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linden lab

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Those who believed that Sansar could become a Second Life 2 in virtual reality mode must change their minds, at least as regards the success of the platform that Linden Lab has developed to try to hook itself to the virtual reality train.

VRChat detaches all other VR platforms

According to the usage statistics of the different apps on Stream, that of VR is for now a market dominated by VRChat: the videogame (MMO) created by Graham Gaylor and Jesse Joudrey and released on February 1, 2017 that allows players to interact via avatar three-dimensional in a VR environment records between 7,500 and 10,000 users daily, after having touched a peak of more than 20 thousand users on January 13 last year.

In comparison, the usage statistics on Stream of other virtual reality apps are ridiculous: Rec Room ranges between 250 and 500 users per day, Bigscreen Beta is around 100 users daily, AltspaceVR between 10 and 20 users, as well as High Fidelity , while Sansar after the 75-76 users a day touched at the beginning of December (when it landed on Stream) fell around 20-30 users a day.

VRchat in VR

Is VRChat really the heir to Second Life?

VRChat is very similar to Second Life (or Habbo Hotel, or Secret Planet) and can therefore be considered an “heir“: each player can create his own virtual world interacting with other players through customizable avatars able to show emotions and movements. Moreover, even if the name can make you think otherwise, to use VRChat you do not always need to be equipped with a VR viewer, there is also a desktop version.

Of course, if you compare these numbers with those recently recorded by Second Life, where the concurrency remains around 50 thousand users, with a number of unique users who connect at least once a month that should be not too far from 900 thousand (which involves a number estimated between 30 and 80 thousand users per day), the difference remains conspicuous.
Second Life 2019

Comparison remains in favor of the world of Linden Lab

Considering that Second Life is celebrating its seventeenth birthday this year, virtual reality does not yet seem to enjoy such attractive prospects as to induce Linden Lab to unplug its first and most appreciated virtual world to try to pursue new glories.

If you liked this article and want to know how it will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube) and maybe subscribe our newsletter!

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    sansar esport cover

    If Goldman Sachs experts are right, eSport (electronic sports), which already boast 350 million fans worldwide, are destined to become more and more popular in the next few years, overcoming initial skepticism.

    Goldman Sachs: eSport will grow further

    According to Ryan Nolan, global head of digital gaming of Goldman Sachs’ investment banking, “the whole ecosystem will be able to enjoy richer assessments, greater opportunities for monetization and greater diffusion over time”.

    To sniff the deal was also Linden Lab: Second Life and Sansar developer decided to collaborate with the teams of Overwatch League, the eSport championship sponsored and controlled by Blizzard (followed this year by over 10 million total viewers) where there are currently 9 American teams, one South Korean, one Chinese and one British. sansar outlaws

    Two virtual eSports arenas on Sansar

    If in reality the Overwatch League matches are hosted at Blizzard Arena, in Los Angeles, thanks to Linden Lab two teams, Outlaws and San Francisco Shock, will have their own virtual arenas at their disposal on Sansar (respectively The Hideout and Epicenter).

    In them, fans can buy skins and other merchandising to customize their avatar, just like in Second Life, but also participate in virtual parties and watch streaming games of the Ovewatch League, so far transmitted exclusively by the British channel Twitch, being also able to consult game statistics and listen to live audio. sansar san francisco shock Will eSports be that famous “killer applicationwhich has so far been lacking in virtual reality and in Sansar? If you want to find out, keep following Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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    VR cult events club cover

    Second Life literally pile on top each other, argues New World Notes, to login and visit the first locations available on Sansar, the free virtual reality platform accessible from the site www.sansar.com which Linden Lab officially opened in late July. VR cult events hub 01

    Still small numbers for the VR

    But active users who use VR mode in the main virtual worlds accessible through Steam (after the closing of Altspace VR) do not want to know to increase and remain a few hundred / thousands a day all over the world at best, writes the same Wagner James’s (aka Hamlet Au in Second Life) site. VR cult events hub 02

    Linden Lab drives content sharing

    So there would be nothing strange if Linden Lab, which, after opening, dropped the not disclosure agreemant clause and now explicitly invites its users to share their shots, videos and content in general referred to Sansar, “pushed” more for PC access than using VR viewers and controllers, even at the cost of giving up fighting for platform leadership for VR and, maybe, with the risk of partially knocking the Second Life user base, that after 14 years and despite endless grievances remains the most used virtual world in the world with concurrency around 30-40 thousand users daily. VR cult events hub 03

    There will be time for the boom

    Our forecast that despite the strong interest that virtual reality in general and Sansar in particular would continue to generate there would not be a boom shortly even remotely comparable to that of Second Life 2007 it was so easily verified. For the future we will see, even on the basis of the release of the most powerful and lower price devices on the market today (and more captivating content, starting from gaming but also business related). VR cult events hub 04

    First exhibition for VR Cult Events Hub

    In the meantime we are happy to report that VR Cult, by Colpo Wrexler (aka Dario Buratti), published already an “experience” (i.e. a sim), The Events Hub (you can find here), an experimental space totally dedicated to virtual events of art, design, music and fashion, where visitors can already appreciate the exposure of two Italian artists, the photograph Matteo Guariso and the painter and illustrator Francesco Musante, exposure to which he also contributed as a curator Marina Bellini, aka Mexi Lane. The images in this article refer to this exhibition. VR cult events hub 05 If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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    Project Sansar creator preview cover

    Project Sansar logoVirtual reality train seems on the point of leaving (prices and contents allowing) and Linden Lab tries to take it. In a note the Second Life creator and operator stated, April 25,2016, that “applications have opened for an upcoming “Creator Preview” for Project Sansar and that “interested 3D content creators can now apply at ProjectSansar.com”.

    Accepted applicants will begin to receive invitations “later this summer” while general availability of the new virtual world for VR contents slated “at the end of 2016”. Project Sansar can be enjoyed “in VR with head-mounted displays like the Oculus Rift and HTC Vive, as well as via PCs and, later, mobile devices”.

    Project Sansar make possible create VR social experiences

    Commenting news Linden Lab Ceo, Ebbe Altberg, explained: “Creating social VR experiences is too hard and expensive today, and that limits the value and growth of this incredible new medium”, while “Creating your own VR experience shouldn’t require an engineering team, and Project Sansar will make that possible”.

    Over the past few months, Altberg has clarified, “a small number of creators have already made an impressive variety of awesome social VR experiences with Project Sansar, from virtual versions of real-world locations to fantasy worlds and stylized game-like environments, and more. We’ll soon be ready” to open Project Sansar for “many more creators” and “we can’t wait to see what people will create”.

    Project Sansar creator preview
    Will Project Sansar give the correct motivations of use?

    We get the suspicion that Project Sansar (By the way: hasn’t yet any better idea come to mind for the name?) still can’t be a “mass market” success for the same reason for which Second Life didn’t become, because not all the potential users of the virtual worlds, in VR or not, are creators nor are them interested in being so and still it’s hard to perceive what motivation of use can have the middle user, the one basically that on the  “traditional” web is happy and connects every day to social networks like Facebook to inquire and to inform about himselft his own contacts.

    Waiting to see whether Project Sansar will know how to positively surprise us, we suggest you to continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and on Youtube).

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    Ebbe Altberg: just don't call it SL2 cover

    It‘s been a year since at Vwbpe (Virtual Worlds Best Practices in Education) Linden Lab Ceo, Ebbe Altberg (aka Ebbe Linden), listed the limits of Second Lifeadmitting that it was necessary to makeeasier for normal consumers to use” the platform, many subcomponents of which appeared not to begreat”.

    Altberg Vwbpe 2015This year, in his speech at Vwbpe 2015 Altberg, who spoke in voice to an audience of about 200 people (among avatars present in world and users connected in streaming) letting his avatar wear a formal dark suit instead of a nerd gray T-shirt like last yearstressed on the one hand how they were made important steps forward to improve theusability” of Second Life in these 12 months, on the other hand has promised that will be further improved the user experience, including entry points.

    It is sad to see content disappear because of the cost” he then recriminated, however, explaining that there will be no substantial changes in the levels and structure of Second Life costs: “We charge for land, but almost nothing for transactionsunderlined the manager, adding that “If we lower property taxes, we will need to increase sales taxes”. A debate that to me sounds very familiar even in RLterms, I do not know if is the same for you, so it will be interesting to see if and to what extent there will be a rebalancing of this kind.

    As for the new platform, Altberg reiterated he wants to call it “Next Generation Platform, not SL2.0” and that after 8-9 months of work (over 30 engineers are engaged in developing at the moment) you can see good progress. Having thought why SL hit the ceiling” with a “peak at 1.1 million monthly users”, it was decided that the Next generation platform “will support mobile from the beginning” (alleluia…). The contents will remain the focus also of the new virtual worldbut will be much moreimportantthan the current ones. To become an alpha resident, this summer, you will have to know how to use Maya whileafter summer we will invite more people as it gets easier to use” the new platform.

    There is still no to switch off in sight shortly: “It could be years before you decide to use this new thing instead of SL” (and here it is not clear if it is a promise or a threat). By the way from the beginning Linden Lab will make the new virtual world accessible from multiple platforms, focusing on virtual reality and PC and so that all contents will be accessible both with devices such as Oculus Rift both with normal computers.

    Altberg Vwbpe 2015There will no longer be, on the other hand, a specific Linden Programming Language (will be possible to use the most popular programming languages in the new virtual world) and wanting to remain an open platform, however proprietary, “whatever we don’t supply 3rd parties can extend to provide additional solutions”. Once the platform will be more accessible, thus presumably with the opening of the beta (phase in which formally always remained the same Second Life), no earlier than one year or more from now, “it will support many tools including Blender”.

    Finally, the Next generation platform will be accessible to any user as long as at least 13 years old (which seems to confirm the intuition that Mondivirtuali had already about the fact that the reservoir of new users could be constituted by the Blocksworld users). As last considerations Altberg reiterated the importance of “strong communities” of users (and God forbid, since we are in the social media era), the willingness to allow the use of about twenty different world currencies besides the dollar to make transactions on the next generation platform, the availability to the use of multiplepersonalitiesthrough a single account, thereby decreasing the number ofalt”, 3D stereophonic voice, avatars “completely new” which won’t have “nothing borrowed from SL” and a new physics engine currently in development together with athird partywhich shall be responsible providing it and keep it updated in the future (was he talking about High Fidelity?).

    If you are curious about how to further evolve Second Lifeand how will  be the Next generation platform, intended to beless world, more platform”, you just need to continue to follow Mondivirtuali.it also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube).