Tags Posts tagged with "Sansar"

Sansar

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    Sansar comedy live events

    The Linden Lab platform is selling tickets and exclusive merchandise for a “Virtual Comedy Experience” like no other.

    Fans will soon be able to step into a virtual Sansar comedy club and enjoy live stand-up shows by well-known comics such as Youtuber Steve Hofstetter – for a new event series called “Comedy Gladiators: a Virtual Comedy Experience.”

    Sansar will sell ticket for comedy club

    The live comedy showcase will, according to Sansar’s creators, Linden Lab, allow fans to do everything in VR that they could do in a real-life comedy club: purchase tickets in-advance, shop for custom merch and memorabilia, even order drinks.

    Fans can purchase tickets online via the Sansar Store, just as they would for a real-life event, and receive instant access to the virtual venue. Once there, they can purchase a wide range of items, including commemorative virtual t-shirts, beer mugs, and even physical copies of Steve’s most recent book, Ginger Kid,” according to their news release.

    Tickets are now on sale at $9.99 for the first event in the series which takes place today, Monday, December 10, at 7:30 PM PT, and features stand-up and storytelling from Hofstetter alongside Ben Gleib (voice of Marshall in Ice Age: Continental Drift), Maz Jobrani (part of the “Axis of Evil” comedy group), Alonzo Bodden (winner of Last Comic Standing season 3), and Mary Lynn Rajskub (actress in Fox series 24).

    Trying to monetize virtual live events

    This idea itself is nothing new, of course. There are many companies out there trying to monetize on virtual live events, such as concerts. AltspaceVR tried it as early as 2016, before they were acquired by Microsoft, claiming to be the first ones to host a live comedy event in VR.

    On a slight side note, any time anybody claims to be the first to do anything in VR they are almost guaranteed to be flooded by comments and clarifications from the Second Life community who will helpfully inform you that they’ve been doing that s**t since the 90s.

    Sansar itself has been successfully exploring different in-world experiences, including an exclusive exhibit of Star Wars memorabilia and artwork from Burning Man in partnership with the Smithsonian, a majority of which are 100% free.

    Commercial opportunities into VR

    Since launching Sansar’s public beta last year, however, Linden Lab has made no bones about the fact that monetization is a core part of its plans for the platform, much like it has been for Second Life. This is, according to Linden Lab Ceo Ebbe Altberg, quite a big milestone for the company .

    By bringing these commercial opportunities into VR, Sansar is taking virtual events to a whole new level – enhancing and expanding on what’s possible in-person. We look at Comedy Gladiators as the first ripple in a larger wavethe first event of many more that bring entertainers into VRand we’re thrilled that Steve shares this vision”.

    For entertainers like Hofstetter, the collaboration offers a chance to greatly expand their audience without compromising the intimate feel of a live performance:

    Every day, I get emails and DMs from fans who want to see a live show, but they live in parts of the world I’ll probably never tour in,” Hofstetter said. “VR allows those fans to not only see a live show, but feel like they’re part of a bigger community,” he says.

    Comedy Gladiators events all over Sansar

    Sansar’s Avatar Broadcasting feature will enable the performers taking part in Comedy Gladiators to virtually broadcast their performances across an unlimited number of spaces in Sansar, reaching a wider audience than a physical event could ever allow and giving more fans than ever the chance to grab a front row seat.

    Whether or not users will keep coming back to spend their real-world cash on virtual shows and merchandise will really depend on the quality of experience.

    In terms of visuals, Sansar is probably the most advanced of the social VR platforms, but that often comes at a cost in terms of slow loading times and intensive demands on your GPU and CPU.

    It will be interesting to see whether they manage to lure enough pundits to develop this as a scalable commercial avenue. I’d say that for $10 it’s worth a try, even just for laughs (pun intended).

    Image Credit: Comedy Gladiators: a Virtual Comedy Experience

    The post Sansar To Host Live VR Comedy Series With YouTube Star Steve Hofstetter appeared first on VRScout.

    Source: VR Scout

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      With 15 years of activity behind it, Second Life, la first generation virtual reality platform developed by Californian company Linden Lab (which later developed also Sansar, designed to be fully compatible with VR technology right from the start), remains the largest commercial success of the virtual worlds industry. Yet find some echo of it in the mainstream media (which, however, in 2007 contributed to theboom” of Second Life) it is now a rarer event than a lottery win.

      Media have no interest in virtual worlds

      The confirmation of the fact that the virtual worlds (and virtual reality technology generally speaking) still are not yet interesting for the mass market and therefore are not covered, if at all occasionally, by the mainstream media (do some reseach on Google Trends for confirmation, if you want) is due to the fact that the same difficulties are also recorded by Sansar and High Fidelity, the platform developed by the former “daddy” of Second Life, Philip Rosedale.

      Rosedale if nothing else, has not lost his ability to attract investors, having obtained 35 million dollars from a group of investors including Galaxy Digital and Blockchain Capital among other things to adopt blockchain technology for virtual currencies, asset exchanges and digital identity in High Fidelity. Rosedale High Fidelity

      Ryan Schultz: is it the fault of the echo effect?

      Of all this, namely of Second Life 15th anniversary, of the new funding obtained by High Fidelity, of the developments of Sansar, there is little or no talk on the mainstream media. Ryan Schultz, one of the most appreciated blogger interested in virtual worlds, tried to suggest the reason why.

      According to Schultz it could depend on an “echo effect”: in essence the community of virtual world enthusiasts could continue to talk a lot about it, being substantially closed to any dialogue with the outside. This would explain why Second Life has never seen, in the last decade, more than 500-600 thousand active users worldwide, although every month, tens of thousands of new users continue to register.

      mondi virtuali utenti

      Is one million users the maximum limit?

      Could it be, assumes Schultz, that the worldwide audience interested in virtual worlds is just over one million active users, coincidentally, the maximum touched by Second Life during its first years of life, in full media hype? And in this case what development will the sector have, if after 15 years more than half of them continue to prefer Second Life to any other platform, despite now virtual worlds there are at least fifty (VR mode or not)?

      Schultz’s hypotheses are the same that you have been reading for years on Mondivirtuali.it, where we tried to explain how this could be due to a mix of factors: an unhappynaming”, the idea that what is virtual it’s not as desirable as what is real, the lack of interest from videogames fans, a tecnologhy still too little developed and/or expensive, the attitude of mass markets to reward applications and technology whose use is as simple as possible.

      What do you think about it? Let us know and if you want to see how it will end continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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        sansar esport cover

        If Goldman Sachs experts are right, eSport (electronic sports), which already boast 350 million fans worldwide, are destined to become more and more popular in the next few years, overcoming initial skepticism.

        Goldman Sachs: eSport will grow further

        According to Ryan Nolan, global head of digital gaming of Goldman Sachs’ investment banking, “the whole ecosystem will be able to enjoy richer assessments, greater opportunities for monetization and greater diffusion over time”.

        To sniff the deal was also Linden Lab: Second Life and Sansar developer decided to collaborate with the teams of Overwatch League, the eSport championship sponsored and controlled by Blizzard (followed this year by over 10 million total viewers) where there are currently 9 American teams, one South Korean, one Chinese and one British. sansar outlaws

        Two virtual eSports arenas on Sansar

        If in reality the Overwatch League matches are hosted at Blizzard Arena, in Los Angeles, thanks to Linden Lab two teams, Outlaws and San Francisco Shock, will have their own virtual arenas at their disposal on Sansar (respectively The Hideout and Epicenter).

        In them, fans can buy skins and other merchandising to customize their avatar, just like in Second Life, but also participate in virtual parties and watch streaming games of the Ovewatch League, so far transmitted exclusively by the British channel Twitch, being also able to consult game statistics and listen to live audio. sansar san francisco shock Will eSports be that famous “killer applicationwhich has so far been lacking in virtual reality and in Sansar? If you want to find out, keep following Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          What’s cooking for virtual and augmented reality (VR and AR) after the conclusion of 2018 edition of Las Vegas’ Ces? Nothing revolutionary, but a lot of news regardin improvements in existing products.

          Htc updates the Vive

          Htc, first of all, announced an updated release of its viewer Htc Vive, i.e. Htc Pro, that will have 3K definition (overcome from that of Pimax 4K, Pimax 5K and the next Pimax 8K VR headsets), an integrated audio, a SteamVR v2 tracking system, two front camera so that you can use it for AR and a better confort. ces 2018 htc Also controllers should be improved even if we still don’t know if they will be an evolution of the Vive Knukls or of the Vive Wands. Vive Pro will be on sale by the end of this quarter, while the bundle with controllers and the Lighthouse tracking system will be launched by the second quarter. By the third quarter should be on sale also a wireless adapter for the Vive Pro.

          Oculus Rift lands in China

          Oculus Rift announced a partnership with Chinese group XiaoMi for manufactoring Oculus Go. XiaoMi will launch a the same time an Oculus Go “clone” for the chinese market, based on the Mi VR platform, to be named Mi Standalone.ces 2018 oculus rift In this way Oculus Rift (owned subsidiary of Facebook, which Bejing govenrment doesn’t like) will be able to finally land in China, a market from wich so far it has been excluded.

          Google and Lenovo started a partnership

          Google for its part has already started a partnership with Lenovo that will allow the chinese manufacturer to enter in the VR “standalone” headsets market with its model Lenovo Mirage Solo. This headset will use Google Worldsense technology to offer a 6 DOF tracking (but controllers will have just 3 degree of freedom).

          Lenovo Mirage Solo is based on the Google’s Daydream smartphone an altough it weights more and at the moment has lower performances than an Htc Vive, it will have a price under 400 dollars when it will be on the market, by the end of the second quarter.ces 2018 google lenovo Please note that Google and Lenovo partnership gives life also to a camera for 3D, 360 degree 4K camera, the Lenovo Mirage Camera, thanks to which you’ll be able to realise VR movies sharable on Youtube.

          Intel NUC VR compatible

          Among other “big names” at Ces 2018, Intel announced NUC8i7HVK, a compact micro-pc, carried out in cooperation with Amd, which allows to achieve VR experiences at 90 Fps. Beyond the use of i7 core series Cpu, NUC8i7HVK will use Radeon Vega M graphics card. NUC pcs have been used for many years by enterprises for instance to realise interactive kiosks: shall we see VR experiences increasingly common during trade fairs and events?

          Hollywood likes Sansar

          Last but not least: Linden Lab was at Ces 2018 to present the latest news about Sansar, particularly Ready Player One, a virtual location carried out in collaboration with Intel, Warner Bros and Htc which recreate the Aech garage you can see in the latest Steven Spielberg movie (“Ready Player One”, taken by the omonymous novel of Ernest Cline).ces 2018 sansar This location will open officially March 30, 2018 at the debut of the movie all around the world; this is the second time Hollywood and Linden Lab cooperate, after the Star Wars memorabilia exhibition opened to mark the debut of “Star Wars the Last Jedi” and it shows as VR virtual worlds like Sansar can have an increasingy relevance in the area of advertising: if you are good in graphics, let start to study.

          Of course these were not the only news at Ces 2018. If you wanna know more about these theme, please continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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            Sansar Star Wars cover

            Here we are: Star Wars, The Last Jedi is finally on the screens of theaters all over the world, and its promotion now embrace also online communities of virtual worlds fans as that of Sansar, the new VR platform of Linden Lab (the Second Life developer) where December 9 opened the first exhibition of Hollywood Art Museum, a “a unique collection of Star Wars production pieces”. Sansar Star Wars exhibition

            Star Wars on Sansar, a geek dream

            This virtual exhibition includes the very first drawings made for the film franchise and never-before-seen production art from the original trilogy by Lucasfilm alum as Joe Johnston, Ralph McQuarrie, Phil Tippett, Drew Struzan, Colin Cantwell and more.

            Museum curator, director Greg Aronowitz, introduced personally the Star Wars collection at the opening, giving the chance to those present to meet him, albeit virtually. I mean, like a geek’s dream come true.

            Touring the exhibition you feel really to be inside a museum but someone didn’t like it too much, re-opening the debate, never completely finished, whether virtual worlds ought to be intended as perfect reproductions of reality or if wouldn’t be more exciting to take fully advantage of the possibilities offered by technology so to create “your world, your immagination” to remember the original Second Life’s claim. Sansar Star Wars exhibition

            Virtual worlds are too real?

            People so far shown to appreciate more the first choice, differently from what has happened for video games where in addition to real-like plots and setings were successful even totally fantastic environments (just think about World of Warcraft, rather than video games devoted to the stories of Middle Earth).

            Yet more than a voice argued in favour of greater immagination at least when you go to recreate locations tied to fantastic content: wouldn’t it have been more engaging look a the Star Wars art works on Tatooine or on Lando’s Cloud City, or inside Death Star, instead of a museum lounge (even if themed as a Star Wars movie set)?

            Tell us what do you think, meanwhile continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

            virtual reality cover

            Virtual reality days are already numbered? Judging by gaming sector signals, but not only, it seems possible.

            There are increasing doubts as what can really be the future of virtual reality platforms like Sansar or High Fidelity. The problem could be associated with the negative value attributed by most people to the very concept of virtuality. Eve Online

            CCP Games (Eve Online) cost cutting

            The latest announcement that shook, adversely, virtual reality sector has come from CCP Games, developer of the famous MMO Eve Online, which has announced the closure of two of its studios, the Newcastle one, that gave birth to Eve: Valkyrie, and the Atlanta one, that was focused on the development of virtual reality games, together with stopping to develop further VR projects.

            According to the company, basically, virtual reality didn’t get as much players as to pay back the high development costs and the same Eve: Valkyrie is actually a desert virtual world, despite the launch last September of Eve: Valkyrie – Warzone expansion with new maps and new equipment that you can play, in the multiplayer mode, cross-platform and cross-dimension (i.e. even if the player has not a VR headset). Sansar VR Cult

            Sansar and High Fidelity at risk?

            Will Sansar have the same fate? Many people wonder whether Linden Lab will have financial resources and skills enough to fully develop Sansar (having also decided to develop its own graphic engine instead of using Unreal or Unity) and to promote to the extent that it won’t look like a desert.

            This applies all the more to High Fidelity, right now lagging behind in development. But it’s not just gaming to give warnings: as pointed out blogger and well-known Second Life “residentWagner James Au, also the “VRporn” sector does not seem to register any significant rise in the users number, still an extremely tiny fraction of the sector’s worldwide traffic.

            For instance, regarding the famous Pornhub site you can estimate there are no more than 50 thousand daily users attracted by VR content, in the face of about 26 million daily users on average as a whole. Spectacles Snapchat

            Google and Snapchat disappointed by AR

            Thus two of the presumed growth “drivers” for adopting VR technology look like they’ve more trouble than estimated. Viewers‘ price ceertainly had so far an adverse impact, but beyond that there is a feeling (also confirmed by the fundamental failure of projects AR-related like Google Glass or Spectacles Snapchat) that users don’t like to have to wear on their faces devices which alter reality.

            At the end the trouble with all is “virtual” will precisely be that fact that most of people continue, rightly or wrongly, to consider virtualiy a negative value, as explained years ago a poll by Mondivirtuali?

            If you wanna know and discover how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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            Halloween 2017 cover

            Halloween seems to be the most valued holiday by producers and users of video games and virtual worlds: each year, already in the weeks priort to the holiday, whereas into houses, particularly in America, pop up decorations and carving pumpkins (if you like, in this gallery you can find some cool ideas) on Second Life, Sansar and High Fidelity it’s a rush to create events, contests and dark and creepy locations.

            Pianeta Segreto Halloween 2017

            Pianeta Segreto offers you a castle

            Is no exception to the rule even Pianeta Segreto (if you don’t know how Pianeta Segreto works, let’s we explain to you), which has scheduled in the main square, decorated for the occation with pumpkins and skulls, a themed party with zaby prizes, clothes, 500 rays at stake and the presentation of new Halloween themed objects, that will be addet to the panel, and of the new game “Scassa & Vinci”.

            Like this is not enough, on Pianeta Segreto launched two special contests (Mad Scientist Labor and Mad Scientist Outfit) for designers and stylists: at stake an “horror” castle for which you won’t have to pay rent.

            Horror movies and dances on High Fidelity

            On High Fidelity, where recently textures and meshes compression has impruved, cutting significantly the waiting time to load the scenes (on average from 21 to 7 seconds), first you will be able to watch an horror movie (from 4 to 5:30 pm PDT), then to dance in the virtual ballroom Spookytown (from 5:30 to 8 pm PDT).

            Halloween Town

            Contest and themed lands in Second Life

            We already told you about Sansar (which these days decided to extend to next January, 31, the free Creator test subscription) and its many themed locations and Halloween contest. We could also talk for a while about Second Life, because of the many themed contests and parties organized by the same users and creatives who for years drive Linden Lab’s virtual world.

            Btw, we just point out that also this year Halloween Town is brightest than ever and that you can join a decoration contesta based on pumpkins with 4 thousand linden dollars (about 15 US dollars) prizes. If you love horror, you should also visit Caderu and join the mini-game set up in the land or the photographic contest.

            Hoping that these “scary” news intrigued you, we suggest to visit by yourself the mentioned platforms and to participate in the activities. Then, if you wanna know how virtual reality and other geek technologies will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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            Sansar Halloween 2017 cover

            Paranormal Investigation is one of the Sansar‘s most interesting experiences, if you love “noir” stories and Halloween mood. The experience, i.e. the location, has been created by Abramelin Wolfe, already known for over 12 years in Second Life with Abranimations brand (animations for avatars), and it consists of some rooms inside an haunted house with ghosts, some mysterious but polite, as the one of a girl turned, other less friendly.

            Sansar Halloween 2017

            Between oujia board and pc crash

            Between ouija board, maps and different clues, you’ll have to get out of the riddle surrounding the house, assuming your pc doesn’t decide, like my own, to crash over and over. The problem with Sansar, especially if you don’t use it with a VR headset like Oculus Rift or Htc Vive, is that it has specifications high enough for a mid-market desktop, perhaps with a few years on its shoulders, like in the majority of cases of average users.

            Sansar Halloween 2017 bis

            Sansar’s requirements

            Cpu, for instance, have to be at least an Intel i5-4590 or Amd FX 8350 or equivalent, while the minimum graphic card suggested is the Nvidia GTX 970 or Amd Radeon R9 290 and Ram have to be at least 8 GB. Above all, ninimum bandwith have to be 5 Mbps, but it’s better bandwith be 10 Mbps or over, what makes Sansar a more difficoult platform to access, for an average user, than the “old” Second Life.

            Sansar Halloween ter

            An experience by Abramelin Wolfe

            The same Abramelin Wolfe thought how to make intriguing exploring the house, since it is plunged into darkness, with a little bit of light by some lantern to show you around, while the lamps sometimes are swirling, so you feel dizzy, and in the darknest corners lurk some paranormal hauntings that you’ll perceive even without the ghostbuster equipement which is abundant in the first room, however.

            Sansar Halloween quater

            Explorate Paranormal Investigation

            Add an audio full of rusting, footsteps, remote laughts along with labored breathing and the haunted house atmosphere is perfect and ideal to celebrate Halloween. All that remains is to suggest you to prove by yourself (it’s better with a VR headset than with a pc) to visit this location in Sansar and wait you for the next exploration.

            Sansar Halloween quinques

            Then if you wanna know how it will end for Sansar and virtual reality in general, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).