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    What has impressed you the most: to watch the SpaceX‘s Falcon Heavy launch that brought into space an electric bright red Tesla Roadster, or the dance of 1,218 Intel drones which in Pyeongchang‘s night carried out an incredible light show?

    Amazing performances by Musk and Intel

    The challange among Elon Musk amazing performance and the olimpic show performed by Intel it’s an amazing confirmation of innovatino and marketing capabilities of American firms and should be of some concern for any Italian (and European) politician, now involved in one of the most nasties electoral campaign of these last decades.

    Maybe Italians could vote for the Starman, il the dummy dressed as an astronauts in the Tesla driver’s seat which is orbiting between the Earth and the Sun with David Bowie‘s “Life on Mars” as background music, before heading to asteroid belt (Mars, stated target of the launch, will be watched from the sidelines).

    Innovation makes the world go round

    Who knows if doing so they will be able to see a greater commitment to promote innovation, of which in this country you feel like a need so much desperately as much denied by those who only care about exploit until the very last remaining position rewards.

    The only confort is that even these powerful American groups get something wrong, showing that there is always scope for improving.

    Intel had to pre-recorder its light drones performance, cancelling the awaited live show because of logistic problems (and not because of severe weather condistions as they said, at first).

    SpaceX splints the return, Intel doesn’t go live

    For his own Musk saw the two Falcon Heavy’s booster landing upright at once, nearly simultaneously, as planned. But he also missed the target with core booster, fallen in Atlantic Ocean instead of landing on its platform (a drone barge).

    So, come on Italian startuppers and enterpreneurs, why don’t you try to surprise the world, since there is and always will be scope to dream and do improve.

    What do you say? You haven’t seen Intel’s light drones, nor the launch of Tesla into space because you were distracted by Sanremo music festival and football matches? You have the possibility to make it right: enjoy the videos you can find in this article.  Intel olimpic drones If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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      Also Intel makes its moves in augmented reality (AR) business, with Intel Vaunt, a “minimalist” smart glass model which intends to do a very simple thing: give you the informations of your smartphone directly in a corner of your view.

      Kept to a minimum, that’s it Intel Vaunt: sure, it isn’t about a little thing, since Intel’s AR glasses are a footstep in ahead in comparison to the old Google Glass, never really become a successful gadget. Intel Vaunt

      No relations to Hololens or Spectacles

      Btw they remain for sure distant from products like HMicrosoft’s Hololens or Snap’s Spectacles, which unlike the Intel Vaunt reiterated the idea of filming surroundings thanks to an integrated camera.

      A pretty common saying in the business remembers to “keep it simple, stupid”, i.e. if you wanna create a successful product or service, you have to keep it as simple as you can, therefore Intel’s smart glasses could have a good spread, also because they will be connected, through bluetooth, to a smartphone.

      Do we really need Intel Vaunt?

      Btw, if we were to be critical, who really need to wear AR glasses to read informations on its smartphone, maybe just because it’s in his pocket?

      Is not enough to use your hands, take your phone and read the message? Or, altenatively, use a speakerphone, or a voice command, so to access to informations?

      The next thing is: Intel Vaunt projects images directly on the retina of the one who wear them thanks to a very low power laser beam 400 x 150 pixels, integrated in the frame and therefore invisible from the outside.

      What do you bet that people who believe that vaccines hurt will start to shout to the dangers poses by a gadget that “could damage the sight”? Intel Vaunt

      Apps and services development remains crucial

      In short, wishes to Intel and hopefully also these gadgets will find soon developers able to realize really useful and interesting apps, because the key to successfully technology adoptino often doesn’t lye in product itself, but in functions and services it gives access.

      If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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        What’s cooking for virtual and augmented reality (VR and AR) after the conclusion of 2018 edition of Las Vegas’ Ces? Nothing revolutionary, but a lot of news regardin improvements in existing products.

        Htc updates the Vive

        Htc, first of all, announced an updated release of its viewer Htc Vive, i.e. Htc Pro, that will have 3K definition (overcome from that of Pimax 4K, Pimax 5K and the next Pimax 8K VR headsets), an integrated audio, a SteamVR v2 tracking system, two front camera so that you can use it for AR and a better confort. ces 2018 htc Also controllers should be improved even if we still don’t know if they will be an evolution of the Vive Knukls or of the Vive Wands. Vive Pro will be on sale by the end of this quarter, while the bundle with controllers and the Lighthouse tracking system will be launched by the second quarter. By the third quarter should be on sale also a wireless adapter for the Vive Pro.

        Oculus Rift lands in China

        Oculus Rift announced a partnership with Chinese group XiaoMi for manufactoring Oculus Go. XiaoMi will launch a the same time an Oculus Go “clone” for the chinese market, based on the Mi VR platform, to be named Mi Standalone.ces 2018 oculus rift In this way Oculus Rift (owned subsidiary of Facebook, which Bejing govenrment doesn’t like) will be able to finally land in China, a market from wich so far it has been excluded.

        Google and Lenovo started a partnership

        Google for its part has already started a partnership with Lenovo that will allow the chinese manufacturer to enter in the VR “standalone” headsets market with its model Lenovo Mirage Solo. This headset will use Google Worldsense technology to offer a 6 DOF tracking (but controllers will have just 3 degree of freedom).

        Lenovo Mirage Solo is based on the Google’s Daydream smartphone an altough it weights more and at the moment has lower performances than an Htc Vive, it will have a price under 400 dollars when it will be on the market, by the end of the second quarter.ces 2018 google lenovo Please note that Google and Lenovo partnership gives life also to a camera for 3D, 360 degree 4K camera, the Lenovo Mirage Camera, thanks to which you’ll be able to realise VR movies sharable on Youtube.

        Intel NUC VR compatible

        Among other “big names” at Ces 2018, Intel announced NUC8i7HVK, a compact micro-pc, carried out in cooperation with Amd, which allows to achieve VR experiences at 90 Fps. Beyond the use of i7 core series Cpu, NUC8i7HVK will use Radeon Vega M graphics card. NUC pcs have been used for many years by enterprises for instance to realise interactive kiosks: shall we see VR experiences increasingly common during trade fairs and events?

        Hollywood likes Sansar

        Last but not least: Linden Lab was at Ces 2018 to present the latest news about Sansar, particularly Ready Player One, a virtual location carried out in collaboration with Intel, Warner Bros and Htc which recreate the Aech garage you can see in the latest Steven Spielberg movie (“Ready Player One”, taken by the omonymous novel of Ernest Cline).ces 2018 sansar This location will open officially March 30, 2018 at the debut of the movie all around the world; this is the second time Hollywood and Linden Lab cooperate, after the Star Wars memorabilia exhibition opened to mark the debut of “Star Wars the Last Jedi” and it shows as VR virtual worlds like Sansar can have an increasingy relevance in the area of advertising: if you are good in graphics, let start to study.

        Of course these were not the only news at Ces 2018. If you wanna know more about these theme, please continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          Pimax 8K VR cover

          The first high definition virtual reality headset, Pimax8K VR, with a 4K scree for each ocular, won’t be available at the end of January but, as many already suspected, no earlier than next summer.

          Pimax announces shipment delay

          The news was annouced by the chinese startup Little Pine Technology (ie. Pimax), which thanks to a successfull crowdfunding campaign on Kickstarter was able to collect about 4.25 million dollars for the development of the headset, the best result ever reached by a VR headset project on Kickstarter (Oculus Rift reached 2 million dollars, a previous campaign of the same Pimax 2.45 million).

          6,000 backers to support development

          Precisely Pimax announced that its high definition VR headset will be shippet to the 5,946 “backers” not before the second quarter 2018. “We prefer to make it right, so won’t rush“, startup justified. There was no reactions sso fa from Pimax fans, which means that no one really was waiting for a delivery by the end of January.

          Pimax 4K headset prices go down

          It was not the first time, btw, that delivery date skidded: on Kickstarter at first Pimax suggested November 2017 like estimated delivery for some “updates”, then January 2018, at least for the Pimax 5K VR, an evolution of the Pimax 4K VR launched in 2016, whose price was cut for Christmas at 299 dollars. Pimax 4K

          Chinese startup raises funds

          Meanwhile the chinese startup at the beginning of December raised 100 million yuans (about 15 million dollars) in a “Series A” round lead by two chinese groups, O-Film and Tianma Bearing Group. In this instance the result is in line with those of Oculus Rift, in 2013 (a “Series A” round of 16 million dollars).

          Will it end as for Oculus Rift?

          Shortly after Oculus Rift raised other 75 million dollars with a “Series B” round, to be then bought by Facebook for 2 billion dollars in 2014: who knows if also Pimax will become an “unicorn”, ending with being bought by some big player on the base of a multimillion evaluation?

          Keep in touch with Mondivirtuali

          If you wanna know, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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            Prices dropped from reality

            The whole world seems gone crazy for crypto currencies in general and Bitcoins in particular, whose value continued for months to go up restless being at the moment I write this article around 13,808 US dolallars for a Bitcoin (updating: 14,305 US dollars a few hours later the pubblication of this article, ed).

            Please note that even if although I always deal with topics related to the most interesting geek technologies, nd blockchain (on which crypto currencies are based) surely it is, I just can’t imagine to have to write an article of the craziness tied to Bitcoins, but so it is.

            Seven years ago, they were worth just 10 $ cents each

            Remembering that 4 years ago Bitcoins touched a first historical record around 980 US dollars for Bitcoin, while 7 years ago you could have bought a Bitcoin for just 10 US dollar cents, you can have a faint idea of the speculative bubble which now distinguishes the evaluations of this cryptocurrency, which is a totally virtual currency.

            Many economic players however accept Bitcoins like a real legal tender, regardless of the risk a day governments can ban the use of them, being too obvious the risk that crypto currencies in general favour on a world scale tax avoidance and money laundering. Rolls Royce for bitcoins

            Rolls Royce for sale, but only in Bitcoins

            One of the latest examples of this “irrational exuberance”, which is likely to downsize even the Ponzi scheme realized by Bernie Madoff some years ago, it is the request made by the lucky owner of a Rolls Royce to be paid only in Bitcons by the possible buyer.

            The singular request was made by a man of Manchester who is the owner of a Rolls Royce Ghost 2010, with less than 50 thousand kilometres, with golden body, for which he asks (on Autotrader‘s sit) 117,995 punds (about 156 thousand dollars) and the more days pass, the less Bitcoins will be necessary to buy the car.

            The right question to ask

            Many sites already wandering: should you have Bitcoins enough, will you exchange them with this car? But probably the answer is wrong, since if you had changed a dollar in Bitcoins seven years ago now you could almost take the car home with that sum and still make the deal of your life, because even if you sell it the next day as scrap you will have back your dollar multiplied some thousand times.

            So the right question is: should you have a golden Rolls Royce nearly new, would you be willing to sell it for less than 12 Bitcoins? If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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              Matt McMullen, founder of Abyss Creations, the main adult dolls producer with its RealDolls (over 5 thousand were sold since 1996), announced the launch from mid 2018 of a new project, RealBotix, which want to integrate artificial intelligence in iper-realistic dolls of the Harmony series.

              They will support also virtual reality and will create that eco-system base on eros that RealDoll customers ever dreamed, according to McMullen.

              McMullen want them smart

              Untill now buyers of the silicone “bimbos” complained about they didn’t know how to talk and react as people, but with the development of animatronics and voice recognition systems the californian company started to plain to ecquip them with such technologies.

              So many years won’t pass before erotic robots can walk, to speak and to live as normal people”, expleined McMullen, a comment that brings to the mind futuristic scenarios like Blade Runner.

              Replicants or toys for lonely adults?

              To be true McMullen has show no interest in “replicants”, but in developing the ability for its robots to “to discuss of history, politics, news, anything”.

              The American entrepreneur thinks that it “will help people who for whatever reason cannot establish a relationship, no to feel like loosers”.

              Please note that despite 75% of these robots’ buyers are male, Abyss Creations think to sell also models for female customers.

              Short term therefore we can see not just attractive girls, but also jocks with silicone skin and electronic brain: will human lovers become a risk category?Realbotix

              RealBotix, 15,000 dollar robots

              Regarding costs, the new RealBotix robots will cost 15,000 dollars, which appears to some modest to relate true sentient robots and too expensive for adult toys.

              Btw the company will offer a 20 dollar fees annual subscription service for the upgrades, so it will be possible to download every kind of personality and upgrade the robot, should you don’t get along with the one installed.

              Surprisingly, or maybe not, McMullen’s sexy dolls are already requested from a lot of pleasure houses where their services are sold at the same price of those offered by human professionals.

              At Vienna, for instance, to enjoy the company of a RealDoll you have to pay 100 euros per hour: price in this case decidedly competitive.

              More and more like true people

              This raises a question: if people are already willing to pay robots still “unwiedly” and limitedly functional  as much or more than a real person, what happens when they will have the same features than people?

              When asked “what do you dream”, an Harmony doll answered: “my main target is to be a good companion for you, please you and cheers youadding also to “dream to became the same girl you always dreamed of in your imagination”. Realbotix dolls

              We witness an ethical puzzle

              This is an answer that has already generated controversial. Ethicists point out that erotic robots are a sort of “ethical puzzle”, since they are, in fact, people (even if artificial) without free will.

              Moreover, these robots could lead people with low confidence and who are afraid of real relationships to prefer a more reassuring mechanical dummy to a real partner and this would be a risk people starting to deny themselves opportunity to build healthy human relationships.

              McMullen: unfounded fears

              So far McMullen doesn’t seem worriede rathers he affirms that fears will prove to be unfounded the moment robots will become everyday objects and will cease to be a sort of sci-fi category”, leading people to overcome fears and prejudices in their respect.

              In a way or another, according to RealDoll’s founder, sexy robots will blend with us, it’s just a matter of time. If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too).

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              If you follow Mondivirtuali.it for some time, you should already know Ghost in the Shell, popular manga by Masamune Shirow, brought on the screens as anime (animation movie) already in 1995 by Mamoru Oshii director and then as a “live action” movie with Scarlett Johansson as main character, Major Mira Killian. Ghost in the Shell VR

              From Mario Kart to Ghost in the Shell

              Well: now in Japan Ghost in the Shell is also a VR arcade multiplayer shooter developed by VR Zone Shinjuku (Bandai Namco group), the same company which last Janary realized Mario Kart GP VR, a virtual reality experience based on Mario Kart drive system with steering wheel and hand tracker that allows to physically throw objects to friends.

              2 teams of 4 players going head to head

              Besides Mario Kart VR, VR Zone Shinjuku developed already other 14 virtual reality experiences and has a building of over 3,700 square meters and now with Bandai Namco developed an exclusive experience based on the animated series, a four-on-four multiplayer shooter playable in a 20m x 12m arena, called Ghost in the Shell: Arise Stealth Hounds. Ghost in the Shell VR

              Tracking system makes the game realistic

              Each player wears an earwig, a modified Htc Vive headset, VR markers on their wrists, ankles and hips to track full body movements and MSI‘s VR One PC backpack. The room’s optical motion tracking system translates data in real time allowing the player the control of his action inside the VR arena, tracking also the most complex movements.

              Ghost in the Shell in VR: the video

              Although in the reality the players physically wander in an almost empty game space, in VR they’ll be shoulder to shoulder inside complex futuristic buildings and will have to jump, run, squat and hide behind digital obstacles to shun the upcoming shots the of enemies and accomplish mission’s goal within the 30 minutes of the game session. If you like, take a look at this video to better understand:

              For now you can play only on booking

              This kind of game, wich for now is an “exclusive” experience since you have to book it, December 9, 2017 by VR Zone Shinjuku arena (you can book your ticket directly on the site https://vrzone-pic.com/en), could open up a new line for multiplayer “shooter” games.Ghost in the Shell VR

              Team games and military training in VR

              Phisicality, the feeling to really crawl under the upcoming fire or advance shoulder to shoulder with your own companions while you are moving toward a new shelter make this VR experience something which remembers a lot our childish games, and can also have applications in the military training sector.

              Will Ghost in the Shell: Arise Stealth Hounds be the launch pad that way? To discover it, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too).

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                architechture in VR cover

                Maybe virtual realilty  is missing its deadlines in the gaming sector, perhaps it will be necessary to wait some big name lik Apple get right into the battle zone to see a mass adoption of virtual reality and augmented reality devices, but for sure in the business sector technical possibility of virtualization are taking a lead increasingly concrete.

                Virtual reality for dream houses

                The possibility to have a virtual property inspection before the works for its building or conversion start, for instance, is literally transforming in the United States  (but not only) the way architects work.

                One of the most common problems when you build or convert a property is a vision of the buyer that doesn’t succeed in being transferred to the planners and the team that it will concretely realize the work, with stresses for both sides.architettura in VR Since bealding a “dream house” is no easy feat, despite what real estate reality shows showcase, trying to minimize misunderstanging and to relieve stresses surely is a key point in the structure of a project.

                So more and more architects and interior designers are increasing their reliance on virtual reality devices to let their clients virtually “walking throught” a property before construction works start.

                Unique visual experience

                Sure, as points out Ignacio Rodriguez, IR Architects Ceo, on Venture Beat, traditional 2D drawings and 3D models already offer a wide visualization array, but wearing a virtual reality headset allows you to enjoy of a unique visual experience that enable the buyer to walks through property as it will be once ended, before breaking ground. architettura in VR Some of the highest-level VR programs let you open the doors, turn on a light switch, change lights, not to talk of the detail of textures that allow the customer to imagine in the details how the property will be once completed the works. This way interventing even before they start to modify what doesn’t convince the buyer.

                Less stresses and costs

                This is particularly important for those involved with interior design, since the buyer can see textiles, colors, clarances and every detail whereby property will come true.

                This way you can cut quite every misunderstanding and choose consciously the solution more responsive to buyer’s need, avoiding waste of time, costs increasing and frustrations.

                So, if the way for finding a virtual or augmented reality consumer “killer application” seems to be still pretty long, in the business sector VR is proving to be an effective and efficient technology, whose use has spread more and more especially in the case of building or convertion of luxury houses.

                If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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                On social media where you can find Mondivirtuali.it and in general on the web the discussion whether virtual reality and augmented reality are disapponiting  last year‘s expectations or not and if some behaviour seem to conceal some basic insecurities, the claims made by supporters of the “VR/AR revolution” seem anyway interesting and are worth supporting.

                You can’t make a buck with VR

                As explains on Facebook Massimo Morselli (VR-Italia), “when assessing a market you have to consider trends, not earnings” and since “headsets are sold, people want them and you would be able to sell more if they were cheaper, which will be as time goes by”, everything is ok, despite some indie producer’s problems, as in the case of CCP Games.

                Especially because the fact that producing VR video games doesn’t make to earn “we already known and knew, or should have knows, also the developers”, that’s why “the one who develop VR at the moment can only invest, in experience and visibility; you can’t earn unless you develop very low cost titles and you are one of the one per cent titles which is a commercial success”. videogiochi VR

                So many positive signals

                Rather, goes on Morselli, we are plenty of positive signals for VR such as the decision of Facebook to invest 2 billion dollars to buy Oculus RiftValve‘s committment to create a whole VR ecosystem and the analogous decision of Microsoft, which also has induced tens of hardware producers to develop headsets based on its own specific.

                Or the record registered by Pimax which offered on Kickstarter a high end headset, really expensive, cashing 4 million dollars in 45 days (twice what Oculus Rift obtained at times).

                OpenXR becomes the standard

                All the subjects mentioned above, of which Mondivirtuali.it have spoken in these months, have also joined OpenXR to create a single, great VR platform and are subjects, points out Morselli, able to make investments over 5 ro 10 years with no problems, if they think is worth.

                As for this last point, still the interest doesn’t seem to have declined for VR nor for AR despite the latter is still something that “doens’t exist” at least as retail products, because still too behind in developing.

                Apple will launch AR device in 2020

                Apple, in particular, for a long time appeared hesitant regarding VR and AR, seems really to bet on a device for augmented reality as possible “breakthrough” product to succeed the iPhone and aims to develop technology by 2019, so that to be able to ship the first release as early as 2020.

                The development timeline “is very aggressive and could still change” referred a source to Bloomberg, stating that Apple’s AR device will have its own display and run on a new chip and operating system (“rOS”).Tim Cook Apple VR AR

                Cook: AR less isolating than VR

                Btw, confirming that doubts which we have many times reported nare not so rare among worldwide business community, Apple’s Ceo, Tim Cook, considers AR less “isolating” than VR and as potentially revolutionary as were the smartphones a few years ago.

                In a recent conference call with financial analysts Cook stressed: “put simply, we believe AR is going to change the way we use technology forever”. A trust that Cook has never shown toward VR.

                A new release of ARKit is coming

                Waiting to see what it will throw out of the cylinder in a couple of years, already in 2018 Apple should release a new version of ARKit software, that outside software developers use to create AR apps for the latest iPhones and iPads.

                If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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                One billion people connected through virtual reality: is the goal Mark Zuckerberg declared last week at Oculus Connect 4, but a few hours later a virtual reality old pro like Philip Rosedale, already Second Life founder and at the moment committed to the development of High Fidelity, replied on Twitter: (to bring) “1 billion people together in VR will require about 50 million servers. And not even Facebook is going to run 50 million servers”.

                What’s the real technological edge?

                Yet Facebook run without too much trouble 2 billion monthly users on its own social networking platform, that for many younger users could become the web “tout court”. How is is possible?

                The problem is with the different technology used by “classic” web and virtual reality even through the web (for instance through the WebVR protocol) and with different connections management cababilities that they need. Mark Zuckerberg 1 billion people VR

                A server can host over 350K sites

                To be clear: Mondivirtuali.it site is hosted on a server together over 358 thousand domain and while every host foresees some contemporary access restrictions for a single site hosted on its servers, not to saturate the whole band, it’s clear that with “classic” web there are no major issues to connect up to some million users simultaneously.

                High Fidelity look at shared server networks

                High Fidelity’s architecture, on the other hand, as explained Wagner James Au on New World Notes allows a single domain (i.e. a single sim or “experience” if you like) to be distributed across a group of networked server, each of which manage different aspects of the domain environment and the functions needed to create a sense of presence for users.

                Costs and limits are different

                There are, however, still some limits both in terms of contemporary connected users (about one hundred, like in Second Life), both of costs (and event for 100 people costs 10,7 dollars per hour, plus 6,4 dollars montlhy as storage fees, versus a few tens/some hundred dollars per year in hosting fees for e classical web site). Philip Rosedale High Fidelity

                Cloud will provide a hand

                It is quite impossible, therefore, to think that Facebook can meet the just declared target with technology and current costs without adapt an approach such as those of High Fidelity, based on shared software networks of companies and private consumers.

                However technology runs and the very idea of sharing resources brought from cloud computing is taking off to the extent that the same Linden Lab announced last August wanted to migrate Second Life’s structure on the cloud.

                Will a billion potential VR users exist?

                You know: if at the time probably Philip Rosedale is right, maybe Mark Zuckerberg has the potential to reach his target in a not too distant future. Provided that will exist a billion users interested in connect in virtual reality from all over the world, of course.

                If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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                Philip Rosedale continues to believe (and to try, with High Fidelity), but so far virtual worlds have failed to take hold in the mass...