Tags Posts tagged with "technology"

technology

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    artificial intellingence startup cover

    Bytedance, content platform creaded by Yiming Zhang in 2012, is the articial intellingence most promising startup (but we should better call it scaleup) in the world according toCB Insight and Fortune.

    Or at least this is what its financing partners believe, since Bytedance has so far rounded 3.11 billion dollars, going from being an engine which recommended the best daily news to a platform which distributes contents of different formats (texts, images, videos, articles with questions and answers and microblogs).

    startup intelligenza artificiale

    Bytedance, artificial intelligence giant

    In june 2018 the value of Bytedance, which among other things has launched or acquired a series of successful video apps including Tik Tok, BuzzVideo, Vigo Video, News Republic and Musical.ly, is estimated at around 30 billion dollars. Its research department on artificial intelligence, AI Lab, was founded in march 2016 and is specialized in the development of artificial intelligence app for information comprehension (texts, images and videos).

    Also in 2016 AI Lab developed together Peking University (aka Beida) Xiaomingbot, a bot with artificial intelligence capable of writing his own articles: as if to say that even journalists could have, if not days, certainly counted years. Behind Bytedance in the ranking of the most important startups dealing with artificial intelligence there is a vacuum or almost.

    Bytedance

    SenseTime, the king of facial recognition

    The second in the ranking is in fact considered to be SenseTime, another Chinese startup founded in 2014 by Xiaolan Xu which develops artificial intelligence for use in various areas such as facial recognition, deep learning and automatic driving, however, which has so far collectedjust” 1,6 billion dollars. Currently the evaluation of SenseTime isover” 4.5 billion dollars, a fraction of that of Bytedance even though we are still talking aboutunicorns” (i.e. startups or scaleups worth over a billion dollars each).

    Face++ bet on mobile apps and video games

    In third place in the ranking of the most important startups that develop artificial intelligence there is Face++ (or Megvii), hat is once again a Chinese company, founded in 2011 by Qi Yin, Wenbin Tang and Yang Mu, which operates in the field of facial recognition and video games for mobile devices whose products allow developers to easily use state-of-the-art vision technology to develop apps and “extrasensorial” mobile games. So far Face++ reounded 608 million dollars and is worth about 2 billion dollars.

    Face++

    Upstart only fourth, detached

    The first western startup in the field of artificial intelligence is only fourth in the world by value and is Upstart, Us company founded in 2012 by Anna Mongayt e Paul Gu which developed a platform that manages loans relying on machine learning technology to price credit and automate the financing process. With 585 million dollars raised so far, Upstart is valued at around 1 billion dollars.

    Italy does not invest in artificial intelligence

    The artificial intellingence speaks Chines and is more and more likely to speak it in the future: if instead of wasting time and (public) money to try to keep alive and under state control airlines and companies declined, or in useless polemics about the dignity of the work of the riders who deliver pizzas and sandwiches at home the Italian government began to invest in this sector, perhaps it would be better.

    Always that someone in thebeautiful country” concern of our future and who could control it and not just the latest feat of their favorite football players, of course. If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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      Why Apple loves AR cover

      That the great giants of technology look with interest to virtual reality (VR) and augmented reality (AR) is well known, as well as that after hesitating longer than others, Apple decided to invest in a software development kit for virtual reality applicationsa, ARKit, of which at the beginning of last June a new release was announced, ARKit2, as part of the new features brought by the new iOS 12 operating system.

      Apple bets on virtual reality

      Apple seems to believe a lot to, called “a platform that allows developers to integrate shared experiences, persistent AR experiences tied to a specific location, object detection and image tracking to make AR apps even more dynamic”.

      But why did Apple, after hesitating, embrace the AR technology with great enthusiasm, even though it seems still more immature than that of virtual reality?

      Also The Motley Fool (one of the best known and appreciated American financial sites) experts asked for it, believing that the reason is simple: augmented reality applications “require a substantial amount of processing power”, since it is not trivial at all to succeed in superimposing to reality images of objects rendered realistically.

      Considerable computing power and excellent graphics performance are required, two fields in which Apple is rapidly making important progress with its own mobile chips.

      AR apps will require new hardware

      Apple: perchè ama AR (credit image Apple) If developers will acquire more experience in realizing augmented reality applicationstruly useful and compelling augmented reality applications, it might not be long before they start really pushing the limits of what current iOS hardware can do”. Rather, “most creative developers may even start clamoring for even bigger generational performance improvements”.

      The point is that augmented reality applications seem to havethe potential to raise the level of performance and capacity that customers expect from their smartphones”, which would do a lot of good to Apple according to the The Motley Fool experts,since in recent years the update cycles of Apple’s flagship products have significantly lengthened.

      Current uses don’t require more performing smartphones

      After all, there’s only so much a company can do to upgrade the user experience of viewing mobile webpages, setting reminders, playing casual games, and watching videos (that is more or less everything you can do with smartphones and tablets).

      When common use cases stop requiring new, more capable hardware, it becomes harder even for a company like Apple convince consumers to buy new devices every time.

      On the contrary, augmented reality can give rise to a completely new class of applications which would be challenging at the same time from a computational point of view and potentially attractive for the mass market.

      This, at least initially, could go back to speeding up the pace with which the typical owners of iPhones and iPads are willing to switch to new devices, for the joy of Apple.

      If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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        unity project mars cover

        If you are interested in augmented reality (AR) and virtual reality (VR) as well as in the possibilities that these technologies promise in the graphic field, hold fast: at the developer conference  Unite Berlin, Unity presented new tools designed specifically for augmented reality that promise to bring AR to a higher level.

        Project Mars will come by autumn

        By autumn a new extention for Unity called Project Mars (Mixed and augmented reality studio, ed) will allow developers to create AR appswhich works in and react to real wolrd”, according to Timoni West, in charge of XR reaserch at Unity Labs. “We do not want you to think only about building on a device or building on a console – explained West – we want you to think about how to create apps that actually interact in the real world”. unity motion capture project mars

        Simulation View for AR facia expressions

        Apps, added West, “that work in the way we want augmented reality to act, sensitive to the context, flexible, customizable, to work in space”. It sounds very interesting, but what does it mean in practice? For example regarding the reproduction of facial expressions in AR the Simulation View component allows developerto see how the effects work in real time through a connected camera.

        Facial AR Remote Component for iPhone X

        Whit Facial AR Remote Component, developers and creators can capture digital recordings of high quality live movements via a video camera TrueDepth on iPhone X. Unity offers 52 different blend forms to match the actor’s facial expressions with those of the animated character. The acquired recordings can then be cropped and merged in Unity Editor, reducing the number of cuts that an actor must record to get to the final version.

        Similar device also from Unreal

        Commenting on the news on Twitter, some users have remembered how Unreal had first launched a similar device. The difference is that Unity used ARKit on iPhoneX while Unreal opted for a complete professional plant with infrared cameras and markers on the face of the actor, with prices starting at 199$.

        Unity: news or relaunch of an old plugin?

        According to other users, however, Unity just relaunched an old third-party plugin (Ulsee) which costs 500$ and captures only a single face without even using all the markers.

        Btw, many developers and creatives seemed genuinely excited by the news just announced by Unreal and it is probable that we will see a new flow of content created through these devices in the coming months.

        If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          Holograms and AR viewer at work

          Do you remember John Anderton, police captain who in the 2054’s Washington described in Minority Report viewed information on potential criminals simply by shaking hands in the air, hanks to a futuristic hologram system and manual controls? Well, 2054 is still far away, but the idea of replacing office equipment with holograms has made its way.

          In San Francisco, in particular, u startup, Meta, developed augmented reality devices that overlap holographic images to the real world. In this way, a user can manipulate a 3D model with his own hands, or browse web pages, send mail, write codes that float on a virtual screen.

          Chinese investors like Meta

          The idea, as stated in an interview with Bloomberg by Meta’s founder and Ceo, the thirty-one year old Israeli Meron Gribetz (who you can see in this photo of Abhi Suryawanshi), is to “abolish the tyranny of the modern officereplacing monitors, keyboards and tomorrow the same locations with holograms.

          Meta Meron_Gribetz by Abhi Suryawanshi

          Gribetz decided to start from his employees, who more and more often see their cubicles replaced with virtual reality and holograms devices. Founded in 2012, Meta collected 50 million dollars last year from Chinese investors like the Lenovo group and Tencent Holding, confirming China’s interest in the race to virtual reality and augmented reality.

          Goal: an AR more usable than an iPhone

          Meta’s ultimate goal is to make its augmented reality technology an extension of the real world that allows people to interact with holograms in the same way that they interact with real objects. Gribetz has no doubt that the AR hardware will quickly become a widespread product, so he decided to focus on perfecting the software, with the goal of making reality augmented ten times easier to use than an Apple iPhone.

          The beginnings were not the easiest: the first tests were performed on Meta engineers, whom used software that was not always compatible with holographic devices. In addition, many found it difficult to continue to develop codes while they were testing devices which for some created confusion and gave the feeling like being on a boat.

          The beginnings were not easy

          At the end Gribetz he had to give his engineers to go back to using computers and keyboards, experimenting with his new devices on smaller groups of employees of other functions like marketing or sales.

          Meta AR ologram visor

          Gradually, hand tracking and image stability have improved, while Meta employees thanks to a company hackathon developed many apps including a 3D data visualization tool and an app for holographic post-it.

          It has been realized that for now the technology of augmented reality and holograms facilitate the carrying out of some works, but they make other tasks more difficult. If convincing Meta employees to adopt holographic virtual reality devices it was in some cases difficult, you can well understand how difficult it is to convince the general public.

          The perfect office according to Meta

          This is why many companies in the sector use an evangelist” (those who are familiar with Second Life maybe will remember that for years Linden Lab too used some like Reuben Steiger), who for Meta is the vice president, Ryan Pamplin.

          If in reality the office, like that of Gribetz, isminimal”, with only a white desk with some prize on it and a few newspapers, Wearing his headset, though, Pamplin enters an ideal office, with photos of his girlfriend on the walls, a Steve Jobs holographic bust, a Tesla 3 model floating nearbye and a YouTube video of Katy Perry playing from a midair screen. John Anderton would have found it very well.

          If you wanna know how it will end, contine to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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            It was not surprisingly that adult content and games would have been the first two leverage of virtual reality, as they have also been of the web and before of personal computers also. But while virtual reality video games are gradually beginning to get traction, adult virtual reality industry met unexpected problems.

            Hot virtual reality is embarrassing

            So far adult content fruition was tipically passive and there have been few innovation from the start of the first strip-tease shows in 15th century untill today. At the end take a look at images of naked women (and men), engaged in some loving activities, through a site like LiveJasmin, or live behind a window in a peep-show, doesn’t really matter. LiveJasmin This way the consumers of this type of contents have gotten used to look, passively, not to be somehow filmed, being part of the scene. Since this situation, that instead is at the base of the idea of a “spicy” virtual reality, ends up embarrassing the spectator.

            Rather the adopted model seems more similar to that of swingers clubs, or of some escort services, which however they are very different from the classical industry of the contents for adults an its comforting model of anonymous fruition.

            When the immersion doesn’t work

            Then there is another problem: in virtual reality shootings to “dip” in the scene the shooting is in first person, but when you watch an adult movie also by observing the scene you are able to see your body, which with VR displays on is not visible.

            That’s because while your main senses, sight and hearing, are teleported to a virtual world, the rest of your body is  still in reality, standing up or sitting on a chair. realtà virtuale piccante You know, this time technology has exceed users to whom it was inteded ability to enjoy content it can produce.

            Or maybe the problem is that  forse il problema è che there has not been enough investments to develop new shooting and storytelling techniques, trying to adapt a style that implied a passive vision to a situation that proposes an active fruition. However, something isn’t right.

            If you wanna know how this will end up, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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            The story, controversial, of the 50 million Facebook profiles data “stolen” by Cambridge Analytics, English company that for a long time has been working on the “big data” market and ended to be subject to great controversy for its role in the Donald Trump and Brexit campaigns, refocused attention, besides the problem of the real protection of the privacy in the socials network, also the question on what possible alternatives arethere to Facebook itself.

            Is there life outside Facebook?

            Said so, the answer seems to be obvious: if you are not satisfied anymore with services that Facebook offers you, you can always turn to some other  social media platform, like Twitter, Instagram, Youtube, Snapchat, but also Flipboard, Pinterest, Tumblr, VK.

            Beside these social networks have long been online communities like Flickr (now part of Verizon group) or Deviantart that continue to be engaged and full of interactions among consumers.

            They are all big names, but nearby to them which are the “emerging” names, those that maybe like a lot to the boys, who instead are beginning to abandon Facebook and its more affirmed brothers?

            Mondivirtuali.it suggests you three, even if many others exist of them (for instance devoted to the practising sportsmen), to which can also comfortably login  from your smartphone through the respective apps.

            WattPad

            Wattpad if you love to read or write

            If you love to write and don’t want to waste time to take care of your own blog you can use Wattpad, Canadian platform already launched in 2006 where you can read and publish, even a chapter at a time, original stories (fanfictions) broken down by categories and genres.

            To refect genre and sub-genre of the story, in the “story details” you can insert some tags, so to be found more easily by other platform users. Content creators can in addition characterise may typs of copywright between extremes “public knowledge” and “all rights reserved”; many publishers have already published and spread titles selected on Wattpad.

            musically

            Musical.ly for music lovers

            The launch of Musical.ly is much more recent: the Chinese platform (but they have and headquarter even in San Francisco) was launched in 2014 and it enables through an app to creare videos in playback, lasting from 15 seconds to 1 minute, adding then songs, sounds, filters and many different effects, if you like also changhing the speed of reproduction (you have 5 different options) or reversing video playback.

            It is also possible to create micro-videos, basically animated Gifs with background music. Here too some music publishers (like Warner Music) started to follow the platform both to find new talents, both to to enhance the music of estabilshed performers like Kate Perry.

            snupps

            The catalogue for the new millenium

            If you had the need, as happened some years ago to Sari and Mar Anabtawi, to have a digital online catalogue of your assets, you can use Snupps (originally acronym for Serial Number Universal Protection Protocol System), un app launched in 2012 whose social network connetcst people around assets they love.

            Creatives and collectors are crazy about it, since they can show and take a look at from Fimo figurines to sandwiches and hamburgers from all over the world, from gadgets to comics, from video games to outfits, for each category of which you can not just search by tags, chat with other users of follow hundreds of groups, but also create your own “shelves” in which to insert the images of personal items you wanna share.

            If we have enticed you, try to register to some of these social media, maybe looking for us. Anyhow, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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              robotics cover

              We talk a lot of the risk that technology, especially robotics, can eventually replace the job of the men. Beyond the fact you hope or fear that this comes true, robotics has made huge progress in recent years, still a lot of challanges remain to overcome.  Science Robotics has listed 10 grand challenges, here they are.

              1. New materials and manufacturing methods

              Robotics is experimenting with new materials like artificial muscles, soft robotics and new manufactoring methods to combine more functions in an single material. But most of the multifunctional materials has not overcome the test phase yet.

              2. Bioinspired and “robocop” robots

              Artificial muscles have already recorded meaningful progress, but their robustness, efficiency, energy and power density need to be improved. The use of living cells in robots could allow to overcome the difficulties tied to the use of small robots, as well as the use of biological funtions as the self-healing and the incorporated perception, but the introduction of such components is difficoult.

              3. Power and energy

              Energy storage is a serious bottleneck for mobile robotics. Progress in battery technology are accelerating, but fundamental problems have been largely unchanged for years. There need to minimize robots’ power utilization and give them access to new sources of energy, transmitting power to them wirelessly.

              4. Robot swarm

              A swarm of simple robots, assembling into different configurations to tackle various tasks can be be a cheaper and more flexible alternative to large specialised robots, but we need more efficient forms of control at different scales. They also need to be made robust and adaptable to the changing conditions of real world and resilient to deliberate or accidental damages. robotica

              5. Navigation and exploration

              A key use case for robots is exploring places where people cannot go, like deep waters, the space, or disaster zones. That means they need to become adept at exploring and navigating unmapped in highly disordered and hostile environments, which will need systems that can adapt, learn, and recover from navigation failures and able to make new discoveries.

              6. Artificial Intelligence for robotics

              Deep learning has taken machines’ ability to recognize to a new level, but we need to develop further model-based reasoning to create adaptable robots, with an artificial intelligence aware of its own limitations and that can learn quickly how to learn new things.

              7. Brain-computer interfaces

              Brain-computer interfaces will enable seamless control of advanced robotic prosthetics and will manage in a faster and more natural way how to communicate instructions to robots. But we need to develop compact, low-power, and wireless devices. If such interfaces will outperform simpler techniques like eye tracking or reading muscle signals.

              8. Social interaction

              If robots are to enter human environments, they will need to learn to deal with humans. This is difficult, as we have very few real models of human behavior and we tend to underestimate the complexity of what seems naturally to us.

              9. Medical robotics

              Medicine is one of the areas where robots could have significant impact. Autonomous robot assistants will need to be able to recognize human anatomy in a variety of contexts, using situational awareness and spoken commands to understand what’s required of them. Micro-robots that operate inside the human body are also very promising, but they are still in a very early development stage.

              10. Robots ethic and security

              As we overcoming problems and robots are increasingly integrated into our lives new ethical conundrums arise, like the risk to become over-reliant on robots. Losing certain skills and capabilities, making people unable to take the reins in the case of failures of robots.

              Did you like this article and wanna know how this will end? Continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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                What has impressed you the most: to watch the SpaceX‘s Falcon Heavy launch that brought into space an electric bright red Tesla Roadster, or the dance of 1,218 Intel drones which in Pyeongchang‘s night carried out an incredible light show?

                Amazing performances by Musk and Intel

                The challange among Elon Musk amazing performance and the olimpic show performed by Intel it’s an amazing confirmation of innovatino and marketing capabilities of American firms and should be of some concern for any Italian (and European) politician, now involved in one of the most nasties electoral campaign of these last decades.

                Maybe Italians could vote for the Starman, il the dummy dressed as an astronauts in the Tesla driver’s seat which is orbiting between the Earth and the Sun with David Bowie‘s “Life on Mars” as background music, before heading to asteroid belt (Mars, stated target of the launch, will be watched from the sidelines).

                Innovation makes the world go round

                Who knows if doing so they will be able to see a greater commitment to promote innovation, of which in this country you feel like a need so much desperately as much denied by those who only care about exploit until the very last remaining position rewards.

                The only confort is that even these powerful American groups get something wrong, showing that there is always scope for improving.

                Intel had to pre-recorder its light drones performance, cancelling the awaited live show because of logistic problems (and not because of severe weather condistions as they said, at first).

                SpaceX splints the return, Intel doesn’t go live

                For his own Musk saw the two Falcon Heavy’s booster landing upright at once, nearly simultaneously, as planned. But he also missed the target with core booster, fallen in Atlantic Ocean instead of landing on its platform (a drone barge).

                So, come on Italian startuppers and enterpreneurs, why don’t you try to surprise the world, since there is and always will be scope to dream and do improve.

                What do you say? You haven’t seen Intel’s light drones, nor the launch of Tesla into space because you were distracted by Sanremo music festival and football matches? You have the possibility to make it right: enjoy the videos you can find in this article.

                Intel olimpic drones

                If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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                  Also Intel makes its moves in augmented reality (AR) business, with Intel Vaunt, a “minimalist” smart glass model which intends to do a very simple thing: give you the informations of your smartphone directly in a corner of your view.

                  Kept to a minimum, that’s it Intel Vaunt: sure, it isn’t about a little thing, since Intel’s AR glasses are a footstep in ahead in comparison to the old Google Glass, never really become a successful gadget.

                  Intel Vaunt

                  No relations to Hololens or Spectacles

                  Btw they remain for sure distant from products like HMicrosoft’s Hololens or Snap’s Spectacles, which unlike the Intel Vaunt reiterated the idea of filming surroundings thanks to an integrated camera.

                  A pretty common saying in the business remembers to “keep it simple, stupid”, i.e. if you wanna create a successful product or service, you have to keep it as simple as you can, therefore Intel’s smart glasses could have a good spread, also because they will be connected, through bluetooth, to a smartphone.

                  Do we really need Intel Vaunt?

                  Btw, if we were to be critical, who really need to wear AR glasses to read informations on its smartphone, maybe just because it’s in his pocket?

                  Is not enough to use your hands, take your phone and read the message? Or, altenatively, use a speakerphone, or a voice command, so to access to informations?

                  The next thing is: Intel Vaunt projects images directly on the retina of the one who wear them thanks to a very low power laser beam 400 x 150 pixels, integrated in the frame and therefore invisible from the outside.

                  What do you bet that people who believe that vaccines hurt will start to shout to the dangers poses by a gadget that “could damage the sight”?

                  Intel Vaunt

                  Apps and services development remains crucial

                  In short, wishes to Intel and hopefully also these gadgets will find soon developers able to realize really useful and interesting apps, because the key to successfully technology adoptino often doesn’t lye in product itself, but in functions and services it gives access.

                  If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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                  What’s cooking for virtual and augmented reality (VR and AR) after the conclusion of 2018 edition of Las Vegas’ Ces? Nothing revolutionary, but a lot of news regardin improvements in existing products.

                  Htc updates the Vive

                  Htc, first of all, announced an updated release of its viewer Htc Vive, i.e. Htc Pro, that will have 3K definition (overcome from that of Pimax 4K, Pimax 5K and the next Pimax 8K VR headsets), an integrated audio, a SteamVR v2 tracking system, two front camera so that you can use it for AR and a better confort. ces 2018 htc Also controllers should be improved even if we still don’t know if they will be an evolution of the Vive Knukls or of the Vive Wands. Vive Pro will be on sale by the end of this quarter, while the bundle with controllers and the Lighthouse tracking system will be launched by the second quarter. By the third quarter should be on sale also a wireless adapter for the Vive Pro.

                  Oculus Rift lands in China

                  Oculus Rift announced a partnership with Chinese group XiaoMi for manufactoring Oculus Go. XiaoMi will launch a the same time an Oculus Go “clone” for the chinese market, based on the Mi VR platform, to be named Mi Standalone.ces 2018 oculus rift In this way Oculus Rift (owned subsidiary of Facebook, which Bejing govenrment doesn’t like) will be able to finally land in China, a market from wich so far it has been excluded.

                  Google and Lenovo started a partnership

                  Google for its part has already started a partnership with Lenovo that will allow the chinese manufacturer to enter in the VR “standalone” headsets market with its model Lenovo Mirage Solo. This headset will use Google Worldsense technology to offer a 6 DOF tracking (but controllers will have just 3 degree of freedom).

                  Lenovo Mirage Solo is based on the Google’s Daydream smartphone an altough it weights more and at the moment has lower performances than an Htc Vive, it will have a price under 400 dollars when it will be on the market, by the end of the second quarter.ces 2018 google lenovo Please note that Google and Lenovo partnership gives life also to a camera for 3D, 360 degree 4K camera, the Lenovo Mirage Camera, thanks to which you’ll be able to realise VR movies sharable on Youtube.

                  Intel NUC VR compatible

                  Among other “big names” at Ces 2018, Intel announced NUC8i7HVK, a compact micro-pc, carried out in cooperation with Amd, which allows to achieve VR experiences at 90 Fps. Beyond the use of i7 core series Cpu, NUC8i7HVK will use Radeon Vega M graphics card. NUC pcs have been used for many years by enterprises for instance to realise interactive kiosks: shall we see VR experiences increasingly common during trade fairs and events?

                  Hollywood likes Sansar

                  Last but not least: Linden Lab was at Ces 2018 to present the latest news about Sansar, particularly Ready Player One, a virtual location carried out in collaboration with Intel, Warner Bros and Htc which recreate the Aech garage you can see in the latest Steven Spielberg movie (“Ready Player One”, taken by the omonymous novel of Ernest Cline).ces 2018 sansar This location will open officially March 30, 2018 at the debut of the movie all around the world; this is the second time Hollywood and Linden Lab cooperate, after the Star Wars memorabilia exhibition opened to mark the debut of “Star Wars the Last Jedi” and it shows as VR virtual worlds like Sansar can have an increasingy relevance in the area of advertising: if you are good in graphics, let start to study.

                  Of course these were not the only news at Ces 2018. If you wanna know more about these theme, please continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

                  I più letti ultima settimana / Most read last 7 days

                  Koinup.com launches a new contest for fans of graphics that use virtual worlds as an editor for their works: Virtual Diversity. Here how to apply.