Tags Posts tagged with "second life"

second life

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    dj marshmello on fortnite cover

    Dj Marshmello, aka Christopher Comstock, American disc jockey and musician, held a concert on Fortnite Battle Royale followed by over 8 million people. The event, born from the collaboration between Comstock and Epic Games which then dedicated a character to the disk jockey in the famous videogame, was held in Pleasant Park square on February 2, 2019.

    Successful virtual concert

    The news of the concert was then re-launched by the most important magazines worldwide. In addition to representing apeackattendance within Fortnite the concert also generated considerable publicity for Dj Marshmello.

    Some songs of the artist, according to Billboard, saw an increase in streaming of the 24,000%. A success without a doubt, which is explained by the fact that the gaming industry in a few decades managed to overcome the musical one. Fortnite alone has a turnover of over 2.4 billion dollars, the world sector in 2018 has almost reached 135 billion in turnover.

    Fortnite DJ Mashmello concert

    The precedents on Second Life

    Btw fans will remember as the first concert in a virtual world was that in the U2 of March 29, 2008 in Second Life. In 2011 swas born the Duran Duran Universe, land opened by users of the virtual world of Linden Lab fans of the English band and some members of the band itself. In particular the keyboard player Nick Rhodes would have started thinking about the Duran Duran Universe already in 2006.

    Many musicians have performed performances liveover the years in Second Life and more recently, in Sansar. Among these, for example, the French singer and musician Mimi Carpenter or Italian EddieGuitar Dagger, aka Eddie Santillo.

    Eddie Santillo concerto Second Life

    Virtual concerts, will it be true glory?

    So far btw the small numbers of Second Life and Sansar had prevented a wider affirmation of this form of distance entertainment: who knows if the far larger user base of Fortnite and video games in general will allowvirtual” concerts to get a final consecration?

    If you liked the article, share it with your friends and stay informed, keep following Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube) and maybe subscribe our newsletter!

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      Those who believed that Sansar could become a Second Life 2 in virtual reality mode must change their minds, at least as regards the success of the platform that Linden Lab has developed to try to hook itself to the virtual reality train.

      VRChat detaches all other VR platforms

      According to the usage statistics of the different apps on Stream, that of VR is for now a market dominated by VRChat: the videogame (MMO) created by Graham Gaylor and Jesse Joudrey and released on February 1, 2017 that allows players to interact via avatar three-dimensional in a VR environment records between 7,500 and 10,000 users daily, after having touched a peak of more than 20 thousand users on January 13 last year.

      In comparison, the usage statistics on Stream of other virtual reality apps are ridiculous: Rec Room ranges between 250 and 500 users per day, Bigscreen Beta is around 100 users daily, AltspaceVR between 10 and 20 users, as well as High Fidelity , while Sansar after the 75-76 users a day touched at the beginning of December (when it landed on Stream) fell around 20-30 users a day.

      VRchat in VR

      Is VRChat really the heir to Second Life?

      VRChat is very similar to Second Life (or Habbo Hotel, or Secret Planet) and can therefore be considered an “heir“: each player can create his own virtual world interacting with other players through customizable avatars able to show emotions and movements. Moreover, even if the name can make you think otherwise, to use VRChat you do not always need to be equipped with a VR viewer, there is also a desktop version.

      Of course, if you compare these numbers with those recently recorded by Second Life, where the concurrency remains around 50 thousand users, with a number of unique users who connect at least once a month that should be not too far from 900 thousand (which involves a number estimated between 30 and 80 thousand users per day), the difference remains conspicuous.
      Second Life 2019

      Comparison remains in favor of the world of Linden Lab

      Considering that Second Life is celebrating its seventeenth birthday this year, virtual reality does not yet seem to enjoy such attractive prospects as to induce Linden Lab to unplug its first and most appreciated virtual world to try to pursue new glories.

      If you liked this article and want to know how it will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube) and maybe subscribe our newsletter!

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        happy 2019 cover

        Dear Mondivirtuali.it readers, fans of Second Life, virtual worlds, geek technologies such as virtual reality or augmented reality and creativity and graphic art, we want to wish you all a peaceful and happy 2019.

        May your year be able to reserve so many positive surprises, offer many stimuli and bring many small and great satisfactions.

        To wish you a happy 2019, we want to offer you this gallery of images dedicated to the new year coming by many Second Life users like you, lovers of technology and digital art (by the way: the cover is by Heidi Rewell).

        Again, best wishes for the New Year and please, keep following Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube) and maybe subscribe our newsletter!

        LauraGenia Viper - Happy New Year 2019
        LauraGenia Viper
        Boo Yakashaka - Happy New Year 2019
        Boo Yakashaka
        Abigail Sparkles - Happy New Year 2019
        Abigail Sparkles
        Roberta M - Happy New Year 2019
        Roberta M
        Jesse Jane - Happy New Year 2019
        Jesse Jane
        Ginger Chevalier - Happy New Year 2019
        Ginger Chevalier
        Kitten Gyspy Eden - Happy New Year 2019
        Kitten Gypsy Eden
        Aphrodite Shop - Happy New Year 2019
        Aphrodite Shop
        Evangeline Ling - Happy New Year 2019
        Evangeline Ling
        Sunday Whitewood - Happy New Year 2019
        Sunday Whitewood
        Nayra Collas - Happy New Year 2019
        Nayra Collas
        Hera - Happy New Year 2019
        Hera
        Max McMahon - Happy New Year 2019
        Max McMahon
        Angel - Happy New Year 2019
        Angel
        Bella Diaz - Happy New Year 2019
        Bella Diaz

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          virtual photography for flickr cover

          If you are a photographer and have your streaming on Flickr you already know. The platform declared that from January 8, 2019 free accounts can’t upload over 1,000 photos or videos.

          Launched in 2004 as a tool of Game Neverending, a virtual world developed by canadian Ludicorp, the platform was then bought by Yahoo!, then by Verizon and finally by SmugMugfotografia virtuale flickr

          Virtual photographers are real photographers

          The news generated a certain hustle and bustle within the user community of virtual worlds like Second Life, The Sims, World of Warcraft etc. People feared that “virtual” photographers were not considered photographers in all respects and therefore their images could be simply eliminated with effect from  January 8th.

          Intervening in an online forum Flickr’s Ceo, Don MacAskill, btw, denied this rumor: “virtual photographers are photographers” explained MacAskill. “I don’t know where the idea that you aren’t “real” photographers, or that virtual photography is somehow spam, came from but that’s not from me. You are welcome at Flickr” he added. fotografia virtuale flickr bis

          From January new and more binding Tos

          Be considered in all respects photographers also means being subject to all the new Flickr’s Terms of service  (Tos), particularly where you are asked not to use Flickr for unauthorized commercial activities.

          If you have a free account and don’t have a Flickr Pro account, you may not link directly to a shopping cart, checkout page, or pricing pages on other sites, and you may not list prices on your Flickr photo descriptions”.

          In short, Flickr loves Second Life and virtual worlds in general, the “virtual photosand the many and still very active communities that have arisen around them.

          For instance the group Mondi Virtuali – Virtual Worlds (to discover follow this link: https://www.flickr.com/groups/mondivirtuali) from which the images of this article are also drawn by Paola Mills, Giovanna Silvestri, and Brida Skynny.

          But as other social media, Facebook for first, the new owner decided to try to monetize its services better. Free meals, if they ever existed, are now a memory also on the web.

          If you want to know how it will end continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube) and maybe subscribe our newsletter!

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          Bryn Oh what the orphans saw cover

          OMG, how long I have not been back in Second Life to visit a virtual artistic exhibition! his time the opportunity was offered to me by Bryn Oh (Canadian artist active in the Linden Lab virtual world

          of whom Mondivirtuali.it talked about on several occasions) exhibition entitled “What the Orphans Sawhosted as always at Immersiva.

          Bryn Oh What the Orphans Saw

          What the orphans saw

          That the orphans of Bryn see are paintings, rides, unicorns fighting with clouds and cats and strange animals that look like a cross between giraffes and Salvador Dalì‘s elephants with very thin legs.

          If you go to see the show, be careful: Bryn set the environment so that you are at twilight, with very little light available.

          Bryn Oh What the Orphans Saw little secrets

          Darkness holds little secrets

          Serve, this poor light, to encourage an orphans game of hide-and-seek, to make their presence and their secrets more intimate, to make their imagination fly outside the physical limits of the orphanage and their condition.

          This at least is what I saw there, you go to see and tell me what feelings has caused you.

          Bryn Oh What the Orphans Saw little orphans

          15 years of Second Life have not passed in vain

          It is a pleasure to see that despite 15 years of activity and despite the hype for Second Life has died and buried long ago, Linden Lab’s platform is still a prolific environment in terms of the creativity of its most active users. So another 15 of these years, Second Life (and congratulations to Bryn Oh, as always).

          Bryn Oh What the Orphans Saw the way

          If you want to see how it will end continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          With 15 years of activity behind it, Second Life, la first generation virtual reality platform developed by Californian company Linden Lab (which later developed also Sansar, designed to be fully compatible with VR technology right from the start), remains the largest commercial success of the virtual worlds industry. Yet find some echo of it in the mainstream media (which, however, in 2007 contributed to theboom” of Second Life) it is now a rarer event than a lottery win.

          Media have no interest in virtual worlds

          The confirmation of the fact that the virtual worlds (and virtual reality technology generally speaking) still are not yet interesting for the mass market and therefore are not covered, if at all occasionally, by the mainstream media (do some reseach on Google Trends for confirmation, if you want) is due to the fact that the same difficulties are also recorded by Sansar and High Fidelity, the platform developed by the former “daddy” of Second Life, Philip Rosedale.

          Rosedale if nothing else, has not lost his ability to attract investors, having obtained 35 million dollars from a group of investors including Galaxy Digital and Blockchain Capital among other things to adopt blockchain technology for virtual currencies, asset exchanges and digital identity in High Fidelity. Rosedale High Fidelity

          Ryan Schultz: is it the fault of the echo effect?

          Of all this, namely of Second Life 15th anniversary, of the new funding obtained by High Fidelity, of the developments of Sansar, there is little or no talk on the mainstream media. Ryan Schultz, one of the most appreciated blogger interested in virtual worlds, tried to suggest the reason why.

          According to Schultz it could depend on an “echo effect”: in essence the community of virtual world enthusiasts could continue to talk a lot about it, being substantially closed to any dialogue with the outside. This would explain why Second Life has never seen, in the last decade, more than 500-600 thousand active users worldwide, although every month, tens of thousands of new users continue to register.

          mondi virtuali utenti

          Is one million users the maximum limit?

          Could it be, assumes Schultz, that the worldwide audience interested in virtual worlds is just over one million active users, coincidentally, the maximum touched by Second Life during its first years of life, in full media hype? And in this case what development will the sector have, if after 15 years more than half of them continue to prefer Second Life to any other platform, despite now virtual worlds there are at least fifty (VR mode or not)?

          Schultz’s hypotheses are the same that you have been reading for years on Mondivirtuali.it, where we tried to explain how this could be due to a mix of factors: an unhappynaming”, the idea that what is virtual it’s not as desirable as what is real, the lack of interest from videogames fans, a tecnologhy still too little developed and/or expensive, the attitude of mass markets to reward applications and technology whose use is as simple as possible.

          What do you think about it? Let us know and if you want to see how it will end continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          Halloween 2017 cover

          Halloween seems to be the most valued holiday by producers and users of video games and virtual worlds: each year, already in the weeks priort to the holiday, whereas into houses, particularly in America, pop up decorations and carving pumpkins (if you like, in this gallery you can find some cool ideas) on Second Life, Sansar and High Fidelity it’s a rush to create events, contests and dark and creepy locations.

          Pianeta Segreto Halloween 2017

          Pianeta Segreto offers you a castle

          Is no exception to the rule even Pianeta Segreto (if you don’t know how Pianeta Segreto works, let’s we explain to you), which has scheduled in the main square, decorated for the occation with pumpkins and skulls, a themed party with zaby prizes, clothes, 500 rays at stake and the presentation of new Halloween themed objects, that will be addet to the panel, and of the new game “Scassa & Vinci”.

          Like this is not enough, on Pianeta Segreto launched two special contests (Mad Scientist Labor and Mad Scientist Outfit) for designers and stylists: at stake an “horror” castle for which you won’t have to pay rent.

          Horror movies and dances on High Fidelity

          On High Fidelity, where recently textures and meshes compression has impruved, cutting significantly the waiting time to load the scenes (on average from 21 to 7 seconds), first you will be able to watch an horror movie (from 4 to 5:30 pm PDT), then to dance in the virtual ballroom Spookytown (from 5:30 to 8 pm PDT).

          Halloween Town

          Contest and themed lands in Second Life

          We already told you about Sansar (which these days decided to extend to next January, 31, the free Creator test subscription) and its many themed locations and Halloween contest. We could also talk for a while about Second Life, because of the many themed contests and parties organized by the same users and creatives who for years drive Linden Lab’s virtual world.

          Btw, we just point out that also this year Halloween Town is brightest than ever and that you can join a decoration contesta based on pumpkins with 4 thousand linden dollars (about 15 US dollars) prizes. If you love horror, you should also visit Caderu and join the mini-game set up in the land or the photographic contest.

          Hoping that these “scary” news intrigued you, we suggest to visit by yourself the mentioned platforms and to participate in the activities. Then, if you wanna know how virtual reality and other geek technologies will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

          Linden Lab invests on Second Life cover

          Linden Lab won’t abandon Second Life, on the contrary, after celebrating SL 14th anniversary and after officially open the new immersive virtual reality platform, Sansar, a message from the Ceo Ebbe Altberg (aka Ebbe Linden) to the “residents” of the metaverse promised further investments for “many millions (USD, not L$…)“.

          Upgrading infrastructure, moving to the cloud

          First of all, Linden Lab is already “at work upgrading all of the Second Life infrastructure and moving it to the cloud“, so to make the platform more performant for users across the world and to “introduce new products with more flexible pricing“. Particularly, Linden Lab is at work to give Premium members a series of advantages, as already did gaving priority access to near-full events “in world“.

          Second Life airport 2017

          News coming in for Windlight

          Further, “a series of great extensions to Windlight (code name: EEP!)” are under development, which will give “value, flexibility, and new marketability to land” in Second Life, making Windlight settings tradeable assets. We will see what does it really means, and if this will offer advantages for creatives (for instance for digital photographers who, with their images taken in Second Life, drive many social network communities like our group on Flickr).

          Linden Lab focus on gaming

          Linden Lab seems increasingly focusing on the “gaming” side, heralding “an exciting new grid-wide gaming experience“. Details will be known in a few days and will precede the launch of this year’s Halloween Haunted Tour (Halloween seems to be one of the biggest celebrations in Second Life). We could note that if for over 14 years Second Life has never had too much success as a gaming platform, must be a reason (we talked about many times), but let’s see what happens.

          Second Life ghost train

          Linden Lab already looks at SL15B

          The whole thing, remembers Ebbe, waiting to celebrate SL15B, i.e. the 15th birthday of the platform, which still keeps to draw thousand users from all over the world, 24/7, despite the most reckless disregard of mainstream world press, the same which in 2006-2007 seemed “go mad” for the possibility, never materialised, that the whole web chould change in a giant Second Life.

          Long life to Second Life, then, and if you wanna know how it will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).