Tags Posts tagged with "high fidelity"

high fidelity

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With 15 years of activity behind it, Second Life, la first generation virtual reality platform developed by Californian company Linden Lab (which later developed also Sansar, designed to be fully compatible with VR technology right from the start), remains the largest commercial success of the virtual worlds industry. Yet find some echo of it in the mainstream media (which, however, in 2007 contributed to theboom” of Second Life) it is now a rarer event than a lottery win.

Media have no interest in virtual worlds

The confirmation of the fact that the virtual worlds (and virtual reality technology generally speaking) still are not yet interesting for the mass market and therefore are not covered, if at all occasionally, by the mainstream media (do some reseach on Google Trends for confirmation, if you want) is due to the fact that the same difficulties are also recorded by Sansar and High Fidelity, the platform developed by the former “daddy” of Second Life, Philip Rosedale.

Rosedale if nothing else, has not lost his ability to attract investors, having obtained 35 million dollars from a group of investors including Galaxy Digital and Blockchain Capital among other things to adopt blockchain technology for virtual currencies, asset exchanges and digital identity in High Fidelity. Rosedale High Fidelity

Ryan Schultz: is it the fault of the echo effect?

Of all this, namely of Second Life 15th anniversary, of the new funding obtained by High Fidelity, of the developments of Sansar, there is little or no talk on the mainstream media. Ryan Schultz, one of the most appreciated blogger interested in virtual worlds, tried to suggest the reason why.

According to Schultz it could depend on an “echo effect”: in essence the community of virtual world enthusiasts could continue to talk a lot about it, being substantially closed to any dialogue with the outside. This would explain why Second Life has never seen, in the last decade, more than 500-600 thousand active users worldwide, although every month, tens of thousands of new users continue to register.

mondi virtuali utenti

Is one million users the maximum limit?

Could it be, assumes Schultz, that the worldwide audience interested in virtual worlds is just over one million active users, coincidentally, the maximum touched by Second Life during its first years of life, in full media hype? And in this case what development will the sector have, if after 15 years more than half of them continue to prefer Second Life to any other platform, despite now virtual worlds there are at least fifty (VR mode or not)?

Schultz’s hypotheses are the same that you have been reading for years on Mondivirtuali.it, where we tried to explain how this could be due to a mix of factors: an unhappynaming”, the idea that what is virtual it’s not as desirable as what is real, the lack of interest from videogames fans, a tecnologhy still too little developed and/or expensive, the attitude of mass markets to reward applications and technology whose use is as simple as possible.

What do you think about it? Let us know and if you want to see how it will end continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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Halloween 2017 cover

Halloween seems to be the most valued holiday by producers and users of video games and virtual worlds: each year, already in the weeks priort to the holiday, whereas into houses, particularly in America, pop up decorations and carving pumpkins (if you like, in this gallery you can find some cool ideas) on Second Life, Sansar and High Fidelity it’s a rush to create events, contests and dark and creepy locations.

Pianeta Segreto Halloween 2017

Pianeta Segreto offers you a castle

Is no exception to the rule even Pianeta Segreto (if you don’t know how Pianeta Segreto works, let’s we explain to you), which has scheduled in the main square, decorated for the occation with pumpkins and skulls, a themed party with zaby prizes, clothes, 500 rays at stake and the presentation of new Halloween themed objects, that will be addet to the panel, and of the new game “Scassa & Vinci”.

Like this is not enough, on Pianeta Segreto launched two special contests (Mad Scientist Labor and Mad Scientist Outfit) for designers and stylists: at stake an “horror” castle for which you won’t have to pay rent.

Horror movies and dances on High Fidelity

On High Fidelity, where recently textures and meshes compression has impruved, cutting significantly the waiting time to load the scenes (on average from 21 to 7 seconds), first you will be able to watch an horror movie (from 4 to 5:30 pm PDT), then to dance in the virtual ballroom Spookytown (from 5:30 to 8 pm PDT).

Halloween Town

Contest and themed lands in Second Life

We already told you about Sansar (which these days decided to extend to next January, 31, the free Creator test subscription) and its many themed locations and Halloween contest. We could also talk for a while about Second Life, because of the many themed contests and parties organized by the same users and creatives who for years drive Linden Lab’s virtual world.

Btw, we just point out that also this year Halloween Town is brightest than ever and that you can join a decoration contesta based on pumpkins with 4 thousand linden dollars (about 15 US dollars) prizes. If you love horror, you should also visit Caderu and join the mini-game set up in the land or the photographic contest.

Hoping that these “scary” news intrigued you, we suggest to visit by yourself the mentioned platforms and to participate in the activities. Then, if you wanna know how virtual reality and other geek technologies will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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    virtual worlds high fidelity vs sansar cover

    Years come and go but the question remains always the same: what the virtual worlds are concretely useful for? Virtual worlds like Second Life, that despite it’s not to the top of the fame anymore still attracts 900 thousand players a month, Sansar, the new Linden Lab‘s project that should start its open beta between next December and January, or High Fidelity, the new adventure of Second Life’s “daddy”, Philip Rosedale, that last April 27 aprile started already its open beta with 69 virtual worlds online at the moment.

    High Fidelity wanna be the new web

    virtual worlds: high fidelityAn univocal answer has yet to be established, as confirmed a recent article on Wired where Rosedale has confirmed to believe that High Fidelity could become, as Second Life should have been, “the new web”: “”High Fidelity is the internet. High Fidelity is not a company or a thing. High Fidelity is the net”.

    That’s why High Fidelity is peer-to-peer, it was designed as a system of interconnected servers to realize a virtual world even wider than the real one, intended to resolve two of Second Life’s most persistent problems, scale and latency (since Second Life was built on Linden Lab’s servers it suffers of persistent lag problems and can’t host more than 40 avatars contemporarily in a single sim), making money by charging a fee for domain registration, i.e. by acting as a “GoDaddy for VR”.

    Open or closed platform

    In order to do that and to give way to the people “to build anything they want” this time Philip Rosedale decided to develope an open platform, the opposite of Second Lilfe and of what has decided to do Ebbe Altberg with Sansar, developed as a closed platform for single experiences, to make possible to realize a crowd of virtual settings on small scale.

    Alberg has invested a lot on Sansar, directing it towards VR as soon as Oculus Rift was bought by Facebook in March 2014 for 2.4 billion dollars: “we knew that people were going to want to create content” for VR in massive quantities, which right now “it’s too damned difficult” underlined Linden Lab’s Ceo on Wired.

    Sansar, not connected settings

    virtual worlds: SansarLess defined of in terms of graphic details, Sansar compared to High Fidelity appears to be based on a consumer-facing approach rather than a geek approach and as if in the case of the Philip Rosedale’s platform even Sansar wants to give the possibility to players to create their own VR content, its settings can be replicated, not connected.

    Basically if two school group are visiting the VR reproduction of an Egyptian tomb, both can contemporarily wander inside, but they won’t be seen and they won’t interact among them because they will be in two identical but separate settings. Spaces that, like the current internet sites can be owned by big corporations or by individuals.

    A different content management

    Even VR content management will be different between High Fidelity and Sansar: while in High Fidelity users will be able to create and modify contents inside the platform, just as Second Life users do today, in Sansar it will is necessary to create or to modify the contents to the outside, for then to import them in the platform.

    On the other hand this will reduce the necessity to memorize contents and will make useless the same idea to have to install and to interconnect servers among them as for Second Life (and High Fidelity). More similar to a game and less to the properly said virtual worlds, maybe, but Sansar will be enjoyable from that vast mass of consumers who doesn’t necessarily care to create contents, but rather to enjoy of it.

    What virtual worlds are for?

    virtual worlds: Second LifeAltberg and Rosedale regularly meet, to discuss of their own projets and of corresponding visions about the future of virtual reality, they are “frenemies” according to a definition of Altberg. Who knows if comparing themselves they will succeed in finding an univocal answer to the question: what virtual worlds and virtual reality are for, other than to realize beautiful graphic contents?

    Till now with a million VR headsets sold still nobody is able to say it for sure, nor to ensure that, passed the initial enthusiasm, you don’t forget VR as already happened at the end of the eighties.

    If you wanna keep updated about VR and geek technologies, keep following Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube). Share this article, you will help us to follow always better topics that you are interested in!

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      Philip RosedalePhilip Rosedale continues to believe (and to try, with High Fidelity), but so far virtual worlds have failed to take hold in the mass market.

      Second Life in particular, still active but linked to a niche of just a million active users all over the world, has failed, as the same Rosedale told GeekWire site after speaking at the SEA VR conference about virtual reality held a few days ago in Bellevue, because only use keyboard and mouse to interact brings to users a learning curve too heavy.

      On average, recalled Phil, to “play” Second Life at best you must spend 40 hours to learn all the commands: too much, so that many people leave after trying a few hours to play in Second Life.

      To be honest I suspect that this is just one aspect, others can be the fact that Second Life is essentially a virtual world dedicated to those who want to create content rather than those who want to benefit from it, even for the above limits (and it’s not for sure that everybody wants to create content rather than enjoy them) and because as agame” SL lacks of rules and objectives.

      Philip Rosedale has however admitted: “I was too ambitious at the time. I thought we’ll just figure out how to use a mouse to do this all. But it was too hard”.

      Now, however, virtual reality could offer a second chance to platforms such as Second Life: whereas before it takes hours to figure out how to do things through mouse clicks, now in a few minutes you can figure out how to make them more intuitively, thanks to new hand controls and 3D viewers for virtual reality.

      Moreover, the experience that you can now get from a virtual world experienced in virtual realityversion is much more immersive and realistic.

      It means, I think, that we’re going to finally see a breakthrough in the number of people who can participate in these experiencesadded confident Philwho pointed out how the relationship with Linden Lab remained good and how his former company was indeed among the first investors in High Fidelity, but he has preferred to separate start over.

      It is amazing how little people understand the ideas of shared virtual spaces” concluded Rosedale who believes that all this is “staggering because we proved them wrong (not to believe, ed) with Second Life”.

      I think people still don’t understand what good things happened, and how people used Second Life, and why they’re using it today. But it’s fun working on something that futuristic and hard to understand”. A concept that, unfortunately, in Italy finds investors willing to share it even less than in the US.

      If you want to know how it will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and on Youtube).

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        High Fidelity news cover

        High Fidelity handsHigh Fidelity, the new startup founded by Philip Rosedale, already cofounder of Linden Lab and Second Life daddy”, continues in its experiments preparing for the arrival on the market of the first virtual reality devices in 2016. When you think of virtual reality you generally think of 3D visors as those of Oculus Rift or Vive, but coming to the market also new hand controllers.

        That’s why in High Fidelity among other things they are working to make sure that avatars can properly simulate hand movements based on input from the controller used by the user, in particular by using DK2 and Hydra devices (but as always when ready High Fidelity will be an “agnostic” platform, that is able to function with any device on the market). High Fidelity basketball

        Some video distributed on High Fidelity’s Youtube channel show that already now it is possible to manipulate objects, for example, creating a stack of virtual wooden blocks or throwing a basketball into a basket (Philip Rosedale seems to have to do, however, still a few lessons in shooting).

        Beside these works offinishingof the movements of the hands of the avatar, in the Summer in High Fidelity there were some interesting “intern projects”. Among them was the construction, using JavaScript APIs, of a virtual solar system that can provide the user with an interactive simulation, so as to give an early demonstration of the possibilities that High Fidelity will offer in the field of interactive educational contents.

        High Fidelity solar systemEvery detail has been planned with great care using real physical laws: planets revolve in orbit around the Sun at distances calculated in scale, with the exact orbital period of the planets true, mass and gravity in proportion. In short: greater capacity to interact in the virtual environment and educational content seem to be two of the directions that High Fidelity is taking to get it ready (and interesting) by next year.

        The only question that remains is whether indeed the virtual reality devices will be available on time so far provided (at present there is still no official price and release dates) and if, and how soon, users will adopt the new devices in mass for then will require interactive content from the most playful to those most educational.

        If you want to find out and stay up to date on the latest news about High Fidelity and virtual reality in general, you just have to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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        High Fidelity hires cover

        High Fidelity is hiring

        Even High Fidelity (company developing the homonymous virtual world, now in alpha with 40 domains and a first marketplace already online) is hiring.

        Following the recent stream of announcements of hiring of managers, experience game designers and software engineers by Microsoft (for Hololens e Xbox) and by Oculus Rift (subsidiary of Facebook), even the startup founded by former Second Life’s daddy”, Philip Rosedale, welcomed the entry into its staff with the role ofadvisor” of two “heavy weights” of the sector as Jeremy Bailenson and Ken Perlin.

        Who are the new experts High Fidelity Perlin Bailenson

        Perlin in particular, is an expert in animation and facial expressions while Bailenson is the director of Stanford’s Virtual Human Interaction Lab where he studied how humans communicate and perceive others as avatar.

        All right, but the doubt remains that won’t be enough to hope that immersive virtual worlds with no games’ rules are in themselves an environment that users will want to take in mass.

        It is enough to see how things have gone so far. Second Life has greatly improved over the years the quality of its avatars and of the interactions between them and the virtual environment in which they move, but has never been able to get more than a million active players or 65-75 thousands as concurrency.

        Which one will be the winning model?High Fidelity Alpha Homesteads

        On the other side Minecraft where the forms are only cubic and graphic details necessarily lower was adopted from a base of over 100 milion players.

        The question of what will be the role model for the next generation of virtual worlds is therefore legitimate, as it is legitimate to doubt that virtual reality, despite the efforts that so many large groups are doing to what concerns the hardware devicescan never become ade facto” standard of future internet.

        Btw, if the virtual reality intrigues you, you just need to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).