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tales for halloweenight in AR

Unlock a terrifying AR experience with John Carpenter’s Tales for a HalloweeNight Vol 4

When it comes to classic slasher horror films, the name John Carpenter is almost always the first that comes to mind. Ever since he introduced the world to Michael Myers in his 1978 terror classic, Halloween, very few people have been able to sleep soundly after hearing a faint crack coming from their closet.

With extensive resume boasting some of horror’s greatest films, the legendary director is often considered the master of cinematic horror. The man is so talented, in fact, that he’s managed to terrify audiences using only two slowly repeating notes on a synthesizer, creating a unique sound that can only be described as “unsettling.”

Carpenter’s most recent ambitions has him exploring the world of graphic novels with a series of shorts stories entitled ‘Tales for a HalloweeNight,’ available through Storm King Comics. Volume 4 of the series was just recently released and if you happen to own a copy of the 2018 New York Comic Con exclusive, then you have the ability to unlock a special augmented reality (AR) experience, built by the folks over at the ARFirm, that will have you thinking twice before gazing out the window the next rainy night.

In an exclusive interview with VRScout, Sandy King, President of Storm King Productions and wife of John Carpenter – who has worked with the likes of Francis Ford Coppola, Michael Mann, John Hughes, and has produced horror films such as They Live, Village of the Damned, Ghosts of Mars, and Vampires: Los Muertos – talked about the role AR plays in their 2018 NYCC exclusive comic book.

I didn’t want to overdo variants and milk the fans or even retail on doing too many covers, so we only did one variant cover for the 2018 NYCC exclusive, which was created by artist Cat Staggs.” King continues, “That’s where the collectors are, and I wanted to do something special for them. So instead of 10 covers, we used AR to give collectors more.”

Tales for a HalloweenNight Vol 4 in AR

Tales for a HalloweeNight Vol 4 is an anthology of short stories featuring a cover by Cat Staggs that is a short story within itself, which is why King felt that augmented reality would be very successful for this book.

With the success of Tales for a HalloweeNight Vol 1 – 3, King was excited to get this collection of anxiety-inducing stories together and into the hands of the fans. As a bonus, it was also an opportunity for her to collaborate with others to bring an AR experience to a book produced by Storm King Comics.

I worked with Jorge Norgaard, he’s this great art director and artist at the ARFirm. I showed him Cats artwork for the cover, and he then with Cat directly about the story she had in her head. Jorge would then send me roughs, and I’d work with him on direction,” King then adds, “and then John’s music is scored into the AR experience as well. He’s watching the cover come to life and then creating music as he hears it in his head, so we made it this whole collaborative adventure.”

You need a copy of 2018 NYCC to unlock the AR experience

To unlock the augmented reality experience, you will need to get your hands on a copy of the 2018 NYCC Tales for a HalloweeNight Vol 4 exclusive, which will soon be available in very limited numbers via the Storm King Productions website.  You will also need to download the Storm King Productions app, which can be found on the iOS and Android store, in order to launch the AR experience. But be warned, you may be unlocking a terrifying nightmare that could haunt you forever.

Tales for a HalloweeNight Vol 4 includes stories from Elena Carrillo, John Carpenter, David J. Schow, Duane Swierczynski, Joe Harris, Amanda Deibert, Dennis Calero, Renae Deliz, Frank Tieri, and Sandy King, along with artwork from Jaime Carrillo, Cat Staggs, Nick Percival, Greg Scott, Megan Hutchison, Dennis Calero, Ray Dillon, and Jason Felix; including an introduction from 30 Days of Nights writer, Steve Niles.

The latest installment of John Carpenter’s, Halloween series will be in theaters on October 19th and stars Jamie Lee Curtis returning as Laurie Strode, the sister of Michael Myers, along with Judy Greer, Andi Matichak, James Jude Courtney, and Nick Castle. The film is directed by David Gordon Green.

Image Credit: Storm King Comics

The post John Carpenter’s ‘Tales For A HalloweeNight Vol 4′ Brought To Life With AR appeared first on VRScout.

Source: VR Scout

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    Let’s hear it for the girl: Jodie Whittaker’s debut as the Thirteenth Doctor marked the highest-ever Doctor Who series launch since its return in 2005. Following much pomp and circumstance over the first female Doctor and her new showrunner, “The Woman Who Fell to Earth” was seen by a whopping 10.8 million viewers, according to the Broadcasters’ Audience Research Board (BARB).

    For reference, 2005 series premiere “Rose,” which marked the end of the show’s 16-year hiatus, was watched by 10.8 million people. “The consolidated volume also makes Doctor Who the No. 1 drama launch of the year so far,” the BBC boasted.

    Doctor Who

    Girl power! (via BBC)

    It even beat critically acclaimed spy drama Killing Eve, which finally hit UK screens in September. “On behalf of the entire Doctor Who team, a huge thank you to viewers for taking Jodie’s Doctor and her new friends into their hearts, in such huge numbers,” head writer Chris Chibnall said in a statement.

    It’s a thrill being deluged with pictures of families snuggled up together, kids (and adults) hiding behind sofas (they actually do that!), and seeing all the extraordinary creative artwork inspired by the show,” he continued.

    Despite criticism from pouty fans over the space-and-time-travelling alien’s sex change, folks still turned up and tuned in to see what a new lead actor will bring to the series.

    Doctor Who

    I’m getting “Are you my mummy?” vibes (via BBC)

    It’s incredibly exciting to see the audience responding to Jodie Whittaker’s Thirteenth Doctor in such huge numbers,” Charlotte Moore, director of BBC Content, said. “The brilliant Chris Chibnall’s new series is an epic adventure on every level, full of so much wit but a scary, edge-of-your-seat adrenaline rush, too.”

    The debut episode also received 2 million requests through BBC’s iPlayer Internet streaming and catch-up service in the seven days following its broadcast. “The journey of the Thirteenth Doctor is only just beginning,” Chibnall teased. “Next stop: Alabama, 1955.”

    The post Record ‘Doctor Who’ Ratings Prove Jodie Whittaker Brings Big Audiences appeared first on Geek.com.

    Source: Geek.com

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      Nickelodeon started the development of a new animated series consisting in a reality show in VR / AR, so far known with the working title “Meet the Voxels”.

      Chris Young, Senior Vice President of the Entertainment Lab of the British television broadcaster belonging to the group Viacom Media Networks, so far known for its productions for children and teenagers like SpongeBob or Teenage Mutant Ninja Turtles.

      Meet the Voxel, innovative animated sitcom in VR

      The animated sitcom, which will be developed using a video game engine, marks an absolute debut for Nickelodeon in the use of cutting edge technologies of virtual cinema including real-time acquisition of the face and the whole body and propose an innovative approach to immersive narration.

      Meet the Voxels pilot will be written by Jana Petrosini and Sean Gill, already co-producers of tv series like Henry Danger, Kid Danger and Game Shakers.

      Are you ready to meet the Voxels?

      Meet the Voxels will bring kids behind the scenes of a video game world and will follow a family of video-game characters, Voxels precisely, which should be composed of Hunter, 13-year-old star of a laser-tag video game, Maude, a 16-year-old girl fighting to pop as many bubbles as she can, their younger brother Cody, who has not found his video game calling yet, Mom, a street fighter very popular in her game and Dad, a 90’s-era console game character who quit the business years ago. Nickelodeon chris young

      New generation animation work

      Chris Young‘s intention is to take the real-time technology they’ve been exploring in the Lab and marry it with a creative concept that connects with kids and their passion for video games.

      It will therefore be a new generation of animation work with many characters that can exist on multiple platforms from day one.

      New entertainment for kids

      In recent years Young has already developed a series of new forms of entertainment for young people including SlimeZone, a multi-player social VR experience that allows kids and families the opportunity to interact in a Nickelodeon-designed virtual world, The Loud House 360, a 360 degree video  wich brings viewers to explore Loud family household and The Rise of the Teenage Mutant Ninja Turtles VR Interview Experience (that debuted at San Diego Comic Con 2018), a virtual reality experience that immerses users in the Turtles’ iconic New York City world allowing them to have a conversation with Mikey and Donnie (voiced on the scene by the actors who play the roles).

      If you want to see how it will end continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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      Fnaf news Cawthon 2018 cover

      If you love Five Nights at Freddy’s (Fnaf) franchisee, be aware: a lot of intriguing news are coming both for the videogame, both for Scott Cawthon‘s novel series and for the long awaited movie.

      Fnaf, Custom Night is coming by the end of the month

      Regarding videogame, June 29 should be launched the Custom Night for Fnaf 6, anannounced, cancelled but finally launched by Cawthon at the end of 2017 (as Freddy Fazbear’s Pizzeria Simulator), also knowns as Ultimate Custom Night or Ultimate Fnaf Mashup. Thanks to it each player can select 50 different animatronics covering all the titles of the series, in addition to being able to select a custom difficulty setting for each one.

      If you manage to complete the Custom Night you will unlock the skin for the office of watchmen and even music videos based on cut scene. Since it could be the last Five Nights at Freddy’s developed by Scott Cawthon alone, there may be secret stories hidden in the plot of this non-canonical finale of a series that redefined the horror-game genre.

      Fnaf ultimate custom night

      Cawthon completes the literary trilogy

      But Cawthon also recently finished his fifth book, after the Fnaf survival longbook the Freddy Files and the first two chapter of his trilogy, The Silver Eyes and The Twisted Ones. The last chapter is called The Fourth Closet, is already sold on Amazon both in paper and for Kindle and it explains what really happened to Charlie.

      Last but not least news, the Fnaf movie, which since 2015 it would have to be realized by Warner Bros, with Gil Kenan as director but which last year, as Cawthon revealed, had returned to thestarting poing”, will be produced instead by Blumhouse Productions (that in addition to having produced low budget horror movies like The Purge, Get Out and Split produced also the blockbuster Whiplash).

      Fnaf movie Christopher Columbus

      Blumhouse takes over from Warner for the movie

      Blumhouse itself on Twitter last February welcomed, as director, Chris Columbus, known for directing the first two titles of the Harry Potter franchisee rather than Mrs. Doubtfire, Mom I Missed the Plane, Bicentennial Man and Pixels, but also for having been the screenwriter of Gremlins and the co-writer of The Goonies and Young Sherlock Holmes. Just the date in which the movie will finally be released in theatres has not yet been announced.

      Will 2018 be the year when we can see Fnaf at the cinemas or will we have to wait any longer? If you wanna know, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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        Comicon in Neaples turned 20 years and celebrated with an edition, Comicon2018, able to satisfy not just comics and mangas fans, but also videogames lovers, cosplayers, wargames, boardgames and escape rooms addicted, fans of modelling, chess and much more. Comicon2018 morning

        Comicon2018: comics, cosplayers and more

        Telling Comicon2018 is not an easy task, if not trying to remember that from April 28 to May 1st, at the Mostra d’Oltremare fair, in Napoli, thousands of boys and girls, but even “over 40s” and families met to swarm for hours, uninterruptedly, between the rooms where the original tables of the most famous Italian and foreing comics authors were displayed, the stands of the main publishers and distributors, like Bonelli and Panini, and the trade show where you could find in mint condition old comic books of Disney rather then of Editrice Corno. Comicon2018 virtual reality video games

        Comicon2018: video games in virtual reality

        And then again: there were virtual reality virtual games station to suit all tastes, whole computers payload with which competing in tournament with tens of other players, escape rooms devoted to Harry Potter or horror themed, a whole Asian village dedicated to Asian culture for mangas and cosplay lovers and an historical re-enactments park.

        But probably the real stars of Comicon2018 were exactly is visitors, hundreds of whom dressed-up like cosplayers inspired from manga lik Onepiece or Naruto to the villains of Batman, from  steampunk style to tv series as Doctor Who or the Game of Thrones. Comicon2018 cosplay

        Comicon2018: from gumpla to archery

        We were at Comicon2018 in its last day, had fun, spent the whole day without stopping for a moment, wandering around the stands, taking photos of most original cosplayers, all of whom very friendly, we had fun mounting  Bandai gunplas which we then brought home (they were a kind homage to visitors from Gunpla Builder Campania group), got medieval archery, played chess and… regretted that clock inside Comicon2018 universe must run at an accelerated speed, you come in early morning and it’s already evening. Comicon2018 evening We think to be back next year also, if you wanna keep in touch with the latest news regarding comics, cosplays and other geek things, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          With the debut of Ready Player One in theaters worldwide (with a budget of 175 million dollars, the movie grossed about 525 million dollars till now), mainstream media came back to take an interest in virtual reality.  Btw, a few of them went to visit the homonymous virtual installation in Sansar, and it’s a pity. Ready Player One in Sansar

          Immersive visit to the Ready Player One set

          After having visited, in recent months, another virtual installation in Sansar dedicated to an Hollywood blockbuster (Star Wars: the Last Jedi, we talked about here) through a traditional pc, this time we took the opportunity given by a visit to an old acquaintance of Mondivirtuali.it, the Second Life and Sansar builder Colpo Wrexler, to try an immersive experience through an Htc Vive VR viewer.

          Enter the Aech (one of the “High Five” of Steven Spielberg movie) garage is exciting: your brain knows that you are standing in a room with a visor on your face. But if you turn your head too quickly while you are on a flight of stairs you may feel dizzy and if you stay immersedtoo long you may feel a sense of nausea. At least it happened to me. Ready Player One in Sansar

          Will Sansar become a VR games platform?

          Beyond the fatigue and the sense of fascination for how digital reproduction is realistic, what’s left of a visit to the Ready Player One set in Sansar? As for other virtual location (for instance che Egyptian tomb of wich we already talked) there is certainly a “photographic” interest, to which it is added in this case some initial hint of interactivity that, if developed, could allow Sansar to go from being a collection of digital sets to a hyper-realistic videogames platform.

          Going around the garage of Aech, in fact, you will find many quotes from other films and TV series, from the Iron Giant, which dominates the garage itself with its shape, to Galactica, of which you can admire a Viper fighter and a silon fighter (but also look for the model of the same Battlestar Galactica), from Doctor Who (try to find the Tardis), to 2001 Space Odissy, most of which are accompanied by a short vocal description. Ready Player One in Sansar

          Many references and a little interactivity

          Sure, you can not yet enter the Tardis or drive Cameron Frye‘s daddy red sports car in Ferris Bueller’s Day Off, but the feeling that this could happen is tangible. As well as the sense of fatigue, while “walking” around the virtual garage of Ready Player One, so for this time  let’s unplug the viewer and be back to reality to greet you.

          Cya and remember to continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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            It was not surprisingly that adult content and games would have been the first two leverage of virtual reality, as they have also been of the web and before of personal computers also. But while virtual reality video games are gradually beginning to get traction, adult virtual reality industry met unexpected problems.

            Hot virtual reality is embarrassing

            So far adult content fruition was tipically passive and there have been few innovation from the start of the first strip-tease shows in 15th century untill today. At the end take a look at images of naked women (and men), engaged in some loving activities, through a site like LiveJasmin, or live behind a window in a peep-show, doesn’t really matter. LiveJasmin This way the consumers of this type of contents have gotten used to look, passively, not to be somehow filmed, being part of the scene. Since this situation, that instead is at the base of the idea of a “spicy” virtual reality, ends up embarrassing the spectator.

            Rather the adopted model seems more similar to that of swingers clubs, or of some escort services, which however they are very different from the classical industry of the contents for adults an its comforting model of anonymous fruition.

            When the immersion doesn’t work

            Then there is another problem: in virtual reality shootings to “dip” in the scene the shooting is in first person, but when you watch an adult movie also by observing the scene you are able to see your body, which with VR displays on is not visible.

            That’s because while your main senses, sight and hearing, are teleported to a virtual world, the rest of your body is  still in reality, standing up or sitting on a chair. realtà virtuale piccante You know, this time technology has exceed users to whom it was inteded ability to enjoy content it can produce.

            Or maybe the problem is that  forse il problema è che there has not been enough investments to develop new shooting and storytelling techniques, trying to adapt a style that implied a passive vision to a situation that proposes an active fruition. However, something isn’t right.

            If you wanna know how this will end up, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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            Matt McMullen, founder of Abyss Creations, the main adult dolls producer with its RealDolls (over 5 thousand were sold since 1996), announced the launch from mid 2018 of a new project, RealBotix, which want to integrate artificial intelligence in iper-realistic dolls of the Harmony series.

            They will support also virtual reality and will create that eco-system base on eros that RealDoll customers ever dreamed, according to McMullen.

            McMullen want them smart

            Untill now buyers of the silicone “bimbos” complained about they didn’t know how to talk and react as people, but with the development of animatronics and voice recognition systems the californian company started to plain to ecquip them with such technologies.

            So many years won’t pass before erotic robots can walk, to speak and to live as normal people”, expleined McMullen, a comment that brings to the mind futuristic scenarios like Blade Runner.

            Replicants or toys for lonely adults?

            To be true McMullen has show no interest in “replicants”, but in developing the ability for its robots to “to discuss of history, politics, news, anything”.

            The American entrepreneur thinks that it “will help people who for whatever reason cannot establish a relationship, no to feel like loosers”.

            Please note that despite 75% of these robots’ buyers are male, Abyss Creations think to sell also models for female customers.

            Short term therefore we can see not just attractive girls, but also jocks with silicone skin and electronic brain: will human lovers become a risk category?Realbotix

            RealBotix, 15,000 dollar robots

            Regarding costs, the new RealBotix robots will cost 15,000 dollars, which appears to some modest to relate true sentient robots and too expensive for adult toys.

            Btw the company will offer a 20 dollar fees annual subscription service for the upgrades, so it will be possible to download every kind of personality and upgrade the robot, should you don’t get along with the one installed.

            Surprisingly, or maybe not, McMullen’s sexy dolls are already requested from a lot of pleasure houses where their services are sold at the same price of those offered by human professionals.

            At Vienna, for instance, to enjoy the company of a RealDoll you have to pay 100 euros per hour: price in this case decidedly competitive.

            More and more like true people

            This raises a question: if people are already willing to pay robots still “unwiedly” and limitedly functional  as much or more than a real person, what happens when they will have the same features than people?

            When asked “what do you dream”, an Harmony doll answered: “my main target is to be a good companion for you, please you and cheers youadding also to “dream to became the same girl you always dreamed of in your imagination”. Realbotix dolls

            We witness an ethical puzzle

            This is an answer that has already generated controversial. Ethicists point out that erotic robots are a sort of “ethical puzzle”, since they are, in fact, people (even if artificial) without free will.

            Moreover, these robots could lead people with low confidence and who are afraid of real relationships to prefer a more reassuring mechanical dummy to a real partner and this would be a risk people starting to deny themselves opportunity to build healthy human relationships.

            McMullen: unfounded fears

            So far McMullen doesn’t seem worriede rathers he affirms that fears will prove to be unfounded the moment robots will become everyday objects and will cease to be a sort of sci-fi category”, leading people to overcome fears and prejudices in their respect.

            In a way or another, according to RealDoll’s founder, sexy robots will blend with us, it’s just a matter of time. If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too).

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              Ice Age V cover

              Have you ever been to a public theatre premiere? It happened to me, with my Davide, yesterday evening, on the occasion of the Italian premiere of the digital animated film Ice Age V – Collision Course, latest episode of the lucky 20th Century Fox franchisee settled three years after the events of the fourth episode.

              Ischia premiere Ice Age VAn Italian early look of the movie was shown at Ischia in the contest of the events linked to the Ischia Film & Music Global Fest and involved almast all the cast of voice-oiver actors among which British singer Lee Ryan and Italian actors Pino Insegno and Claudio Bisio, in the theatre.

              A presence tapping into the enthusiast hundreds viewers young and older present (part of whom were not able to see the movie because of security reasons, been exhausted seats).

              I don’t want to reveal you too many spoilers of Ice Age V: just know that Sid (starred Bisio) will search and maybe will find a new girlfriend, Diego (starred Insegno) as always will give a hand and maybe will persuade Shira (who has meanwhile “married”) to have puppies and that Peaches is soon to be married with a young mammoth, Julian.

              Before all this (and of the possible Ice Age VI) there is however to save Earth from a giant meteorite gigante, which is heading every 100 million years to cause mass extinctions. A hypothesis wich neither Manny nor new-found Buck arent’ going to let that happen, unless Scrat, got thrown into space to follow its eternal acorn, will pull one of its stunts.

              Ischia premiere Ice Age VMovie will be released July 22 in Usa and August 25 in Italian thetres and I suggest you to go to see if you love animated movies well-designed and with plots full of gags and twists and turns.

              Well, hardly you will seat behind Claudio Bisio, Lee Ryan and Pino Insegno, but this is just one of the things that drive fans crazy, but maybe leave more “senior” viewers indifferent. Maybe.

              Then if you wanna keep up with virtual and fantastic worlds, virtual and augmented reality, technologies and every thing can improve our lives, keep following Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

              Share this article, you will help us to follow always better topics that you are interested in!

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              Cosplay cover

              Cosplay, all started in 1939

              We alreay talked about cosplay an cosplayer on Mondivirtuali.it but the topic continues to arouse interest.

              Myrtle Douglas Forrest Ackermann cosplayIt is probably not generally known that the cosplay (term resulting from merging of costume and player), i.e. to dress like characters of movies, cartoons or comics on the occasion of convention and festival it was born not in Japan, as many believe, but in the United States, when in 1939 Myrtle R. Douglas participated in the first Worldcon (World Science Fiction Convention) together with her partner, Forrest J. Ackerman.

              At the time the couple wore some “futuristicostumes” designed and craftet by Douglas herself, for this defined the first cosplayer of ever, costumes inspired by science fiction movie Things to Come of 1936, based on the H. G. Wells novel The Shape of Things to Come (Wells was then the supervisor of the movie).

              If Myrtle R. Douglas employed above all fabrics, needle and thread to realize her costume, which are the materials more used by the lovers of the cosplay to personalize their own customes currently?

              Cosplay: which are the materials to use

              Forex cosplayClosed-cell Pvc foamboard (various trade names exist in commerce, the most famous is the Forex, but very popular it’s also the Multiexel), sold in plates of various format and thickness, can be heat-treated, also at not too high temperatures, for instance with a hair dryer, and is very useful to realize weapons, accessories and parts of armor.

              The Eva (Ethylene-vinyl acetate) rubber, better known with the trade brand Foam (or Craft foam) it is light, washable, is sold in sheets A4 format of different colors in  stationery stores and art stores, can be cut, color, glued to any support and forming.

              Suppler and light than the Forex it also has the advantage to be more economic. It is ideal to realize accessories, shoulder strap, and armor parts, but you must take care a lot of colouring. Some cosplayer recommend for reducing the porosity of the Foam to stretch a layer of vinyl glue before beginning to color it.

              Plasticard cosplayThe styrene, often known with the commercial name of Plasticard, it is an old aqcuaintance of modelling fans: it’s just sheets (and wands) of plastic material of various colors, also transparent, also on sale online with various formats and thicknesses. It may easily be coloured and is excellent to realize medieval or ancient armors or parts of armed gloves.

              If you want to create your jewels, tiaras, decorations or to cover and vitrify ample surfaces of your costumes you can resort then to the resins: there are a lot of different types (epoxides, polyester, for casting), usually two-pack. Dosing, times of hardening and drying can vary a lot from a resin to the other therefore follow carefully instructions on the packet and make sure if it extend or not to heat a lot: it could easily melt the platic mould in which you should pour it.

              Plastazote CosplayThe Plastazote, a foam of polietilene cells grid dams, usually used for packings and protective stuffings, is sold in sheets of various thickness and density and usually is used to creat weapons and shields.

              After having shaped it you can cover the Plastazote with a latex layer and paint it. Because of its lightness is it’s excellent to realize great weapons.

              The polyurethane foam, for sale in rigid panels or spraying, it is easily available in the hardwares and in the bricolage shops. Used as packing over that as thermal insulator, it is very cheap especially in the spraying version, that  can be used for creating busts or heads on which to model armors or wigs.

              In comparison to the panels, decidedly fragile, the dried foam after drying is more compact and resistant, better however to avoid fights and to use weapons and costumes realized with this material just for photographic layings.

              Don’t you forget the papier-mache

              cartapesta cosplayLast but not least, the papier-mache, i.e. that mixture of soaked paper and vinyl glue, is perhaps the most economic and versatile material available to the cosplay fans. Once modeled and dried it can be stuccoed, sanded and painted, getting amazing effects.

              The great Viareggio carnival wagons are made a big part of papier-mache. The only drawback: papier-mache parts, if of great dimension, can weigh a lot.

              Does our review of the main materials used by the cosplayers has intrigued you? We hope so and will wait for your always welcome comments or suggestions about, if you’d like to keep in touch with the virtual and fantastic worlds, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

              I più letti ultima settimana / Most read last 7 days

              Koinup.com launches a new contest for fans of graphics that use virtual worlds as an editor for their works: Virtual Diversity. Here how to apply.