Tags Posts tagged with "avatars"

avatars

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    imvu withmoji cover

    One of the problem when you use internet to communicate over distance is figuring out how to communicate your feelings to the other person: to solve this problem years ago was created the emojis, which under the growing success of programs like Facebook Messanger or Snapchat are increasing number and getting even more catchy.

    2016, the year of emojis

    Bitmoji emojisThat 2016 could be emojis’ year has been recognized in March, when Snapchat bought for over 100 million dollars Bitmoji, an app launched in October 2014 which allows mobile devices users to create avatars and include them on the keyboard of their smartphones, and then use them in chatting with other people instead of standard emojis.

    A decision following the introduction, on Facebook (which in 2013 tried usuccessfully to buy Snapchat for 3 billion dollars), of the Reactions, i.le. the emojis with which for month social network’s users can express different feelings than just their “likes”.

    Imvu launches WithMoji

    IMVU WithMoji emojisAnche il settore dei mondi virtuali e delle chat 3D non è rimasto indifferente al crescente successo delle emoji personalizzate tanto che Imvu lo scorso 15 agosto ha lanciato WithMoji, una app disponibile su un nuovo sticker store per smartphone iOS e Android che consente agli utenti di utilizzare emoticons animate, anche di gruppo, basate su avatar Imvu, personalizzandole in base al proprio avatar.

    So far Imvu released 100 WithMojis, some free some pay, but it seems to be willing to give users the opportunity to insert new customized WithMojis on its own sticker store.

    Kimoji emojisIt would be no novelty, by the way, since some months ago Imvu itself developed along with popular American actress and model Kim Kardashian West the new release of the Kimoji, exploiting the proprietary Server Side Rendering technology wich underpins Imvu avatars.

    If you wanna keep updated, keep following Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube). Share this article, you will help us to follow always better topics that you are interested in!

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    TerryGold Windows cover

    TerryGold Windows SolodonnaWindows is the title of an exhibit at Solodonna Club in Second Life, dedicatet to the “photo shoots” of th Italian artist TerryGold; to visit it you have to take a teleport since the set where the shoots are displayed is over 2.800 meters above the Solodonna Club. By the time you got there, set the viewer as “Ambient Dark” and activate lights: you’ll be enjoying the most this exhibition where, litterally, avatars looks like hanging out  from windows emerging, mysterious, from the dark.

    The luscious windows of TerryGold

    Windows is an exhibition really sensual and charming, which I’m sure cannot fail to interest both graphic art fans, both those who love immersive environments typical of virtual reality simulator like Second Life. In activity for years, the Solodonna Club continues therefore to provide us delightful surprises after the exhibition dedicatet to the reinterpretations by Second Life’s users of Giovanna Casotto‘s artworks of which Mondivirtuali.it already talked about.

    Be sure to visit the exhibit in Second Life

    TerryGold Windows SolodonnaPersonally I suggest you to login “in world” (follow this link)  and to enjoy the TerryGold’s exhibition in person, like I have been enjoying, but for the most intrigued I made e preview gallery which I hope you will like (but which not include all the works exhibited). Have a nice view and if you want to keep track of the latest news about virtual worlds, virtual and augmented reality and video games, you just have to keep following Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube). Share this article, you will help us to follow always better topics that you are interested in.!

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      7D hologram cover

      7d hologram - womanHolography, i.e. the technology who bring us holograms, was developed since the Forties of the Twentieth century by the Hungarian scientist Dennis Gabor based on the registration of a web of very fine interference fringes by use of laser lights to recreate three-dimensional representations (technically speaking effect of parallax of the image) of the subject photographed.

      The development of the laser since the sixties of the last century made it possible to make huge advances in this technology, so much so that some years holographic avatars are used to animate the windows of some clothing stores, as Mondivirtuali.it already told you.

      7D hologram to create movies

      Originally fixed, the holographic images (“holograms”) now are also movies more and more realistic because recently a team of Japanese scientists led by Professor Yoichi Ochiai develop holograms safe to touch, that can be touched without causing burns through the use of laser-fast combination of cameras and mirrors arriving at a resolution up to 200,000 points, or “voxels” (volumetric pixels) per second.

      The latest applications of 7D holograms are in 7D movies, i.e. three-dimensional films to which are added more special effects such as weather conditions and approach the objects (or “gliding walk”). If you want an example of the degree of realism obtained by 7D holograms and movies, watch this video, made in 2014 in a shopping mall in Dubai.

      Compared to viewers 3D virtual reality viewers do not have to adopt any device and therefore this technology is ideal for virtual themed parks or interactive movies.

      7D movies even on tv?

      Hologram F4 Phantom JetAccording to some in a few years even the normal televisions may be made so as to be able to project 7D movies, allowing you to watch three-dimensional shows while sitting in your living room.

      A fascinating perspective, but some fear that such technology could be used (or has already been used) in a distorted manner, for example for military purposes or to achieve conspiracies, staging fake accidents that could lead to more or less wide conflicts.

      If you want to know how it will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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      High Fidelity news cover

      High Fidelity handsHigh Fidelity, the new startup founded by Philip Rosedale, already cofounder of Linden Lab and Second Life daddy”, continues in its experiments preparing for the arrival on the market of the first virtual reality devices in 2016. When you think of virtual reality you generally think of 3D visors as those of Oculus Rift or Vive, but coming to the market also new hand controllers.

      That’s why in High Fidelity among other things they are working to make sure that avatars can properly simulate hand movements based on input from the controller used by the user, in particular by using DK2 and Hydra devices (but as always when ready High Fidelity will be an “agnostic” platform, that is able to function with any device on the market). High Fidelity basketball

      Some video distributed on High Fidelity’s Youtube channel show that already now it is possible to manipulate objects, for example, creating a stack of virtual wooden blocks or throwing a basketball into a basket (Philip Rosedale seems to have to do, however, still a few lessons in shooting).

      Beside these works offinishingof the movements of the hands of the avatar, in the Summer in High Fidelity there were some interesting “intern projects”. Among them was the construction, using JavaScript APIs, of a virtual solar system that can provide the user with an interactive simulation, so as to give an early demonstration of the possibilities that High Fidelity will offer in the field of interactive educational contents.

      High Fidelity solar systemEvery detail has been planned with great care using real physical laws: planets revolve in orbit around the Sun at distances calculated in scale, with the exact orbital period of the planets true, mass and gravity in proportion. In short: greater capacity to interact in the virtual environment and educational content seem to be two of the directions that High Fidelity is taking to get it ready (and interesting) by next year.

      The only question that remains is whether indeed the virtual reality devices will be available on time so far provided (at present there is still no official price and release dates) and if, and how soon, users will adopt the new devices in mass for then will require interactive content from the most playful to those most educational.

      If you want to find out and stay up to date on the latest news about High Fidelity and virtual reality in general, you just have to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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      IMVU Unity cover

      Imvu UnityThere is excitement in Imvu, the virtual world (or “social network based on avatarsas the company currently defines its platform) developed in 2004 in California which in recent weeks has partnered (the official announcement is expected this week at Unite Boston) with Unity, the 2D and 3D video games and interactive experiences development platform, to allow the 4.5 million developers using Unity to use Imvu’s avatar as characters of their video games.

      A new API will enable developers to include Imvu customizable vatars in their titles, as well as on the web or in the app for smartphones. You will also develop experience in virtual reality, with the not-so-secret hope by Imvu that soon will be developed games suitable for 3D viewers such as those of Oculus Rift. Besides having a community of more than 140 million registered users, with 3 million logins every month (Second Life is at  43.3 million users, but, for a long time, does not release official data on the number of active users in the month), Imvu is known to have a catalog of over 20 million objects created by its users, with an average of more than 200,000 items sold each day.

      Imvu Unity bisTo show what can be created with the new API (the characteristics of which are described in detail in the homepage of Imvu dedicated to the developers), Imvu already announced Hack With Me, which from September 23 to October 16 will allow some teams of developers, designers and entrepreneurs to challenge in the development of interactive experiences using avatars of the platform. What will be the advantages for developers arising from the new API?

      First of all the avatars of the virtual world they are much improved in recent years and will allow more easily develop characters for video games. Then give developers a good visibility, as Imvu will launch a page through which you can buy and download the best app, while also allowing developers to make a profit from the app developed for Imvu. If you wish to know what other developments await this and other virtual worlds, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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      Selfie Anita ArmendarizSelfies mania is growing and even in Second Life users go wild.For some time now if you look at groups like Mondivirtuali on Flickr or similar, virtual photos of avatars which are clicking a selfie are becoming less rare. Like a game of mirrors that reflected in other mirrors, users of virtual worlds like Second Life, but not only, enjoy to photograph their own digital alter ego busy making selfie to himself/herself and to others avatar, just like in real life people are taking them more and more and of all kinds, from the most romantic to the most provocative.

      Yet the easy realization does not guarantee the quality of the shots. So to avoid wrong selfies, real or virtual, we point out ten mistakes to avoid when taking selfies (or photographing our avatar taking a selfie). They will not be enough to make every shot of yours a photographic masterpiece, but at least you will avoid the risk of realizing embarrassing pictures.

      Selfie Sylvia KoonzHave you taken a spectacular pose? Good, but beware of classic nuisance in the background that could ruin it with some rude gesture

      If you want a shot selfie be careful not to end up in a photo of someone else behind you, the result could be embarrassing

      If you are a boy/girl and want just to “make faces”, close the door of your room. Your parents could come at the climax and have something to say

      Let a passerby take a selfie is quite common, especially if you are in some exotic location. But get it done to your child, especially if you are scantily dressed, is not really good

      Taking selfie is fun, but sometimes you can have funny or sexy ideas while at work. Delay: an executive might pass just as you click

      The bathroom is very popular as a location, especially if you want to take a wicked selfie but be sure of have well cleared surfacesHandkerchiefs, underwear or worse do not value your shots

      Selfie Babigio BellicNot always taking selfie in bathroom: there are those who assume a diva pose while on the street. But if you have a beggar in the background the effect will not be the best

      Sometimes mommies young and sexy not resist the idea of clicking a few sexy selfies. Nothing wrong with that, but if your child enters the room could have a shock

      Forget also all previous warnings, who we are to judge your selfies basically? But let us give you an advice: Avoid postures that make you do look like idiots

      Of course you can always make your head, if you think you are great photographers or supermodel emerging. But at the risk of getting tragicomic results.

      If you are curious about images that can be made using your avatar and the graphics editor of virtual worlds like Second Life and beyond, you have just to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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      dancing chimera cover

      dancing with a roseWe talked about AO (Animation Override), explain how to customize this hud using some free tools such as empty Zhaos that you will have to fill with the right animations (gestures), to achieve a different sequence of poses to those standards in the conduct of various activities (from stand still to walk, from sit to fly, run, jump and so on).

      Well, one of the activities that you probably want to do more often in Second Life could be dancing (please don’t always think about something “spicey”, please, that at the end this kind of activity remain much more interesting in RL than in a virtual world). Again the possibilities offered by Second Life are almost endless, with dozens of dance animations (dances) in provisions, in this case, almost all pay (but do not be discouraged, there are also free).

      One of the best stores to buy animations of dancing, at prices ranging from 150 to 350 lindens for each dance, for example, is Sine Wave where you can try them, both men and women for as long as you like, moving on platforms that look like large glasses. But once you have bought your dance that you do? In fact you could safely use it, simply “wearing” (wear) or activating (play in world) as you can do with any other pose or animation. But if you do not want to be there to manually change your dancing and especially if you want to do a coordinated dance you should use a chimera.

      This hud is available in many variants (essentially varies the number of avatars that you can coordinate) from the free ones that cost several hundred Linden each. Once worn, the chimera is completely invisible (but, if you want, with the sequence crtl+alt+t you could see/unsee it). Although each chimera is usually already equipped with one or more dance between its contents, to upload your favorite animations you will not have to do is rez on the ground, with the edit view the folder content of the chimera and drag from your inventory in the content the animations you want. After that shoot (take) the chimera, wear and… Look, the hud will ask if you want to animate your avatar. Say “yes” and start to move your body in sinchrony with electronic music.

      And your other friends, how can they dance with you? Very simple, just let them try to click on the header (or in other parts of the avatar that you have attacked the chimera) and… miracle! They also can choose to animate their avatars, in this case absolutely synchronized dancing compared to those who “drive the dances“, that is you.

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        Animation Override

        Animation OverrideWhat is an AO (Animation Overrider), of which many of you have heard the older residents? Is a tool (hud) that allows you to create a list of animations (that you need to let your avatar walking, running, sitting, flying and so on) that can be used instead of those automatically provided by default when you enter in Second Life. There are free AOs (like the famous Zhao) and pay ones, from tens to many hundreds linden dollars, each with different features and animations.

        If you do not want to buy one already made, or if after having purchased one or more you realize that nothing will fully satisfy, you just need to create one yourself. How? Start by arrange a blank AO, just like a Zhao, which has the advantage of being easily free in various versions (eg here from Animation Outrider: http://slurl.com/secondlife/Outrider/131/173/35); then choose your favorite animations for the standing posture, both for walking, jumping, flying and so on (in this case you can find free or choose to pay as you like, with so much to choose).

        At this point, go in one area (such as a sandbox) where you can lay on the ground objects and see the hud (just drag it from inventory on the ground). Right click on the object and choose Open from the pie menu: a window showing the contents of the object in the “content“. Drag in from your inventory all the animations you want to insert. In the window where you entered the animations should be a notecard, drag it into your inventory, then insert the proper names (note capital letters and special characters) of the different animations that you want to play with the AO, in the order in which you want to execute them, in the white lines under the name of the corresponding actions (which are written in the initial blank notecard, ending with “::”).

        Then save the notecard, copy it from your inventory again in the content of AO, recover (“take”) the AO from the ground, wear it (“wear”) and you’ll see on the screen on the control keys, press “load” to load the notecard (if you have saved more than a select where you wish to upload), then start the AO with the button below (“On” in green in the basic version of Zaho, though now there are customized in the colors of the buttons). Now if you have not made mistake and of course if the land where you are allows you to turn on animations, you should see your avatar assume movements that you have chosen yourself ( keeping in mind that you can not put more than five moves for each action like run, sit, stand, fly and so on).

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