Tags Posts tagged with "Museo del Metaverso @en"

Museo del Metaverso @en

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Art & Poetry

Art & Poetry CoverDuring these last weeks started the latest project of Roxelo Babenco (aka Rosanna Galvani), i.e.“Art&Poetry” project, which aim to bring together the “painted poems” of Margye Ryba (aka Carmen Auletta), in Neapolitan, and the interpretation that some artists will like (and be able) to give with their works. The project, which want to “create a dialogue between the two genres“, Neapolitan poetry and media art, is divided into two parts: An exhibition of Carmen’s poems and associated works in Opensim Craft by the gallery of Museo del Metaverso and in Second Life by Pyramid Cafè and related show, involving dynamic artwork inspired by Carmen’s poems and that will be traveling to various venues across the grid (always in Second Life) hosted by Italians and foreign lands sensitive to culture and art (at the moment there are yet seven lands or galleries which joined the project).

The exhibition will begin officially September 22 with a closing date which is for now February 5, 2012 (except  for possible extensions). Regarding the traveling show, every land will host the exhibition for 4 days, with 6 artists who will show their works inspired to the poems of Margye/Carmen. On Museo del Metaverso site are publishing the selected 20 Neapolitan poems of Margye/Carman and their translations in English. There will be 120 artist that will be invited to show their works in 20 weeks (one different poem for every week), selected by those who will send to museodelmetaverso(at)gmail.com an image of their work, or a link to their own site where an image of the work can be find, by the deadline of August 31, 2011.

Any other informations and every news can be found on the project’s blog and on the pages dedicated to the project on the site of Museo del Metaverso or on the group created on Flickr, where at the moment there are about 40 artists, and of course on the group on Koinup.com, where there are over 100 artist yet, or, finally, on the group on Facebook, where you can find at the moment about 130 artists registered.

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virtual diversity
virtual diversityDouble opening of the exhibition of the works created by the winner (Senban Babii) and the top twenty runners up of the contest Virtual Diversity organized by Koinup.com, works that remain on display these days both at the Diabolicus Art Space gallery of Laszlo Oerdoegh (aka Velasquaez Bonetto) and Josina Den Burger (aka Josina Burges) in Second Life (here the video of the opening) and at the Museo del Metaverso art gallery of Roxelo Babenco (aka Rosanna Galvani) in Craft (a video of the opening can be seen here).
virtual diversityAn exhibition space relatively “classic” although with some pleasant changes the first, more dynamic the second, for which Roxelo could rely on the cooperation of Nicola Reinerman (builder), Luce Laval (ideator and scripter photos setting), Oberon Onmura (scripting of the texts), Velazquez Bonetto himself (scripting and supervision) and Rumegusc Altamura (calibration).
Both events have attracted the attention of many avatars in their platforms, further evidence of the interest aroused by the theme of the contest and the works that have taken part. An interest that even Mondivirtuali.it can confirm since the four articles on contest’s opening, the deadline nearing and most of all the results and the winner’s interview not only have been read to date over a thousand unique visitors overall, but showed increasing rates of reading.
virtual diversityThen we can only congratulate one last time with the winner of Virtual Diversity, Senban Babii, the almost ex-equo Frieda Korda and all the other artists who took part in the challenge by proposing works very different but all equally interesting and that we will probably meet again in the coming weeks always on the pages of Mondivirtuali.it, and invite you to visit the two exhibitions in Second Life and Craft.

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    Senban Babii

    Senban Babii The jury of Virtual Diversity (the contest launched on Koinup.com to reward avatars’ originality), composed by Arco Rosca (aka Paolo Valente), Roxelo Babenco (aka Rosanna Galvani) and Lukemary Slade (aka Luca Spoldi), respectively the founders of Sabv.eu of Museo del Metaverso and of Mondivirtuali.it / SLnn.it, delivered its verdict awarded as overall winner Senban Babii for the work Senban (EVE Online) image that seemed to deserve a mention of the overall winner, as best expressed the theme of virtual diversity that can exist in different virtual worlds, and that the artist has illustrated with a short but nice text: “Born in Second Life, as Senban Babii grew older she went off-world and found her place among the stars of New Eden. One day she might return home but then what is there to go home for?”.

    Almost an exequo , but the rules of the contest was not possible to explicitly declare the winning images that contain “even mild nude“, for  Frieda Korda, with The Model, who is the “first among the equal” of the twenty runners up that Koinup.com and the jury above mentioned have considered worthy of reporting and I remember also to be: bobby with dome-3, Paola Mills with Onirix dream, Crystalship Rehula with OnyxChris Tower with Me, Soror Nishi with graphic skin finishedSteviec with Eastern Elegance……, Loquacia Loon with Lag, Mistero Hifeng with Il Matto, Qatesh Denja with DarkSide, CapCat with MarianaVenK with Supernatural Blues, BotGirl with Brandification, Baroque with Madre Natura (Mother Nature), Harbor Galaxy with The Harpy, Aelin Quan with Chloe GauntleyShmoo Snook with Virtual Diversity, Vero1324 with Veronica, The Avatar, Nnoanna with Archlord/Terranoa and Lillian Shippe with Black Khepri with Butterfly.

    Frieda KordaThe winner and the twenty runners up will see their works displayed in an exhibition that will be held in Second Life at the sim Benvolio by the art gallery Diabolicus Art Space of Laszlo Oerdoegh (aka Velasquaez Bonetto) and Josina Den Burger (aka Josina Burges), event that thanks to Stefano Lazzari (aka Stex Auer) will be broadcast in live streaming at NABA – Nuova Accademia di Belle Arti Milano, during the presentation of the project 2Lifecast and its associates, only to be revived even at head quarter of Museo del Metaverso in Craft. Congratulations to everyone (we are pleased to note that many of the selected works belong to artists also reported  by our Luciana Pinazzo on Mondivirtuali pages) and see you always on the pages of Mondivirtuali.it for an interview with the winner of the contest, Senban Babii.

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      Luke RL - SLKoinup.com launches a new contest for fans of graphics that use virtual worlds as an editor for their works: Virtual Diversity is the name of the contest (which you can join through the group: http://www.koinup.com/group/Virtual-Diversity), aims to demonstrate how it is precisely the uniqueness of each avatar to enrich a virtual world, that is a “virtual ecosystem based on diversity“. No matter if realistic or fantastic, furries or manga style characters, the avatar is always a reflection of the real person who built it and who moves the “puppet“.

      May participate in the contest with a single image that represents an avatar (can be a self-portrait or portrait of another avatar) all Koinup.com members, submitting avatars taken from any virtual world. Virtual DiversityIt will also allowed remove an image and replace it with a new one provided in the period from March 28 to April 19, the end of the contest. More information can be found here: http://www.koinup.com/group/Virtual-Diversity/discuss/rules-of-the-virtual-diversity-contest/857.

      The winner, who will be featured on Mondivirtuali.it/SLnn.it, will be announced on 26 April after being selected by a jury composed by Pierluigi Casolari (Koinup.com co-founder and Ceo), me, Arco Rosca (aka Paolo Valente), founder of Uqbar Media Art Culture (http://uqbar-mediaartculture.ning.com) and Roxelo Babenco (aka Rosanna Galvani), founder and owner of the Museo del Metaverso (http://www.museodelmetaverso.it) present in Second Life andCraft, with the top 20 finalists displayed in a virtual art gallery in the virtual world. I can only therefore to invite you all to participate with your best portraits of avatars! And good luck to all.

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      Ning cover

      Ning logoNing becomes only pay and many sites and online communities dedicated to Second Life are in pain. The famous social networking platform created by Marc Andreessen so far provided two ways to use: pay, with the ability for users to host content on the collecting advertising revenue, or free with a requirement in this case to host the advertisements which proceeds went to Ning itself. The first option according Ning had already represented “more than 75% of our traffic“, now to further improve its service Ning decided to phase out the free option from May 4, 2010.

      At the same time the company began to reduce its staff, demonstrating that “there ain’t no such thing as a free lunch” and that in the current uncertain competitive environment no one can afford, if not at the expense of losses to be distributed among its shareholders, to provide for long time space and services for free, that require ongoing investment by the sponsoring company.

      Uqbar Museo del MetaversoThe case is interesting for fans of Second Life and Web 2.0 in general, for many reasons. The first and most obvious is that the vast majority of sites and online communities dedicated to Second Life and virtual worlds on Ning had hitherto supported the free mode and then disappear by the end of June. Thus began a race to other platforms with free features similar to Ning.

      For example migrated the Museo del Metaverso of Rosanna Galvani (aka Roxelo Babenco) engaged in these weeks in the contemporary art exhibition Viareggio Art Project and bodies with www.museodelmetaverso.it domain, or Second Life Bloggers of Zoe Connolly that tried to transfers on Grouply, the platform developed by Mark Robins, only to discover its flaws (as Zoe said, before closing group: “the big issue was the profiles were captured in Ning and migrated to Grouply in such a way as to send active individual emails as the default setting to everyone in the group, even people who had officially not yet created a profile on Grouply”) and decide to terminate all SL Bloggers activities that are not in world (“I did consider other options since yesterday, but the best one for me is to drop my involvement with any offgrid SL Bloggers site”).

      Moving from social networks to blogs, although “open to collaboration and cooperation” was also the choice of Mario Esposito (aka Zygmunt Ballinger) for the future of Brain 2 Brain, which remains however, an open group on Facebook, the social network that now includes more than 400 million users (more than 16 million in Italy) but which has in this period many problems concerning privacy and use by the company Mark Zuckerberg of personal data of members (and excessive discretion by the company in the management of access policies or removing users to the network itself) .

      eretici digitaliA final interesting feature of Ning’s case is that if it is clear that there ain’t no such thing as a free lunch, it is equally clear that something must change in the division of revenues generated by the web. A web rich of contents increasingly offered by its users as well as from professional sources, but that does not remunerate in any way those who create contents (if not through advertising, but it largely depends on variables not controllable by the content creators, is linked to the economic world is the bargaining power of the advertiser or media center, as is the case with Google Adsense).

      This thing is true on the web, but is basically true even in Second Life, where Linden Lab has total discretion and where today you can be a famous designer or a successful builder and tomorrow find out that your account was deleted or that Linden Lab has banned the activities that you were committed. Thus, the Ning’s case reinforces the alarm already launched by Massimo Russo and Vittorio Zambardino in “Eretici Digitali” (recently released by Apogeo) and invites all to reflect on what will be the fate of Web 2.0 (of which virtual worlds are one of the many aspects) and how we can share in future revenues that it increasingly generates.

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