Tags Posts tagged with "OpenSim"

OpenSim

by -
1305
Mt St. Michel SL cover

Mt Saint Michel SLMont St. Michel leaves Second Life: if until a few years ago it was possible to choose between two different virtual reproductions of famous location, the one created by the France builder YadNi Monde, the other by the Japanese Moeka Kohime, as Mondivirtuali alreaty told you, in these days Linden Lab’s platform users will have to say goodbye to Mont St. Michel definitively.

A few years ago without fanfare had already gone offline Mont St. Michel 3D, by YadNi Monde (who at the end of June 2015 closed, after 11 years on SL, even YadNi’s Junkyard, one of the most famous “freebies shop”, id a virtual shop where Second Life newbies could find free contents), now is the time of Moeka Kohime’s land.

Mont St. Michel SL interiorsFrom September 30, 2015, land should go offline, although it is possible that for a few days or weeks still remains open, as it has happened to other land including Italian sim MIC-Im@ginarium. Also in this case, as for virtually all cases of sim who have abandoned Second Life even though they were known and appreciated enough to be inserted from the same Linden Lab in the “destination guide” of the official site of Second Life, the reason is primarily economic.

To keep online a land on the virtual world requires every month some hundred euro of fees, ie a multiple of the annual cost of a normal 2D website, which it does not make sense if the land is not part of a larger project supported by a private company or a public institution.

Mont St. Michel SL beautySomething will have to change in the next virtual world that the Californian company is developing, for now known as Project Sansar, and it was the same Linden Lab Ceo, Ebbe Altberg, to repeat it several times this year anticipating the possibility of switching to a different business model, where revenues of Linden Lab are more related to dealing charges (at times of peak the internal economy of Second Life had exceeded 500 million US dollars in annual revenue) and less to the rental of space andvirtual land”.

Mont St. Michel SL interiorsFor now, however, it is unlikely that Mt. Saint Michel can be saved, less than a direct intervention of Linden Lab as happened on rare occasions in the past (for instance for Svarga). Who knows, however, if it does not reappear on some other grid, as already happened to the YadNi Monde’s Mont St. Michel, on InWorldz since 2011.

If you want to know how it will end and stay up to date on virtual worlds and fantastic and virtual reality, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

    by -
    1578
    Copybot cover

    Nadine RaverieLinden Lab in twelve years he has not been able to solve a problem as the fraudulent copying of user-created contents and the list of creatives abandoning Second Life or at least interrupting activities of creation and distribution of original content continues unabated. The latest to surrender was in these days Nadine Raverie, owner of 3D Trees one of the most beautiful shops of digital plants of all Second Life.

    In a note for its group Nadine explained: “I’m sorry, the group 3D TREES is now canceled. I’ll not post new group. I’m tired of copybot attacks on my person. I do not know how else to defend. Thieves abusing my group for sending my stolen trees to all members of my group. I do not want them to make work easier”.

    But is it really impossible to defend the creatives from abuse of plagiarist using copybot to create illegal copies of original content to other userswho perhaps you are then also having to defend themselves against allegations artfullymade on the basis of Dmca to create additional troublesAccording Sniper Siemens, Italian Second Life user wellknown to Mondivirtuali readers, if only for her reproductions of the Leonardo da Vinci machines and for the artistic path dedicated to the Second Life history exposed a few months ago in Lea, it would be enoughchange 3 lines of code to eliminate the problem of copybot”.

    3D TreesIt could essentially, argues Sniper, “inhibit the functions that any copybot draws. Not all the SL code is open source, it would be enough to change those lines and put them in a way that no creator viewer, let alone illegal, can change. End of games, 10 minutes of time to do it”. Speaking in the debate, which took on Facebook, Raffaele Macis (aka Licu Rau), owner of Opensim grid Crafthas, however, noted that a copybot program is based on the fact that any information regarding objects and textures is sent to the viewer in their entirety in the form of xml and bitmap; the viewer then reconstructs the 3D environment on the client of Second Life user (or any other digital environment displayed on a PC remotely connected), but each object and information (except scripts) is actually in the cache viewer.

    Actually, therefore, there would be no need of copybot to copy Secod Life contents displayed on a PC, you can do it with the official SL viewer without editing or downloading anything.After closing the viewer can just go in the cache and (if you know how it is organized) you can reconstruct every object seen or visited every place. With such a system to defend themselves effectively from copybot is very difficult if not impossible. Sure, it would be enough to prevent the information to reach integral viewer, maybe criptandole in whole or in part, for example using a filter like Canopy, which processes the 3D environment and sends it to the PCclient in streaming format, you could prevent these abuses.

    CraftBut for an OpenSim grid like ours (Craft) would be an investment unthinkable and Second Life would be a nice boost to the cost, not to mention the difficulty of maintaining acceptable performance” since with this filter the lag in terms of responsiveness tends to increase, at detriment of the user experience already verysensible” to the problem. The problem is essentially intrinsic in the serverclient architecture that Linden Lab has choosen until the beginning of Second Life development.

    If you continue to do everything to prepare your viewer / pc – concluded Macis – you can only make copybot more difficult, but not impossible. Even the encryption in this case would not help: the encryption is used to prevent transmission is intercepted by a third party, but both the server and the viewer have key and access to data”. It would perhaps greater respect of copyright linked to the work of genius of creative Second Life and beyond. But this is really another story: if you want to continue to be informed of what happens in Second Life and virtual worlds, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

      by -
      1059
      Raglan Shire cover

      Raglan ShireLast few weeks to take a look at Raglan Shireone of the best-known regions of InWorldz, virtual world hosted on the OpenSim platform. Raglan Shire, founded by Zayn Till (user active in Second Life also), was present in InWorldz since June 2010 and it had to develop around the “Great Tree” a community of “tinies” fans whom gave birth to a role-playing game but, at least according to the words of the same Zayn, in recent times has gradually turned off.

      So “even if it is sad, the sim really hasn’t been utilized and I’d rather not continue to accept donations just to make tier if this is the case”. There is no controversy over the words of Zayn who rarther thanks “the founders and people behind the scene make Inworldz fantastic”, as well as “Etheria, Oceanoz, Liandras, Teal, Caleb and all the folken who helped bring the tree to life as well as maintain it. You are all amazing. It was glorious. But “in last few yearsinstead of serving to grow a community more vibrant, the same simhas felt like a lonely museum with the occasional visitor or activity. This is probably my fault for not being involved the last few years”.

      Raglan Shire bisIn an interview with Bixyl Shuftan Zayn explain better: “In the nearly 5 years I kept this sim on the Inworldz grid, I watched as the initial concurrent log ins which started at around 125 when I purchased the sim in June of 2010 grow to about 275 log ins concurrently at the current date. That’s just not growth. Second Life, which has been dwindling, still has concurrent log ins between 35,000 and 60,000 at any given time although I am no fan of Linden Lab”. What will happen in InWorldz May 15, last day of existence of Raglan, “may be happening in Secon Life Raglan Shire. Perhaps this will serve as a reminder that nothing should be taken for granted”.

      Wise words, that should make anyone think, and most who have tried and still try to use the virtual world for a purpose that goes beyond what a playful, but did not include a strong action plan and adequate resources. Nothing in life is to be taken for granted, much less the permanence of a sim in a virtual world, or a web site. If you want to discover other stories of virtual worlds and its user community, continue to follow Mondivirtuali.it even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

      by -
      1303
      Inworldz 6th birthday cover

      Inworldz celebrates 6 yearsBegan March 27 and will end April 2 celebrations for the sixth anniversary of the birth of InWorldz, virtual world developed by InWorldz Llc, New York company founded by Beth Reischl (aka Elenia Llewellyn in InWorldz), John Arnolde (aka Legion Hienrichs) and David Daeschler (aka Tranquillity Dexler) on the nopen source applicatio platform Opensim that in mid-March had 323 active virtual worlds (“grids”) for a total of 57,941 sims, with over 30.800 monthly active users on over 433 thousand registered users.

      Inworldz celebrates 6 yearsInWorldz with its 6,445 active users result is once again, according to the data reported by Maria Korolov on Hypergridbusiness, the most “popolated” virtual world and probably the celebrations marking the sixth anniversary (whose theme isCommunity then and now”) can help to further climb these numbers.

      If you’re curious about the calendar of events that have been programmed, you can find it in the InWorldz forums, just thereFor all those who wish to take part in the events in InWorldz, here is a “taxithat will bring you directly to the InWorlz Event Scenic, where you will find the welcome and information relating to all the over 40 sims you can go to visit, from those that expose digital art exhibitions to those dedicated to role-playing games: definitely not you‘ll be spoiled for choice.

      Teleport button

       

       

        by -
        2408
        opensim 2015 cover

        Inworldz 2015Good news for Opensim, which according to the latest monthly ranking curated by Maria Korolov for Hypergridbusiness saw active virtual worlds on its open source application platform get to the level of 303, for a total of 56,667 regions.

        A success that you should certainly inexpensiveness of the platform, the costs of hosting start at a minimum of 5 dollars per month compared to 300 dollars a month for a Second Life‘s sim.

        Most of these regions allow the use of “teleport” system (“hypergrid“) to switch from one to another, just like in Second Life (with some exceptions: 4,093 regions are on “closed gridie allow access only to owners, while 52,555 are on “open gridthat is freely accessible by anyone).

        Always according to Maria Korolov to the success in terms of new virtual land made available, also corresponds to a strong performance of new user registrationsthe total would go up in January to 423,893, of which 25,620 actrive in the latest month (in Dicember the number was still under 25 thousand), a number which, btw, remains a fraction compared to the population of “residentsof the Linden Lab‘s proprietary platform (according to Gridsurvey’s numbers the total number of registered users in SL is now over 41.17 million, of which from 30 to 50 thousand connected simultaneously during the day) and that remains the core of mistrust by many paid content creators, about the start of their own business on Opensim.

        Metropolis 2015Certainly, as the low costs allow many educational and cultural projects to realize its facilities or entire virtual worlds on OpenSim for a fraction of fixed costs that would pay on Second Life, the number of active users on a monthly basis can be distorted by the presence of many of these institutions and projects.

        However, it remains the feeling that untill the interest in virtual worlds in general, maybe thanks to the gradual mass adoption of 3D viewers as Oculus Rift (to whose technology also OpenSim is fully compatible), will not rise again, the range of Opensim will remain more limited than those, already not huge, of Second Life, also because it is the management of a virtual world and the time commitment that this require the real barrier that keeps away the bulk of users (that are not necessarily creative and/or artists) and companies (“virtual” or “real” you want) from such technology.

        Anyway here’s the list of the five most active virtual worlds on Opensim in the month of January 2015: as they say well begun is half done.Avination 2015

        • InWorldz: 7,645 active users
        • Metropolis: 3,502 active users
        • Avination: 1,625 active users
        • Craft World: 1,009 active users
        • Kitely: 1.,003 active users

        Hoping you found this article interesting, please continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube).

        by -
        1013

        InworldZDo you know Inworldz? It is an online 3D graphic platform based on Opensim project’s source code (further developed to approach the standard of Second Life, whose viewer are due Inworldz viewer’s codes, for instance), created in 2009 by InWorldz Llc, a New York company founded by Beth Reischl (aka Elenia Llewellyn), John Arnolde (aka Legion Hienrichs) and David Daeschler (aka Tranquillity Dexler) which has quickly established itself as one of the leading companies in the world providing services for virtual worlds.

        Compared to Linden Lab, InWorldz’s policy has been (and should remain in the future, according to what its founders claim) oriented to allow a fully free use of the platform, so, for example, you can make uploading contents (or create them directly within the platform) without paying any fees (unlike in Second Life). That said also in Inworldz you can buy or rent virtual “lands”, exactly as in Second Lilfe, however, at a cost that is a fraction of those of the platform of Linden Lab (at the moment it means 60 or 75 dollars per month depending on the type of Sim that you intend to “purchase”, plus other 60 or 75 dollars of set-up fees to be paid at time of purchase).

        InworldZEngaged since 2011 in a joint venture with CariNet Inc. in the development of technology, the quality of service and scalability of a“redundant 3D virtual world grid capable of high performance and fast growth”, InWorlz Llc has recently announced a further development in the direction of reducing distant between real worldand virtual worlds. In practice, a new app, called InShape, will “keep in form” both your real body and your digital avatar.

        How? Simply allowing the reading of the accelerometer present in the smart phones of the last generation (both Android and Apple iOS) to provide motion data to the virtual world Inworldz. Basically your avatar in Inworlz will notice when you are walking or running or cycling, if you have downloaded this app on your phone, adapting itself. The idea sounds interesting, now we have to see if there are enough users that take advantage of this new opportunity to create something interesting or if it remains confined to a niche of a few thousand “geeks” all over the world.

          by -
          463
          Moses cover
          Moses compoundFollowing the interest aroused byMondivirtuali.it / SLnn.it previous article about the Moses project, a virtual world created by the US Army Simulation & Training Technology Center (STTC) using OpenSim technology to create an online 3D platform for reproduce bases where there were recent battles such as that of Abbottabad, in Afghanistan, I decided to make a tour in world (the platform is in open beta testing, prior registration manually validated by Douglas Maxwell, aka Maccus McCullough in Second Life, science and technology manager in charge of the virtual world strategic applications of STTC).
          First I downloaded the client (from here) and immediately I had a first surprise: as we read on the site of STTC, that the personnel at the Center “would like to express its thanks to the Imprudence/Kokua developers” (http://www.kokuaviewer.org), which as you know is one of the third-party clients authorized by Linden Lab and among the most used by “residents” of Second Life (along with Phoenix and Kirsten). In fact, the viewerused by the Pentagon is Imprudence, of which American technicians just changed the trademark (“rebadging”), replaced the Vivox voice software with Whisper, restricting access only to the grid on servers in the Pentagon. Second surprise: although you have a bare area of welcome with some “freebie” to customize your Ruth, I could not wear skin and clothes as the same were inserted just like textures. A lack of import? Moreover, in a mailing list the same Maxwell remembers how the software  is expected to be upgraded from version 0.7.0.2 to version 0.7.1 (adding that testing the release candidate on Center test servers “did not go well“, postponing the upgrade).Lukemary Slade on MosesThe “centerpiece” of Moses, by the way, is not so much about of theavatars but a faithful reproduction of the territory and military installations: a pleasant discovery is the possibility to change the environment editor being already loaded dozens of Imprudence settings, which allows you to experiment with different colors of environmental lights and situations. Too bad the cam controls and the movements respond when I tried to run for the platform, with a considerable lag creates some problems.

          Even more interesting is to read the objectives of the project as explained on the official website of the STTC: Moses project “is an exploratory effort designed to evaluate the ability of the Open Simulator to provide independent and secured access to a virtual environment”, so to “meet or exceed the service and capabilities provided by the SL Enterprise” and in particular to create “persistent virtual world”, “stable server environment with redundancy”, the use of VoIP, a base content library (yet still minimal), mesh import, use media on a prim, provide graphical system monitoring mechanisms to start and stop processes remotely, provide graphical user management and setup.

          Last but not least Maxwell remembered in a mail that anyone who would like to have sim space on Moses for R&D purposes, should feel free to let him know. A polite invitation to the content creators who have made ​​the fortune of Second Life first and then Opensim to take into consideration the Moses? It would appear so, as well as would seem that virtual worlds for the Pentagon are not considered just a game. Think about people, think about…

            by -
            601
            Moses cover

            Moses opensimWhile the world wonders about the death of Osama Bin Laden and why the United States have not shown pictures of the deceased or the funeral ceremony (the body was buried at sea to avoid the grave became a place of worship) of the Al Qaeda leader considered as the instigator of some of the bloodiest terrorist attack in history such as the Twin Towers of the World Trade Center in New York on 11 September 2001, Amlet Au discovered that the Pentagon has long used the technology of virtual worlds, in Opensim particular, to create models of some theaters of battle as the province of Nuristan, in eastern Afghanistan, where in 2009 a battle took place in the 300 Taliban and the U.S. military of the American Combat Outpost (COP) Keating ended  with eight soldiers dead and 22 wounded and the almost complete destruction of the base.

            The virtual simulation was created, as reported Hamlet, by Douglas Maxwell (aka Maccus McCullough in Second Life), science and technology manager specializing in modeling and simulation technology at the US Army Simulation & Training Technology Center of Orlando, Florida. Moses compoundThat does not mean that the Pentagon has used Opensim or Second Life to train in advance troops in military operations like the one that led to the assault of the Osama bunker of Abbottabad, but that the use of OpenSimulator  is sponsored by the U.S. Army to recreate the recent shootings for the Moses (Military Open Simulator Enterprise Strategy), a virtual private server hosted by the Pentagon but open to the public (at the moment one can visit the first visit 64 regions) and is used for instructional purposes.

            Moses was the first developed in Second Life Enterprise, but when Linden Lab has thrown in the towel SL Enterprise, closed in August 2010, those who had invested in it, as the Pentagon, had to find an alternative to avoid the risk of losing their investment until then. The evidence that, as a user comments on the blog of Hamlet, in order to make ends meet short-term gain Linden Lab, with poor “timing“, preferred to throw in the wind investment of major customers such as the U.S. Department of Defense (and, we might add, of dozens of other groups engaged in “educational” activities also in the “standard” grid of Second Life). Customers who certainly won’t coming back.

            by -
            661
            Imvu cover

            Rod HumbleSecond Life has a real alternative? The question remains valid even at the beginning of 2011, almost four years after the explosion (and the rapid de-boom) of the media hype about the virtual world developed by Californian Linden Lab, where since last January 13 has come yet another new Ceo, Rod Humble (fomer Executive Vice President af  Electronic Artssee there), replacing Philip Rosendale (aka Philip Linden) “re-called to active duty” last summer during the restructuring of the company that has seen hundreds of employees laid off and Ceo Mark Kingdom (aka M Linden) leaving the scene.  Leave aside personal hopinons and hopes, let we talk some numbers to see how at the time does not seem to be alternatives around the corner, at least in terms of “mass market” (so to speak, because the virtual world as a whole seems a small niche of the web, for many characterized by a growth much slower than everyone imagined at the time).

            Member sof Second Life are currently about 21.9 million but only 1,397,000 of them have made at least one log in the last 60 days, while the closest competitor, Blue Mars, waiting to be able to land on iPhones and iPads has in fact been frozen by Avatar Reality, which still last March had raised an additional $ 4.2 million, bringing to more than 13 million dollar funding received for 100,000 registered users stated (but has never been told how many of these were really active) and now dismisses most of the employees with the same Ceo, Jim Sink, who left the company.

            Habbo HotelOpensim project, bornin 2007 from an idea of Darren Guard (aka MW), said to date nearly 70 grid with a number of public access Second Life viewer, with over 11,800 regions, 107 thousand subscribers and 17,400 users who have a log in the last 30 days, with OSGrid by far the most popular with over 52,300 members and 5,351 active users in the last 30 days. If you want to see different numbers need to look at phenomena that recall the more social games or virtual communities such as Habbo Hotel, of Sulake, which June 14, 2010 celebrated 10 years of age boasting172 million registered avatars and 15 million unique visitors monthly, or as Stardoll, which said to have 19.5 million unique users per month ie as the sum of Stardoll.com, Piczo.com and PaperDollHeaven.com users, specifying to have an audience mainly of girls of 15-20 years.

            IMVU on FBDo you want a proof of how many scarce alternative to Second Life there are with regard to the 3D virtual worlds for “over 18” people? If you go to the Facebook, about 130,000 people like Stardoll fanpage, Second Life holds more than 105,000 “fans“, Habbo Hotel (which has a younger target audience of Facebook) recorded with various fanpage about 14,000 members, Blue Mars fanpage does not reach the 300 members, Opensim collects less than 400 people despite having more than one fanpage. Surprisingly IMVU (which is more like a chat in 3D and is for a younger target of users than a real virtual world) have over 1.84 million fans (even stating little more than 50 million members and nearly 20 million monthly visitors, see there), which for a company of 60 employees is an excellent result. Maybe that in the short term is IMVU the real alternative to more “mature” virtual worlds like Second Life?

            I più letti ultima settimana / Most read last 7 days

            Apple Faceshift cover

            2545
            Even Apple comes into play VR: Cupertino bought Faceshift, a Swiss startup that deals with “motion capture” to offer features and services that integrate and improve everyday life.