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high fidelity @en

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    High Fidelity cover

    Philip Rosedale has not lost the his magic touch, at least with regard to the ability to attract fundingAs was also highlighted by Techcrunch the former founder of Linden Lab and co-creator of Second Life raised other 11 million dollars for his latest startup, High Fidelity, in a round led by dal venture found Vulcan Capital of Paul Allen as confirmed by a filing model submitted to Sec.

    Shuttle pub - High FidelitySo Far High Fidelity has been engaged in an effort to quickly create a new virtual world where people can meet and interact through an interface that, while is still far from a final version, seems to be already at the point where it is possible to choose a template, a name and obtain immediately a space accessible to other. This space is essentially a small virtual world, filled with the same 3D contents that you could build to develop a video game using the Unity engine. Already, you could log on, have a virtual chat with friends and interact with the virtual space developed by High Fidelitybut you can grab anch and literally sculpt your items and develop logic functions with JavaScript to tell the world how virtual interaction with objects should work.

    For example you could create two balls, roll them, throw them against each other using a magnetic bearing controller of movement as those of Razer Hydra and see how they react according to realistic physical laws. Lot of time was also devoted to the development of faces and gestures natural and a good 3D audio. Among the contents so far made by the users admitted to the alpha (basically developers teams) there are cities that are developed on the basis of automatic procedures and animal moved by artificial intelligence that roam freely in a realistic way, but we are only at the beginning of what could be thenew Second Life” (which of course will not be called so, if only to avoid generating negative reflux that produced the first attempt by Rosedale).

    Venice - High FidelityThe contents created will be distributed, free of charge or for a fee (in which case the High Fidelity will retain a small commission itself) through a digital store that would look like the Unity’s Asset Store, but, also in this case, is not a novelty seen that from time Second Life has already developed its own marketplace with similar functions.

    Last but not least  detail: in High Fidelity there will be advertisings that they will try to make as much asrealistic” as possible and useful to the users. At the beginning probably cover the content on sale on the Asset Store, in the future could be advertising of electronic devices or pay-TV programs and so on.

    All this sounds already seen and said, with a big media hype that once burned has left behind more dross that hopes, yet in America, someone seems to believe that this time will be the good one and does not result in a bubble like the first Second Lif. Will it be true? To discover, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube).

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    Vwbpw 2014 Cover

    It was held 9 to 12 April 2014, the seventh edition of Virtual Worlds Best Practices in Education (Vwbpe 2014) conference, which each year brings together some of the most qualified experts in the world in the field of immersive virtual worlds to talk about the future developments of the major platforms and their uses in education. There were many key notes, but all eyes were mainly for two stars of the first magnitude as Philip Rosedale and Ebbe Altberg, without wanting to take anything away from the other speakers.

    Philip Rosedale Vwbpe 2014Linden Lab cofounder (whom you see in a picture courtesy of Petlove), now busy with his new startup High Fidelity stressed, as reports Maria Korolov, as the future of virtual worlds won’t be ruled by a single large company or platform (as Second Life, ed), rather by a system in which scalability and open standards will always be the most critical factor for success. Rosedale thinks that “the virtual world of the future, as it takes its next leap, is going to be an inter-network of virtual worlds”, more like internet than the individual platforms such as SL, Twinity, or Imvu are at the moment.

    You will have to be able to “to set up and run our own servers”, “the software needs to be open source, the protocols need to be inspectable”. A model more like Opensim, therefore, than Second Life, even if the “Foundation” model (a central reference “world” with which they communicate and trade tens or hundreds of other worlds, as in the homonymous cycle of novels of Isaac Asimov) is not new, having been dashed by Rosario Di Gerolamo (aka Dep1050 Plasma) already in 2009 when he analyzed for Mondivirtuali.it the past, the present and the possible future of virtual worlds and being more and more evident by numbers of the web that from “generalists” virtual world like Second Life you’re going for a long time in the direction of ever more specialized platforms.

    Of course if the open source and the “Foundation” model seem to like to Philip Rosedale now that he is busy with High Fidelity to design the next generation of interactive shared environments, it could have some effect on his previous creature, Second Life. Ebbe Altberg (aka Ebbe Linden, the Ceo of Linden Lab), as noted Jo Yardley, has not been able that on the one hand confirm the limitsof Second Life known for years: “The conversion rate of people staying with SL isn’t great”. On the other hand Linden Lab will continue to work trying to “make this easier for normal consumers to use” the platform “before focusing on interconnection”. The “Foundation” model seems to be on the horizon for SL.

    There is still a lot to do in subcomponents of SL. Most are not great” continued Altberg (who you can see in a picture courtesy of Inara Pay / Strawberry Singh), whose dream is to “to make this something a huge number of people can enjoy (SL) and contribute to” (improve it), this is “just the beginning, there is more to come” to improve the users’ experience, it needs “to go from a minimally appealing product to a product that appeals to hundreds of millions”. So, long live the niches and the “long tail” but size does matter, unless you want to fail (a point on which I personally totally agree and which, incidentally, seems to bring SL back to the center of the efforts of Linden Lab after attempting to diversify led by former Ceo Rod Humble).

    Ebbe Altberg Vwbpe 2014The fact remains, as noted someone, that despite the interest of large companies from Yahoo! to Google, from Facebook to Microsoft or Nintendo, virtual worlds continue, at the moment, not of interest to most people, either from the web (especially when delivered through mobile) or from the “old media” which have also conveyed through the centuries virtual and fantastic worlds, such as books, movies or television. So to solve technological problems is only the first condition necessary but not sufficient to prevent the renewed interest in virtual reality and immersive virtual worlds bangs as another media hype. But the very fact that wish Altberg wants “to explore how to make changes in how you interact with the world”, without having to “rely on keyboard / mouse”, sounds much more promising and feasible of the old utopia to create “your world, your imagination”.

    But in the future the streets of Linden Lab and Philip Rosedale will return to cross? Altberg did not give an answer, but pointed out that “Philip (Rosedale) is doing interesting things and other companies” and as the ultimate goal for Linden Lab is “to work with things that may become mass market”. To do that I think that will be necessary for anyone who wants to try to work seriously, to find open standards, to marry the open philosophy and to make sure that “anyone of us moving the ball forward moves us all (the sector players, ed) forward”.
    For the moment it is only a declaration of intent, we will see if this will follow concrete action. In the meantime, if you care to find out how to evolve virtual worlds and their use in everyday life, you can follow Mondivirtuali.it as well as our Twitter account and our Facebook fanpage (but you can find us even on Flickr, on Scoop.it and on Paper.li).

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      High Fidelity Rosedale Cover

      philip rosedaleIn the same moment when Facebook announced he acquisition of Oculus Rift and Palmer Luckey explained that the move was believed to be essential to make viral the virtual reality technology, destined to become in the next 10 years, according to the Oculus team, ubiquitous, affordable, and transformative” starting from “a truly next-generation gaming experience”, there was a man who a few years ago had used almost the same words to describe a utopia, that of an immersive 3D web where contents would be created, modified and exchanged by the users themselves, who sought and found new capital to finance his latest initiative: that man was Philip Rosedale and his new venture as the reader of Mondivirtuali.it know, is High Fidelity.

      High Fidelity mugIndeed apart from the news of a first round of funding in April 2013 from2.4 million dollars (on 3.4 million offer) who took part eight founders (later it became known that among these there were True Ventures, Google Ventures, Kapor Capital and Linden Lab itself), little else has been heard in recent months about High Fidelity, which, moreover, has started from the beginning of 2014 a phase of alpha test and which from video posted on its blog is engaged in an attempt to make always less “virtual” and cold the interrelation between avatars through the use of devices ranging from Google Glass to Leap Motion controller rather than with the use of 3D sensors cameras, such as PrimeSense, an interface software to process the data of the movements of the hands and face real user so you can play them through the digital avatar and Faceshift.

      Sure, you knew that at the time of Rosedale and his men were engaged in development work (o much so that the company, which is defined as a “open source platform for virtual worlds” is hiring and says it is ready to assess and pay external collaborations for specific tasks) but in practice the company remains a “stealth company” ie a company that works without too much make itself heard (even if just a few days ago Rosedale revealed something more). In this case, it was learned that March 25 was filed to the Sec a document that confirms the sale of shares to 2.499 million from 2.613 million dollars on offer (so there are still to place shares for less than 114,000 dollars). We also know that this time it was only an investor (according to Techcrunch should have been True Ventures again), to underwrite the entire share capital increase.

      Someone asked whether High Fidelity and its team, after the move to Facebook, are destined to become the prey of some giant social web like Google, Yahoo or Facebook itself as suggested by VentureBeat which points out that currently High Fidelity look more like a startup incubator that an individual had not yet launched a specific product (or more). We like to think that Rosedale wants to take (and he succeeded) a second chance, certainly also judging from the photos published by the Second Life’s daddy” on Twitter (like the one you see in this article) in High Fidelity are testing all major virtual reality devices on the market (acknowledge the viewer that is visible in the background? Is the same of the photo that appears, worn by Philip, in a post of New World Notes).

      That the transition from a proprietary logic to a logic open source, together with appropriate investments for the development of VR devices intended for the mass market, will finally allow the take-off of virtual worlds? We believe so and also Philip Rosedale, whom recently claimed that “Moore’s Law means that at some point the richness and detail of virtual and augmented reality experiences will rival and surpass the real world” seems to believe it. That’s why you should follow Mondivirtuali.it  as well as our Twitter account and our Facebook fanpage (but you can find us even on Flickr, on Scoop.it and on Paper.li) if you wanna know more news.

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        High Fidelity mug

        philip rosedaleIn the same moment when Facebook announced the acquisition of Oculus Rift and Palmer Luckey explained that the move wasbelieved to be essential to make the viral virtual reality technology,destined to become in the next 10 years, according to the Oculus team, ubiquitous, affordable, and transformative” starting from “a truly next-generation gaming experience”, there was a manwho a few years ago had used almost the same words to describe a utopia, that of an immersive 3D web where contents would be created, modified and exchanged by the users themselves, whosought and found new capital to finance his latest initiative: that manwas Philip Rosedale and his new venture as the reader of Mondivirtuali.it know, is High Fidelity.

        Indeed apart from the news of a first round of funding in April 2013 from2.4 million dollars (on 3.4 million offer) who took part eight founders (later it became known that among these there were True Ventures, Google Ventures, Kapor Capital and Linden Lab itself), little else has been heard in recent months abourt High Fidelity, which, moreover, has started from the beginning of 2014 a phase of alpha test and which from video posted on its blog isengaged in an attempt to make always less “virtual” and cold the interrelation between avatars through the use of devices ranging from Google Glass to Leap Motion controller rather thanwith the use of 3D sensors cameras, such as PrimeSense, an interface software to process the data of the movements of the hands and face real user so you can play them through the digital avatar, and Faceshift.

        High Fidelity mudSure, you knew that at the time of Rosedale and his men were engaged in development work (o much so that the company, which is defined as a “open source platform for virtual worlds” is hiring and says it is ready to assess and pay external collaborations for specific tasks) but in practice the company remains a “stealth company” ie a company that works without too much make itself heard (even if just a few days ago Rosedale revealed something more). In this case, it was learned that March 25 was filed to the Sec a document that confirms the sale of shares to 2.499 million from 2.613 million dollars on offer (so there are still to place shares for less than 114,000 dollars). We also know that this time it was only an investor (according to Techcrunch should have been True Ventures again), to underwrite the entire share capital increase.

        Someone asked whether High Fidelity and its team, after the move to Facebook, are destined to become the prey of some giant socialweb as Google, Yahoo or Facebook itself assuggested by VentureBeat which points out that currently High Fidelity look more like a startup incubator that an individual had not yet launched a specific product (or more). We like to think that Rosedale wants to take (and he succeeded) a second chance, certainly also judging from the photos published by the Second Life’s daddy” on Twitter (like the one you see in this article) in High Fidelity are testing all major virtual reality devices on the market (acknowledge the viewer that is visible in the background? Is the same of the photo that appears, worn by Philip, in a post of New World Notes).

        That the transition from a proprietary logic to a logic open source, together with appropriate investments for the development of VR devices intended for the mass market, will finally allow the take-off of virtual worlds? We believe so and also Philip Rosadale, whom recently claimed that “Moore’s Law means that at some point the richness and detail of virtual and augmented reality experiences will rival and surpass the real world” seems to believe it. That’s why you should follow Mondivirtuali.it  as well as our Twitter account and our Facebook fanpage (but you can find us even on Flickr, on Scoop.it and on Paper.li) if you wanna know more news.

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          Cloud Party cover

          Cloud Party logoCloud Party will be online untill 21 February 2014, then it will be integrated in Yahoo! according to an announcement in a statement the company born in San Jose, California, from “ex Cryptic” as Sam Thompson, Conor Dickinson, Jimb Esser and Jered Windsheimer, whom with the art director Garin Mazaika formed so far the team that developed the 3D engine designed to enable the development of a free online virtual world,  multi-player, real-time and able to run directly through a web browser without the need for client (which instead is needed in the case of Second Life, Opensim, Imvu and many other virtual worlds of success in recent years).

          It is not clear at the moment in which the project team will focus once incorporated into Yahoo!,what is clear is that for Cloud Party after more than two full years of operation the curtain falls.Perhaps the intention is to develop new recreational environments directly for/in Yahoo especially since users has been provided a guide how to export and save the contents created so far. Techcrunch always noncommittally remembers how last year Yahoo! had already found another small startup, Playerscale, founded by Jasper Jansen, Oliver Kofoed Pedersen and Chris Benjamisen and engaged in the construction of infrastructure for cross-platform games that at the time of the acquisition could boast of supporting more than 150 million players around the world and to be able to grow by more than 400 thousand new users per day.

          High Fidelity logoThe platform would still operational and could eventually be integrated with the team of Cloud Party to give life to some product or service of Yahoo Games (where just recently Jansen has been appointed general manager) in virtual worlds and gaming online sector. Meanwhile in San Francisco an old acquaintance of virtual worlds as Philip “Linden” Rosedale has opened the door to the first volunteers eager to test the alpha version of High Fidelity, the latest startup of the former “father” of Second Life which is developing a new approach to enable a virtual world to have interactions between avatars related to hardware equipped with sensors on the type of Google Glass or Leap Motion.

          In short, something is moving, finally, in the small world of virtual worlds and us of Mondivirtuali.it will keep you informed of developments so stay tuned (even on our Facebook fanpage and following our Twitter account). In the meantime, we point out that if you are passionate about graphics and virtual worlds, you can participate in the first contest of our group on Flickr: we can not wait to see your works!

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