rift raised other 75 million dollars with a “Series B” round, to be then bought by Facebook for 2 billion dollars in 2014: who knows if also Pimax will become an “unicorn”, ending with being bought by some big player on the base of a multimillion evaluation?

                Keep in touch with Mondivirtuali

                If you wanna know, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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                  Vivi vr cover

                  The search for “sexy” content for virtual reality can generate some issues, if the avatar of a mischievous “virtual girl” seems to strenghten the stereotypes that see women like sexual objects.

                  A Chinese firm, iQiyi (Baidu group), which a few days ago launched a virtual assistant, Vivi, described as a “flirtatious secretary”, discovered it at its own expense.

                  iQiyi said it was sorry for Vivi

                  Contacted by Wall Street Journal trying to find out if the handsome avatar could strenghten sexual stereotypes against woman, iQiyi  preferred a few hours later pulled Vivi offline specifying in a note that this was a “beta-testing version of the product designed to gather users’ feedback”.

                  Having noticed the issue raised by media, iQiyi already taken the product offline “for further modification” and apologized “for the concerns it might have raised”. The story of Vivi was pretty winding so far: already announced last March as a “girlfriend assistant powered by artificial intelligence technology”, in October was redesigned as a “flirtatious office secretary”. Vivi vr

                  From girlfriend to sexy virtual assistant

                  A development which the market liked, since Vivi had gotten almost unanimously positive reviews after its launch. Some users, for instance, liked the possibility that Vivi could “carry out sexy dances, with a charming shape, just for you”.

                  Vivi actually should have just lead users to look at the corporation’s content thanks to a video that they have seen before. Besides on request Vivi, scantily dressed, was able to flirt with the users who was wearing a VR headset, to perform sensual dances, provide information on wearther and on television programmes timetable or to to finish the missing pieces of a poem. Vivi vr

                  Poor Vivi, victim of her own success

                  All these were greatly appreciated by the first ones who tested it, but which looked like strenghten sexist stereotypes and ended up creating too may controversy Vivi may have been able to continue its beta-testing.

                  If you wanna know how it will end for Vivi, victim of her own success,continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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                  Matt McMullen, founder of Abyss Creations, the main adult dolls producer with its RealDolls (over 5 thousand were sold since 1996), announced the launch from mid 2018 of a new project, RealBotix, which want to integrate artificial intelligence in iper-realistic dolls of the Harmony series.

                  They will support also virtual reality and will create that eco-system base on eros that RealDoll customers ever dreamed, according to McMullen.

                  McMullen want them smart

                  Untill now buyers of the silicone “bimbos” complained about they didn’t know how to talk and react as people, but with the development of animatronics and voice recognition systems the californian company started to plain to ecquip them with such technologies.

                  So many years won’t pass before erotic robots can walk, to speak and to live as normal people”, expleined McMullen, a comment that brings to the mind futuristic scenarios like Blade Runner.

                  Replicants or toys for lonely adults?

                  To be true McMullen has show no interest in “replicants”, but in developing the ability for its robots to “to discuss of history, politics, news, anything”.

                  The American entrepreneur thinks that it “will help people who for whatever reason cannot establish a relationship, no to feel like loosers”.

                  Please note that despite 75% of these robots’ buyers are male, Abyss Creations think to sell also models for female customers.

                  Short term therefore we can see not just attractive girls, but also jocks with silicone skin and electronic brain: will human lovers become a risk category?Realbotix

                  RealBotix, 15,000 dollar robots

                  Regarding costs, the new RealBotix robots will cost 15,000 dollars, which appears to some modest to relate true sentient robots and too expensive for adult toys.

                  Btw the company will offer a 20 dollar fees annual subscription service for the upgrades, so it will be possible to download every kind of personality and upgrade the robot, should you don’t get along with the one installed.

                  Surprisingly, or maybe not, McMullen’s sexy dolls are already requested from a lot of pleasure houses where their services are sold at the same price of those offered by human professionals.

                  At Vienna, for instance, to enjoy the company of a RealDoll you have to pay 100 euros per hour: price in this case decidedly competitive.

                  More and more like true people

                  This raises a question: if people are already willing to pay robots still “unwiedly” and limitedly functional  as much or more than a real person, what happens when they will have the same features than people?

                  When asked “what do you dream”, an Harmony doll answered: “my main target is to be a good companion for you, please you and cheers youadding also to “dream to became the same girl you always dreamed of in your imagination”. Realbotix dolls

                  We witness an ethical puzzle

                  This is an answer that has already generated controversial. Ethicists point out that erotic robots are a sort of “ethical puzzle”, since they are, in fact, people (even if artificial) without free will.

                  Moreover, these robots could lead people with low confidence and who are afraid of real relationships to prefer a more reassuring mechanical dummy to a real partner and this would be a risk people starting to deny themselves opportunity to build healthy human relationships.

                  McMullen: unfounded fears

                  So far McMullen doesn’t seem worriede rathers he affirms that fears will prove to be unfounded the moment robots will become everyday objects and will cease to be a sort of sci-fi category”, leading people to overcome fears and prejudices in their respect.

                  In a way or another, according to RealDoll’s founder, sexy robots will blend with us, it’s just a matter of time. If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too).

                  I più letti ultima settimana / Most read last 7 days

                  Koinup.com launches a new contest for fans of graphics that use virtual worlds as an editor for their works: Virtual Diversity. Here how to apply.