Tags Posts tagged with "Digital art @en"

Digital art @en

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    MdM 2015 cover

    Rosanna Galvani Roxelo BabencoSometimes they come back, thankfully: with the official opening, Saturday March 7 from 21.30 Rome time, in Craft (italian virtual worlds in Opensim, developed and maintained online by Raffaele Macis, aka Licu Rau), is back in full activity after a break of a couple of years MdM – Museo del Metaverso (metaverse museum), project about dissemination and promotion of media art native of virtual worlds conceived by Rosanna Galvani (aka Roxelo Babenco) that in this rebirth has already gathered around him 36 artists, from William Nessuno to Marco Manray, from Wizardoz Chrome to Pallina60 Loon, from Giovanna Cerise to Paola Mills, from Mistero Hifeng to Miguel Rotunno (aka RocapC), rather than Frieda Korda, Simotron Aquila or Bruno Cerboni (the former owner of the historic Italian sim of Parioli, once in Second Life) just to name a few.

    The new home of MdM was designed and built by a well known name in the virtualart as that of  of the Turkish artist Elif Ayiter (aka Alpha Auer), whose works are not by now among the most admired in Second Life and take full advantage of the possibilities offered by the editor of digital platforms 3D online to create a “newarchitecture whose aesthetics are not bound to the mere reproduction of the real ones. The opening itself went very well: there were 69 avatars logged in Craft, while many others have followed the evening stream (the related video is still onlineand even more have the opportunity to review the video created for the event by Patrick Moya (is the first of two videos that you see in this article) and by Adam Time (whose video you see in the bottom of the article).

    A post of Rosanna/Roxelo herself on the MdM blog returns once again to reiterate the importance of doing community and to seek unity and cooperation in pursuing a common goal. We agree, but we are also aware that for years these same concepts were repeated by Mondivirtuali.it and not only, without ever being able to achieve them. Rosanna/Roxelo, tireless, argues that the evening waseven a meeting between old friends who shared a common interest, that of media art” but it was not “just” this. We sincerely hope to her and we will follow developments, if you want to know them you just have to follow, unitarily, Mondivirtuali.it also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is even on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube). If they are roses bloom, as they say.

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      Ini Inaka

      To what can be useful a virtual reality platform like Second Life, where the users can create contents? Of course to to give free rein to the imagination and creativity of the users themselves. Ini InakaIt is not surprising, therefore, that the arts sector remains one of the pillars of the virtual world of Linden Lab after 11 years from its birth,with results sometimes more sometimes less, but always interesting at the very least worthy of a visit.

      And a visit is really worth to give it, taking advantage of the fact that has been extended until mid-October, the exposure of Ini Inaka, “Long Way Down”, at Nitroglobus virtual art gallery of the artist Nitro Fireguard and of Dido Haas, gallery co-owner and art lover, photographer and blogger herself (this is her blog).

      Ini InakaBut who is Ini Inaka? Artist both in SL as well in RL, where she studied painting at the Academy, passionate about photography in both worlds, hobby which she considers a way to express what she sees or feels, “because what she feels needs to be shown” as stated in a brief introductory note to the exhibition of Nitroglobus, where Ini is back after a couple of years with magical images of avatars merged with ancient maps, overlapping like ghosts in texture “corroded”, sometimes steampunk, in black and white or colors, with cool or warm thones, almost always naked and essential.

      The art of Ini is defined by Dido Haas, correctly, “always amazing, unique, true and full of emotions” and is admirably represented by this exhibition which revolves around the theme of the house and the boundaries, of experience and feelings, full of images that seem to look out on the road, losing the faces, losing ways, lost in time and distance, accompanied by glittering sculptures mesh Nitro Fireguard.

      So, what are you waiting to press the teleport button below and make yourself a visit to the exhibition?

      Teleport button

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      Bryn Oh Imogen cover

      Bryn Oh ImogenI must confess, I had to wait the post of Bryn Oh about the closing, in the next weeks (I think for the end of October), of the exhibition Imogen and the pigeons, opened at early 2013 in Second Life, arter having attracted over 50 thousand visitors from all the world, to finally find time to visit it.

      The problem with a virtual world, even if I am involved since years, is that it’s a “competitor” of real life in the use of free time of everybody and since in these years of crisis of really “free” time there is always less (at least for me, since I am busy trying to make ends meet) here is that even leisure and pleasure that can come to visit art installations, attend events, experiment with new devices and technologies, or simply “wasting time” chatting and admiring dreams graphics through the video of my pc is always less.

      Imogen and the pigeons is by the way a beautiful “immersive and emotional” exhibition (to cite Honour McMillan) of an artist that I had the opportunity to admire several times in recent years, for example at the Italian land MiC-Im@aginarium managed by Mexi Lane (aka Marina Bellini) and so I can only advise you to hurry if you still have not seen it and do a day trip to Immersiva and deal with the new artist proof of Bryn.

      Bryn Oh ImogenA test which seems to me to resume and bring further forward the “artistic figure” seen yet in Anna many murders and in Family Unit, the journey of the visitor in (literally as you move from a “box” to another) and the journey of the artist, with an upward motion through a labyrinth of rooms, works and atmospheres different from each other but united by a certain twilight mood.

      I don’t wanna bore you, Imogen and the pigeons is to live in first person more than to tell, so if you have not seen it yet, or if you were not having had time to see it (if you read this piece after the end of the installation), I leave you with a video uploaded on Youtube by the same Canadian artist who in announcing the forthcoming closure of the installation and removal has already made it known that he wants to work for a new project that I hope we can all enjoy early, RL allowing.

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        Merthyn Vintner cover

        Merthyn VintnerAugust and the heat are difficult to reconcile with the task of selecting a new graphic dreamer, especially now with than 8,000 images in the Graphic Dreams pool and with some graphic dreamer already mentioned in the past as Connie Sec, Lithea or Ruriko Braken rather than Christalship Rehula or Sincetta continuing to propose new excellent works.

        I have to propose many new names, however, so I don’t waste any more time and I talk about Merthyn Vintner, who recently proposed works that are really interesting in terms of colors, shapes and compositions. Merthyn as many graphic dreamers uses the editor of Second Life, then using editing programs to further edit images obtaining works with significant impact as Dance Forever or Crying Waterfalls moving away from the “classics” canons of the digital image that tends to play a sort of  “pop postcard” to get closer to a more painterly style and impressionist.

        Merthyn VintnerIn some cases Merthyn Vintner played several times with the avatars to propose them in dozens of “clicks” different to colors, contrasts, poses or lights, linked only by the figure of the subject, as here or here, getting works very different from each other that seem to give the viewer the great versatility of these graphical representations of digital identity. In addition to avatars Merthyn, who has a boundless gallery, with over 650 works when I write this article, takes delights in reinterpreting landscapes like in Lone Camel, or in Dark Temple o even with Musical Box or Wasteland just to name a few of the most recent.

        Merthyn VintnerImages, you can also see from the comments left by users of Koinup.com, which invariably end up arousing desire in the viewer to go and explore firsthand the location depicted and this seems to me an indication of how powerful can be the art as a means to stimulate further reactions and “artistic” experiences in the viewer and not only those who create.

        Curiously,while experiencing very possible variations in color or figurative of figures and landscapes such as in  Rock Plants, Merthyn rarely produces images in which both elements, figures and landscapes, are present, as in Rhea in Charmed Paradise III which is a shame in my opinion because the few works offered are interesting and deserve further investigation. But who knows if Merthyn will show us more pleasant surprises in the near future, certainly I recommend you to follow his production on Koinup.

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          Toysoldier Cover

          This time, after having thanked you for the many pleasant images that Valentine has inspired you and that you have placed in Graphic Dreams group, now full of more than 6,700 cool images (news of which you can follow even becoming a fan of the homonymous Facebook page), I want to talk about an artist with a capital “A”, at least for my taste: Toysoldier Thor, a Second Life resident as himself remind on his profile on Koinup who does not disdain to visit other virtual worlds.

          Toysoldier ThorToysoldier Thor has tried several experiments using platforms like Second Life but is best known as creator and as a builder of full packets of sculpte landscape elements (from 2012 has begun to develop newitems using the mesh) such as rocks, volcanoes, lands,rivers, etc, which are used by other builders to beautify sims in SL. Toysoldier himself explained that he preferred not to produce a mass of individual elements, but to sell from time to time large theme packages that are very popular with hundreds of rather loyal customers, packages sold both on Marketplace and in his shop in world.

          But besides creating landscape elements, Toysoldierhas also developed a passion (he says because of his best friend in SL, Domitalia Jinx) to createdigital images using both 3D modeling tools in both Photoshop and it is these images struck me. The main theme, at least in the beginning, was the landscape: Toysoldier has explored some of the most beautiful sims in Second Life, themselves true works of art in some cases, inspired to create images as Fall Reflections or Alirium’s Forest Stream which have nothing to envy to oil paintings on canvas in the capacity of expression. Toysoldier is apparently aware of this because for each image provides a description of the main adjustments that he has made ​​to the original image and the goals he has set himself in artistic terms (to capture a given moment of the day, create a certain atmosphere, evoke a certain emotion).

          Toysoldier ThorEye care (see Morning Meadow Hunt) and always able to write a good drama for his scenes and his colors (for example in Forget not the fighters and fallen), in a way that reminds me of expressionist painters like El Greco or Van Gogh, Toysoldier is also able to characterize individual elements found within the virtual worlds to reinterpret them according to the chosen theme, such as the famous sculpture of Yabusaka Loon used for Love is blind.

          Still in its original proposals, sometimes seems to quote Toysoldier artists of the twentieth century, for example with Hillbilly Airways (that reminds me of some flying figures in Chagal‘s paintings), with Time Warped (allegedly inspired by the work of Dalì) or with Tinman, I think taken bodily from the novel by Frank Baum, The Wonderful Wizard of Oz. Other times instead creates totally original artistic expressions both for what concerns the object is created within the virtual world for its representation through an electronic image, as in Deviltries Demise or in Swimmers – the arrival.

          The results are also excellent, as are also the interesting (so far few) experiments dedicated to representing the human figure, a subject which Toysoldier admits not to fully master yet capable of producing images as Voyeur and Much to lose which to me seem to be anything but trivial. Since the gallery Toysoldier on Koinup is still relatively small (less than fifty images), and full of explanations, technical information, tips on interesting places to visit in Second Life, I just suggest you take a look (along with the blog of Toysoldier) and maybe try to draw inspiration from his work to realize yourself other artworks.

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          Bryn Oh

          Bryn Oh - ImmersivaIn times of crisis can crowdfunding be a real alternative to finance a credible project in such fields as art, games, music, movies or web? It seems so and it would seem that it can be forsome individual projects that niche of the web called virtual worlds. A niche that still has a stable interest by artists, graphic designers, film makers and creatives in general, although so far failed to become that “mass” environment that had initially hoped to be, either because of technical limitations of the platforms developed to date either because of obvious strategic and marketing mistakes made by companies more involved as Linden Lab or Avatar Reality.

          Yet the basic idea remains valid, to create low-cost environments where the contents are generatedby users, with a high resolution 3D graphics that facilitates the “suspension of disbelief“, a mechanism to create great role-playing games or interactive narratives in which the narrators are both spectators and vice versa. A proof has come in these days represented by the events that happenedt to the Canadian artist (in RL a Toronto painter) known in Second Life as Bryn Oh: her most famous land, Immersiva, had apparently been deleted before Christmas, and then go back online a few days ago at the same time with the launching, by Bryn, of a fundraising to supportthe artist, on the crowdfunding site IndieGoGo.

          Bryn OhBryn, who until recently has also exhibited at MiC, has been given herself 60 days to collect 5,400 US dollars, so to be able to keep the sim online for another year (the fees cost 300 US dollars a month, a figure that Bryn said could not spend any longer for this project). The surprising thing is that after just 5 days had already been donated over 6,300 US dollars, demonstrating that there is even a small (but rich) niche of users willing to pay in order to qualify for (and not exclusively) quality artistic contents online.

          Note that Bryn has used the platform IndieGoGo proposing various ways to contribute to her project, such as purchasing (autographed) hardcover copies of the book Anna’s Many Murder, or copies of its virtual sculpture Rabbicorn (or a different one if you prefer), rather than and ink on paper illustration of a character of her novels or an oil painting on canvas, always inspired by one of her characters.

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            Art & Poetry

            Art & PoetryAutumn, time for art exhibitions and competitions, which increasingly see the presence of works of digital art: while the artistic contest Art & Poetry Project had its opening in Second Life at the virtual reconstruction of Piazza del Plebiscito of Neaples (you can find photos and videos of the event as well as additional informations and comments on the popular blog of Rosanna Galvani, aka Roxelo Babenco ( that you can find here), as well as on group dedicated to the project on Koinup.com), for its second week has opened at the Ile de Moya and contemporary at the real art gallery, at Cannes, of the French artist Patrick Moya (aka Moya Janus in Second Life), the organization of the 6th International Prize Arte Laguna let us know that this year there will be a new section, called “virtual art”, dedicated to digital art.

            Arte LagunaArte Laguna is an artistic award dedicated to contemporary visual art, there are no age limits and artists can freely choose the theme of the works. The total amount of the prize is 170,000 euros (while 7 thousand euros will go to the winner of the virtual art section), as well as a series of multiple opportunities: art residences, group and solo exhibitions and participation in international festivals. In particular for “virtual art” section, is expected to collaborate with the jewelery company Fope. The winning works, of course, will remain property of the artists who can register (50 euro entry fee of a work, 90 euros for two works) in painting, sculpture, photographic art, video art and performance sections and, as we said, virtual art.

            To subscribe to the prize, curated by art critic Igor Zanti, there is time until November 11, 2011; the group exhibition (which will be called to attend a maximum of 110 finalists) is scheduled in Venice. For more informations please visit the site Premioartelaguna.it (through which you can also subscribe: this is the link for the virtual art section). Wishing the best tofriends of Art & Poetry Project and to the staff of the Prize Arte Laguna, Mondivirtuali.it can only note with satisfaction the growing importance of the “virtual” art, now increasingly widely considered art in every respect and invite you to let us know of more events.

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              Bryn Oh Mic

              Bryn Oh at MiCIs ongoing until October 12, 2011 at the island of Mic (Musei in Comune Roma) the artistic installation “Family Unit” of Canadian artist known as Bryn Oh in Second Life, about which spoke even the Italian edition of Vogue in an article in which Simona Lamonaca recalls how Bryn (in RL a painter in Toronto) has recently received a scholarship from the Canadian government aimed at the continuation of her “virtual” artistic trail already known to the general public through the success of installations such as Immersiva and Anna’s Many Murders of which Mondivirtuali.it spoke some times ago.

              Bryn Oh at MiCI personally believe Bryn is one of the most interesting artists among those who still use the digital platform of Linden Lab, as confirm this installation in which the artist seems to use a more delicate and “intimate” touch than usual, perhaps because of the theme, her family unit. In her blog Bryn explain: “It was an interesting challenge to create a build for Musei in Comune di Roma because it was to be based around a machinima of the build rather than the actual 3D inworld creation”. Bryn Oh adds that many of her works are made for the experience of navigating the 3D environment and then a machinima is created to catalogue or narrate the build. “So this build is a hybrid of something for the resident of the virtual world who will enjoy the open ended exploration (of the installation, LP) with the other importance of it being composed for the real life machinima showcase in the Museum”. Digital art, therefore, comes from Linden Lab’s proprietary platform and installation becomes real, continuing a discourse that has accompanied all of the interactive installations and exhibitions managed in recent years first at Experience Italy and then at the MiC by the team of Mexi Lane (aka Marina Bellini).

              An artistic installation once again very interesting that I recommend you visit, with a little “help“: if you want to discover all Bryn’s relatives you have to go all the way to the exhibition, through the tunnel at the end of which light is visible and, being careful not to fall, go poised skyward until you reach a sort of “virtual paradise” where the Canadian artist has placed the representation of his grandparents while listening to the radio the George Bernard Show‘s voice. Further confirmation of the ability of electronic media to stir emotions in the artist who knows how to use (those who know and admire the result) on a par with other “mediums” such as marble, canvas or film. To visit the exhibition, here’s a handy “teleport“.

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                Art & Poetry

                Art & Poetry CoverDuring these last weeks started the latest project of Roxelo Babenco (aka Rosanna Galvani), i.e.“Art&Poetry” project, which aim to bring together the “painted poems” of Margye Ryba (aka Carmen Auletta), in Neapolitan, and the interpretation that some artists will like (and be able) to give with their works. The project, which want to “create a dialogue between the two genres“, Neapolitan poetry and media art, is divided into two parts: An exhibition of Carmen’s poems and associated works in Opensim Craft by the gallery of Museo del Metaverso and in Second Life by Pyramid Cafè and related show, involving dynamic artwork inspired by Carmen’s poems and that will be traveling to various venues across the grid (always in Second Life) hosted by Italians and foreign lands sensitive to culture and art (at the moment there are yet seven lands or galleries which joined the project).

                The exhibition will begin officially September 22 with a closing date which is for now February 5, 2012 (except  for possible extensions). Regarding the traveling show, every land will host the exhibition for 4 days, with 6 artists who will show their works inspired to the poems of Margye/Carmen. On Museo del Metaverso site are publishing the selected 20 Neapolitan poems of Margye/Carman and their translations in English. There will be 120 artist that will be invited to show their works in 20 weeks (one different poem for every week), selected by those who will send to museodelmetaverso(at)gmail.com an image of their work, or a link to their own site where an image of the work can be find, by the deadline of August 31, 2011.

                Any other informations and every news can be found on the project’s blog and on the pages dedicated to the project on the site of Museo del Metaverso or on the group created on Flickr, where at the moment there are about 40 artists, and of course on the group on Koinup.com, where there are over 100 artist yet, or, finally, on the group on Facebook, where you can find at the moment about 130 artists registered.

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                  Senban Babii Self

                  Mondivirtuali.it asked Luciana Pinazzo to interview Senban Babii, winner of the Koinup.com contest “Virtual Diversity” (read here). Here is what she answered, have a nice reading.

                  Senban Babii Second LifeLuciana Pinazzo: Senban, when were you born in Second Life and why?
                  Senban Babii: I first rezzed in Second Life in July 2007: one of my colleagues came into my office to steal my coffee and to tell me about a new project we would all be getting involved with, using virtual worlds as an experimental way of delivering contents. I work for a university so the content being delivered would be partly educational content but also possibly creating social spaces for students. To be honest, none of us had any idea of what we could actually use it for. I created an account, logged in and just started exploring. In time, we decided that Second Life wouldn’t be suitable for us, although we did briefly revisit the idea a little later, but when everyone else left, I stayed. I just found the whole idea so enthralling and engaging that I knew I needed to see more of it. I felt that it held potential as a tool for understanding the self but didn’t really understand how or why at that point. In time I got more involved in using the platform creatively. My first exposure to being creative with SL was when I joined La Performance, a virtual dance company. I learned a lot from my time with them; Jie Loon taught me a lot about creativity and about myself. In time I got involved with Vaneeesa Blaylock and her performance art company, first as a performer and eventually as a stage manager. VeeBee was an incredible teacher, constantly pushing me into breaking my own limitations, getting me to look at identity in new and interesting ways I’d never considered.
                  L.P.: And why did you go away, choosing Eve Online for your works?
                  S.B.: Why did I leave SL? The truth is I love SL! It’s a hugely powerful tool that contains the potential for so much self-exploration and self-expression if we’re open to the possibility. The simple truth is that I stay away from SL now purely because of the policies of Linden Lab and the way they allow various individuals and groups to datamine and control the experiences of other residents. So in a sense I’ve not left SL, just stepped away during this difficult period. The problem is that I don’t see an end to that difficult period. Perhaps one day I’ll be able to go home, I don’t know. Why did I join Eve? Well, actually one of my friends was heavily involved in Eve and one day we met for lunch and got round to comparing Eve and SL. He persuaded me to try Eve and after a few false starts I ended up staying. I don’t get involved in the combat side of things at all, I just enjoy the idea of a business simulation I guess and in that sense it’s just a hobby, but gradually as the new avatars were incorporated, I began to see it in different ways. But this brings me round to addressing the last part of your question, why I now use Eve for my works. The simple truth to this is that I don’t see myself as creating “works”. I’m not an artist by any sense of the word, I have no background in Art and apart from being involved with La Performance and later Vaneeesa Blaylock, I have had almost no exposure to artists.
                  L.P.: What does “virtual diversity” mean for you? A way to express yourself, just a funny settings option, or… what?
                  S.B.: This I feel is really the important point and perhaps the one thing that drives everything I do in virtual space: the question of what is “self”? Senban Babii is in effect an object to think with, through which I explore what it means to be me, to explore self-expression and self-exploration. Consider how Senban appears in Second Life. There, Senban is a perfect reflection of myself as I was during that period of my life, around 2007 to 2010. Rebellious, headstrong, mischievous and frankly, a bit of a troublemaker, a bit angry at life at times too. A while ago, I began to realize that this expression no longer fit somehow, something was missing, something had changed. It took me a while to realize what it was. When the new Eve avatars were revealed, I knew it was time to create a new expression of self, one that better reflected my current stage in life. I tried to maintain as much of the old as I could in the new and the avatars are basically the same person, just at different stages in life. So to sum up, Senban Babii is the way I express and reflect my internal self, a way of taking the me that lives behind my eyes and bringing her into the daylight so I can see just who I am. In a sense I am actually quite shy about the image I used for this competition because it’s not just an image, it’s me in every sense. I see the scars of recent years, a sense of sadness at things lost and yet a sense too of someone who is finally maturing into a more complete person. So while I mostly hide behind a certain amount of anonymity, in truth I’m perhaps more exposed through these images than people realize.
                  L.P.: Do you create images using Eve Online only?
                  Senban Babii Eve OnlineS.B.: I enjoy creating images using anything, but in very amateur ways: I don’t have the skills to use Photoshop or anything similar. I usually just take an image and sometimes crop it to emphasize a particular aspect. I’m no artist, I have no training. I did start a photo essay back in 2010 called Dystopia Project which is still on my blog. It was starting to edge into poetry too but it was getting too close to home for my liking so I stopped work on it and most of it remained unpublished. The only other platform I’ve really tried to create images with was the game Fallout 3. I’m still keen to do more with this as it’s a very rich environment but it’s not simply about creating a bunch of images; anyone can do that. The question for me is how does this relate to my self-exploration and self-expression? If it’s just pictures for the sake of it, then it’s mere content and doesn’t fit with my personal goals. So I’d still like to do something with Fallout 3, but only if I can find the right angle to approach it. Both my parents were professional photographers and my mother especially liked to take a single image that somehow told a whole story. This idea always stuck, the idea of a documentary or timeline being reduced to a single image or word. I always carry a camera around with me, looking for moments like that to capture but I’m sure I miss more than I see. This is one of the benefits of virtual worlds of course, you always have a camera to hand. But the camera is really nothing but a physical reminder to go through life looking for those amazing moments. The photos themselves are almost unimportant.
                  L.P.: Is electronic Art just a graphic game or could it be the art of XXI century?
                  S.B.: What is a game? Did you ever play with Legos? Are Legos a game? Or are Legos simply a polymorphic tool that allows you to build a multitude of things to play with depending upon what game you want to play today? Someone could certainly spend time building and creating content in Second Life but if all they are doing is putting pieces together then it’s not art, it’s mere function, mere content, playing with that polymorphic tool. That’s great of course! I don’t believe that Second Life itself is Art but I believe it can be a technology that can enable Art. I think it’s important to distinguish between creativity and Art though because I don’t feel they’re the same thing at all. Second Life enables creativity, just like those Legos. For me, Art is about forcing the artist to confront themselves and putting that confrontation on display. You can find Art in paint, in pixels, in marble, in plastic, in avatars, in mashed potato, in anything. There are other definitions of Art of course and everyone will have their own unique thoughts on that.
                  L.P.: Give your advice to a young artist who want to create images using online platforms.
                  S.B.: Just be yourself, let yourself out through the tools at your disposal. Be aware of the limitations of those tools and then find interesting ways to go past those limitations anyway.

                  I più letti ultima settimana / Most read last 7 days

                  Koinup.com launches a new contest for fans of graphics that use virtual worlds as an editor for their works: Virtual Diversity. Here how to apply.