Tags Posts tagged with "games"

games

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    sansar esport cover

    If Goldman Sachs experts are right, eSport (electronic sports), which already boast 350 million fans worldwide, are destined to become more and more popular in the next few years, overcoming initial skepticism.

    Goldman Sachs: eSport will grow further

    According to Ryan Nolan, global head of digital gaming of Goldman Sachs’ investment banking, “the whole ecosystem will be able to enjoy richer assessments, greater opportunities for monetization and greater diffusion over time”.

    To sniff the deal was also Linden Lab: Second Life and Sansar developer decided to collaborate with the teams of Overwatch League, the eSport championship sponsored and controlled by Blizzard (followed this year by over 10 million total viewers) where there are currently 9 American teams, one South Korean, one Chinese and one British. sansar outlaws

    Two virtual eSports arenas on Sansar

    If in reality the Overwatch League matches are hosted at Blizzard Arena, in Los Angeles, thanks to Linden Lab two teams, Outlaws and San Francisco Shock, will have their own virtual arenas at their disposal on Sansar (respectively The Hideout and Epicenter).

    In them, fans can buy skins and other merchandising to customize their avatar, just like in Second Life, but also participate in virtual parties and watch streaming games of the Ovewatch League, so far transmitted exclusively by the British channel Twitch, being also able to consult game statistics and listen to live audio. sansar san francisco shock Will eSports be that famous “killer applicationwhich has so far been lacking in virtual reality and in Sansar? If you want to find out, keep following Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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      If you follow Mondivirtuali.it for some time, you should already know Ghost in the Shell, popular manga by Masamune Shirow, brought on the screens as anime (animation movie) already in 1995 by Mamoru Oshii director and then as a “live action” movie with Scarlett Johansson as main character, Major Mira Killian. Ghost in the Shell VR

      From Mario Kart to Ghost in the Shell

      Well: now in Japan Ghost in the Shell is also a VR arcade multiplayer shooter developed by VR Zone Shinjuku (Bandai Namco group), the same company which last Janary realized Mario Kart GP VR, a virtual reality experience based on Mario Kart drive system with steering wheel and hand tracker that allows to physically throw objects to friends.

      2 teams of 4 players going head to head

      Besides Mario Kart VR, VR Zone Shinjuku developed already other 14 virtual reality experiences and has a building of over 3,700 square meters and now with Bandai Namco developed an exclusive experience based on the animated series, a four-on-four multiplayer shooter playable in a 20m x 12m arena, called Ghost in the Shell: Arise Stealth Hounds. Ghost in the Shell VR

      Tracking system makes the game realistic

      Each player wears an earwig, a modified Htc Vive headset, VR markers on their wrists, ankles and hips to track full body movements and MSI‘s VR One PC backpack. The room’s optical motion tracking system translates data in real time allowing the player the control of his action inside the VR arena, tracking also the most complex movements.

      Ghost in the Shell in VR: the video

      Although in the reality the players physically wander in an almost empty game space, in VR they’ll be shoulder to shoulder inside complex futuristic buildings and will have to jump, run, squat and hide behind digital obstacles to shun the upcoming shots the of enemies and accomplish mission’s goal within the 30 minutes of the game session. If you like, take a look at this video to better understand:

      For now you can play only on booking

      This kind of game, wich for now is an “exclusive” experience since you have to book it, December 9, 2017 by VR Zone Shinjuku arena (you can book your ticket directly on the site https://vrzone-pic.com/en), could open up a new line for multiplayer “shooter” games.Ghost in the Shell VR

      Team games and military training in VR

      Phisicality, the feeling to really crawl under the upcoming fire or advance shoulder to shoulder with your own companions while you are moving toward a new shelter make this VR experience something which remembers a lot our childish games, and can also have applications in the military training sector.

      Will Ghost in the Shell: Arise Stealth Hounds be the launch pad that way? To discover it, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too).

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      Minecraft coding cover

      Minecraft is increasinlgy similar to Second Life and IMVU: the famous blocs videogame developed by Mojang, now part of Microsoft group, has just released a new tool developd for the Education Edition, the Code Builder, already downloadable in beta and designed to let boys learn how to code directly inside the videogame.

      Minecraft Education Code BuilderWith Code Builder you will learn coding

      Code Builder will allow you to interact through learning platforms as Tynker, Scratch and MakeCode and to integrate more advanced development platforms, for instance using JavaScript to directly modify game code.

      But beside lookin with increasingly interest to educational sector, Minecraft is getting ready to imitate the business model adopted over several years ago by virtual worlds lik Second Life or IMVU, with the opening scheduled by the end of Spring of its online store.

      Minecraft MarketplaceMinecraft Marketplace to sell your content

      Basically it will be a marketplace (it should be named Minecraft Marketplace) where users will be able to sell or to buy mods, maps, textures, mini games and so on, and on every transaction made on Minecraft Marketplace Mojang will earn a fee of 30%.

      To carry out the transactions you’ll need to use Minecraft Coins, i.e. the Minecraft version of virtual money (but linked to real money) such as for Second Life are the Linden Dollars and for IMVU the Imvu Credits. Then for modders and creatives will be increasingly profitable to develop new content, while Mojang will find a new source of revenues not tied only ot the sales of the game.

      We’ll just have to see whether these new tools will be successful  and Minecraft will keep on seeing to grow the number of users and available content. To discover, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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        Haptic VR cover

        What can make virtual reality more involving? Especially if you think about apps for gaming, user’s experience is the key: to be successfull a  videogame must be not just exciting, but able to capture the player’s imagination so to trigger the “suspension of disbelief” mechanism. Haptic VR Teslasuit

        Virtual reality increasingly haptic

        If a player cannot imagine himself/herself inside the game, he/she will walk away very soon. Sofar player’s traditional experience is based on the senses of sight and sound, but in the future virtual reality games will be able to engage the player through the sense of touch to increase immersive game experience.

        How? Through controls able to let the player feel touches, vibrations, and full-body physical assaults. The ability to let players feel the recoil of a weapon, or the blow of a sword and so on, is called haptic feedback. Haptic VR Null Space

        Haptic engines for new sensations

        To succeed in reproducing this developers working on controls and devices for virtual reality video games will use “haptic engines” specially-designed embedded in gloves, vests, and other wearables able to convert gaming actions into phisical sensations.

        By using a combination of engines of varying sizes and powers, haptic feedback devices can provide sensations ranging from a tickle to a sharp blow.

        There are already startups like Go Touch VR (which we already described), NullSpace or Teslasuit which are developing such devices, others, still in an alpha phase, were seeing in the latest months in many startup contests in Italy (Shocking T, from an idea of Gianpaolo Greco and Stefano Nicosia, aka MinDBlinD Setsuko in Second Life, is a good example). Haptic VR touch

        What do you think about?

        Virtual reality will be increasingly an haptic experience? Several experts are ready to swear, but whaat do you think? Please leave a comment and if you like share this article, you will help us to cover always better the items you prefer!

        Then if you wanna keep up with virtual reality, augmented reality and geek technologies news and giveaways, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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        Makeblock technologtical toys - cover

        Once upon a time kids were able to just play with their toys, without them to be chockablocked with tech components, so letting room for kid’s imagination rather than those of engineers who built the toys.

        Now instead children must be almost robotic engineers or IT specialists to be able to fully use their toys and according to the Toy Industry Association, one of the 2017 “top trends” for the market is to “incorporate engaging tech components” into the toys.

        Good news for startups like Makeblock

        The good news for consumers is that technologies that were just emerging a few years ago (like 3D printing) have become a lot more affordable for manufacturers, making high-tech experiences more readily available at realistic price points” adds Toy Industry Association.

        For sure is a good news for a lot of startups which are developing technological toys and educational robots, like LittleBits, SparkFun, ArcBotics, Flybrix, Wonder Workshop, Ozobot or Makeblock.

        Makeblock just raised 30 million dollars (which by the way is the sam sum that at the beginnings raised Linden Lab to launch the development of Second Life), to develop programmable robots and robot-building kits for kids and teens. This founding round was led by Evolution Media China and Shenzhen Capital Group.

        technological toys MakeblockOpen source technological toys

        Makeblock, which products are on sale even on Amazon.com, declares to already have customers in 140 countries and that its products are used by educators in 20,000 different schools worldwide.

        Among its most successful products there are rovers to build, transform and programm with Arduino in the mBot series (one of the best seller costs 120 dollars on Amazon).

        But Makeblock also proposes more original products like Airblock, a modular toy drone to assemble offered on Kickstarter and Indiegogo last year at 129 dollars, Neuron, an electronic platform to assemble to blocks for educational use, in the process of being launched on Kickstarter at 39 dollars, or kits to build plotter and laserBot, from 300 to 350 dollars each. toy drone Makeblock

        The modern version of the Meccano

        To be true Makeblock reinterpreted in a modern and “open source” way the Meccano, thinking not only to kids and boys but even to their parents and teachers.

        An approach that seems me very good, but what do you think? Please leave a comment and if you like share this article, you will help us to cover always better the items you prefer!

        Then if you wanna keep up with virtual reality, augmented reality and geek technologies news and giveaways, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          Minecraft Pokemon cover

          The “user generated content” virtual worlds are online platforms like Second Life, Imvu or Minecraft that allow to develop users’ creativity in many ways and to share the results like few others social media enable.

          Sharing your content

          With Second Life and Imvu many users have specialised in making (and selling) accessories for avatar and buildings setting up whole sims, with Minecraft advanced users developed amazing locations (here you can find 10 fantastic buildings in Minecraft) and mods able to enhance the game (these is our top 20 Minecraft mods).

          Minecraft Pokemon
          Pokemon Cobalt & Amethyst in Minecraft

          Notably,  the Phoenix Projects team (this is their site) after two and a half years working realized and made available a single-player custom map for Minecraft 1.8.8, Pokemon Cobalt & Amethyst, within which an adventure has been settled similar to the gameplay of the lucky Nintendo franchisee, with the difference to be in a 3D virtual worlds, Minecraft, freely open.

          A region filled with 136 Pokemons

          Phoenix Projects’ team realized a very impressive undertaking, not even resorting to mod to succceed in their own goal. Downloading Pokemon Cobalt & Amethyst you’ll get a fully new region, 136 curbstones Pokemons and an original adventure to play. But first watch the video to find all information needed to understand how to work it.

          What do you think?

          What do you think about Phoenix Project’s work we’ve presented? Please leave a comment and if you like share this article, you will help us to cover always better the items you prefer!

          Then if you wanna keep up with virtual reality, augmented reality and geek technologies news and giveaways, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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            VR chess cover

            Among the first titles appeared on the market, beside basic Pong (1972) and Breakout (1976), table games like chess and, later, Dungeons & Dragons were among the driving forces to growth of the video game sector at the beginning of eighties.

            Since then the development of chess engines was huge and now some like Crafty, Stockfish, Fruit and Gnu Chess, downloadable for free, are able to easily face even great chess champions.

            Magic Table ChessSuccessful chess and table games

            Among the chess video games whicn in these decades struck players’ immagination there was Battle Chess, launched in 1988 by Interplay Entertainment for different platforms. The distinctive nature of Battle Chess was due to the fact that chess pieces were animated and fought one against the other during the game for carrying on the moves decided by the player.

            Now a similar mechanism will be developed in virtual reality by Experiment 7, a new VR studios which, having learned from the Magic Table Chess experience, virtual reality chess that you can play with Samsung Gear and Oculus Rift, is getting ready to develop further titles for Magic Table series by using famous franchisee’s characters as their own virtual table games’ pieces.

            Dungeon Chess Gold DragonExperiment 7 sviluppa la serie Magic Table

            As Geoffrey Zatkin, Experiment 7 co-founder and creative director announced, thanks to a partnership with Wizards of the Coast (founded in 1974, as Tactical Studies Rules, by Gary Gygax, publisher of the famous board game Dungeons&Dragons, since 1998 owned by Hasbro) will be developed and launched later in the year Dungeon Chess, so to “bring fantasy and wonder to the classic strategy game of chess, while taking great care to stay true to D&D lore, implement robust chess gameplay, and provide a high-quality user experience”.

            Differently from Magic Table Chess, in which the player faces AI pponents, Dungeon Chess player will face al real-world friends, other VR users from around the world, or custom AI opponents and can will be able to opt for multiplayer game and not just single player. Each game will be played in stunning and customizable rooms, with different avatars and so on.

            What to you think about?

            What do you think about, Magic Table series will gain in virtual reality a success similar to thos of classic board games and Eighties video games? Please leave a comment and if you like share this article, you will help us to cover always better the items you prefer!

            Then if you wanna keep up with virtual reality, augmented reality and geek technologies news and giveaways, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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            Chevrolet Lego Batmobile Cover

            The second Lego Movie (“The Lego Batman Movie”, regarding the adventures of Lego Batman) is about to debut in the theaters of the world and among the side promotions one of the most remarkable was the official presentation, at the Detroit Auto Show 2017, of a (real) Chevrolet Lego Batmobile.

            Chevrolet recreates the Speedwagon Batmobile

            Chevrolet Lego BatmobileThis car is the literal reproduction of the Speedwagon Batmobile which Lego Batman uses in the Warner Bros movie to save Gothem Cityfrom the Joker, escept in this case it is a car of 5,18 meters length and 2,11 meters high, built using 344,187 Lego bricks of 17 different color.

            To draw and project it Chevrolet technicians needed 222 hours, while to build it together Lego technicians in an hobby stor in Enfield, Connecticut, other 1,833 hours have been necessary.

            Sale price: 48 million dollars

            Chevrolet Lego Batmobile has also been included by the American manufactorer on its site among the sales pitches, at the “moderate” sale price of 48 million dollars, comprised of V100 20.000 Cv engine and 4G wi-fi connection. The car only weighs 769 kg and it has come out around an aluminum frame weighing 128 kg.

            We will be able to see its computer-animated version, in Italy, from February 9, but it has to like a lot to break the gross record of the original The Lego Movie (over 469 million dollars worldwide). In the meantime, take a look about how the Chevrolet Lego Batmobile showed at Detroit was built.

            Then if you like to be costantly up to date about the latest news regarding virtual and augmented reality and other geek technoloogies, continueto follow Mondivirtuali.it even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube). Share this article, you will help us to follow always better topics that you are interested in!

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