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    architechture in VR cover

    Maybe virtual realilty  is missing its deadlines in the gaming sector, perhaps it will be necessary to wait some big name lik Apple get right into the battle zone to see a mass adoption of virtual reality and augmented reality devices, but for sure in the business sector technical possibility of virtualization are taking a lead increasingly concrete.

    Virtual reality for dream houses

    The possibility to have a virtual property inspection before the works for its building or conversion start, for instance, is literally transforming in the United States  (but not only) the way architects work.

    One of the most common problems when you build or convert a property is a vision of the buyer that doesn’t succeed in being transferred to the planners and the team that it will concretely realize the work, with stresses for both sides.architettura in VR Since bealding a “dream house” is no easy feat, despite what real estate reality shows showcase, trying to minimize misunderstanging and to relieve stresses surely is a key point in the structure of a project.

    So more and more architects and interior designers are increasing their reliance on virtual reality devices to let their clients virtually “walking throught” a property before construction works start.

    Unique visual experience

    Sure, as points out Ignacio Rodriguez, IR Architects Ceo, on Venture Beat, traditional 2D drawings and 3D models already offer a wide visualization array, but wearing a virtual reality headset allows you to enjoy of a unique visual experience that enable the buyer to walks through property as it will be once ended, before breaking ground. architettura in VR Some of the highest-level VR programs let you open the doors, turn on a light switch, change lights, not to talk of the detail of textures that allow the customer to imagine in the details how the property will be once completed the works. This way interventing even before they start to modify what doesn’t convince the buyer.

    Less stresses and costs

    This is particularly important for those involved with interior design, since the buyer can see textiles, colors, clarances and every detail whereby property will come true.

    This way you can cut quite every misunderstanding and choose consciously the solution more responsive to buyer’s need, avoiding waste of time, costs increasing and frustrations.

    So, if the way for finding a virtual or augmented reality consumer “killer application” seems to be still pretty long, in the business sector VR is proving to be an effective and efficient technology, whose use has spread more and more especially in the case of building or convertion of luxury houses.

    If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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    On social media where you can find Mondivirtuali.it and in general on the web the discussion whether virtual reality and augmented reality are disapponiting  last year‘s expectations or not and if some behaviour seem to conceal some basic insecurities, the claims made by supporters of the “VR/AR revolution” seem anyway interesting and are worth supporting.

    You can’t make a buck with VR

    As explains on Facebook Massimo Morselli (VR-Italia), “when assessing a market you have to consider trends, not earnings” and since “headsets are sold, people want them and you would be able to sell more if they were cheaper, which will be as time goes by”, everything is ok, despite some indie producer’s problems, as in the case of CCP Games.

    Especially because the fact that producing VR video games doesn’t make to earn “we already known and knew, or should have knows, also the developers”, that’s why “the one who develop VR at the moment can only invest, in experience and visibility; you can’t earn unless you develop very low cost titles and you are one of the one per cent titles which is a commercial success”. videogiochi VR

    So many positive signals

    Rather, goes on Morselli, we are plenty of positive signals for VR such as the decision of Facebook to invest 2 billion dollars to buy Oculus RiftValve‘s committment to create a whole VR ecosystem and the analogous decision of Microsoft, which also has induced tens of hardware producers to develop headsets based on its own specific.

    Or the record registered by Pimax which offered on Kickstarter a high end headset, really expensive, cashing 4 million dollars in 45 days (twice what Oculus Rift obtained at times).

    OpenXR becomes the standard

    All the subjects mentioned above, of which Mondivirtuali.it have spoken in these months, have also joined OpenXR to create a single, great VR platform and are subjects, points out Morselli, able to make investments over 5 ro 10 years with no problems, if they think is worth.

    As for this last point, still the interest doesn’t seem to have declined for VR nor for AR despite the latter is still something that “doens’t exist” at least as retail products, because still too behind in developing.

    Apple will launch AR device in 2020

    Apple, in particular, for a long time appeared hesitant regarding VR and AR, seems really to bet on a device for augmented reality as possible “breakthrough” product to succeed the iPhone and aims to develop technology by 2019, so that to be able to ship the first release as early as 2020.

    The development timeline “is very aggressive and could still change” referred a source to Bloomberg, stating that Apple’s AR device will have its own display and run on a new chip and operating system (“rOS”).Tim Cook Apple VR AR

    Cook: AR less isolating than VR

    Btw, confirming that doubts which we have many times reported nare not so rare among worldwide business community, Apple’s Ceo, Tim Cook, considers AR less “isolating” than VR and as potentially revolutionary as were the smartphones a few years ago.

    In a recent conference call with financial analysts Cook stressed: “put simply, we believe AR is going to change the way we use technology forever”. A trust that Cook has never shown toward VR.

    A new release of ARKit is coming

    Waiting to see what it will throw out of the cylinder in a couple of years, already in 2018 Apple should release a new version of ARKit software, that outside software developers use to create AR apps for the latest iPhones and iPads.

    If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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      One billion people connected through virtual reality: is the goal Mark Zuckerberg declared last week at Oculus Connect 4, but a few hours later a virtual reality old pro like Philip Rosedale, already Second Life founder and at the moment committed to the development of High Fidelity, replied on Twitter: (to bring) “1 billion people together in VR will require about 50 million servers. And not even Facebook is going to run 50 million servers”.

      What’s the real technological edge?

      Yet Facebook run without too much trouble 2 billion monthly users on its own social networking platform, that for many younger users could become the web “tout court”. How is is possible?

      The problem is with the different technology used by “classic” web and virtual reality even through the web (for instance through the WebVR protocol) and with different connections management cababilities that they need. Mark Zuckerberg 1 billion people VR

      A server can host over 350K sites

      To be clear: Mondivirtuali.it site is hosted on a server together over 358 thousand domain and while every host foresees some contemporary access restrictions for a single site hosted on its servers, not to saturate the whole band, it’s clear that with “classic” web there are no major issues to connect up to some million users simultaneously.

      High Fidelity look at shared server networks

      High Fidelity’s architecture, on the other hand, as explained Wagner James Au on New World Notes allows a single domain (i.e. a single sim or “experience” if you like) to be distributed across a group of networked server, each of which manage different aspects of the domain environment and the functions needed to create a sense of presence for users.

      Costs and limits are different

      There are, however, still some limits both in terms of contemporary connected users (about one hundred, like in Second Life), both of costs (and event for 100 people costs 10,7 dollars per hour, plus 6,4 dollars montlhy as storage fees, versus a few tens/some hundred dollars per year in hosting fees for e classical web site). Philip Rosedale High Fidelity

      Cloud will provide a hand

      It is quite impossible, therefore, to think that Facebook can meet the just declared target with technology and current costs without adapt an approach such as those of High Fidelity, based on shared software networks of companies and private consumers.

      However technology runs and the very idea of sharing resources brought from cloud computing is taking off to the extent that the same Linden Lab announced last August wanted to migrate Second Life’s structure on the cloud.

      Will a billion potential VR users exist?

      You know: if at the time probably Philip Rosedale is right, maybe Mark Zuckerberg has the potential to reach his target in a not too distant future. Provided that will exist a billion users interested in connect in virtual reality from all over the world, of course.

      If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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        Oculus Go cover

        October brings many news for Oculus Rift, subsidiary of Facebook committed to developing virtual reality devices. At Oculus Connect 4, a few days ago, in his opening speech Mark Zuckerberg revealed the first “standalone” VR headset, Oculus Go, which has clearly the ambition to make sure that app developers working on Samsung Gear VR can tailor their offer also to the new Oculus Rift headset. Oculus Go 199 $

        Oculus Go will cost 199 dollars

        Oculus Go, by the way, will be de facto a mobile computer “all in one”, which means not just that it won’t need cables, but also smartphones in order to be able to work as a gaming peripheral.

        Available from next year (official launch date hasn’t been revealed until now, but from November will start the early shipment of the developer kits), Oculus Go will cost only 199 dollars. If you want to start knowing this new headest, take a look at this video introduction.

        With Oculus Go and the other devices which will be developed by Oculus Rift, Zuckerberg has set the goal of being able to virtually connect at least 1 billion users all around the world in the coming years, i.e. about half the number of Facebook monthly users.

        But surprises have not ended up here: Santa Cruz controllers, whose prototype was presented last year, will be updated so to allow more natural and less restrictive movements. Oculus Rift Touch 399

        Oculus Rift and Touch price drops

        Last but not less interesting news, the cost of the “bundle” consisting of the Oculus Rift headset and two Touch controllers (besides two sensors and six free apps) was cut permanently to 399 dollars, i.e. 200 dollars less than the cost of rival Htc Vive VR.

        This is not an absolute novelty, since already in the summer for six weeks the price of the “bundle” was cut to 399 dollars, after that, though, was upped again to 499 dollars. Now the summer promotional discount becomes permanent, in time to try to support Christmas salse, which will also see an updated and with a slightely revised design version of the Sony PlayStation VR.

        Will these autumnal novelties be enough to increase the market of virtual reality users? If you wanna know, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          Is it time to invest in virtual reality, or the trend is already fading? Judging by the poor devices sales development, one can suspecte that even this time VR technology (which, to be true, has been trying to figure out for at least 40 years) is bound to remain a niche phenomenon. Still many professional investors think otherwise, especially in the United States.

          Boost VC: now it’s time to invest in VR

          Murray Newlands, already founder of chatbot developer Chattypeople.com and of Sighted.com (an online invoicing company), interviewed on Forbes Adam Draper, founder and managing director of Boost VC accelerator (which carries among its mentors Philip Rosedale), who must know virtual reality a little bit, since he invested in 52 startups (on 180 total investments) devoted to the development of virtual reality and of augmented reality. And you know? Both agree it’s the perfect time to invest in this technology.

          You must bet on people behind ideas

          Draper is sure that virtual reality and augmented reality are just in their early development (that’s why 70% of the startups accelerated by Boost VC deals with such technologies, you can find their names here) and in his interview explains that in order to invest successfully you need to bet on people, on the team behind the development of a business idea, which has to be, potentially, a disruptive idea able to change the world, managed by a team able to make more right decisions than wrong decisions.

          realtà virtuale investimenti Boost VC

          VR so far has disappointed, but it’s a good news

          Because you know, I can confirm you because of my experience with SeedUp (an Italian pre-seed/seed investor): when dealing with a startup (especially if it is connected to virtual or augmented reality), you’re going to run into a long mistakes and bad decisions sequence, until you succeed. Now the sentiment towards virtual reality, being the media hype of last year deflated, is near its nadir because of disillusion, but according to Draper this is the right time to bet on it.

          Startups focusing on enterprise market

          Of course you can’t invest randomly: it will take time before that a billion people use virtual reality on a daily basis. Untill then, winnig startups have to focuse on providing “enterprise” solutions, starting to create an habit, to make someone’s life better (it doesn’t matter if they will be coders who will have the possibility to visualize code in VR or athlets who will be exercising in virtual gyms), and then turning into a powerful reason for use. This was the case, for example, of the use of spreasheeds like Excel, that from a mere personal utility software used by companies turned into one of the reasons why people buy personal computers.

          realtà virtuale investimenti Google

          Google goes shopping to develop new products

          The idea that this could be the perfect time to invest has just come to mind in Google too, since the Us giant just bought for 1.1 billion dollars a “team of Htc talent” already working on the Htc Google Pixel smartphone, as stated Rick Osterloh, Google Senior Vice President Hardware (i.e. in charge of the development of products like Google Home, Google Wifi, Daydream View, Chromecast Ultra and the Pixel itself).

          Google, next October 4, will launch a new products generation and who knows if among them there will be some new headsets for virtual reality or augmented reality: if not this time, it sounds likely in the near future. If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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            Webvr cover

            While virtual reality and augmented reality hype seems to proceed in a swinging way, with a debate regarding times and content needed to let VR become “mainstreamthat has been going on for months, the most carefull commentators (like VRScout) have noticed how actually to earn more and more space is WebVR.

            WebVR will make VR accessible to all

            WebVR is an open standard based on a Javascript Api that makes it possible to experience VR in your browser, so to make it easier for everyone to get into VR experiences, no matter what device you have. Of course in order to enjoy the content ofdel WebVR you need two elements: a headset (you can choose among Google Cardboard or Google Daydream, Samsung Gear VR, Oculus Rift, Htc Vive, but even Playstation VR or Windows Mixed Reality) and a compatible browser.

            Standard born from an idea of 23 years ago

            On some sites you don’t even have to use a VR headset to be able to see 360 degree videos, thus experiencing an even partial form ofvirtual reality“. WebVR was born 23 years ago with the development of the Virtual Markup Reality Language (VRML), which ultimately didn’t take off, but paved the way for the VR web as we know today.

            By greatly lowering the barriers for the development of VR content also available to the mass of web users, WebVR could be the Trojan horse which will lead gradually to the mass adoption of VR technology, which at the end (point out VRScout) not always need to function as a “high-end” experience like the one offered by VR headsets and immersive platforms like Sansar.

            No media stress

            Non avendo sperimentato alcun tipo di hype mediatico, WebVR developers were able to focuse on their business without excessive stress from the outside taking advantage of a very cost-effective tool to build quick VR or AR prototypes.

            More, WebVR is a “technology agnostic” system, i.e. an open system able to work with different industry standard formats, so that if some startups disappear in the middle of the development of a project, its employees and customers would not be empty-handed. Webvr bis

            High-tech giants watch over

            Big names of the high-tech industry as Mozilla, Google, Samsung, Facebook, Intel, Microsoft and, recently, Apple are part of the WebVR Community Group which decides the standards adopted by the WebVR. Mozilla, with A-Frame, has begun since 2015 to insert a VR content development tool, along with a series of resources posted on the site MozVR, other like React VR, Argon.js, PlayCanvas, JanusVR and Primrose created additional tools to ease the development of VR content.

            A tool to experiment

            Furthermore Google, Oculus and Samsung publilshed their own WebVR content and made available open source resources for developers, while on the browser front are already WebVR friendly Chrome for Android, Firefox Nightly, Samsung Internet, Microsoft Edge, Chromium, Servo and Oculus Carmel.

            The most interesting areas for developing WebVR content seem to be at the moment the educational and touristic ones, but areas of experimentation are much more and is not excluded that we will soon hear about new buzzs.

            If you want to know how it will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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              Vive Standalone cover

              After many rumors, Htc officially announced at ChinaJoy 2017 its first VR viewer designed for the Chinese market, Vive Standalone, which unlike Htc Vive VR that we are accustomed to knowing is not connected by cables to a computer and that will use Viveport as the official content platform. VivePort

              A VR viewer for the Chinese market

              The new visor doesn’t need a pc nor a smartphone to work ad will use Qualcomm Snapdragon 835 cpu for mobile virtual reality platforms already announced at the beginning of the year at Ces 2017 specifically developed to support VR/AR viewers as well as IP cameras, tablets, smartphones, portable Pcs and other mobile devices based on different operating systems like Android or Windows 10.

              It is not the viewer announced last year

              Please note that this viewer is not the one Htc announced in May 2016 at Google I/O 2016, so we have to wait for more news in the coming months. Htc viewers family seems therefore destined to expand rapidly and this could allow a significant increase in sales volumes, which in turn would make it possible a reduction in the selling price of the device, at the moment the most expensive on the market (around 877 euros/dollars). Vive Standalone

              Prices will drop to boost sales

              Exactly the high prices have so far curbed the diffusion of the VR viewers, even if the interest remains high; in the first quarter of the year, for instance, the best seller was Sony Playstation VR viewer with 375K units sold, followed by Htc Vive (95K) e Oculus Rift (64K). To try to revitalize its sales, Facebook a few months ago announced a discount of selling prices of both the viewer and the controllers (the combo kit now costs 708 euros).
              If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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              accelerator vr cover

              Some of you will know already that in addition to the project Mondivirtuali.it I’ve been involved or almost two years in the Italian startups accelerator SeedUp, specialised in the realization of ad hoc acceleration paths focused on pre-seed and seed investing, ie the stages in which the startup is made, business plan is defined and validated and the very first investiments for further development of the company are started.

              Even SeedUp look at virtual reality

              Well: among the areas that SeedUp is considering, considerng them very promising, beside green economy, food, fintech and insurtech there is also technology, particularly the development of apps and services for smartphones, virtual reality (VR) and augmented reality (AR). The VR / AR field is very competitive and you need very strong skills (and adequate capital): if you think to be successful simply by offering more or less graphically curated content for some public bodies or private companies you risk not to go a long way. VR AR main investors

              Rothemberg Ventures believes more than all of us

              It is interesting, then, to take a look at what are the main investors in this field and on whom they have bet so far. The first posting is, as recently stated a report by CB Insight, an old acquaintance of Mondivirtuali, ie Rothemberg Ventures, which has so far invested in 37 rirtual and/or augmented reality startups including, lastly, Vicarius Surgical, a “medtech” startup which aiming to use VR in the medical field.

              Even BoostVC bet on blokchain and VR

              Second place was ranked BoostVC, an accelerator which wagered in particular on blockchain technology and VR, with 24 startups accelerated so far. Their last bet is Vizor, a Finnish startup which has developed a platform for the creation of virtual reality content.

              Vive X has already 24 startups in its portfolio

              Third in the CB Insight rankings has been placed Vive X, an accelerator built up by Vive, producer of th VR viewer HTC Vive, even this one well known to Mondivirtuali’s followers. Vive X invested in 24 startups, among which an enterprise tool developer (Snobal) and an athletic trainer for soccer (Soccerdream), both of course using VR technology. VR startups

              A wealth of investors and startups

              Behind these three accelerators ranked The Venture Reality Fund, Precence Capital, Techstars, Colopl, Intel Capital and Y Combinator which have bet (sometimes together) on names like Skully, Upload, Rogue Initiative, Owlchemy Labs, Limitless, Eonite Perception or The Wave VR just to name a few. Keep these names in mind, because is possible that the next “unicorn” which will excite Wall Street’s fantasy may emerge among them. If you wanna know how this will end continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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              Minority Report 15 years cover

              Second Life is celebrating these days its 14th birthday (SL14B), but was a film launched 15 years ago, Minority Report, that had a wider impact on our everyday life. In the Steven Spielberg‘s movie, launched in June 2002 in Us and then all around the world, Tom Cruise was a 2054 cop member of the “precrime” (a special police department which apprehends criminals thanks to the foreknowledge of three “precogs“), he used driveless cars, he was able to handle computers through simple gestures, and in all the movie film you can see a lot of devices for biometric recognition and ad hoc advertising. Minority Report driveless cars

              A year before Second Life

              Were all technologies considered science-fiction at the time, but became real in a few years, with a much wider impact on everyday life than that of Second Life, the virtual reality platform designed by Philip Rosedale which has never been able to overwhelm the traditional web nor to have the impact of social media like Facebook, Twitter or similar. Think about driveless cars: in 2014 Google started to back the first projects, then arrived Apple, Uber, Tesla and producers like Ford, General Motors, Bmw, Audi and Fiat Chrysler Automobiles. So that in 2054 scenes like that in which Cruise was trying to escape on a motorway populated only by driveless car may not be so unusual. Minority Report precog

              Precognitive algorithms

              The concept of “precognition”, or foreknowledge, is no more so abstruse, at least at a software level: the Carnegie Mellon University has already developed a predictive program, CrimeScan, while according to a study of UpTurn cited by Cnn, about twenty major US police districts would already have adopted precognitive algorithms ni their investigative activities. It’s at least since 2014 that we are trying to develop algorithms which, analyzing tweets and posts published on social network like Twitter and Facebook, could be able to predict or intend to commit crimes by their authors or however dangerous situations. In the case of Twitter, in particular, as already noted Ubergizmo, geo-localized tweets analysis, their frequency, the presence of certain words is already able to predict 19 of 25 different types of crime.

              Yesterday virtual, today real

              So: while we waited for virtual worlds to become real, other geek technologies have shifted from science fiction to concrete reality but this could be just the beginning, should virtual reality and augmented reality continue to grow. If you wanna know how this will end continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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              One of the most attractive areas for using virtual reality (VR) technology, as well as video games, seems to be entertainment and amusement parks in particular. Abroad, especialy in China, the idea to match virtual reality and attractions has been spreading for a few years now and investments are growing, while in Italy 2017 seems to be the key year.

              One of the first to offer a virtual reality experience to its guests is Cinecittà World, a themed park open every day from 11 am to 7 pm near Rome, that last June 17 officially opened 3 attractions, based on VR viewers and latest generation traking systems. VR labyrinth Cinecittà World

              VR labyrinth haunted by skeletons

              Particularly in the Far West area guests can now try the VR Labyrinth, a “virtual arcade” where you have to try try to get out of hand from a labyrinth haunted by skeletons. The harmless labyrinth with real walls, once the viewers are worn, turns into an insidious underground journey full of surprises, not all reassuring! War of the Worlds Cinecittà World

              Take part in the war of the worlds

              In the Cinecittà World area, instead, once the VR viewer is worn, you have to defend New York from an alyen attack the War of the Worlds style: grabbing a machine gun and throwing grenades guests will fight alien spaceships, threatening robots, UFOs and other hostile creatures trying to provoke the end of the world. Can you avoid it? msc meraviglia cinecittà world

              Water bombs challange on Msc Meraviglia

              Last but not least, in a few days it will open even a third attraction, dedicated to cruise lovers: thank to Msc Meraviglia between flying deck chairs and headshots that really bathe you will be able to virtually challange your friends with strokes of water bombs on the deck of a cruise ship faithfully reproduced between the two theaters of the Adventure Land area.

              If you want to know more about it, here is a short introductory video.

              Do you wanna stay up to date regarding the latest new about virtual reality and augmented reality, virtual worlds and geek technologies in general? Then continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

              I più letti ultima settimana / Most read last 7 days

              Apple Faceshift cover

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              Even Apple comes into play VR: Cupertino bought Faceshift, a Swiss startup that deals with “motion capture” to offer features and services that integrate and improve everyday life.