Tags Posts tagged with "Sansar"

Sansar

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    With 15 years of activity behind it, Second Life, la first generation virtual reality platform developed by Californian company Linden Lab (which later developed also Sansar, designed to be fully compatible with VR technology right from the start), remains the largest commercial success of the virtual worlds industry. Yet find some echo of it in the mainstream media (which, however, in 2007 contributed to theboom” of Second Life) it is now a rarer event than a lottery win.

    Media have no interest in virtual worlds

    The confirmation of the fact that the virtual worlds (and virtual reality technology generally speaking) still are not yet interesting for the mass market and therefore are not covered, if at all occasionally, by the mainstream media (do some reseach on Google Trends for confirmation, if you want) is due to the fact that the same difficulties are also recorded by Sansar and High Fidelity, the platform developed by the former “daddy” of Second Life, Philip Rosedale.

    Rosedale if nothing else, has not lost his ability to attract investors, having obtained 35 million dollars from a group of investors including Galaxy Digital and Blockchain Capital among other things to adopt blockchain technology for virtual currencies, asset exchanges and digital identity in High Fidelity. Rosedale High Fidelity

    Ryan Schultz: is it the fault of the echo effect?

    Of all this, namely of Second Life 15th anniversary, of the new funding obtained by High Fidelity, of the developments of Sansar, there is little or no talk on the mainstream media. Ryan Schultz, one of the most appreciated blogger interested in virtual worlds, tried to suggest the reason why.

    According to Schultz it could depend on an “echo effect”: in essence the community of virtual world enthusiasts could continue to talk a lot about it, being substantially closed to any dialogue with the outside. This would explain why Second Life has never seen, in the last decade, more than 500-600 thousand active users worldwide, although every month, tens of thousands of new users continue to register.

    mondi virtuali utenti

    Is one million users the maximum limit?

    Could it be, assumes Schultz, that the worldwide audience interested in virtual worlds is just over one million active users, coincidentally, the maximum touched by Second Life during its first years of life, in full media hype? And in this case what development will the sector have, if after 15 years more than half of them continue to prefer Second Life to any other platform, despite now virtual worlds there are at least fifty (VR mode or not)?

    Schultz’s hypotheses are the same that you have been reading for years on Mondivirtuali.it, where we tried to explain how this could be due to a mix of factors: an unhappynaming”, the idea that what is virtual it’s not as desirable as what is real, the lack of interest from videogames fans, a tecnologhy still too little developed and/or expensive, the attitude of mass markets to reward applications and technology whose use is as simple as possible.

    What do you think about it? Let us know and if you want to see how it will end continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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      sansar esport cover

      If Goldman Sachs experts are right, eSport (electronic sports), which already boast 350 million fans worldwide, are destined to become more and more popular in the next few years, overcoming initial skepticism.

      Goldman Sachs: eSport will grow further

      According to Ryan Nolan, global head of digital gaming of Goldman Sachs’ investment banking, “the whole ecosystem will be able to enjoy richer assessments, greater opportunities for monetization and greater diffusion over time”.

      To sniff the deal was also Linden Lab: Second Life and Sansar developer decided to collaborate with the teams of Overwatch League, the eSport championship sponsored and controlled by Blizzard (followed this year by over 10 million total viewers) where there are currently 9 American teams, one South Korean, one Chinese and one British. sansar outlaws

      Two virtual eSports arenas on Sansar

      If in reality the Overwatch League matches are hosted at Blizzard Arena, in Los Angeles, thanks to Linden Lab two teams, Outlaws and San Francisco Shock, will have their own virtual arenas at their disposal on Sansar (respectively The Hideout and Epicenter).

      In them, fans can buy skins and other merchandising to customize their avatar, just like in Second Life, but also participate in virtual parties and watch streaming games of the Ovewatch League, so far transmitted exclusively by the British channel Twitch, being also able to consult game statistics and listen to live audio. sansar san francisco shock Will eSports be that famous “killer applicationwhich has so far been lacking in virtual reality and in Sansar? If you want to find out, keep following Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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        What’s cooking for virtual and augmented reality (VR and AR) after the conclusion of 2018 edition of Las Vegas’ Ces? Nothing revolutionary, but a lot of news regardin improvements in existing products.

        Htc updates the Vive

        Htc, first of all, announced an updated release of its viewer Htc Vive, i.e. Htc Pro, that will have 3K definition (overcome from that of Pimax 4K, Pimax 5K and the next Pimax 8K VR headsets), an integrated audio, a SteamVR v2 tracking system, two front camera so that you can use it for AR and a better confort. ces 2018 htc Also controllers should be improved even if we still don’t know if they will be an evolution of the Vive Knukls or of the Vive Wands. Vive Pro will be on sale by the end of this quarter, while the bundle with controllers and the Lighthouse tracking system will be launched by the second quarter. By the third quarter should be on sale also a wireless adapter for the Vive Pro.

        Oculus Rift lands in China

        Oculus Rift announced a partnership with Chinese group XiaoMi for manufactoring Oculus Go. XiaoMi will launch a the same time an Oculus Go “clone” for the chinese market, based on the Mi VR platform, to be named Mi Standalone.ces 2018 oculus rift In this way Oculus Rift (owned subsidiary of Facebook, which Bejing govenrment doesn’t like) will be able to finally land in China, a market from wich so far it has been excluded.

        Google and Lenovo started a partnership

        Google for its part has already started a partnership with Lenovo that will allow the chinese manufacturer to enter in the VR “standalone” headsets market with its model Lenovo Mirage Solo. This headset will use Google Worldsense technology to offer a 6 DOF tracking (but controllers will have just 3 degree of freedom).

        Lenovo Mirage Solo is based on the Google’s Daydream smartphone an altough it weights more and at the moment has lower performances than an Htc Vive, it will have a price under 400 dollars when it will be on the market, by the end of the second quarter.ces 2018 google lenovo Please note that Google and Lenovo partnership gives life also to a camera for 3D, 360 degree 4K camera, the Lenovo Mirage Camera, thanks to which you’ll be able to realise VR movies sharable on Youtube.

        Intel NUC VR compatible

        Among other “big names” at Ces 2018, Intel announced NUC8i7HVK, a compact micro-pc, carried out in cooperation with Amd, which allows to achieve VR experiences at 90 Fps. Beyond the use of i7 core series Cpu, NUC8i7HVK will use Radeon Vega M graphics card. NUC pcs have been used for many years by enterprises for instance to realise interactive kiosks: shall we see VR experiences increasingly common during trade fairs and events?

        Hollywood likes Sansar

        Last but not least: Linden Lab was at Ces 2018 to present the latest news about Sansar, particularly Ready Player One, a virtual location carried out in collaboration with Intel, Warner Bros and Htc which recreate the Aech garage you can see in the latest Steven Spielberg movie (“Ready Player One”, taken by the omonymous novel of Ernest Cline).ces 2018 sansar This location will open officially March 30, 2018 at the debut of the movie all around the world; this is the second time Hollywood and Linden Lab cooperate, after the Star Wars memorabilia exhibition opened to mark the debut of “Star Wars the Last Jedi” and it shows as VR virtual worlds like Sansar can have an increasingy relevance in the area of advertising: if you are good in graphics, let start to study.

        Of course these were not the only news at Ces 2018. If you wanna know more about these theme, please continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          Sansar Star Wars cover

          Here we are: Star Wars, The Last Jedi is finally on the screens of theaters all over the world, and its promotion now embrace also online communities of virtual worlds fans as that of Sansar, the new VR platform of Linden Lab (the Second Life developer) where December 9 opened the first exhibition of Hollywood Art Museum, a “a unique collection of Star Wars production pieces”. Sansar Star Wars exhibition

          Star Wars on Sansar, a geek dream

          This virtual exhibition includes the very first drawings made for the film franchise and never-before-seen production art from the original trilogy by Lucasfilm alum as Joe Johnston, Ralph McQuarrie, Phil Tippett, Drew Struzan, Colin Cantwell and more.

          Museum curator, director Greg Aronowitz, introduced personally the Star Wars collection at the opening, giving the chance to those present to meet him, albeit virtually. I mean, like a geek’s dream come true.

          Touring the exhibition you feel really to be inside a museum but someone didn’t like it too much, re-opening the debate, never completely finished, whether virtual worlds ought to be intended as perfect reproductions of reality or if wouldn’t be more exciting to take fully advantage of the possibilities offered by technology so to create “your world, your immagination” to remember the original Second Life’s claim. Sansar Star Wars exhibition

          Virtual worlds are too real?

          People so far shown to appreciate more the first choice, differently from what has happened for video games where in addition to real-like plots and setings were successful even totally fantastic environments (just think about World of Warcraft, rather than video games devoted to the stories of Middle Earth).

          Yet more than a voice argued in favour of greater immagination at least when you go to recreate locations tied to fantastic content: wouldn’t it have been more engaging look a the Star Wars art works on Tatooine or on Lando’s Cloud City, or inside Death Star, instead of a museum lounge (even if themed as a Star Wars movie set)?

          Tell us what do you think, meanwhile continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          virtual reality cover

          Virtual reality days are already numbered? Judging by gaming sector signals, but not only, it seems possible.

          There are increasing doubts as what can really be the future of virtual reality platforms like Sansar or High Fidelity. The problem could be associated with the negative value attributed by most people to the very concept of virtuality. Eve Online

          CCP Games (Eve Online) cost cutting

          The latest announcement that shook, adversely, virtual reality sector has come from CCP Games, developer of the famous MMO Eve Online, which has announced the closure of two of its studios, the Newcastle one, that gave birth to Eve: Valkyrie, and the Atlanta one, that was focused on the development of virtual reality games, together with stopping to develop further VR projects.

          According to the company, basically, virtual reality didn’t get as much players as to pay back the high development costs and the same Eve: Valkyrie is actually a desert virtual world, despite the launch last September of Eve: Valkyrie – Warzone expansion with new maps and new equipment that you can play, in the multiplayer mode, cross-platform and cross-dimension (i.e. even if the player has not a VR headset). Sansar VR Cult

          Sansar and High Fidelity at risk?

          Will Sansar have the same fate? Many people wonder whether Linden Lab will have financial resources and skills enough to fully develop Sansar (having also decided to develop its own graphic engine instead of using Unreal or Unity) and to promote to the extent that it won’t look like a desert.

          This applies all the more to High Fidelity, right now lagging behind in development. But it’s not just gaming to give warnings: as pointed out blogger and well-known Second Life “residentWagner James Au, also the “VRporn” sector does not seem to register any significant rise in the users number, still an extremely tiny fraction of the sector’s worldwide traffic.

          For instance, regarding the famous Pornhub site you can estimate there are no more than 50 thousand daily users attracted by VR content, in the face of about 26 million daily users on average as a whole. Spectacles Snapchat

          Google and Snapchat disappointed by AR

          Thus two of the presumed growth “drivers” for adopting VR technology look like they’ve more trouble than estimated. Viewers‘ price ceertainly had so far an adverse impact, but beyond that there is a feeling (also confirmed by the fundamental failure of projects AR-related like Google Glass or Spectacles Snapchat) that users don’t like to have to wear on their faces devices which alter reality.

          At the end the trouble with all is “virtual” will precisely be that fact that most of people continue, rightly or wrongly, to consider virtualiy a negative value, as explained years ago a poll by Mondivirtuali?

          If you wanna know and discover how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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            Halloween 2017 cover

            Halloween seems to be the most valued holiday by producers and users of video games and virtual worlds: each year, already in the weeks priort to the holiday, whereas into houses, particularly in America, pop up decorations and carving pumpkins (if you like, in this gallery you can find some cool ideas) on Second Life, Sansar and High Fidelity it’s a rush to create events, contests and dark and creepy locations.

            Pianeta Segreto Halloween 2017

            Pianeta Segreto offers you a castle

            Is no exception to the rule even Pianeta Segreto (if you don’t know how Pianeta Segreto works, let’s we explain to you), which has scheduled in the main square, decorated for the occation with pumpkins and skulls, a themed party with zaby prizes, clothes, 500 rays at stake and the presentation of new Halloween themed objects, that will be addet to the panel, and of the new game “Scassa & Vinci”.

            Like this is not enough, on Pianeta Segreto launched two special contests (Mad Scientist Labor and Mad Scientist Outfit) for designers and stylists: at stake an “horror” castle for which you won’t have to pay rent.

            Horror movies and dances on High Fidelity

            On High Fidelity, where recently textures and meshes compression has impruved, cutting significantly the waiting time to load the scenes (on average from 21 to 7 seconds), first you will be able to watch an horror movie (from 4 to 5:30 pm PDT), then to dance in the virtual ballroom Spookytown (from 5:30 to 8 pm PDT).

            Halloween Town

            Contest and themed lands in Second Life

            We already told you about Sansar (which these days decided to extend to next January, 31, the free Creator test subscription) and its many themed locations and Halloween contest. We could also talk for a while about Second Life, because of the many themed contests and parties organized by the same users and creatives who for years drive Linden Lab’s virtual world.

            Btw, we just point out that also this year Halloween Town is brightest than ever and that you can join a decoration contesta based on pumpkins with 4 thousand linden dollars (about 15 US dollars) prizes. If you love horror, you should also visit Caderu and join the mini-game set up in the land or the photographic contest.

            Hoping that these “scary” news intrigued you, we suggest to visit by yourself the mentioned platforms and to participate in the activities. Then, if you wanna know how virtual reality and other geek technologies will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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              Sansar Halloween 2017 cover

              Paranormal Investigation is one of the Sansar‘s most interesting experiences, if you love “noir” stories and Halloween mood. The experience, i.e. the location, has been created by Abramelin Wolfe, already known for over 12 years in Second Life with Abranimations brand (animations for avatars), and it consists of some rooms inside an haunted house with ghosts, some mysterious but polite, as the one of a girl turned, other less friendly.

              Sansar Halloween 2017

              Between oujia board and pc crash

              Between ouija board, maps and different clues, you’ll have to get out of the riddle surrounding the house, assuming your pc doesn’t decide, like my own, to crash over and over. The problem with Sansar, especially if you don’t use it with a VR headset like Oculus Rift or Htc Vive, is that it has specifications high enough for a mid-market desktop, perhaps with a few years on its shoulders, like in the majority of cases of average users.

              Sansar Halloween 2017 bis

              Sansar’s requirements

              Cpu, for instance, have to be at least an Intel i5-4590 or Amd FX 8350 or equivalent, while the minimum graphic card suggested is the Nvidia GTX 970 or Amd Radeon R9 290 and Ram have to be at least 8 GB. Above all, ninimum bandwith have to be 5 Mbps, but it’s better bandwith be 10 Mbps or over, what makes Sansar a more difficoult platform to access, for an average user, than the “old” Second Life.

              Sansar Halloween ter

              An experience by Abramelin Wolfe

              The same Abramelin Wolfe thought how to make intriguing exploring the house, since it is plunged into darkness, with a little bit of light by some lantern to show you around, while the lamps sometimes are swirling, so you feel dizzy, and in the darknest corners lurk some paranormal hauntings that you’ll perceive even without the ghostbuster equipement which is abundant in the first room, however.

              Sansar Halloween quater

              Explorate Paranormal Investigation

              Add an audio full of rusting, footsteps, remote laughts along with labored breathing and the haunted house atmosphere is perfect and ideal to celebrate Halloween. All that remains is to suggest you to prove by yourself (it’s better with a VR headset than with a pc) to visit this location in Sansar and wait you for the next exploration.

              Sansar Halloween quinques

              Then if you wanna know how it will end for Sansar and virtual reality in general, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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              September full of news for Sansar, the new virtual reality platform by Linden Lab (the developer o Second Life). First of all a new release introduced some interestin possibilities, like sculpt your own terrain making mountains and craters (shortly you should be also able to add your own terrain textures and height maps), trigger objects volumes interacting with scripts, stream live radio stations, upload keyframe animated and multi-part objects and .obj file.

              Some news for terreins and avatars

              Furthermore you can now personalize your avatar with accessories, a crucial innovation if Linden Lab want to develop a “virtual fashion” market as already happened with Second Life. Please note also that on Sansar’s marketplace (Sansar Store) debuted a new categories system which should facilitate the integration and classification of user created contents, another fundamental building block to develop the new virtual world “internal” economy. Sansar Halloween Asylum

              Two more contests for Halloween

              To promote the participation of new creatives, Linden Lab launched also two more contests: one for the best avatar’s props, the other for the “scariest” experience (i.e. location Halloween-themed) in virtual reality. The first covers four categories: Most Innovative, Best Halloween Costume, Funniest and Most Fashionable.

              Prizes for the most creatives

              Winners will each receive an Oculus Rift + Touch bundle, plus a one year Sansar “Super Creator” subscription. Honorable mentions will each receive a one year Sansar “Super Creator” subscription. Avatar props have to be listed on Sansar Store by October 1, 2017, items have to cost no more than S$500 (i.e. US $5, you can update your pricing after the contest).

              Grand prize winner will receive $10,000 (USD)

              To enter the second contest you’ll have to list your “eperience” in the Atlas by October 15, 2017, creating a brand new experience or update a prior project to create a version in the “spirit” of Halloween (Asylum (Darkness Edition) and The Abandoned Morgue are two exemples of the kind of experience to create for the contest).

              In this case there is only a grand prize of $10,000 (USD), an Oculus Rift + Touch bundle, plus a one year Sansar “Super Creator” subscription, while three honorable mentions  will receive the one year Sansar “Super Creator” subscription. Sansar Halloween Abandoned Morgue

              Halloween is coming also in Sansar

              Linden Lab is planning lots of community fun around Halloween and the whole month of October, so to give good visibility to the best themed experiences, so if you already know how to create avatar props or virtal themed experiences maybe it’s time that you try to show you off.

              If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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              VR cult events club cover

              Second Life literally pile on top each other, argues New World Notes, to login and visit the first locations available on Sansar, the free virtual reality platform accessible from the site www.sansar.com which Linden Lab officially opened in late July. VR cult events hub 01

              Still small numbers for the VR

              But active users who use VR mode in the main virtual worlds accessible through Steam (after the closing of Altspace VR) do not want to know to increase and remain a few hundred / thousands a day all over the world at best, writes the same Wagner James’s (aka Hamlet Au in Second Life) site. VR cult events hub 02

              Linden Lab drives content sharing

              So there would be nothing strange if Linden Lab, which, after opening, dropped the not disclosure agreemant clause and now explicitly invites its users to share their shots, videos and content in general referred to Sansar, “pushed” more for PC access than using VR viewers and controllers, even at the cost of giving up fighting for platform leadership for VR and, maybe, with the risk of partially knocking the Second Life user base, that after 14 years and despite endless grievances remains the most used virtual world in the world with concurrency around 30-40 thousand users daily. VR cult events hub 03

              There will be time for the boom

              Our forecast that despite the strong interest that virtual reality in general and Sansar in particular would continue to generate there would not be a boom shortly even remotely comparable to that of Second Life 2007 it was so easily verified. For the future we will see, even on the basis of the release of the most powerful and lower price devices on the market today (and more captivating content, starting from gaming but also business related). VR cult events hub 04

              First exhibition for VR Cult Events Hub

              In the meantime we are happy to report that VR Cult, by Colpo Wrexler (aka Dario Buratti), published already an “experience” (i.e. a sim), The Events Hub (you can find here), an experimental space totally dedicated to virtual events of art, design, music and fashion, where visitors can already appreciate the exposure of two Italian artists, the photograph Matteo Guariso and the painter and illustrator Francesco Musante, exposure to which he also contributed as a curator Marina Bellini, aka Mexi Lane. The images in this article refer to this exhibition. VR cult events hub 05 If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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              Sansar cover

              Sansar, the new virtual reality platform developed by Linden Lab actually in “creative beta“, has already over 270 virtual “experiences” loaded into its atlas, from simple “sand boxes (literally made like a sandy desert) to simple work plans, up to good quality installations, some of which created by Italian users like Colpo Wrexler or Christower Dae, known names to the Italian community which used and still use Second Life. egyptian tomb Sansar Studios

              Sansar, first impressions

              The “first 30 seconds impression” (after a couple of minutes of waiting needed to load the scene) is positive: the avatars to chooose to start having your own digital identity in the new Linden Lab‘s virtual world are not very dissimilar to the Second Life basic avatars, but they are already quite customizable enough since you can vary the parameters for yours shape and anatomical details (eyes, hair, mouth, nose etc), as well as your clothing (certainly we are far from Second Life’s fashion virtuale fantasy, but give time to the platform to grow and you will see that we could get to similar or superior levels). Sansar tomba egizia ingresso

              Sansar can also be used without VR devices

              Browsing (we tried the platform in worst-case conditions, ie through a portable PC, a couple of years old, connected through wi-fi, with features barely in line with the minimum recommended requirements) is sufficiently fluid, even if not available at the time of testing a VR viewer and its controllers and having decided to try a minimal configuration, even without a mouse, it was not always easy to move the avatar inside closed environments. Very nice the sounds and the lights (and their shadows).Sansar tomba egizia prima stanza

              The Egyptian tomb is perfect

              For this very first “immersion” in Sansar I choose, through the proposed scenes, an ancient Etyptian tomb, carefully reconstructed thanks to a partnership with the Sorbonne University and with the Egyptian Ministry of Antiquities (as already revealed by Inara Pey) very pleasant to visit, albeit relatively modest. I can not comment for now about the larger dimensions that will characterize each individual “experience” compared to Second Life’s sims, but if you think about how SL was in its early stages, before 2007 (and how it has basically remained Opensim), the passing of a decade is evident and in favor of Sansar, as obvious as it is. Sansar tomba egizia seconda stanza

              No: Sansar won’t be SL 2

              For those who are asking for it, no: Sansar won’t ever be a “new” Second Life (platform designed to stay online for many years), but it could become a platform robust and flexible enough to be used, along with other programs, for the development of virtual video games or movies, or simulation experiences that might be applied both in the field of education both in the professional field (for instance for staff training). Sansar tomba egizia uscita These first impressions live from Sansar end here, also because the California company is asking not to divulge too much information about it, but if you wanna know how this will end continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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