Tags Posts tagged with "videogames"


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    Linden Lab invests on Second Life cover

    Linden Lab won’t abandon Second Life, on the contrary, after celebrating SL 14th anniversary and after officially open the new immersive virtual reality platform, Sansar, a message from the Ceo Ebbe Altberg (aka Ebbe Linden) to the “residents” of the metaverse promised further investments for “many millions (USD, not L$…)“.

    Upgrading infrastructure, moving to the cloud

    First of all, Linden Lab is already “at work upgrading all of the Second Life infrastructure and moving it to the cloud“, so to make the platform more performant for users across the world and to “introduce new products with more flexible pricing“. Particularly, Linden Lab is at work to give Premium members a series of advantages, as already did gaving priority access to near-full events “in world“.

    Second Life airport 2017

    News coming in for Windlight

    Further, “a series of great extensions to Windlight (code name: EEP!)” are under development, which will give “value, flexibility, and new marketability to land” in Second Life, making Windlight settings tradeable assets. We will see what does it really means, and if this will offer advantages for creatives (for instance for digital photographers who, with their images taken in Second Life, drive many social network communities like our group on Flickr).

    Linden Lab focus on gaming

    Linden Lab seems increasingly focusing on the “gaming” side, heralding “an exciting new grid-wide gaming experience“. Details will be known in a few days and will precede the launch of this year’s Halloween Haunted Tour (Halloween seems to be one of the biggest celebrations in Second Life). We could note that if for over 14 years Second Life has never had too much success as a gaming platform, must be a reason (we talked about many times), but let’s see what happens.

    Second Life ghost train

    Linden Lab already looks at SL15B

    The whole thing, remembers Ebbe, waiting to celebrate SL15B, i.e. the 15th birthday of the platform, which still keeps to draw thousand users from all over the world, 24/7, despite the most reckless disregard of mainstream world press, the same which in 2006-2007 seemed “go mad” for the possibility, never materialised, that the whole web chould change in a giant Second Life.

    Long life to Second Life, then, and if you wanna know how it will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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      Fnaf 6 cover

      If you think the criticism that raises you about social when you try to advertise an article in your blog, or an app you developed or even a videogame you like are overwhelming, you have to know that Scott Cawthon, famous American indipendent game developer author of Five Night At Freddy’s (Fnaf) series has been repeatedly victim of such negativity, so that he was about to give up developing further games just before launching the first chapter of Fnaf and that maybe for this reason he could never complete the development of the expected sixth chapter.

      Scott Cawthon

      Too much negativity, stop to Fnaf 6 developmen

      Cawthon, who months ago revealed as well as the project of a movie based on the characters from the Fnaf saga was essentially back to square one, had already been subjected to very heavy criticism following the launch, last year, of Fnaf World, considered an incomplete game, not horror and “guilty” to be a spin-off of the main saga. Over the last few weeks, Scott had made the intention to launch a new chapter of the series, Fnaf 6, but in the end admitted to having given up, without specifying why but implying that it was due to the increasing pressure which he had to face during the development of each new chapter.

      Fnaf 6

      Better enjoy life and develop other projects

      Too many criticisms, too many expectations, too much tension: at the end Cawthon, who from Fnaf earns about 2,500 dollars a day and should have earned $ 60 – $100 million in all his career, preferred to renounce a new chapter of the game to avoid putting at riskother aspects of my life in an effort to keep up with these growing expectations”. Cawthon also pointed out that “this does not mean he wanna cease the development of games” nor even of the Fnaf franchisee, but asked all those involved in the development of the series not to disclose any kind of detail.

      Fnaf movie Blumhouse

      Movie, books and a VR release

      So at the end Fnaf 6 could only be postponed, or perhaps be preceded by the development of Foxy Fighters (currently a mini game that is a spin-off of the main series), so that it becomes a well-developed game. By the way the developer will not get bored and his fans either: the movie, which is now working on the horror film maker Blumhouse Productions, should debut sooner or later at the theatres, furthermore Cawthon plans to publish in the coming months a new books and maybe a VR mode chapter of its saga.

      If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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        Middle Earth cover

        If you are fans of J.R.R. Tolkien, can memorize Peter Jackson‘s movies about The Lord of the Ring and The Hobbit and you love videogames, the latest San Diego Comic Con has some great news for you. From October 10th Middle-Earth: Shadow of Warwill be available, a new episode of the Middle-Earth franchisee developed by Monolith and published by Warner Bros inspired by the fantastic universe of J. R. R. Tolkien of which at the San Diego Comic Con the second trailer was shown, dedicated to Shelob, that you can see below.

        Monolith and the Middle-Earth series

        The series, available for Playstation and Xbox, started in 2012 with Guardians of Middle-Earth, a typical Moba (multiplayer online battle arena) in which up to 10 players can play divided into two team choosing between 36 different characters, including Gandalf, Radagas and Sauron.

        In 2014 followed Middle-earth: Shadow of Mordor, playable even on pc as well as on consoles. The player impersonates Talion, a ranger who leads a handful of Gondor soldiers guard of the Black Gate of Mordor.

        Killed by the Black Hand of Sauron, while his spirit is wandering between the world of the living and the dead meets the spirit of Celebrimbor, the best elf smith, maker of power rings, killed in turn by Sauron and seeking revenge. Together the man and the spirit will seek revenge, but first they will have to contend even with Gollum, to stun the plots of Saruman and overcome a series of clashes.

        Middle Earth Shelob

        New challenges for Talion and Celebrimbor

        In this new episode Talion and Celebrimbor, who forged a new ring of power, will try to defeat Sauron and his Nazgul, but to succeed in doing so will first have to confront with opponents such as Bruz the orc and the mother of the great spiders, Shelob. The first trailer was already launched at the beginnigns of July, you can see it below.

        If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          Atari Box cover

          Video games fans have long known that “retro gaming” market is growing, so much that even SeedUp recently has been able to evaluate some projects of “mini-business” participating in the Campania regional final of JA – Junior Achievment 2017 which proposed just to build ex novo arcade console replicas of the Eighties. Atari

          The Atari story

          But no one expected that Atari, an icon of the Seventies which helped to make the video game home consoles marke became a mass market but then, saturing the market with hundreds of low quality games, ended up going out (the last Atari console, Jaguar, launched in 1993 and withdrawn in 1995, just sold 125 thousand units, versus over 50 million of Super Nintendo), could announce its return. Atari Box

          Chesnais bets on Atari Box

          Instead, it happened: Fred Chesnais, who bought Atari brand in 2013 from bankruptcy and brought the company into profit specializing in the development of mobile games, just announced in an interview on GameBeats that he want to launch on the market a new console, the Atari Box, of which for now we know a little if not that it will be based on a pc-tecnology and that design is still to be defined.

          Console, an overcrowded market

          Waiting to see if Atari Box will succeed in the miracle of allowing Atari to cut a slice in the already overcrowded consoles market, dominated by group like Nintendo, Microsoft and Sony, if you wanna know more you can take a look at this very short video of the new Atari’s product.

          If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          Half Life 2 VR cover

          For the few who didn’t know, Half-Life 2 is a “first person shooter” (Fps) sci-fi videogame developed by Valve Software Corporation launched in November 16, 2004 (several months in advance because of the hacking of source codes), lucky follow-up of Half-Life, launched in 1998 and followed by two expansions (Half-Life: Opposing Force and Half-Life: Blue Shift).

          Like its predecessor Half-Life 2 received two subsequent expansions (Episode One, in 2006, and Episode Two, in 2007) which sold so far over 12 million copies. Half-Life 2 VR preview

          Half-Life 2, graphics and flexibility

          Strengh in the game, which see Gordon Freeman as the main character, besides the excellent graphics (Half-Life was based on a heavy modified version of Quake Engine, Half-Life 2 on Source Engine, whose quality was so better that it was used also for the remake of Half-Life), was the flexibility which lead to the birth of a series of mods and expansions like Half-Life 2: Deathmatch (which introduced the multiplayer mode), Half-Life 2: Lost Coast (additional level published in  2005 after being initially rejected for the basic release), Half-Life 2: Survivor (arcade version) and Half-Life 2: CTF (inspired by multiplayer games of the “capture the flag” kind, with new weapons and “power up”). Half-Life 2 preview 2

           Half-Life 2, nuova mod VR

          Since the beginnigs Half-Life series received a fervent support by independent game developer, encouraged by Valve Software, who developed a development software kit ad hoc, so to develop new mods both in single player both in multiplayer mode.

          Now, after and independent remake ofHalf-Life (Black Mesa) a new modder group announced on Stream to be developing a mod to play Half-Life 2 and its two expansions even in VR mode.

          The new mod will be free and could be e a nice bonus for VR viewers like Oculus Rift, even if it’s not clear when it will be availabl (“soon” is the only indication). If you wanna know how it will go to end, follow Mondivirtuali.it even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          Fnaf movie 2017 cover

          Scott Cawthon is good as his word: indie horror video game Five Nights at Freddy’s (Fnaf) creator promised some news about the movie from almost two years Warner Bros would have had to begin to produce based on his creation by end of january and january 31 he posted on Stream to point out how in 2016 there were “several delays and roadblocks, some involving problems within the movie industry as a whole” adding that as a result “the movie is back at square one”.

          News and doubts about Fnaf the movie

          Fnaf movie animatronic 2016This means that we don’t see a trailer anytime soon and that maybe Warner Bros won’t be the producer and Gil Kenan (already director of Poltergeist movie remake) won’t direct it, but at least development is ongoing so far.

          What’s more: Scott, who at the beginning seemed not interested in being involved in the movie the creative process, now stated he want that “this movie to be something that I’m excited for the fanbase to see”.

          Some specialized sites wonder nevertheless if the movie will release at all, since in these cases even recently (Uncharted, which would have had to go out in the theatres this year while has again been postponed and perhaps cancelled) it’s not unusual for Hollywood to continue to postpone a movie production up to the point not to be interested anymore to produce it, especially when it comes to titles drawn up by video games.

          Movie from video games, good record

          Gil Kenan Fnaf movie 2016Yet some movies drawn by videogames recently have shown to be able to gross well, like Warcraft, which worlwide grossed about 434 million dollars (the 17th best box office in 2016), The Angry Birds Movie, which worth about 350 million dollars, or Assassin’s Creed, which debuted a few days befor Christmas and has exceed 209 million dollars despite the strong competition of Rogue One, which debuted 5 days befor and has already grossed over a billion dollar.

          So at the end fans hope that the delay can allow Hollywood to find the right creative mix to produce a movie which preserves the original atmosphere of Fnaf series (the movie should concern the first three titles) and still be able please a worlwide audice. Because at the end, guys, are the money that makes the world go round, especially if you talk with Hollywood producers.

          What do you think about these news?

          Fnaf fan costumeWhat do you think about the news related to the movie that should be drawn by Fnaf, do you liked this article or would you have wanted to know more or other?

          Please leva a comment and if you like share the article, you will help us to cover always better the itesm you like more!

          Then if you wanna be always updated about virtual reality, augmented reality and geek technologies, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          super mario run cover

          2016 has been definitely a challenging year for Nintendo, who found out at its own expence  how apps market is a higly competitive market with no regard for “big names” if they can’t propose the right content for the right price.

          Super Mario Run slowing down its run

          App AnnieAs was the case with Pokemon Go, also the success of Super Mario Run seems likely to fade away quickly, since despite the game, distributed from December 15 in iOS devices release, immediatly became the most downloaded and most profitable app, already from December 24 and 25 was not the most grossed app in every country according to the number of App Annie.

          Nintendo’s difficulties

          Looking only to free downloads (that however let you play just the first three levels, after you should pay 10 dollars) Super Mario Run, with over 50 million downloads, was still ahed in 68 countries in the world, a number once again far away from the peak of 138 countries in the worldd touched last December 17.

          This is the second time in a few month that Nintendo shows to have difficulties in setting properly a price and to make attractive enough some of its “historic” titles tailored for mobile (and in the case of Pokemon Go of augmented reality).

          What would have been the fair price?

          Super Mario RunIt’s a market where usually games are totally free but players are then incentivised to spend for purchasing tools to be used in the game in order to be able to overcome more quickly the different obstacles.

          A pattern that seems to be working better than that of Nintendo, given that so far only between 1% and 2% of those who have downloaded Super Mario Run decided then to pay.

          A lower price would have helped only partially, according to App Annie’s estimates, by which if it cost not 10 but 2 dollars, about 10% of users would have switched to the Super Mario Run full version and this would generated possibly 50 million dollars revenues, instead of 30 million that the game is foresee to collect.

          We need new characters and games

          We should then wonder if it’s not the case, for Nintendo, to bet on new characters and game mechanisms specifically designed for mobile (or augmented reality/virtual reality). The efforts made so far by the group seems still very shy and do not allow to give an answer, but I doubt that by continuing on these path Nintendo will ever be able to encore its historic successes in consoles and personal computers mode.

          If you wanna know how this ends, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube). Share this article, you will help us to follow always better topics that you are interested in!

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          vr surveys cover

          Internet users never shown a great interest in virtual worlds and this is likely to continue even if now virtual reality (VR) itself looks very promising.

          Disappointing surveys for virtual reality games

          smartphone virtual reality and videogamesAccording to a survey conducted by Sequence brand agency on more than 1,000 US internet users regarding their gaming habits, 27% answered to primarly play through smartphones, 18% through desktops and laptops and only 12% through classic video game consoles.

          Out of those who said they play video games, 42% said not to be really interested in trying VR devices, with a light prevalence of women and of internet users over the age of 60 among those who don’t like VR, vs men and boys ages 18 to 29 among those who like VR.

          To be true, from survey it seems to emerge as there is not such a great knowledge nor sympathy yet regarding VR: more than a third of respondents said maybe they would be interested in trying devices for VR games, but less than a quarter said they definitely were interested.

          Little interest in VR headsets

          virtual reality gamerOne of the problems seems indeed to be virtual reality headsets, which still show a modest appeal for the general audience: according to another survey, conducted by Gamer-Network site, 59,5% of worldwide internet users said they’re not interested in buying one, while just 14,9% said they were definitely interested.

          By the way, nobody has asked the most obvious thing untill now: how much could internet users be ready to spend in order to buy a VR headset, so to be able to play video games in virtual reality mode.

          My suspicion is that, both in terms of consoles (Sony PlaystationVR), both in terms of devices to connect to computers (Oculus Rift and Htc Vive), headsets and hand controls prices are still too high.

          A key issue is whether Samsung, suffering problems that lead to the withdrawal of the Galaxy Note 7, or Google, which a few days ago launched its new Daydream, will be able to create a customer base large enough to breach among all those people who use smartphones (rather than consoles or computers) to play.

          Will it be another Second Life case?

          SL 2016 virtual realityIf so, and if the many low cost clones upcoming from China will prove to be of a sufficient qualities not to deter the consumers once fades the “wow effect”, VR could overcome the distrust of internet users; otherwise it could be another “Second Life case”, with a niche market for a few fans that would not be able to create a mass market, quickly extinguishing the interest of startups and firms which in these months are trying to create ad hoc content for VR.

          If you wanna keep in touch with VR, video games and geek technologies themes, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube). Share this article, you will help us to follow always better topics that you are interested in!

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            PlaystationVR test cover

            All is ready in Milan for the “test drive” of the PlaystationVR, Satuday September 24 and Sunday September 25 2016, from 10.30 to 19.00, at the PlayStation Dome of Via Tortona 31. PlaystationVR is the new virtual reality platform developed by Sony for its PlayStation 4 console that allow the player to be directly in the middle of the action, of which Mondivirtuali.it already talked last months.

            If you wanna try PlaystationVR you have to register at the site http://l12.eu/sonyplaystationvr-938-au booking the preferred schedule, or just going at the location (but remember: for testing PlaystationVR you must be over 12 years old, if you have less than 16 years there must be a parent with you).

            With social screen you can share the game

            PlaystationVR social screenAccording to Sony, with PlaystationVR you will be able to choose to play in many ways, and worlds, never seen before, thanks to the advanced customized Oled screen which displaying images at 120 Hz frequency, ultra flowing, to the 360 degree view and 3D realistic audio designed to let gather every least noise around the player.

            Moreover, the visor was designed to be how much lighter and comfortable possible, easy to to wear and to remove, sustained by an adjustable bow so that it can adapt to any player. Not only that: thanks to PlayStationVR’s “Social Screen” functionality, projecting on the screen of a television the contents displayed through the viewer, who is around the player can participate in the action, playing with or against the player him/herself.

            PlaystationVR, 50 games already available

            Star Trek Bridge CrewA thing that can’t be underestimated: in concomitance of pre-orders launch, Sony has made available around 50 games in VR mode, among wichi Hustle Kin VR, a billiard simulator at 19.99 dollars, PlayStation VR Worlds, five experiences thought to get familiar with virtual reality at 39.99 dollars and RIGS Mechanized Combat League, futuristic mech fighting in incredible arena at 59.99 dollars.

            And then: Driveclub VR, a racing at 39.99 dollars, Star Trek Bridge Crew VR, of which we already talken, at 59.99 dollars, and Batman: Arkham VR, the universo of the famous dark knight in virtual reality at 19.99 dollars, while by the end of January 2017 will come even the VR version of the famous survival horror Resident Evil 7 Biohazard.

            PlaystationVR: October 13 the launch, test untill December 15

            PlaystationVR bundlePlaystationVR’s launch on the Italian market is scheduled for October 13, at a recommended price of 399 euros, PlayStation Camera costs other 60 euros, while every controller costs 40 euros, with a total around 500-540 euros at all, but you can find online (through Amazon, ePrice or Euronics) other offers lower priced.

            Further dates already known of the PlaystationVR test “tour” are: in Roma, from September 29 to October 2 at Romics, again in Milan, from October 14 to 16 at the Milan Games Week, in Lucca from October 28 to November 1 at Lucca Comics & Games, in Bari from November 29 to December 1 at the Salone dello Studente and in Catania, from December 13 to 15, again at the Salone dello Studente.

            If you wanna keep updated, keep following Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube). Share this article, you will help us to follow always better topics that you are interested in!

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            Eve Valkyrie cover

            oculus rift eve valkyrieIf you came to this page searching on Google for keywoes like Eve Valkyrie, Eve Valkyrie Htc Vive, Eve Valkyrie Playstation VR, Eve Valkyrie Oculus Rift or similar, then you are at right place.

            We already talked about Eve Online when the videogame developed by Crowd Control Productions (CCP) Games,  celebrated 12 year of online activity but we think we should now talk about its latest release, released for virtual reality viewer like Oculus Rift and Htc Vive.

            Eve Valkyrie is a release of the famous virtual universe developed particularly for the VR viewer Oculus Rift (but by the end of 2016 it will be available even the HTC Vive version) full of fights to the death, characterised bny wonderful visual effects, wich allows multiplayer online competitive actions or to opt for single player mode, with an upgrade of your character’s skills and spaseships’ features you can use on the basis of the progress you’re going to get in carrying out the game.

            Eve Valkyrie is breathtaking

            eve valkyrieA really powerful video game, adrenaline and breathtaking, wich will show you how much virtual reality can change and enrich current video games and virtual worlds we’re used to.

            From the beginning you’ll be immersed in your spaceship’s control room to be thrown in spectacula space arena. You’ll turn your helmet and look up the vastness of space around you 360 degree and probably you’ll stay dismayed and wowed, at least at the beginning.

            The recommended control system is the gamepad or, alternatively, the Saitek X52 hotas, it will take you a while to understand how all works, much more to perfectly carry out missions. If you choose to fight as single player, you’ll have to do exploration missions wandering aroun the wonderful space maps you’ll be able to try the fight against bots that will come in waves, but your character won’t get any experience nor progression.

            Game’s features

            eve valkyrie featuresIn PvP (player versus player) mode at the beginning you’ll have just a spaceship, without any upgrade, che which may end up destroyed by more senior players than you. There are three different class of spaceship: Fighter, Heavy and Support.

            After each game you’ll get experience both on your avatar’s proflle, both in the spaceship class you play, according to your final scores. In every battle respawn is allowed adn you may shift from different spaceship classes and choose up to a maximum of five models to customize between the 24 unlockable (but it will take a long time in order to do that).

            In each of the six maps there are three mode (Team Deathmatch, Control and Carrier), to buy new spaceships an upgrade them you’ll need to spend money and raw materials, you may obtain the first as a reward increasing your experience and for some “in-game” events, you will be able the get the second from the wreckage of enemies shot down, or discovering in exploration missions.

            The first five experience levels allow the player to use just a spaceship (a model Wraith Fighter), only in Team Deathmatch mode if you wanna play online, beyound you will release the other two base spaceships and two further game modes.

            Emotions start from fifth level

            eve valkyrie screenshotFrom here will really start your spaceship pilot “carrier”, since you’ll be able to choose spaceship class Fighter (medium speed and  resistance, but good firepower), Support (modest armour and attack potential, but high speed and shields quick to recharge) or Heavy (larger spaceships, very slow, with very strong body and shields and a very high firepower), depending on the circumstance. All without having any visual restrictions, rather feeling totally immersed (and lost) in deep space.

            All in all a very well-built and balanced game, good contents, with additional coming in the future, which, however, specifically addressing to those who have purchased an Oculus Rift or a HTC Vive risks being played by a very small user base, at least initially, which for a game essentially enjoyable in PvP mode is a not insignificant handicap which, however, we hope can be overcome within one or two years with the appearance on the market of new VR viewer models at lower prices able to attract a mass diffusion.

            Waiting to gather your first experiences of play, if you wanna keep updated, keep following Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube). Share this article, you will help us to follow always better topics that you are interested in!

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