Tags Posts tagged with "games"

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    lego set cover

    Collecting Lego has returned more than investments in large-cap stocks, bonds and gold over the three decades between 1987 and 2015. This is the results of a research conducted by Victoria Dobrynskaya and Julia Kishilova of the Russian School of Economics.

    Online old Lego set go like hot cakes

    Wait before you start smiling, thinking it’s a hoax: you may not know, but the old Lego sets are often re-sold online for many times their original price. In one extreme case, a Star Wars Darth Revan set sold in stores in 2014 for $ 3.99, was sold on eBay for $ 28.46 in 2015, with a 613% premium.

    Lego, the toy of smart investors

    In a report entitled “Lego – The Toy of Smart Investorsthe researcher analyzed 2,300 Lego sets sold between 1987 and 2015 to measure their performance over time, finding that the collections used for Hogwarts castles and Jedi starfighters beat large-cap US stocks and bonds, with an average return of 11% a year.

    lego crowd

    Size matters

    “The smaller Lego sets (those with no more than 113 pieces, ed) could be rarer than the larger sets (containing up to 860 pieces, ed) produced in mass, although it is difficult to know for sure” explained Dobrynskaya. Furthermore, “the Lego sets do not show a significant correlation with financial crises and can be seen as an interesting investment with diversification potential”.

    But absolutely which are the Legos that have achieved the greatest revaluation over the years? Lego sets focused on superheroes, Batman and Indiana Jones are among those that do best over the years, while The Simpsons are the only Lego theme that has lost value, on average losing 3.5%.

    The popularity of Lego investments is growing

    Even more, most recent sets seem to have higher yields than the older ones, although this may be due to  growing popularity of Lego investments, concluded Dobrynskaya. Who knows if among your Lego or your son there is not some rare piece that has re-evaluated in these years?

    While checking, please continue to follow Mondivirtuali.it also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube) and maybe subscribe our newsletter!

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      apex legends cover

      The battle between streaming gameplay platforms as Youtube (Google), Twitch (Amazon) and Mixer (Microsoft), rises in tone. Those are platforms, of which Mondivirtuali.it already talked to you, which are ready to share the rich market of video game enthusiasts, more and more interested in looking at the gameplays of other playe

      One million dollars for Ninja’s streamings

      A confirmation comes from a news released by Reuters: the streamer Tyler Blevins, aka Ninja, with over 13 million followers on Twitch, would have received a million dollars from Respawn (Electronic Arts) to promote the brand new battle royal free video game Apex Legends.

      Blevins declined to comment on the news, which by the way testifies to how streaming can be a profitable business for some content creators. Electronic Arts instead confirmed that it was hired without providing the amount paid: “We wanted a launch day when you couldn’t escape Apex if you were interested in video games“.

      stremer ninja

      Streamers from all over the world for Apex Legend

      Blevins was not the only streamer to have been hired: We had streamers from all over the world, Europe, North America, Korea, Japan, to make sure that anyone noticed the game,” explained the Respawn spokesmen and the strategy seems to have worked. In one month since its launch, Apex Legends has exceeded 50 million players.

      The success of Twitch and its most famous streamer is evident, so much so that more and more youtuber are facing the big step. These include some Italian historic names such as Capo Bastone, which became famous for its griefing videos in Minecraft on Yuotube.

      Even Capo Bastone tries Apex Legends

      Capo Bastone has already opened its own channel on Twitch for more than a year (while keeping the Youtube channel active) and, as it happens, has offered Apex Legends streamings in recent weeks.

      Will we all convert to Twitch, as Capo Bastone suggests, or will each platform find a business model that will allow the platform itself and its content creators to flourish, as happened in part with Second Life in recent years?

      If you wanna know, please continue to follow Mondivirtuali.it also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube) and maybe subscribe our newsletter!

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        sansar esport cover

        If Goldman Sachs experts are right, eSport (electronic sports), which already boast 350 million fans worldwide, are destined to become more and more popular in the next few years, overcoming initial skepticism.

        Goldman Sachs: eSport will grow further

        According to Ryan Nolan, global head of digital gaming of Goldman Sachs’ investment banking, “the whole ecosystem will be able to enjoy richer assessments, greater opportunities for monetization and greater diffusion over time”.

        To sniff the deal was also Linden Lab: Second Life and Sansar developer decided to collaborate with the teams of Overwatch League, the eSport championship sponsored and controlled by Blizzard (followed this year by over 10 million total viewers) where there are currently 9 American teams, one South Korean, one Chinese and one British. sansar outlaws

        Two virtual eSports arenas on Sansar

        If in reality the Overwatch League matches are hosted at Blizzard Arena, in Los Angeles, thanks to Linden Lab two teams, Outlaws and San Francisco Shock, will have their own virtual arenas at their disposal on Sansar (respectively The Hideout and Epicenter).

        In them, fans can buy skins and other merchandising to customize their avatar, just like in Second Life, but also participate in virtual parties and watch streaming games of the Ovewatch League, so far transmitted exclusively by the British channel Twitch, being also able to consult game statistics and listen to live audio. sansar san francisco shock Will eSports be that famous “killer applicationwhich has so far been lacking in virtual reality and in Sansar? If you want to find out, keep following Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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        If you follow Mondivirtuali.it for some time, you should already know Ghost in the Shell, popular manga by Masamune Shirow, brought on the screens as anime (animation movie) already in 1995 by Mamoru Oshii director and then as a “live action” movie with Scarlett Johansson as main character, Major Mira Killian. Ghost in the Shell VR

        From Mario Kart to Ghost in the Shell

        Well: now in Japan Ghost in the Shell is also a VR arcade multiplayer shooter developed by VR Zone Shinjuku (Bandai Namco group), the same company which last Janary realized Mario Kart GP VR, a virtual reality experience based on Mario Kart drive system with steering wheel and hand tracker that allows to physically throw objects to friends.

        2 teams of 4 players going head to head

        Besides Mario Kart VR, VR Zone Shinjuku developed already other 14 virtual reality experiences and has a building of over 3,700 square meters and now with Bandai Namco developed an exclusive experience based on the animated series, a four-on-four multiplayer shooter playable in a 20m x 12m arena, called Ghost in the Shell: Arise Stealth Hounds. Ghost in the Shell VR

        Tracking system makes the game realistic

        Each player wears an earwig, a modified Htc Vive headset, VR markers on their wrists, ankles and hips to track full body movements and MSI‘s VR One PC backpack. The room’s optical motion tracking system translates data in real time allowing the player the control of his action inside the VR arena, tracking also the most complex movements.

        Ghost in the Shell in VR: the video

        Although in the reality the players physically wander in an almost empty game space, in VR they’ll be shoulder to shoulder inside complex futuristic buildings and will have to jump, run, squat and hide behind digital obstacles to shun the upcoming shots the of enemies and accomplish mission’s goal within the 30 minutes of the game session. If you like, take a look at this video to better understand:

        For now you can play only on booking

        This kind of game, wich for now is an “exclusive” experience since you have to book it, December 9, 2017 by VR Zone Shinjuku arena (you can book your ticket directly on the site https://vrzone-pic.com/en), could open up a new line for multiplayer “shooter” games.Ghost in the Shell VR

        Team games and military training in VR

        Phisicality, the feeling to really crawl under the upcoming fire or advance shoulder to shoulder with your own companions while you are moving toward a new shelter make this VR experience something which remembers a lot our childish games, and can also have applications in the military training sector.

        Will Ghost in the Shell: Arise Stealth Hounds be the launch pad that way? To discover it, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too).

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        Minecraft coding cover

        Minecraft is increasinlgy similar to Second Life and IMVU: the famous blocs videogame developed by Mojang, now part of Microsoft group, has just released a new tool developd for the Education Edition, the Code Builder, already downloadable in beta and designed to let boys learn how to code directly inside the videogame.

        Minecraft Education Code BuilderWith Code Builder you will learn coding

        Code Builder will allow you to interact through learning platforms as Tynker, Scratch and MakeCode and to integrate more advanced development platforms, for instance using JavaScript to directly modify game code.

        But beside lookin with increasingly interest to educational sector, Minecraft is getting ready to imitate the business model adopted over several years ago by virtual worlds lik Second Life or IMVU, with the opening scheduled by the end of Spring of its online store.

        Minecraft MarketplaceMinecraft Marketplace to sell your content

        Basically it will be a marketplace (it should be named Minecraft Marketplace) where users will be able to sell or to buy mods, maps, textures, mini games and so on, and on every transaction made on Minecraft Marketplace Mojang will earn a fee of 30%.

        To carry out the transactions you’ll need to use Minecraft Coins, i.e. the Minecraft version of virtual money (but linked to real money) such as for Second Life are the Linden Dollars and for IMVU the Imvu Credits. Then for modders and creatives will be increasingly profitable to develop new content, while Mojang will find a new source of revenues not tied only ot the sales of the game.

        We’ll just have to see whether these new tools will be successful  and Minecraft will keep on seeing to grow the number of users and available content. To discover, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          Haptic VR cover

          What can make virtual reality more involving? Especially if you think about apps for gaming, user’s experience is the key: to be successfull a  videogame must be not just exciting, but able to capture the player’s imagination so to trigger the “suspension of disbelief” mechanism. Haptic VR Teslasuit

          Virtual reality increasingly haptic

          If a player cannot imagine himself/herself inside the game, he/she will walk away very soon. Sofar player’s traditional experience is based on the senses of sight and sound, but in the future virtual reality games will be able to engage the player through the sense of touch to increase immersive game experience.

          How? Through controls able to let the player feel touches, vibrations, and full-body physical assaults. The ability to let players feel the recoil of a weapon, or the blow of a sword and so on, is called haptic feedback. Haptic VR Null Space

          Haptic engines for new sensations

          To succeed in reproducing this developers working on controls and devices for virtual reality video games will use “haptic engines” specially-designed embedded in gloves, vests, and other wearables able to convert gaming actions into phisical sensations.

          By using a combination of engines of varying sizes and powers, haptic feedback devices can provide sensations ranging from a tickle to a sharp blow.

          There are already startups like Go Touch VR (which we already described), NullSpace or Teslasuit which are developing such devices, others, still in an alpha phase, were seeing in the latest months in many startup contests in Italy (Shocking T, from an idea of Gianpaolo Greco and Stefano Nicosia, aka MinDBlinD Setsuko in Second Life, is a good example). Haptic VR touch

          What do you think about?

          Virtual reality will be increasingly an haptic experience? Several experts are ready to swear, but whaat do you think? Please leave a comment and if you like share this article, you will help us to cover always better the items you prefer!

          Then if you wanna keep up with virtual reality, augmented reality and geek technologies news and giveaways, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          Makeblock technologtical toys - cover

          Once upon a time kids were able to just play with their toys, without them to be chockablocked with tech components, so letting room for kid’s imagination rather than those of engineers who built the toys.

          Now instead children must be almost robotic engineers or IT specialists to be able to fully use their toys and according to the Toy Industry Association, one of the 2017 “top trends” for the market is to “incorporate engaging tech components” into the toys.

          Good news for startups like Makeblock

          The good news for consumers is that technologies that were just emerging a few years ago (like 3D printing) have become a lot more affordable for manufacturers, making high-tech experiences more readily available at realistic price points” adds Toy Industry Association.

          For sure is a good news for a lot of startups which are developing technological toys and educational robots, like LittleBits, SparkFun, ArcBotics, Flybrix, Wonder Workshop, Ozobot or Makeblock.

          Makeblock just raised 30 million dollars (which by the way is the sam sum that at the beginnings raised Linden Lab to launch the development of Second Life), to develop programmable robots and robot-building kits for kids and teens. This founding round was led by Evolution Media China and Shenzhen Capital Group.

          technological toys MakeblockOpen source technological toys

          Makeblock, which products are on sale even on Amazon.com, declares to already have customers in 140 countries and that its products are used by educators in 20,000 different schools worldwide.

          Among its most successful products there are rovers to build, transform and programm with Arduino in the mBot series (one of the best seller costs 120 dollars on Amazon).

          But Makeblock also proposes more original products like Airblock, a modular toy drone to assemble offered on Kickstarter and Indiegogo last year at 129 dollars, Neuron, an electronic platform to assemble to blocks for educational use, in the process of being launched on Kickstarter at 39 dollars, or kits to build plotter and laserBot, from 300 to 350 dollars each. toy drone Makeblock

          The modern version of the Meccano

          To be true Makeblock reinterpreted in a modern and “open source” way the Meccano, thinking not only to kids and boys but even to their parents and teachers.

          An approach that seems me very good, but what do you think? Please leave a comment and if you like share this article, you will help us to cover always better the items you prefer!

          Then if you wanna keep up with virtual reality, augmented reality and geek technologies news and giveaways, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          Minecraft Pokemon cover

          The “user generated content” virtual worlds are online platforms like Second Life, Imvu or Minecraft that allow to develop users’ creativity in many ways and to share the results like few others social media enable.

          Sharing your content

          With Second Life and Imvu many users have specialised in making (and selling) accessories for avatar and buildings setting up whole sims, with Minecraft advanced users developed amazing locations (here you can find 10 fantastic buildings in Minecraft) and mods able to enhance the game (these is our top 20 Minecraft mods).

          Minecraft Pokemon
          Pokemon Cobalt & Amethyst in Minecraft

          Notably,  the Phoenix Projects team (this is their site) after two and a half years working realized and made available a single-player custom map for Minecraft 1.8.8, Pokemon Cobalt & Amethyst, within which an adventure has been settled similar to the gameplay of the lucky Nintendo franchisee, with the difference to be in a 3D virtual worlds, Minecraft, freely open.

          A region filled with 136 Pokemons

          Phoenix Projects’ team realized a very impressive undertaking, not even resorting to mod to succceed in their own goal. Downloading Pokemon Cobalt & Amethyst you’ll get a fully new region, 136 curbstones Pokemons and an original adventure to play. But first watch the video to find all information needed to understand how to work it.

          What do you think?

          What do you think about Phoenix Project’s work we’ve presented? Please leave a comment and if you like share this article, you will help us to cover always better the items you prefer!

          Then if you wanna keep up with virtual reality, augmented reality and geek technologies news and giveaways, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).