Tags Posts tagged with "Sansar"

Sansar

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    dj marshmello on fortnite cover

    Dj Marshmello, aka Christopher Comstock, American disc jockey and musician, held a concert on Fortnite Battle Royale followed by over 8 million people. The event, born from the collaboration between Comstock and Epic Games which then dedicated a character to the disk jockey in the famous videogame, was held in Pleasant Park square on February 2, 2019.

    Successful virtual concert

    The news of the concert was then re-launched by the most important magazines worldwide. In addition to representing apeackattendance within Fortnite the concert also generated considerable publicity for Dj Marshmello.

    Some songs of the artist, according to Billboard, saw an increase in streaming of the 24,000%. A success without a doubt, which is explained by the fact that the gaming industry in a few decades managed to overcome the musical one. Fortnite alone has a turnover of over 2.4 billion dollars, the world sector in 2018 has almost reached 135 billion in turnover.

    Fortnite DJ Mashmello concert

    The precedents on Second Life

    Btw fans will remember as the first concert in a virtual world was that in the U2 of March 29, 2008 in Second Life. In 2011 swas born the Duran Duran Universe, land opened by users of the virtual world of Linden Lab fans of the English band and some members of the band itself. In particular the keyboard player Nick Rhodes would have started thinking about the Duran Duran Universe already in 2006.

    Many musicians have performed performances liveover the years in Second Life and more recently, in Sansar. Among these, for example, the French singer and musician Mimi Carpenter or Italian EddieGuitar Dagger, aka Eddie Santillo.

    Eddie Santillo concerto Second Life

    Virtual concerts, will it be true glory?

    So far btw the small numbers of Second Life and Sansar had prevented a wider affirmation of this form of distance entertainment: who knows if the far larger user base of Fortnite and video games in general will allowvirtual” concerts to get a final consecration?

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    Those who believed that Sansar could become a Second Life 2 in virtual reality mode must change their minds, at least as regards the success of the platform that Linden Lab has developed to try to hook itself to the virtual reality train.

    VRChat detaches all other VR platforms

    According to the usage statistics of the different apps on Stream, that of VR is for now a market dominated by VRChat: the videogame (MMO) created by Graham Gaylor and Jesse Joudrey and released on February 1, 2017 that allows players to interact via avatar three-dimensional in a VR environment records between 7,500 and 10,000 users daily, after having touched a peak of more than 20 thousand users on January 13 last year.

    In comparison, the usage statistics on Stream of other virtual reality apps are ridiculous: Rec Room ranges between 250 and 500 users per day, Bigscreen Beta is around 100 users daily, AltspaceVR between 10 and 20 users, as well as High Fidelity , while Sansar after the 75-76 users a day touched at the beginning of December (when it landed on Stream) fell around 20-30 users a day.

    VRchat in VR

    Is VRChat really the heir to Second Life?

    VRChat is very similar to Second Life (or Habbo Hotel, or Secret Planet) and can therefore be considered an “heir“: each player can create his own virtual world interacting with other players through customizable avatars able to show emotions and movements. Moreover, even if the name can make you think otherwise, to use VRChat you do not always need to be equipped with a VR viewer, there is also a desktop version.

    Of course, if you compare these numbers with those recently recorded by Second Life, where the concurrency remains around 50 thousand users, with a number of unique users who connect at least once a month that should be not too far from 900 thousand (which involves a number estimated between 30 and 80 thousand users per day), the difference remains conspicuous.
    Second Life 2019

    Comparison remains in favor of the world of Linden Lab

    Considering that Second Life is celebrating its seventeenth birthday this year, virtual reality does not yet seem to enjoy such attractive prospects as to induce Linden Lab to unplug its first and most appreciated virtual world to try to pursue new glories.

    If you liked this article and want to know how it will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube) and maybe subscribe our newsletter!

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      Sansar comedy live events

      The Linden Lab platform is selling tickets and exclusive merchandise for a “Virtual Comedy Experience” like no other

      Fans will soon be able to step into a Sansar virtual comedy club and enjoy live stand-up shows by well-known comics such as Youtuber Steve Hofstetter – for a new event series called “Comedy Gladiators: a Virtual Comedy Experience.”

      Sansar will sell ticket for comedy club

      The live comedy showcase will, according to Sansar’s creators, Linden Lab, allow fans to do everything in VR that they could do in a real-life comedy club: purchase tickets in-advance, shop for custom merch and memorabilia, even order drinks.

      Fans can purchase tickets online via the Sansar Store, just as they would for a real-life event, and receive instant access to the virtual venue. Once there, they can purchase a wide range of items, including commemorative virtual t-shirts, beer mugs, and even physical copies of Steve’s most recent book, Ginger Kid,” according to their news release.

      Tickets are now on sale at $9.99 for the first event in the series which takes place today, Monday, December 10, at 7:30 PM PT, and features stand-up and storytelling from Hofstetter alongside Ben Gleib (voice of Marshall in Ice Age: Continental Drift), Maz Jobrani (part of the “Axis of Evil” comedy group), Alonzo Bodden (winner of Last Comic Standing season 3), and Mary Lynn Rajskub (actress in Fox series 24).

      Trying to monetize virtual live events

      This idea itself is nothing new, of course. There are many companies out there trying to monetize on virtual live events, such as concerts. AltspaceVR tried it as early as 2016, before they were acquired by Microsoft, claiming to be the first ones to host a live comedy event in VR.

      On a slight side note, any time anybody claims to be the first to do anything in VR they are almost guaranteed to be flooded by comments and clarifications from the Second Life community who will helpfully inform you that they’ve been doing that s**t since the 90s.

      Sansar itself has been successfully exploring different in-world experiences, including an exclusive exhibit of Star Wars memorabilia and artwork from Burning Man in partnership with the Smithsonian, a majority of which are 100% free.

      Commercial opportunities into VR

      Since launching Sansar’s public beta last year, however, Linden Lab has made no bones about the fact that monetization is a core part of its plans for the platform, much like it has been for Second Life. This is, according to Linden Lab Ceo Ebbe Altberg, quite a big milestone for the company .

      By bringing these commercial opportunities into VR, Sansar is taking virtual events to a whole new level – enhancing and expanding on what’s possible in-person. We look at Comedy Gladiators as the first ripple in a larger wavethe first event of many more that bring entertainers into VRand we’re thrilled that Steve shares this vision”.

      For entertainers like Hofstetter, the collaboration offers a chance to greatly expand their audience without compromising the intimate feel of a live performance:

      Every day, I get emails and DMs from fans who want to see a live show, but they live in parts of the world I’ll probably never tour in,” Hofstetter said. “VR allows those fans to not only see a live show, but feel like they’re part of a bigger community,” he says.

      Comedy Gladiators events all over Sansar

      Sansar’s Avatar Broadcasting feature will enable the performers taking part in Comedy Gladiators to virtually broadcast their performances across an unlimited number of spaces in Sansar, reaching a wider audience than a physical event could ever allow and giving more fans than ever the chance to grab a front row seat.

      Whether or not users will keep coming back to spend their real-world cash on virtual shows and merchandise will really depend on the quality of experience.

      In terms of visuals, Sansar is probably the most advanced of the social VR platforms, but that often comes at a cost in terms of slow loading times and intensive demands on your GPU and CPU.

      It will be interesting to see whether they manage to lure enough pundits to develop this as a scalable commercial avenue. I’d say that for $10 it’s worth a try, even just for laughs (pun intended).

      Image Credit: Comedy Gladiators: a Virtual Comedy Experience

      The post Sansar To Host Live VR Comedy Series With YouTube Star Steve Hofstetter appeared first on VRScout.

      Source: VR Scout

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        With 15 years of activity behind it, Second Life, la first generation virtual reality platform developed by Californian company Linden Lab (which later developed also Sansar, designed to be fully compatible with VR technology right from the start), remains the largest commercial success of the virtual worlds industry. Yet find some echo of it in the mainstream media (which, however, in 2007 contributed to theboom” of Second Life) it is now a rarer event than a lottery win.

        Media have no interest in virtual worlds

        The confirmation of the fact that the virtual worlds (and virtual reality technology generally speaking) still are not yet interesting for the mass market and therefore are not covered, if at all occasionally, by the mainstream media (do some reseach on Google Trends for confirmation, if you want) is due to the fact that the same difficulties are also recorded by Sansar and High Fidelity, the platform developed by the former “daddy” of Second Life, Philip Rosedale.

        Rosedale if nothing else, has not lost his ability to attract investors, having obtained 35 million dollars from a group of investors including Galaxy Digital and Blockchain Capital among other things to adopt blockchain technology for virtual currencies, asset exchanges and digital identity in High Fidelity. Rosedale High Fidelity

        Ryan Schultz: is it the fault of the echo effect?

        Of all this, namely of Second Life 15th anniversary, of the new funding obtained by High Fidelity, of the developments of Sansar, there is little or no talk on the mainstream media. Ryan Schultz, one of the most appreciated blogger interested in virtual worlds, tried to suggest the reason why.

        According to Schultz it could depend on an “echo effect”: in essence the community of virtual world enthusiasts could continue to talk a lot about it, being substantially closed to any dialogue with the outside. This would explain why Second Life has never seen, in the last decade, more than 500-600 thousand active users worldwide, although every month, tens of thousands of new users continue to register.

        mondi virtuali utenti

        Is one million users the maximum limit?

        Could it be, assumes Schultz, that the worldwide audience interested in virtual worlds is just over one million active users, coincidentally, the maximum touched by Second Life during its first years of life, in full media hype? And in this case what development will the sector have, if after 15 years more than half of them continue to prefer Second Life to any other platform, despite now virtual worlds there are at least fifty (VR mode or not)?

        Schultz’s hypotheses are the same that you have been reading for years on Mondivirtuali.it, where we tried to explain how this could be due to a mix of factors: an unhappynaming”, the idea that what is virtual it’s not as desirable as what is real, the lack of interest from videogames fans, a tecnologhy still too little developed and/or expensive, the attitude of mass markets to reward applications and technology whose use is as simple as possible.

        What do you think about it? Let us know and if you want to see how it will end continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          sansar esport cover

          If Goldman Sachs experts are right, eSport (electronic sports), which already boast 350 million fans worldwide, are destined to become more and more popular in the next few years, overcoming initial skepticism.

          Goldman Sachs: eSport will grow further

          According to Ryan Nolan, global head of digital gaming of Goldman Sachs’ investment banking, “the whole ecosystem will be able to enjoy richer assessments, greater opportunities for monetization and greater diffusion over time”.

          To sniff the deal was also Linden Lab: Second Life and Sansar developer decided to collaborate with the teams of Overwatch League, the eSport championship sponsored and controlled by Blizzard (followed this year by over 10 million total viewers) where there are currently 9 American teams, one South Korean, one Chinese and one British. sansar outlaws

          Two virtual eSports arenas on Sansar

          If in reality the Overwatch League matches are hosted at Blizzard Arena, in Los Angeles, thanks to Linden Lab two teams, Outlaws and San Francisco Shock, will have their own virtual arenas at their disposal on Sansar (respectively The Hideout and Epicenter).

          In them, fans can buy skins and other merchandising to customize their avatar, just like in Second Life, but also participate in virtual parties and watch streaming games of the Ovewatch League, so far transmitted exclusively by the British channel Twitch, being also able to consult game statistics and listen to live audio. sansar san francisco shock Will eSports be that famous “killer applicationwhich has so far been lacking in virtual reality and in Sansar? If you want to find out, keep following Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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            What’s cooking for virtual and augmented reality (VR and AR) after the conclusion of 2018 edition of Las Vegas’ Ces? Nothing revolutionary, but a lot of news regardin improvements in existing products.

            Htc updates the Vive

            Htc, first of all, announced an updated release of its viewer Htc Vive, i.e. Htc Pro, that will have 3K definition (overcome from that of Pimax 4K, Pimax 5K and the next Pimax 8K VR headsets), an integrated audio, a SteamVR v2 tracking system, two front camera so that you can use it for AR and a better confort. ces 2018 htc Also controllers should be improved even if we still don’t know if they will be an evolution of the Vive Knukls or of the Vive Wands. Vive Pro will be on sale by the end of this quarter, while the bundle with controllers and the Lighthouse tracking system will be launched by the second quarter. By the third quarter should be on sale also a wireless adapter for the Vive Pro.

            Oculus Rift lands in China

            Oculus Rift announced a partnership with Chinese group XiaoMi for manufactoring Oculus Go. XiaoMi will launch a the same time an Oculus Go “clone” for the chinese market, based on the Mi VR platform, to be named Mi Standalone.ces 2018 oculus rift In this way Oculus Rift (owned subsidiary of Facebook, which Bejing govenrment doesn’t like) will be able to finally land in China, a market from wich so far it has been excluded.

            Google and Lenovo started a partnership

            Google for its part has already started a partnership with Lenovo that will allow the chinese manufacturer to enter in the VR “standalone” headsets market with its model Lenovo Mirage Solo. This headset will use Google Worldsense technology to offer a 6 DOF tracking (but controllers will have just 3 degree of freedom).

            Lenovo Mirage Solo is based on the Google’s Daydream smartphone an altough it weights more and at the moment has lower performances than an Htc Vive, it will have a price under 400 dollars when it will be on the market, by the end of the second quarter.ces 2018 google lenovo Please note that Google and Lenovo partnership gives life also to a camera for 3D, 360 degree 4K camera, the Lenovo Mirage Camera, thanks to which you’ll be able to realise VR movies sharable on Youtube.

            Intel NUC VR compatible

            Among other “big names” at Ces 2018, Intel announced NUC8i7HVK, a compact micro-pc, carried out in cooperation with Amd, which allows to achieve VR experiences at 90 Fps. Beyond the use of i7 core series Cpu, NUC8i7HVK will use Radeon Vega M graphics card. NUC pcs have been used for many years by enterprises for instance to realise interactive kiosks: shall we see VR experiences increasingly common during trade fairs and events?

            Hollywood likes Sansar

            Last but not least: Linden Lab was at Ces 2018 to present the latest news about Sansar, particularly Ready Player One, a virtual location carried out in collaboration with Intel, Warner Bros and Htc which recreate the Aech garage you can see in the latest Steven Spielberg movie (“Ready Player One”, taken by the omonymous novel of Ernest Cline).ces 2018 sansar This location will open officially March 30, 2018 at the debut of the movie all around the world; this is the second time Hollywood and Linden Lab cooperate, after the Star Wars memorabilia exhibition opened to mark the debut of “Star Wars the Last Jedi” and it shows as VR virtual worlds like Sansar can have an increasingy relevance in the area of advertising: if you are good in graphics, let start to study.

            Of course these were not the only news at Ces 2018. If you wanna know more about these theme, please continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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            Sansar Star Wars cover

            Here we are: Star Wars, The Last Jedi is finally on the screens of theaters all over the world, and its promotion now embrace also online communities of virtual worlds fans as that of Sansar, the new VR platform of Linden Lab (the Second Life developer) where December 9 opened the first exhibition of Hollywood Art Museum, a “a unique collection of Star Wars production pieces”. Sansar Star Wars exhibition

            Star Wars on Sansar, a geek dream

            This virtual exhibition includes the very first drawings made for the film franchise and never-before-seen production art from the original trilogy by Lucasfilm alum as Joe Johnston, Ralph McQuarrie, Phil Tippett, Drew Struzan, Colin Cantwell and more.

            Museum curator, director Greg Aronowitz, introduced personally the Star Wars collection at the opening, giving the chance to those present to meet him, albeit virtually. I mean, like a geek’s dream come true.

            Touring the exhibition you feel really to be inside a museum but someone didn’t like it too much, re-opening the debate, never completely finished, whether virtual worlds ought to be intended as perfect reproductions of reality or if wouldn’t be more exciting to take fully advantage of the possibilities offered by technology so to create “your world, your immagination” to remember the original Second Life’s claim. Sansar Star Wars exhibition

            Virtual worlds are too real?

            People so far shown to appreciate more the first choice, differently from what has happened for video games where in addition to real-like plots and setings were successful even totally fantastic environments (just think about World of Warcraft, rather than video games devoted to the stories of Middle Earth).

            Yet more than a voice argued in favour of greater immagination at least when you go to recreate locations tied to fantastic content: wouldn’t it have been more engaging look a the Star Wars art works on Tatooine or on Lando’s Cloud City, or inside Death Star, instead of a museum lounge (even if themed as a Star Wars movie set)?

            Tell us what do you think, meanwhile continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

            virtual reality cover

            Virtual reality days are already numbered? Judging by gaming sector signals, but not only, it seems possible.

            There are increasing doubts as what can really be the future of virtual reality platforms like Sansar or High Fidelity. The problem could be associated with the negative value attributed by most people to the very concept of virtuality. Eve Online

            CCP Games (Eve Online) cost cutting

            The latest announcement that shook, adversely, virtual reality sector has come from CCP Games, developer of the famous MMO Eve Online, which has announced the closure of two of its studios, the Newcastle one, that gave birth to Eve: Valkyrie, and the Atlanta one, that was focused on the development of virtual reality games, together with stopping to develop further VR projects.

            According to the company, basically, virtual reality didn’t get as much players as to pay back the high development costs and the same Eve: Valkyrie is actually a desert virtual world, despite the launch last September of Eve: Valkyrie – Warzone expansion with new maps and new equipment that you can play, in the multiplayer mode, cross-platform and cross-dimension (i.e. even if the player has not a VR headset). Sansar VR Cult

            Sansar and High Fidelity at risk?

            Will Sansar have the same fate? Many people wonder whether Linden Lab will have financial resources and skills enough to fully develop Sansar (having also decided to develop its own graphic engine instead of using Unreal or Unity) and to promote to the extent that it won’t look like a desert.

            This applies all the more to High Fidelity, right now lagging behind in development. But it’s not just gaming to give warnings: as pointed out blogger and well-known Second Life “residentWagner James Au, also the “VRporn” sector does not seem to register any significant rise in the users number, still an extremely tiny fraction of the sector’s worldwide traffic.

            For instance, regarding the famous Pornhub site you can estimate there are no more than 50 thousand daily users attracted by VR content, in the face of about 26 million daily users on average as a whole. Spectacles Snapchat

            Google and Snapchat disappointed by AR

            Thus two of the presumed growth “drivers” for adopting VR technology look like they’ve more trouble than estimated. Viewers‘ price ceertainly had so far an adverse impact, but beyond that there is a feeling (also confirmed by the fundamental failure of projects AR-related like Google Glass or Spectacles Snapchat) that users don’t like to have to wear on their faces devices which alter reality.

            At the end the trouble with all is “virtual” will precisely be that fact that most of people continue, rightly or wrongly, to consider virtualiy a negative value, as explained years ago a poll by Mondivirtuali?

            If you wanna know and discover how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).