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Marina Bellini @en

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Trash MicTrash is the lastest installation presented at the Mic of Mexi Lane (aka Marina Bellini) and it offers to all the fans of Second Life and digital photography the chance to enter a photographic contest, to join which you will have just to: go to the Mic and photograph the dump (you can set sky and lights as you like them), post a photo on Flickr in “.png” (screen size) format, of size not less than 1024 pixels, then send the url of the photo itself to Mexi Lane by no late than February 9, 2014.

Please don’t put borders or frames. If you like, graphic enhancement are permitted, but without adding any external element to the installation.
An external Secondlife jury will decide the winner, whom will be awarded with a prestigious book, with attached Dvd, dedicated to Bruno Munari and published by Libraries of Rome. What are you waiting for? Take a look at Trash and enjoy making some snapshots!

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Marina Mexi museum

Marina Bellini Mexi LaneSic transeat gloria mundi, would say as Marina Bellini (aka Mexi Lane) told on her blogwith a simple letter, without an official explanation from the top, after three and a half years of work and in the moment of greatest success, on my project Musei 2.0 was brought to an end”, a project that can give international visibility to the logo “Musei di Roma Capitale” thanks to a sim in Second Life (Mic, heir of another project imploded on itself, that of Experience Italy) able to attract about 15-20 thousand users per month, but above all to “extend” the reality of exhibitions like Futurismo Manifesto 100×100 or In Quelle Trine Morbide rather than Michelangelo Architetto a RomaIl Bianco in Tavola or even In Nome della Rosa. But also able to bring Italian and foreign artists such as Merlino Mayo rather than Bryn Oh.

Why Musei 2.0 closes? Not (still) because it is a closed cycle, simply because (as elsewhere) the developer, politician, has held that it was not worth continuing with the investment. It happened, moreover, to the same Bryn Oh  (who has then been used, so winning to the crowdfunding on the web) rather than to Primtings, which in the end but wasn’t able to find a sponsor able to guarantee its survival despite the interest aroused in recent years. Art, it seems, is everywhere a niche and digital art, created and presented on virtual worlds, is even more a niche, despite the excellent results already achieved (as demonstrated the experience of China Tracy, aka Cao Fei, with RMB City),despite the obvious limitations of a platform that after a decade from its creation remains basically in beta, even if continuously updated (as seen by comparing machinimas or images taken over just the last 5-6 years).

Marina Bellini Mexi LaneYet in Italy, where art and culture might give employment to millions of people if properly exploited, preserved and exhibited (both in physical reality is digital from the web and social networks to virtual worlds), see so much ignorance permeating the political world is bad, because it means, if anything, not to have understood the importance of an asset that if properly exploited could reignite the engines of an economy that now struggles to restart even and especially because of the lack of an appropriate model of cultural reference (in the economic, political and social, as well as artistic). So the end of Musei 2.0 does not seem to imply a negative evaluation of cost / benefit or would have been possible to take decisions similar to those of others as Museo del Metaverso, partner of Mondivirtuali.it and Koinup.com in Virtual Diversity project and that has just concluded a long ride in dozens of sim with the event Art & Poetry, moved some times ago to Craft substantially due to budget limits and inadequate support from Linden Lab.

Or rather it seems to confirm an assessment very modest: if economic performance does not generate sensational or at least a significant potential “pool of votes” (i.e. panem et circenses), no matter what your skills and what cultural/communication results you have received, when the wind turns you come cut (it happened, for that matter, even a program like Passepartout of Philippe Daverio, whose replicas are exploited to libidum on Rai5 but which from January 2011did not produce any new contents). Yet Marina Bellini is tough, she’s an “hammer” that always beats the anvil, as she herself has confirmed, so here she is back on track, ready to relaunch with anew project even more tied to traditional media (shall we see her in some way even on Rai?) to free Imagin@rium (a project whose testimony is found on the blog of Marina as on Youtube) “from the constraints of the pixels” and empower them to “fly in space far more vast”.

Spaces that we hope will include a closer collaboration and more consistent with Mondivirtuali.it, therefore all we can do now is to make our best “good luck” to Marina and remind you that you can follow us through the major social networks like Facebook and Twitter. Cya!

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    Michelangelo in SL

    works in progressTaking advantage of the presence of Mexi Lane (aka Marina Bellini) last evening at Imparafacile Island where I was guest of Imparafacile Runo (aka Giovanni Dalla Bona) to talk about requirements, advantages, difficulties and trends that are emerging in field of communication regarding the use of virtual worlds as a web2.0 platform for building and growing rapidly (the speed is always a critical factor for success in any business online) a network of social relations through which to flow news, the night of May 10, 2010, I went to visit the exhibition, that you can visit too for a few days yet at the land of Experience Italy, dedicated to “Michelangelo architetto a Roma”.

    As always an exciting and highly immersive setting, the result of a vision, a dream (literally) of Mexi, masterfully created by the staff of Experience and in particular by  Mila Tatham (aka Salima Venditti), Micalita Writer (aka Micaela Cini), Rodriguez Imako (aka Andrea Roberto Dosi) and Patrizia Blessed (aka Patrizia Nofi), all already guests in early May at the island of Imparafacile. The responsibilities Mexi has brought together in SL (but to some extent also in RL) have shown once again that it can cost significantly less than in reality, create experiences, exhibitions and events with strong cultural and emotional impact that can attract interest from a large community of users not only from Italy. In a time when budget cuts are becoming increasingly felt in Italy as elsewhere in the private sector as in government, I hope that Experience Italy will be an experience that can continue, maybe after a technical update and a fitting of its mission, that during the past year and a half was certainly evolving.

    ANB Web Social Radio Another experience that continues and that somehow “increase” the real experience is that of itinerant Jam Session “Virtual Media Fusion”, organized by ANB Web Social Radio which we have already spoken and that Tuesday, May 11, 2010 stops at Ripa90 (in RL at Milan, via Ripamonti 90, from 22.00) and simultaneously inMilano Vera in Second Life (http://maps.secondlife.com/secondlife/Italia%204%20Milano/36/4/33). This time the musical performance will be enjoyable in streaming from the site http://www.anbwebradio.com  and will see among the guests Kekko of the ModàDaniele StefaniMarco Venturini, the Studio3 Paps of Paps&Skar and many other musicians. As in previous occasions there will be expected improvisations, duets and surprise live musical improvisation, as in any jam session respectable. Once again, Second Life and virtual worlds are proving to be channels capable of delivering effective communication and expression of art, who knows what will be necessary before the “general public” will understand it, at least in Italy? If you ask me and you could not be present at the evening to Imparafacile, I remind you that you can download the slides with the material shown in that event for free here: http://www.slideshare.net/SLnnitaly.

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      Ars in Ara

      Telling a two-day conference about art and communication in Second Life is both easy and yet difficult. Easy enough to say that because the participants sniffed the air, you know where is the pulsating heart of the Italian community in the metaverse of Linden Lab, thank to the quality of the interventions, the public curiosity, the tension between the speakers and even the disappointment of those who for reasons of script has been their time reduced to less than they might have deserved. Difficult because it must be summarized experiences and points of view very different from each other, put in a day and a half meeting at the Ara Pacis Auditorium in Rome by Marina Bellini (aka Mexi Lane) and Paolo Valente (aka Arco Rosca).

      So I will not try to make the reporter, and avoid giving too much of the tinancial analyst (my work with 6 In Rete Consulting), to simply noted what struck me. The first day saw Giuseppe Granieri (author, for those who don’t know, of Generation Blog by Laterza) speaking of “loneliness” and of “mocking” are quickly get used to be subject those who “live on the border“, no matter if the Wild West, Internet or virtual worlds, something that makes them feel “part of the tribe” whonoticed the looks of compassion in their partners when you try to talk about Second Life and virtual worlds.

      Ars in Ara speakersWas also fascinating to see what a technology relatively “young” as that of machiminas is able to produce if applied in Second Life (and here I suspect that Roberta Cirillo, aka Loren Merlin, could say a lot about value for money and the opportunities the future prospects if she had more time). In this sense the speech of Luca Lisci (aka Vive Voom), former artistic director of Style Magazine Island in Second Life on behalf of Rcs MediaGroup and “macchinimist” for Peter Greeneway for the show Blue Planet presented at the Saragoza’s Expo of 2008 (you can see some seconds here) was not to forget, not just because of the beauty of the movie, but for the ideas and the “provocations” that he launched on the topic of new languages that are emerging hand in hand with this new technology (such as “the end of the final” or “the end of the scene” in this never ending story that takes place in Second Life, where we are both audience and authors in a continuous interweaving of multiple narratives).

      Ars in Ara speakersFun (but serious), even the speech of Fabio Fornasari (aka Asian Lednev) that “rezzed” almost live the Tower of Asian and then move on LucaniaLab to reach the presentation of the envelopes of  “vacu-formed” Second Life which can bring to reality the fiction. Provocations smart to show that “fiction is dead, but his tools are used to describe reality“. And then again… so many other interventions and chat in the breaks, lunches and dinners that have completed the two days which was attended by the “people behind the avatars” of Dep1050 PlasmaMind Clarity, Biancaluce RobbianiPatrizia Blessed, Imparafacile Runo, Micalita Writer or Redmoon Balut, just to name a few of those encountered.

      Having to draw conclusions Ars Ara it seemed to represent well the current state of the Italians presence in Second Life: rich, throbbing, perhaps even without a coordination that might be desirable, but absolutely vital and able to surprise us every day. A covenant not to take the whole “only” as a game. And to believe in their abilities to the end, possibly finding an hedge in government (or private companies) who are starting to show some sensitivity to the developmentof new artistic language and communication.

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        ponti second life realtà

        The problem with Second Life is perhaps to be inhabited by an “elite” of creative people closed to the outside world and not being able to adequately communicate the potential of the platform well beyond purely recreational? It’s time to build bridges according to Marco Minghetti (aka Hamlet Queler, in RL holder, among other things, of the Chair of the Humanistic Management at the University of Pavia) who in a note on Facebook offered the metablog Nova100 of Il Sole 24 Ore on which he writes as a possible space. The proposal caused numerous reactions in the small pound of the Italian “intellighentia” of Second Life, summed up, as Rosario Di Girolamo (aka Dep1050 Plasma) noted, in three main “schools of thought“.

        Spoldi - Di Girolamo - MinghettiFirst there are some, as Paolo Valente (aka Arco Rosca, with Roxelo Babenco, aka Rosanna Galvani of Museo del Metavarso is committed for months to bring forward on http://uqbar-mediaartculture.ning.com the Arena calls for artist project, which proposes meetings and discussions between Italian and international artists), Simone Riccardi (aka turboy Runo, co-founder of Secondlifelab.it who has always been involved in projects related to creativity and collaborative possibilities of SL) and Marina Bellini (aka Mexi Lane, whom with Musei in Comune 2.0, on http://blog.museiincomuneroma.it, has already begun to bring Second Life off the grid, creating “contaminations” with the local museum) considers it essential to develop a system. A position that we share, albeit with some reservations. Those who embrace this vision would build a structure able to regain the lost media attention for new users and/or regain the loyalty of users that are coming out. So far, all have failed, note Di Girolamo, “but they all have done so far, apart from rare exceptions, so … let’s say incoherent”. And here, we stress, have had and continue to have a weight personalities, egos and self-referentiality which are typical of Italian society in general, not only to its sample present in Second Life. The challenge, then, is not so much in our opinion towards the media as the “evangelists” themselves: will (we) ever to speak one language? If we were to rely on the experiences of the many Italian land in the world would say no, but who knows.

        A second school of thought, carried out by Paolo Palmacci (aka Neupaul Palen) and Mario Es (aka Zygmunt Ballinger, whom with Brain 2 Brain has already carried out a similar approach and declares himself “delighted that might not have started, from of SL, a multidisciplinary collaborations and non-sectoral”) shows highly critical than the first, given the negative impact it has ended up with. For the development of a world and a healthy experience, these situations are a problem, note again Di Girolamo: “They too will end up, but it will take a few years, when it will arrive the first “native 3D” generation, which will not affect the “bullshit” (no offense to anyone) of the first life and second life”. The problem, if anything, seems to understand, is what to do until then, because in the meantime the growth of Second Life seems to have stopped and in RL from month to month is worsening the economic picture with what looked like a “financial markets turbolence” as with unhappy timing had called a year ago the governor of the Bank of Italy, Mario Draghi, instead destined to get worse for a few quarters and last at least until next year or beyond.

        And that’s the point that probably makes critical the position expressed by Aquiladellanotte Kondor, who reminds: “We must not forget that this has occurred downstream of the failure, in the use of SL by subjects related to business and real services, and that we can not talk about “recovery” untill these projects will not resume in the light of experience gained and mistakes made. I am convinced that will be the artists and intellectuals in tow, for a little longer, the evolution of of SL, but I think the time has come to begin to stop the drift and promote economic recovery, the use of SL initiatives that create real impact in RL. Initiatives of this kind involve concrete results and visibility in the eyes of citizens”. Absolutely true, but the time does not help and the technology on which of SL is currently based either: “SL is a world that does not allow easy aggregation stable although it originated as a cooperative platform (not collaborative, as has often been said in error)”, ends Di Girolamo. The only way to obtain it would be to “identify with something that is not in the grid. And that can not be done in. The art is not enough, we must do culture: the seeds there are”.

        Lukemary between reality and Second LifeHowever, they point out some as Alberto Cottica (aka Mr Volare, promoter of Kublai Project), the danger is that at the end of the discussion will develop yet another “fetishist position”. “I do not think that something might be interesting just because it happens in SL”, explain Cottica. “In SL there is a lot of stuff, so I do not care at all of defend SL itself. If we make beautiful and useful things (and perhaps well integrated with the characteristics of the medium) they will gain reputation and visibility because they are good and useful, not because they are in SL”. Seems good, then, the suggestion of Susy Decosta (Post Human Lab), that is that of “not to limit to the art”, since Second Life “contains exceptional potential unlearned” in all fields, including that of knowledge. “About two years ago there was a certain excitement also Italian, universities and dissertations in SL that you are a little lost, but you can start again”.

        Always be avoided, as noted Petronilla Paperdoll, to “limit only to Italians. The great thing about SL is the internationalization, but the tendency is to stay home well sealed in our own backyard, also because of the language barrier, with the risk to re-discover the already done. I see emerging initiatives in Italian foreign names that have made the history of art from a piece of the metaverse and are discovered only now, as if they never existed. In a little we will be served up as a novelty the legendary Starax” (Starax Statosky, probably the most famous and celebrated sculptor and artist in Second Life, active between 2003 and 2006 and according to some back in the metaverse in 2007 with the nicknam of Light Waves, ed).

        We conclude by commenting that in our opinion Second Life is an end in itself “vanity of vanities”, pretend to “live it” separately from real life can possibly offer moments of fun or relaxing but also create the risk of alienating escape from the problems of every day without finding a cure. For over one year and a half Mondivirtuali.it/SLnn.it monitored the Italian community and tried to propose some examples of the best of what was happening abroad (Bettina Tizzy, Raphaella Nightfire, Mimmi Boa have talked about each in her own sphere of how this tool is used abroad in more innovative but also more “serious” than in Italy). We have denounced as the Italian “projects” in the great majority of cases their lack of planning and noted that those who had projects and desire to engage (as for examples people like Biancaluce Robbiani or Bianca Foulon just to name a few) often had few results.

        Raise awareness of SL as a potential “creative cradle” is good, but it will not help much if you will give birth to yet another tribe when the Italian community should align with international best practices. Would not it be little, for a country where even today if you ask on any website, as we have done several times, “why Second Life does not appeal to you” on averate the answer is “because it is a crap”. To those who use this means the burden, if not “evangelize”, at least to demonstrate with facts (art, business or role playing that is) that this is not true.

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