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    architechture in VR cover

    Maybe virtual realilty  is missing its deadlines in the gaming sector, perhaps it will be necessary to wait some big name lik Apple get right into the battle zone to see a mass adoption of virtual reality and augmented reality devices, but for sure in the business sector technical possibility of virtualization are taking a lead increasingly concrete.

    Virtual reality for dream houses

    The possibility to have a virtual property inspection before the works for its building or conversion start, for instance, is literally transforming in the United States  (but not only) the way architects work.

    One of the most common problems when you build or convert a property is a vision of the buyer that doesn’t succeed in being transferred to the planners and the team that it will concretely realize the work, with stresses for both sides.architettura in VR Since bealding a “dream house” is no easy feat, despite what real estate reality shows showcase, trying to minimize misunderstanging and to relieve stresses surely is a key point in the structure of a project.

    So more and more architects and interior designers are increasing their reliance on virtual reality devices to let their clients virtually “walking throught” a property before construction works start.

    Unique visual experience

    Sure, as points out Ignacio Rodriguez, IR Architects Ceo, on Venture Beat, traditional 2D drawings and 3D models already offer a wide visualization array, but wearing a virtual reality headset allows you to enjoy of a unique visual experience that enable the buyer to walks through property as it will be once ended, before breaking ground. architettura in VR Some of the highest-level VR programs let you open the doors, turn on a light switch, change lights, not to talk of the detail of textures that allow the customer to imagine in the details how the property will be once completed the works. This way interventing even before they start to modify what doesn’t convince the buyer.

    Less stresses and costs

    This is particularly important for those involved with interior design, since the buyer can see textiles, colors, clarances and every detail whereby property will come true.

    This way you can cut quite every misunderstanding and choose consciously the solution more responsive to buyer’s need, avoiding waste of time, costs increasing and frustrations.

    So, if the way for finding a virtual or augmented reality consumer “killer application” seems to be still pretty long, in the business sector VR is proving to be an effective and efficient technology, whose use has spread more and more especially in the case of building or convertion of luxury houses.

    If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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      Video games are just entertainment or can even be an interesting sector in wich to invest, also following Social responsable investment (SRI) criteria? Degroof Petercam AM experts recently pointed out the significant difference between gamble, in which the management company does not invest, and video games, in which it invest having a positive view of tha gaming sector.

      Digital revolution changes the view on the sector

      First, pointed out experts, the view according to video games developers have business models inherently unpredictable, with volatile earnings, is becoming obsolete.

      Sector not only consolidated over the years, but it become less dependent on a few titles and a lot of the games has an earning cycle much longer than before (this is clear when you think about main virtual worlds like Second Life, World of Warcraft or Minecraft, but not only, ed).

      Second, digital sales increase margins dramatically for video games developers and this is even more positive for the companies owing consoles (i.e. Microsoft, Nintendo and Sony). video games investments and vr Moreover, an increasing volume of revenue comes from the purchase of items freed up inside the game’s experience, available for purchase thanks to the switch to digital platform. Last, according to the experts there is a vi è una great opportunity related to the so called “eSport” and to advertising.

      The eSport overwhelming growth

      Imagine that every city of your country, beside the traditional footbal team, has a genuine team playing a specific video game”, add Degroof Petercam AM experts. “These players, as well as their football counterparts, are stars of their own, earning more than most of the ordinary people, and are involved in weekly matches against other teams followed by thousands of people”.

      Wouldn’t you believe? Than know that world championship’s final of the online game “League of Legends” involved 43 million viewers, more than for Nba final and for the majority of other large sport final.

      So, it’s not surprising that Bbc just announced that will bring to 4 hours the live coverage of eSport every weekend for the next six weeks, following the Belgian Sports Eleven decided to live broadcasting 6 hours of eSport every week.

      Video games increasingly important

      Sure, there is a huge diversity in the video games sector and is difficult rush to conclusion on individual securities, there are different kind of games, which can be played in a cooperative or competitive manner, online and offline, with friends or alone. video games investments and trading Any way you’re thinking, gaming is thus destined to become a piece ever more important of our lives, experts concluded, reiterating that is important discern between a controversial sector like gambling and the one of gaming, that instead was able to develop a number of different approaches, such as educational or cooperative focus.

      Research is still in its infancy, but there are video games’ positive impacts not to be neglected: “We acknoledge the potential risks, we therefore support video game developers so that they actively endeavour in a socially responsible manner” draw up Degroof Petercam AM asset managers.

      Then, if you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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        Minecraft Microsoft cover

        Not always is enough to be a “guru”, a visionary geek or a top manager to understand to be in front of a deal that should not be missed. Take for instance Bill Gates, founder and first Ceo of Microsoft, and Steve Ballmer, his right-hand man and successor: both didn’t support the idea of buying Minecraft, according to what Ballmer’s successor and current Ceo of Microsoft, Satya Nadella, claims in his book “Hit Refresh” pointing out that the first one who proposed the deal waas Phil Spencer.

        Minecraft Microsoft Phil Spencer

        Minecraft: Phil Spencer figured it out

        Spencer, since March 2014 head of the Xbox brand, recently has been promoted by Nardella to the role of Microsoft’s Executive Vice President of Gaming and according to what his “boss” claims would have suggested the deal way before it really happened (in September 2014, for 2.5 billion dollars), but initially it all came to nothing because of the opposition of a top manager (it should have been Don Mattrick, former Ceo fo Zynga, at times Microsoft’s President of the Interactive Entertainment Business and head of Xbox operations).

        Indeed fans don’t decrease

        Despite opposition or concerns of his bosses, Spencer at the end been the winner and now even Gates and Ballmer, pointed out Nardella, understand the wisdom of that decision which originally didn’t understand. Moreover, despite the years, Minecraft’s fans don’t diminish and sales now exceed 122 million units since the launch, in2009, while Minecraft Marketplace, launched just in June 2017, already crossed one million dollars of in-game items sales.

        Minecraft Microsoft users

        The second best-selling videogame ever

        Minecraft is already the second best-selling videogame in history, just behind Tetris (495 million units sold) but ahed of Wii Sports (82 million units) and Grand Theft Auto V (65 million units). Every month 40 million users play Minecraft, a number that make those of other virtual worlds like World of Warcraft (with a peak around 12 million monthly users) or Second Life (which has never gone beyond 1.1-1.2 million monthly users) make pale.

        Congrats to Phil Spencer

        So congrats to Phil Spencer, who insisted without getting daunt by contrary opinion of worlwide experts as they were his bosses in Microsoft, and if you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          Fintech, 10 hardest jobs to fill in cover

          Fintech (technology applied in the financial sector) is a rapidly expanding market since at least a decade and was among the engine of british economic growth, and of London in particular, since 2009, like remembered recently  Chancellor Philip Hammond, Philip Hammond, since it is “adding more than £6.6 billion into the UK’s economy and attracting more than £500 million of investment” every year.

          Fintech, a disruptive revolution

          With such a high number, Fintech is a “disruptive” revolution which whilst is worrying thousand of workers in the financial sector all over the western world, including Italy where since 2009 over 27 thousand jobes were lost and more thousands will be cut this year and in the next, on the other hand is a market which has severly need of new engineers.

          Il rischio Brexit incombe

          According to UK Business Insider, which mentiones statistics by Indeed.com, one of the world biggest recruitment websites, there are 10 jobs that which have from 30% to 20% vacancies going unfilled after 60 days from pubblication and the oultook could get even worst (for companies) when Brexit will start, since British high-tech companies trying to attract the best people from around the world and it won’t be easy if new populist regulations will be adopted to restrict access of foreign workers. Fintech 10 hardest jobs to fill

          10 hardest jobs to fill in

          Below you can find the ten hardest jobs to fill in at the moment in the Fintech sector in UK, where you can earn a big salary, according to Indeed.com statistics (in brakes the vacancy rate 60 days after the pubblication of job offers).

          1. mechanical & engineering project manager (30,8%)
          2. digital project manager (28,3%)
          3. architectural technician (27%)
          4. pricing analyst (26%)
          5. sharepoint developer (25,4%)
          6. financial analyst (25,1%)
          7. financial reporting manager (24,6%)
          8. senior associate (24,5%)
          9. sofware engineer (23%)
          10. developer (21,8%)
          A valuable working experience

          Preconditions for all the positions above is of course fluency in English and a good prior experience in the role, which not always a young Italian worker has. My personal advice is, if you will be able, to go anyway to have a working experience abroad, if just ot understand how is absurd for you to  waste your time and talent waiting for working calls that don’t come.

          Are you ready for Fintech?

          After a few months or years you’ll be able to be back in Italy, since Fintech is rapidly growing even there, especially among startups, even if not with the UK numbers at the moment. But what do you think about? Please leave a comment and if you like share this article, you will help us to cover always better the items you prefer!

          Then if you wanna keep up with virtual reality, augmented reality and geek technologies news and giveaways, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          virtual reality flop cover

          Let’s be frank: virtual reality disapponted in 2016, sellig less than estimates. The proof of this comes from Valve, company that is betting on virtual reality growth but whose co-founder and president, Gabe Newell, recently revealed that only 30 virtual reality apps were able in 2016 to sell over 250 thousand dollars.

          Gabe Newell is optimistic on virtual reality

          Gabe Newell - SteamNevertheless Newell is still positive about virtual reality outlook, since there are already over a thousand VR game titles on Stream online platform.

          To be true, some of the first indie titles, like Owlchemy Labs‘ “Job Simulator (2016)”, are selling very well (since April 2016, when it was launched, the game had sales for over 3 million dollars).

          The secret: develop users communities

          Job Simulator 2016The success of “Jobs Simulator (2016)” sounds like due to Owlchemy Labs’ decision to create video content shared on Youtube with already over 250 million views, wihch have made the game the most popular among those that support the main virtual reality headsets (developed for Htc Vive the game has then seen Sony Playstation VR and Oculus Rift releases).

          Novelty is not enough to sell

          This is a bad news for those developers who bet just on virtual reality “novelty” effect to secure the commercial success of their own titles, since Steam certainly is the most popular platform for pc virtual reality games (with Htc Vive headset) but even for Oculus Rift or Osvr games.

          What do you think about?

          So, what do you think: are you positive like Newell about virtual reality outlook in the next future or do you begin to think it can be a flop? Please, leave a comment and if you like share this article, you will help us to cover always better the items you prefer!

          Then if you wanna keep up with virtual reality, augmented reality and geek technologies news and giveaways, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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            virtual reality china cover

            China wants to get in the lead early in the booming market of virtual reality and internet of things, so it doesn’t surprise that close to video games and technological gadgets are virtual reality and devices that allow to always be connected in the house and outside to capture the imagination at Computex Taipei, the greatest fair devoted to computers, hardware and technologies of Asia, in progress in Taiwan.

            Virtual reality and tech gadgets on display

            virtual reality ComputexWhile the main companies of the world show their new products, great space is given to entertainment and immersive virtual with viewers, helmets and controllers clearer and more precise close to new tablets thought for the job and apps to guard the safety at construction sites or to facilitate some phases of works.

            Such a frenzy is comprehensible: China alone should see the market of the virtual reality growing up from 1.5 billion yuans (about 230 million dollars) in 2015 to 55 billion yuans (8.4 billion dollars) by 2020 and this is why the three main Chinese web giants, Baidu, Alibaba and Tencent, strong of a general clients base of over 688 million users only at home, are backing a lot of startups, at least 200 of which are involved in the sector of the virtual reality.

            The Chinese way to the virtual reality

            More than aim, as Sony, Facebook or HTC, on the development of devices, Chinese groups seem to want to specialize on content creation and sharing platforms. The most promising segment to the moment appears to be that of video online, since about 504 million Chinese people regularly connect to streaming sites, but immersive videos and apps for videogames (in China last year have been 391 million online players) seem to be able to be the first virtual reality sector to reach full maturity.

            Meantime at least 40% of about 6.3 million virtual reality viewers which are estimated to be shipped this year, will go to China, as reported Bloomberg, pointing out as has not emerged with clarity yet a virtual reality sector leader, so that local providers, video games publishers and service providers are trying to address the development of virtual reality over the production of hardware devices.

            Alibaba invests in Magic Leap

            realtà virtuale ologramma Michael JacksonIt’s not that hardware expenditures missing: Alibaba in february invested in Magic Leap which is trying to develop a viewer able to superimpose digital images to real environments with which such images can interact. In a e-mail marketing director of the Chinese market place, Chris Tung, said to be convinced that virtual reality and augmented reality will be the “next big thing” after computers and smartphones.

            Tencent in turn, through Original Force, is backing the development of mputer generated contents, on virtual reality movies and contents for Oculus Rift viewer. if all of that was not enough, it has also backed and acts as Chinese partner for Pulse Evolution, Us company wich has created Michael Jackson’s and the rapper Tupac Shakur’s holograms to use for events and musical shows.

            Indeed there are so much interest and so many capitals to make to grow new ideas and startups interested in exploring the possibilities offered by the virtual reality and not only. If you’d like to know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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              Homebyme Cardboard cover

              HomebymeSlowly but surely virtual reality (VR) is getting increasingly a whole technologies of almost daily use even in the workplace: the proof is given by the announcement of Dassault Systèmes, French group world leader in 3D solutions and product lifecycle management of which Mondivirtuali.it has spoken already, of launching of updated release of Homebyme, immersive 3D experience developed to immagine and furnish home, entirely browser based.

              DASSAULT SYSTEMES UPDATE HOMEBYME

              Homebyme exploits the applications of 3DVIA in order to offer users and immersive interactive virtual reality experience thanks to new in cloud services that allow to realize interior design, to visualize the refurbished home in a extremely realistic 3D environment and to enter into contracts with firms and professionals from the sector.

              Homebyme Living RoomUsers can indeed isualize furniture, floors, walls, furniture design project directly online in a virtual environment, before to decide which products to buy and what kind of restructuring to start. Furnitures may be selected based on brand, types color and/or fabric, whereas the rooms can be displayed under different lighting conditions or with different backgrounds.

              WITH HOMEBYME TO FURNISH HOME BECOMES A GAME

              Thanks to in cloud on-demand services such as an high definition rendering and virtual reality experience through low cost viewers as Google Cardboard, Homebyme allows to face-lift, virtually, to your home in a few minutes. If you are curious about the development of VR solutions and wanna keep up to date about the latest geek technologies that lean out on the market, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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              Bmw Htc Vive VR the virtual reality cover

              In the wake of “dieselgate” scandal, the news crews out without too much noise, yet it is one of those sufficiently clear to let understand the areas that open up to professional use of the virtual reality (VR) devices. Bmw at the beginning of April announced that it will use Htc Vive VR headsets and a “mixed reality” system in the development of new vehicle models.

              Bmw: with Htc Vive VR greater flexibility, lower costs

              Bmw Htc Vive VR the virtual realityIn practice the engineers of the German group will work with with computerized models and not with mock ups so to gain greater flexibility, faster results and lower costs of development..

              Bmw will be the first car manufacturer to introduce a “mixed reality” into its vehicle development, gaining “some significant advantages over the VR systems that have existed to date, and is the first step towards (the goal of) making virtual reality a very real part” of the work untill now done through developer workstations “in the not-too-distant future”.

              Bmw has been employing VR systems in the development process since the 1990s, now since this Spring “components from the computer games industry have been allowing engineers and designers to immerse themselves more and more often in virtual worlds that are increasingly realistic”. The shorter innovation cycles of consumer electronics result in a “far wider scope of functions together with lower costs” enabling thus “more vehicle functions to be translated to a VR model in ever more realistic fashion” and to “scale the system to many different developer workstations with little effort”.

              VR models for the future Bmws

              Bmw Htc Vive VR the virtual realitySeveral HTC Vive developer kits have already been in use by Bmw engineers since Autumn 2015. The headset’s core components consist of two high-resolution screens and a laser-based tracking system that covers an area of 5 x 5 metres in the Bmw application.

              The graphics are computed by software that normally serves to produce the very best computer gaming graphics (specifically Bmw si uses Epic Games Unreal Engine 4) with a stable rendering of 90 frames per second while achieving photo-realistic quality. The hardware is that of high-end gaming computers with water-cooled, overclocked components (including Intel Core i7 cpu and two Nvidia Titan X graphic cards).

              Since visual sensations alone are not enough , in additino to Htc Vive VR headsets Bmw employs a reusable interior assembly which, thanks to the use of rapid prototyping, further enhances perception by producing a “mixed reality” experience and enables to experience the vehicle in different environments thanks to precise, stereoscopic acoustic playback.

              Finally, HTC Vive Lighthouse tracking system scans in a few milliseconds the room with an invisible light field that is tracked by sensors on the VR headset and the controllers, enabling ultra-precise tracking of every body movement and even the slightest alteration in the viewing direction.

              If this fascinates you and you want to know what further industrial uses are getting ready for the virtual reality devices, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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                Vivendi Gameloft Ubisoft cover

                GameloftThe battle for Gameloft (and for Ubisoft) turns on: the French mobile videogame producer announced Monday February 29 that it refuses, judging too low, the offer of 6 euros per share made by Vivendi, French company controlled by Breton businessman Vincent Bollore which at the beginning of 2016 has definitely left the capital of Activision Blizzard givinga way to a financial investor its residual 5.7% for one billion dollars.

                Immediate reply from Vivendi, which already controls 30% of Gameloft and therefore was obliged to launch a takeover bid, that after a few hours officially raised its offer to 7.2 euros per share, for an overall assessment of the group of about 610 million euro. Gameloft board of directors also noted that Vivendi “does not have a single business that could offer Gameloft synergiesalso criticizing the fact that Vivendi has simultaneously increased its stake in sister company Ubisoft from 14,9% to 15,66%. Both companies were founded and still are controlled by brothers Michel and Yves Guillemot (shareholders with 9,3% participation in Ubisoft and 20,29% participation in Gameloft), determined to remain independent, but the double Bollore’s move leads to the belief that the French financier wants to detect both companies, with Ubisoft which however may be the consolatin priceshould the assault on Gameloft fails.

                Vincente BolloreMoreover the tactic used is typical of Bollore (sharoholde among the other of Italian merchant bank Mediobanca with a share of 8%): start buying a minority stake and then increase it to above the level that makes it mandatory to launch a public tender offer ethereby acquire control of prey, but always leaving open the possibility of anarmisticeagreement providing for the acquisition of some activities linked to thepreyor its shareholders

                Among the companies that Vivendi, the group that controls how multimedia company Universal Music Group and Canal Plus and which has a more than a 20% stake in Telecom Italia (which controls Tim Brasil, for many the real target of Bollore), there is also still no manufacturer of video games for mobile devices and Gameloft with its 147 million of monthly active players (19 million daily active players), a distribution network covering over 100 countries, titles such as Minion Rush, Asphalt Airborne 8, One & Friends, Little Pony and World at Arms, could be the ideal prey, even because Bollore is the controlling shareholder, at 60%, also of Havas, one of the largest communication and advertising agencies in the world.

                Ubisoft assassin creedUbisoft, by the way, remains the third largest producer of video games in the world behind Electronic Arts and Activison Blizzard and it has by its side titles like Prince of Persia, Assassin’s Creed (which is due out in December, a film produced and distributed by 20th Century Fox with Michael Fassbender as Callum Lynch) and Watch Dogs, in addition to producing television series such as the Rabbids and to have entered into partnerships with major Hollywood studio like Sony Pictures, Warner or Fox itself. Ubisoft could therefore bring valuable content to be distributed later on the various channels, from cinema to television, from the gaming world to the web.

                To look at the evolution of the game for Ubisoft and of Gameloft are also the current top management of Telecom Italia: with purchases in recent weeks Vivendi is in fact increased to 22,79% the capital of the former Italian state monopoly, on whose Board of Directors entered, with four representatives in the board, after the shareholders meeting held in December. If you want to know how it will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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                Half Life 3 cover

                half life 3Whether it is more common to find on the web news related to killer asteroids en route to Earth or confirmations of the next release of Half Life 3 it is hard to say, but both meme are so frequent since so far unreliable. If the last killer asteroid which is discussed on the web is 1862Apollo, a space stone with a diameter of 1.7 kilometers that regularly crosses Earth’s orbit as refer our friends of Fanwave, in the case of Half Life 3 this time it would have taken an indirectconfirmation thanks to the discovery of a text file placed in Dota 2 called, “curiously” hl3.txt.

                To announce it was first Stream Database which on Twitter explained that “Valve just accidentally pushed a file named hl3.txt to Dota 2 Reborn that seems to be pretty damn interestingadding that “these files strongly hint at an RPG with quests and procedural spawning. Also includes ziplines, because why not. Crowbar ziplines anyone?”. HL3

                If you don’t know Half Life is a franchisee developed by Valve (videogames producer he had also hired the former minister greek economy Yanis Varoufakis like consultant) whose first chapter was launched on 16 November 1998 and the second on Nov. 16, 2004. The first chapter was followed by three expansions (one in 1999 and two in 2001), the second chapter by another two (in 2006 and 2007). The game itself is a shooter focused on the characters of the scientist Gordon Freeman, grappling with an unexpected reaction to an experiment.

                Rumors about a possible Half Life 3 (HL3) started at least from 2010, when theoretically would have come out the next chapter, but Valve chosen to release, in 2011, Duke Nukem Forever, in its turn a long-awaited, and despite regularly Valve has confirmed its intention to release the third and final chapter, years are passing and we have seen only a few traces of HL3.

                HL3 bisThe half-life3.com domain was registered in 1999, in 2006 was announced the arrival of the game in December and mentioned a possible Half Life 4, in 2007 was confirmed that Gordon Freeman would remain the main character, between 2007 and 2008 were also released some images (“concept art”), in 2012 begins to spread the word that Valve was developing a graphics engine in view of HL3, in 2013 the meme “Half Life 3 confirmedstarts to come to life, thanks to the fact that Valve advanced the request for registration of the trade markHalf-Life 3to the Eu authorities and since then is released periodically. Now it will be the right time?

                Who knows: if you want to know, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

                I più letti ultima settimana / Most read last 7 days

                Apple Faceshift cover

                2545
                Even Apple comes into play VR: Cupertino bought Faceshift, a Swiss startup that deals with “motion capture” to offer features and services that integrate and improve everyday life.