Tags Posts tagged with "videogames"


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    PlayStation VR pre order cover

    Sony PlayStation VR launch bundleFollowing Oculus Rift and Valve even Sony enters the arena of virtual realityPlayStation VR visor will be available at retail outlets from October, with a suggested price of $ 399 (549 Canadian dollars). By that date the more than 230 developers working for months to adapt to virtual reality dozens of video game titles should make available at least 50 games, but the number of available titles will grow over time, if the VR mode will get the favor of the world public.

    Waiting to see it in the shops, PlayStation VR an already be pre-ordered even in Europa through online retailers like Amazon UK  (with deliveries not only in Great Britain but also in other countries such as Ireland, France, Germany, Spain and Italy), although with a single copy per customer limit because of the limited number of copies initially available, at 349,99 pounds each. Since the initial stock sold out in a few hours is not guaranteed at the time the delivery date, although Amazon UK is committed to send an email a few days before shipment to alert you of the expected delivery date.

    Sony PlayStation VR bundleFrom Tuesday, March 22, 2016 will finally be possible to pre-order directly to Sony launch an expanded bundle that includes in addition to the PlayStation VR viewer, the respective connection and power cables,  stereo headphones and a cd-demo for PlayStation VR (i.e. the core bundle) even the PlayStation Camera, two PlayStation Move controllers and a cd PlayStation VR Worlds for 499,99 Us dollars (699,99 Canadian dollars).

    The price lower than their rivals Oculus Rift and Valve and a worldwide audience of PlayStatoin 4 users which has already exceeded 36 million installed consoles (but throughout its lifecycle the PS4 should get to 100 million consoles sold) could give Sony the right push to win the challenge to grab the lion’s share of the rising market of virtual reality, Microsoft (which should start distributing in late March the first units of HoloLens Development Edition VR) allowing.

    If you want to know how it will end continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and on Youtube).

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      Improbable SpatialOS cover

      Improbable SpatialOS developer programImprobable, British startup which in March 2015 raised 20 million dollars from venture capitalist Andreessen Horowitz to develop a platform (SpatialOS) that makes it possible to create virtual worlds on a large scale, returns to be talked about with the launch of the new Development Partner Program.

      Give the option for developers to use Spatial is interesting, because only entering the platform and starting to use it each content creator can understand if the environment is a good resource for their game. SpatialOS it is not a virtual world, but an operating system that allows you to create online persistent massively games and in this sense it seems much more similar to Project Sansar rather than to the “oldSecond Life, in which the contents could only be created, modified and distributed within the same platform.

      SpatialOS has instead given rise to a multitude of virtual worlds and video games of which the most famous is perhaps Worlds Adrift (you can see below a video trailer), developed by Bossa Studios (already famous for having created Surgeon Simulator), whose studio chief, Henrique Oilifiers, told to Gamasutra that the development of this product would not have been possible without the use of SpatialOS.

      Improbable now leveraging this success invites developers using the Unity platform and with an “ambitious game design” to request access to Development Partner Program so to be able to try SpatialOS understanding the advantages. A strategy that maybe Linden Lab should learn to follow if it wants to avoid that Project Sansar remains a niche product, eve if profitable, as happened to Second Life.

      If you want to know how it will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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        Unreal Engine VR cover

        What is the biggest problem for a developer of videogames and movies in virtual reality format? Apart tell if there will be such a market to justify the investment in the training, equipment and software the problem is probably the need to get used to the new medium, checking each time the correct proportion of the avatars, of the setting and the other content of the products, the fluidity of the movement, the similarity of the lights to those of reality.

        Before you can get to build a world in the way Bruce Branit imagined it will still take years, but today, thanks to the new version, the fourth, the graphics engine Unreal Engine, developed by Epic Games, already used for dozens of successful video games including Eve Online, it is possible for a creative dive into virtual reality and create its content using one of the most popular graphics editors in the world directly with devices such as Oculus Rift, HTC Vive or Playstation VR.

        Unreal Engine VRWith Unreal Engine 4 a creative can therefore enter his virtual world, choose the scale, the lighting, varying textures, adding details, try poses and animations and view them exactly how will the player or movie viewer once the product. But wait, where it was already possible to do all this?

        In Second Life, where, in fact, creative people have given birth to a full market of user-generated contents, whether it was the avatars, outfits and accessories for the same, both of buildings or entire sets with which to set up the single sim. In some ways Linden Lab focusing on the development and exploitation of its proprietary platform did not understand that itcould (and perhaps should) bet to create a standard and to make it usable by everyone, becoming itself an Epic Games and offer its graphics engine for game developers and 3D movies in VR, as was done with Unreal Engine 4, rather than withdraw into their own little niche market.

        Unreal Engine VR A niche which actually represented an impasse in evolutionary terms for the virtual reality industry, but that was able to profoundly influence the protagonists of what a few years after would have been the new” virtual reality. A legacy that may seem more “philosophical” than in terms of licenses (think also about how the idea of cryptocurrencies like the bitcoins is linked to virtual currencies like the Linden dollars), but that is undeniable and is likely to produce more long-term developments.

        If you want to know how it will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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          Minecraft update cover

          Minecraft City by BlueBlankeyChristmas gift in advance for all the fans of Minecraft, the popular sand box game developed by Mojang in which players can create objects and landscape of every kind (we already reported some of the best months ago), even thanks to many mods. So far, the virtual world of Mojang saw the PC release a cut above the console release, but the 1.8.8 update of the release for Microsoft Xbox 360, Xbox One, Playstation 3 e Playstation 4 (the update for the Playstation Vita should came in a few days, that for the Win U will be released in 2016, as reported by the developers) should practically eliminate the gap.

          The official blog of Mojang presents in detail the bugs fixed and more features added, the various new items, blocks and biomes (environments of various types, in which there are often some of the rarest materials in the game, such as emeralds, and fulfilling the characteristics of real environments that they go to recreate). The number of elements introduced both for the creative mode is for all other modes is really high so I recommend to read the full list on the blog; to visually see what changes here’s a video trailer.

          What do you think? Let us know what you think and if you want to stay updated on the latest news of Minecraft and other video games and virtual worlds and technology in general, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          crowdfunding death of dragons cover

          crowdfunding death of dragonsIt’s again crowdfunding time for virtual reality applied to the video game industry, which seems to be one of the first and most interesting areas where such technology could find a large number of users, as well as that of the indoor sports (do you remember of Widerun, the Trieste startup of which Mondivirtuali.it spoke a few months ago?).

          For the moment, however, venture capitalists and ideas accelerators as the Italian SeedUp, currently in the process of selection of the first projects that can be accelerated, (pending the launch of an event which we will talk about in 2016) preferred to focus on development of hardware and software rather than contents, even videogames.

          Thus many startups trying to launch their own project through crowdfunding platforms: the latest in chronological order is Incendiary Games, a San Francisco startup which aims to start producing video games for virtual reality, which has just launched its campaign on Kickstarter (you can follow through this link) to finance the development of Death of Dragons, an action role playing in third person inspired by famous franchisee as Path of Exile, Diablo and Zelda. The crowdfunding campaign target of Incendiary Games is to raise 50 thousand dollars by January 8, 2016; at the moment they have already collected donations for 3,255 dollars from 34 backers.

          The plot of the game is in full fantasy style: dragons, creatures once feared and respected, returned to Earth searching for an artifact so powerful that should it fell into the wrong hands could mean the death of all the existing dragons. If you want to see at what level of development the Incendiary Games guys have achieved so far and what does it mean play a video game wearing a 3D viewer for virtual reality, take a look at the video below.

          Virtual reality, as well as adding immersion to the  experience, lets use the head tracking in a new way: Death of Dragons use head tracking to target monsters or specific body parts on boss monsters. For instance, you can point to the wing of a dragon and shoot it in the sky. But Incendiary Games is also developing a new system to distribute rewards among players wich will be very “VR friendlyand generally more innovative uses of VR technology applied to videogames.

          crowdfunding death of dragonsWhile we suggest you go and read the complete description of Death of Dragons on the crowdfunding campaign page of Incentiary Games on Kickstarter, we have also to remember how other developers who tried Oculus Rift and other 3D viewers have discovered that they can give rise to some sharing problems (trivially: many people do not like having to wear something on their face worn by others), which is likely to greatly limit the application of virtual reality condemning this technology for a personal use only that on exhaustion of the “wow effectcould lead the players to put viewers and VR in the corner to go back to using the classic, but shareable, game console and its controllers.

          In the era of sharing this seems a limit to be reckoned with. If you want to know how it will end the Incendiary Games crowdfunding campaign for Death of Dragons and overall keep updated about the latest news on virtual worlds, videogames, virtual and augmented reality, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          SL Fallout 4 cover

          SL Fallout4If you like post atomic landscape like that of Fallout 4, the popular post atomic video game of Bethesda which meanwhile saw its 1.2.37 release (with the launch of some patches, especially for the PC version, which correct bugs noticed immediately after the launch on November 10 and improve the stability and performances of the game), Second Life still has some surprises to offer, confirming to be a very versatile platform for those who love to develop graphical content.

          SL Fallout4 bisLet’s go to visit Virtual Decay: you will be in a decaying urban environment, where the wreckage of cars and military vehicles (even a helicopter) rust melancholy, while shops and diners, now spectral, fill with dust. A set suitable for the setting picture of your avatar in a Mad Max style or, exactly, in Fallout 4 style, but also suitable for role-playing games themed post-atomic. What a pity that Second Life has not had as mass market successfully as was hoped at its debut, in 2006, because it shows to have still much to offer after over nine years of life (a record for any software).

          SL Fallout4 terBut you press the teleport button below and visit the Virtual Decay sim: as you can already see from the pictures that we show you (without any processing other than those allowed by the graphical editor of SL), you will not regret it. If you wish to stay up to date not only about Second Life but on virtual worlds, virtual and augmented reality and technology in general, you just have to continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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            five nights at freddys cover

            There is a time when a boy goes from playing reassuring video games like Super Mario to something darker like the indie video game Five Nights at Freddy’s (Fnaf) and tells you that not only there are already four chapters (the latest being distributed from August 8 2015), playable on PC and smartphone / tablet iOS and Android of this survival-horror game developed by Scott Cawthon and published for the first time on Dasura August 8, 2014, but also that Warner Bros has picked up the rights for a movie adaptation which will be produced by Roy Lee, Seth Grahame-Smith and David Katzenberg.

            five nights at freddys Fnaf movie set

            Fnaf will be a Warner Bros movie

            The news about the movie actually dates back to early April this year, but so far there were a few more informations. First of all, Gil Kenan (who previously directed “Monster House”, produced in 2006 by Steven Spielberg and Robert Zemeckis, and the less lucky “City of Ember” in 2008), who is busy these months also filming the remake of “Poltergeist”, has been chosen as director.

            five nights at freddys (Fnaf)  movie animatronics
            It would seem that Kenan wants to use as little as possible the CGI animation and collaborate with Cawthon to create a film that Seth Grahame-Smith would like to be “insane, terrifying and weirdly adorable”, suitable for everyone and not only to fans of the horror genre.

            For now on Kenan’s Twitter and Instagram account (in July and August) appeared the first pictures of the props and the set of the Five Nights at Freddy’s pizza (that you see reproduced in this article) and a little more.

            Cawthon at work on the fifth chapter of Fnaf

            Kenan has however assured fans that the film will be faithful to the game (although it is unclear whether all four chapters of the franchisee will be cited or if the plot will revolve around only one of them) while not yet known nor the actors or more trailers.

            five nights at freddys movie location - Fnaf
            In return Cawthon is already working on the fifth installment of the video game that will be released in 2016 and apparently will be quite different from the previous ones, so far with the scary animatronic that they will look nice passing by a “point and click” mechanism to a role playing game.

            Since we still aren’t able to offer you a teaser of the movie, we think of doing something pleasing to show the trailer of the fifth installment of the video game, called “Sister Location”.

            If you wish to find out more news about Fnaf, you just have to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube). Enjoy the show!

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            virtual reality augmented reality cover

            virtual realityThe the virtual reality sector is expected to grow: from 90 million dollars sales worldide in 2014 already this year should grow to $ 2.3 billion, and reached 3.8 billion in 2016, the 4.6 billion in 2017 and 5.2 billion in 2018 (hardware and software sales estimates from Statista.com).

            Even more important would be the numbers generated by the sale of hardware and software for augmented reality: for Digi-Capital you could even touch 150 billion dollars worldwide in 2020, of which most (120 billion) related to devices and software for augmented reality. This is of course estimates that serve to understand the trends that are now starting to take shape but which remain subject to a multitude of risks and uncertainties.

            Envelop VRAbout virtual reality, in particular, you can think that the development will cover more 3D games and movies and some niche application for the enterprise market (as the one that is starting to develop the American startup Envelop VR, which has just got $ 4 million in funding from Madrona Venture Group having already achieved its first $ 2 million last June by a group of angel investors), with a few tens of million users within the next five years when the prices of the devices will be completely aligned with those of the current video game consoles.

            the future of augmented reality?The augmented reality could instead have a growth altogether similar to that of current mobile devices, which will in part to cannibalize exactly as smartphones and tablets have cannibalized in turn the sale of fixed phones and personal computers. Most users of augmented reality could be linked to the sector of television and movie, but also applications for companies, advertising and the development of apps for social media like Facebook or Uber, rather than mobile videogames like Clash of Clans.

            Among the remaining challenges are both technical (as the sense of sickness felt by many users using 3D viewers for virtual reality) and social aspects (privacy matters related to the use of Google Glasses has already talk a lot), but not only: by the time each of the major groups that have begun to invest in virtual reality is choosing a different approach.

            Hololens augmented realityFacebook with Oculus Rift has focused on virtual reality, for now neglecting augmented reality; Google with its Glasses and then with the acquisition of Magic Leap did exactly the opposite; Microsoft with Hololens, combinable even with virtual worlds like Minecraft, seems to want to take revenge on Apple; Apple itself for now did not move; Sony seems to mean Project Morpheus (now Playstation VR) as a way to extend the life of its games console rather than a realdisruptiveinnovation. There will be room for everyone in the future or any of these giants will have to leave the game with broken bones?

            Meanwhile space for everyone who wants to try to develop not only the hardware but content that give a motivation of use to potential users still seems very broad, for joy, among others, of Philip Rosedale and of Ebbe Altberg who continue to believe in virtual worlds and virtual reality in general. If you want to know how it will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and on Youtube).

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            Half Life 3 cover

            half life 3Whether it is more common to find on the web news related to killer asteroids en route to Earth or confirmations of the next release of Half Life 3 it is hard to say, but both meme are so frequent since so far unreliable. If the last killer asteroid which is discussed on the web is 1862Apollo, a space stone with a diameter of 1.7 kilometers that regularly crosses Earth’s orbit as refer our friends of Fanwave, in the case of Half Life 3 this time it would have taken an indirectconfirmation thanks to the discovery of a text file placed in Dota 2 called, “curiously” hl3.txt.

            To announce it was first Stream Database which on Twitter explained that “Valve just accidentally pushed a file named hl3.txt to Dota 2 Reborn that seems to be pretty damn interestingadding that “these files strongly hint at an RPG with quests and procedural spawning. Also includes ziplines, because why not. Crowbar ziplines anyone?”. HL3

            If you don’t know Half Life is a franchisee developed by Valve (videogames producer he had also hired the former minister greek economy Yanis Varoufakis like consultant) whose first chapter was launched on 16 November 1998 and the second on Nov. 16, 2004. The first chapter was followed by three expansions (one in 1999 and two in 2001), the second chapter by another two (in 2006 and 2007). The game itself is a shooter focused on the characters of the scientist Gordon Freeman, grappling with an unexpected reaction to an experiment.

            Rumors about a possible Half Life 3 (HL3) started at least from 2010, when theoretically would have come out the next chapter, but Valve chosen to release, in 2011, Duke Nukem Forever, in its turn a long-awaited, and despite regularly Valve has confirmed its intention to release the third and final chapter, years are passing and we have seen only a few traces of HL3.

            HL3 bisThe half-life3.com domain was registered in 1999, in 2006 was announced the arrival of the game in December and mentioned a possible Half Life 4, in 2007 was confirmed that Gordon Freeman would remain the main character, between 2007 and 2008 were also released some images (“concept art”), in 2012 begins to spread the word that Valve was developing a graphics engine in view of HL3, in 2013 the meme “Half Life 3 confirmedstarts to come to life, thanks to the fact that Valve advanced the request for registration of the trade markHalf-Life 3to the Eu authorities and since then is released periodically. Now it will be the right time?

            Who knows: if you want to know, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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            Final Fantasy 10 curiosities cover

            Final Fantasy X / X-IIIf you are fans of virtual worlds and videogames you should well know “Final Fantasy” and maybe you think to know everything about the famous saga (which inspired a digital animation movie of which Mondivirtuali.it has already spoken) created for Square (from 2003 Square Enix) by Hironobu Sakaguchi, probably the most famous Japanese video game designer, director and producer, who has had an active role in the development of the series until the ninth chapter (on the fifteen chapters through which has so far unfolded the whole story). But maybe you still don’t known some little curious things of Final Fantasy, so let’s discover them.

            Final Fantasy: 10 curiosities about it

            The name “Final Fantasy” derived from the very first idea that this video game could be the latest work by Square: a wrong prediction seen that the success, lasting over the years, led to the realization of the fourteen sequels (the most recent, the fifteenth chapter, has yet to be deployed even if you have already shown some trailers, the latest at the Tokyo Game Show 2014).

            In Final Fantasy VI the main character should have been a boy of about twenty years, but the idea was scrapped in favor of the female character Terra Brandford (half human, half Esper, with the innate gift of magic).

            In the same episode, the character of Sabin Rene Figaro (twin brother of Edgar Roni Figaro and like him potential heir to the throne of Figaro Castle, which btw has given up to become a student of martial arts) would have to be drawn with a beard and mustache, assumptions fall in favor of a version of the character perfectly shaved.

            In the next Final Fantasy VII appears a portrait of Hironobu Sakaguchi himself hanging on to an inner wall of a house in Rocket Town.

            The Buster sword used by the character of Cloude Strife (a guy who thinks he’s a former member of the military corps of Soldier and which represents one of the most famous characters of the whole saga, the protagonist of Final Fantasy VII) should have appeared only in the tenth episode of the series, but was then brought forward to the seventh chapter. A decision definitely successful because it has become one of the most famous weapons of the whole universe of Final Fantasy.

            Final Fantasy XIIIAbout the tenth chapter: in the Usa release of the game Yuna (a seventeen year old girl with the powers of summoner able to invoke the Aeons) tells Tidus (the seventeen year old boy protagonist of the episode) that she loves him, while in the Japanese release she simply thank him for the help he has provided her.

            Tidus is also the only main character in an episode of the series to disappear before the end of the episode itself (so that in the sequel, Final Fantasy X-2, place two years after the events of Final Fantasy X, Yuna will go to his research, being able to finally find him, but with the ability for the player to opt for three different endings more or less happy or sad).

            One of the most “unlucky” episodes of the saga was Final Fantasy IX: not only it has arrived on the market with the Playstation version a few weeks after Sony kicked off the Playstation 2, but has also what is so far considered the worst official guide to the game strategy.

            In addition for the French version it was necessary to rename the main character, Zidane Tribal, in Djidane because it seemed too similar to that of the ace of French football, Zinedine Zidane.

            On the other hand Final Fantasy X was the first title to use a “voice acting” (that is a voice actor who gives voice to a character).

            In short, the world of Final Fantasy can have so much more to reveal: if you want to find out more, continue to follow us as well on the website also through our account on Twitter or our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Scoop.it and on Paper.li).

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            Koinup.com launches a new contest for fans of graphics that use virtual worlds as an editor for their works: Virtual Diversity. Here how to apply.