Tags Posts tagged with "augmented reality"

augmented reality

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    Why Apple loves AR cover

    That the great giants of technology look with interest to virtual reality (VR) and augmented reality (AR) is well known, as well as that after hesitating longer than others, Apple decided to invest in a software development kit for virtual reality applicationsa, ARKit, of which at the beginning of last June a new release was announced, ARKit2, as part of the new features brought by the new iOS 12 operating system.

    Apple bets on virtual reality

    Apple seems to believe a lot to, called “a platform that allows developers to integrate shared experiences, persistent AR experiences tied to a specific location, object detection and image tracking to make AR apps even more dynamic”.

    But why did Apple, after hesitating, embrace the AR technology with great enthusiasm, even though it seems still more immature than that of virtual reality?

    Also The Motley Fool (one of the best known and appreciated American financial sites) experts asked for it, believing that the reason is simple: augmented reality applications “require a substantial amount of processing power”, since it is not trivial at all to succeed in superimposing to reality images of objects rendered realistically.

    Considerable computing power and excellent graphics performance are required, two fields in which Apple is rapidly making important progress with its own mobile chips.

    AR apps will require new hardware

    Apple: perchè ama AR (credit image Apple) If developers will acquire more experience in realizing augmented reality applicationstruly useful and compelling augmented reality applications, it might not be long before they start really pushing the limits of what current iOS hardware can do”. Rather, “most creative developers may even start clamoring for even bigger generational performance improvements”.

    The point is that augmented reality applications seem to havethe potential to raise the level of performance and capacity that customers expect from their smartphones”, which would do a lot of good to Apple according to the The Motley Fool experts,since in recent years the update cycles of Apple’s flagship products have significantly lengthened.

    Current uses don’t require more performing smartphones

    After all, there’s only so much a company can do to upgrade the user experience of viewing mobile webpages, setting reminders, playing casual games, and watching videos (that is more or less everything you can do with smartphones and tablets).

    When common use cases stop requiring new, more capable hardware, it becomes harder even for a company like Apple convince consumers to buy new devices every time.

    On the contrary, augmented reality can give rise to a completely new class of applications which would be challenging at the same time from a computational point of view and potentially attractive for the mass market.

    This, at least initially, could go back to speeding up the pace with which the typical owners of iPhones and iPads are willing to switch to new devices, for the joy of Apple.

    If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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      unity project mars cover

      If you are interested in augmented reality (AR) and virtual reality (VR) as well as in the possibilities that these technologies promise in the graphic field, hold fast: at the developer conference  Unite Berlin, Unity presented new tools designed specifically for augmented reality that promise to bring AR to a higher level.

      Project Mars will come by autumn

      By autumn a new extention for Unity called Project Mars (Mixed and augmented reality studio, ed) will allow developers to create AR appswhich works in and react to real wolrd”, according to Timoni West, in charge of XR reaserch at Unity Labs. “We do not want you to think only about building on a device or building on a console – explained West – we want you to think about how to create apps that actually interact in the real world”. unity motion capture project mars

      Simulation View for AR facia expressions

      Apps, added West, “that work in the way we want augmented reality to act, sensitive to the context, flexible, customizable, to work in space”. It sounds very interesting, but what does it mean in practice? For example regarding the reproduction of facial expressions in AR the Simulation View component allows developerto see how the effects work in real time through a connected camera.

      Facial AR Remote Component for iPhone X

      Whit Facial AR Remote Component, developers and creators can capture digital recordings of high quality live movements via a video camera TrueDepth on iPhone X. Unity offers 52 different blend forms to match the actor’s facial expressions with those of the animated character. The acquired recordings can then be cropped and merged in Unity Editor, reducing the number of cuts that an actor must record to get to the final version.

      Similar device also from Unreal

      Commenting on the news on Twitter, some users have remembered how Unreal had first launched a similar device. The difference is that Unity used ARKit on iPhoneX while Unreal opted for a complete professional plant with infrared cameras and markers on the face of the actor, with prices starting at 199$.

      Unity: news or relaunch of an old plugin?

      According to other users, however, Unity just relaunched an old third-party plugin (Ulsee) which costs 500$ and captures only a single face without even using all the markers.

      Btw, many developers and creatives seemed genuinely excited by the news just announced by Unreal and it is probable that we will see a new flow of content created through these devices in the coming months.

      If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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        Holograms and AR viewer at work

        Do you remember John Anderton, police captain who in the 2054’s Washington described in Minority Report viewed information on potential criminals simply by shaking hands in the air, hanks to a futuristic hologram system and manual controls? Well, 2054 is still far away, but the idea of replacing office equipment with holograms has made its way.

        In San Francisco, in particular, u startup, Meta, developed augmented reality devices that overlap holographic images to the real world. In this way, a user can manipulate a 3D model with his own hands, or browse web pages, send mail, write codes that float on a virtual screen.

        Chinese investors like Meta

        The idea, as stated in an interview with Bloomberg by Meta’s founder and Ceo, the thirty-one year old Israeli Meron Gribetz (who you can see in this photo of Abhi Suryawanshi), is to “abolish the tyranny of the modern officereplacing monitors, keyboards and tomorrow the same locations with holograms.

        Meta Meron_Gribetz by Abhi Suryawanshi

        Gribetz decided to start from his employees, who more and more often see their cubicles replaced with virtual reality and holograms devices. Founded in 2012, Meta collected 50 million dollars last year from Chinese investors like the Lenovo group and Tencent Holding, confirming China’s interest in the race to virtual reality and augmented reality.

        Goal: an AR more usable than an iPhone

        Meta’s ultimate goal is to make its augmented reality technology an extension of the real world that allows people to interact with holograms in the same way that they interact with real objects. Gribetz has no doubt that the AR hardware will quickly become a widespread product, so he decided to focus on perfecting the software, with the goal of making reality augmented ten times easier to use than an Apple iPhone.

        The beginnings were not the easiest: the first tests were performed on Meta engineers, whom used software that was not always compatible with holographic devices. In addition, many found it difficult to continue to develop codes while they were testing devices which for some created confusion and gave the feeling like being on a boat.

        The beginnings were not easy

        At the end Gribetz he had to give his engineers to go back to using computers and keyboards, experimenting with his new devices on smaller groups of employees of other functions like marketing or sales.

        Meta AR ologram visor

        Gradually, hand tracking and image stability have improved, while Meta employees thanks to a company hackathon developed many apps including a 3D data visualization tool and an app for holographic post-it.

        It has been realized that for now the technology of augmented reality and holograms facilitate the carrying out of some works, but they make other tasks more difficult. If convincing Meta employees to adopt holographic virtual reality devices it was in some cases difficult, you can well understand how difficult it is to convince the general public.

        The perfect office according to Meta

        This is why many companies in the sector use an evangelist” (those who are familiar with Second Life maybe will remember that for years Linden Lab too used some like Reuben Steiger), who for Meta is the vice president, Ryan Pamplin.

        If in reality the office, like that of Gribetz, isminimal”, with only a white desk with some prize on it and a few newspapers, Wearing his headset, though, Pamplin enters an ideal office, with photos of his girlfriend on the walls, a Steve Jobs holographic bust, a Tesla 3 model floating nearbye and a YouTube video of Katy Perry playing from a midair screen. John Anderton would have found it very well.

        If you wanna know how it will end, contine to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          Also Intel makes its moves in augmented reality (AR) business, with Intel Vaunt, a “minimalist” smart glass model which intends to do a very simple thing: give you the informations of your smartphone directly in a corner of your view.

          Kept to a minimum, that’s it Intel Vaunt: sure, it isn’t about a little thing, since Intel’s AR glasses are a footstep in ahead in comparison to the old Google Glass, never really become a successful gadget.

          Intel Vaunt

          No relations to Hololens or Spectacles

          Btw they remain for sure distant from products like HMicrosoft’s Hololens or Snap’s Spectacles, which unlike the Intel Vaunt reiterated the idea of filming surroundings thanks to an integrated camera.

          A pretty common saying in the business remembers to “keep it simple, stupid”, i.e. if you wanna create a successful product or service, you have to keep it as simple as you can, therefore Intel’s smart glasses could have a good spread, also because they will be connected, through bluetooth, to a smartphone.

          Do we really need Intel Vaunt?

          Btw, if we were to be critical, who really need to wear AR glasses to read informations on its smartphone, maybe just because it’s in his pocket?

          Is not enough to use your hands, take your phone and read the message? Or, altenatively, use a speakerphone, or a voice command, so to access to informations?

          The next thing is: Intel Vaunt projects images directly on the retina of the one who wear them thanks to a very low power laser beam 400 x 150 pixels, integrated in the frame and therefore invisible from the outside.

          What do you bet that people who believe that vaccines hurt will start to shout to the dangers poses by a gadget that “could damage the sight”?

          Intel Vaunt

          Apps and services development remains crucial

          In short, wishes to Intel and hopefully also these gadgets will find soon developers able to realize really useful and interesting apps, because the key to successfully technology adoptino often doesn’t lye in product itself, but in functions and services it gives access.

          If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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            On social media where you can find Mondivirtuali.it and in general on the web the discussion whether virtual reality and augmented reality are disapponiting  last year‘s expectations or not and if some behaviour seem to conceal some basic insecurities, the claims made by supporters of the “VR/AR revolution” seem anyway interesting and are worth supporting.

            You can’t make a buck with VR

            As explains on Facebook Massimo Morselli (VR-Italia), “when assessing a market you have to consider trends, not earnings” and since “headsets are sold, people want them and you would be able to sell more if they were cheaper, which will be as time goes by”, everything is ok, despite some indie producer’s problems, as in the case of CCP Games.

            Especially because the fact that producing VR video games doesn’t make to earn “we already known and knew, or should have knows, also the developers”, that’s why “the one who develop VR at the moment can only invest, in experience and visibility; you can’t earn unless you develop very low cost titles and you are one of the one per cent titles which is a commercial success”. videogiochi VR

            So many positive signals

            Rather, goes on Morselli, we are plenty of positive signals for VR such as the decision of Facebook to invest 2 billion dollars to buy Oculus RiftValve‘s committment to create a whole VR ecosystem and the analogous decision of Microsoft, which also has induced tens of hardware producers to develop headsets based on its own specific.

            Or the record registered by Pimax which offered on Kickstarter a high end headset, really expensive, cashing 4 million dollars in 45 days (twice what Oculus Rift obtained at times).

            OpenXR becomes the standard

            All the subjects mentioned above, of which Mondivirtuali.it have spoken in these months, have also joined OpenXR to create a single, great VR platform and are subjects, points out Morselli, able to make investments over 5 ro 10 years with no problems, if they think is worth.

            As for this last point, still the interest doesn’t seem to have declined for VR nor for AR despite the latter is still something that “doens’t exist” at least as retail products, because still too behind in developing.

            Apple will launch AR device in 2020

            Apple, in particular, for a long time appeared hesitant regarding VR and AR, seems really to bet on a device for augmented reality as possible “breakthrough” product to succeed the iPhone and aims to develop technology by 2019, so that to be able to ship the first release as early as 2020.

            The development timeline “is very aggressive and could still change” referred a source to Bloomberg, stating that Apple’s AR device will have its own display and run on a new chip and operating system (“rOS”).Tim Cook Apple VR AR

            Cook: AR less isolating than VR

            Btw, confirming that doubts which we have many times reported nare not so rare among worldwide business community, Apple’s Ceo, Tim Cook, considers AR less “isolating” than VR and as potentially revolutionary as were the smartphones a few years ago.

            In a recent conference call with financial analysts Cook stressed: “put simply, we believe AR is going to change the way we use technology forever”. A trust that Cook has never shown toward VR.

            A new release of ARKit is coming

            Waiting to see what it will throw out of the cylinder in a couple of years, already in 2018 Apple should release a new version of ARKit software, that outside software developers use to create AR apps for the latest iPhones and iPads.

            If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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              virtual reality cover

              Virtual reality days are already numbered? Judging by gaming sector signals, but not only, it seems possible.

              There are increasing doubts as what can really be the future of virtual reality platforms like Sansar or High Fidelity. The problem could be associated with the negative value attributed by most people to the very concept of virtuality. Eve Online

              CCP Games (Eve Online) cost cutting

              The latest announcement that shook, adversely, virtual reality sector has come from CCP Games, developer of the famous MMO Eve Online, which has announced the closure of two of its studios, the Newcastle one, that gave birth to Eve: Valkyrie, and the Atlanta one, that was focused on the development of virtual reality games, together with stopping to develop further VR projects.

              According to the company, basically, virtual reality didn’t get as much players as to pay back the high development costs and the same Eve: Valkyrie is actually a desert virtual world, despite the launch last September of Eve: Valkyrie – Warzone expansion with new maps and new equipment that you can play, in the multiplayer mode, cross-platform and cross-dimension (i.e. even if the player has not a VR headset). Sansar VR Cult

              Sansar and High Fidelity at risk?

              Will Sansar have the same fate? Many people wonder whether Linden Lab will have financial resources and skills enough to fully develop Sansar (having also decided to develop its own graphic engine instead of using Unreal or Unity) and to promote to the extent that it won’t look like a desert.

              This applies all the more to High Fidelity, right now lagging behind in development. But it’s not just gaming to give warnings: as pointed out blogger and well-known Second Life “residentWagner James Au, also the “VRporn” sector does not seem to register any significant rise in the users number, still an extremely tiny fraction of the sector’s worldwide traffic.

              For instance, regarding the famous Pornhub site you can estimate there are no more than 50 thousand daily users attracted by VR content, in the face of about 26 million daily users on average as a whole. Spectacles Snapchat

              Google and Snapchat disappointed by AR

              Thus two of the presumed growth “drivers” for adopting VR technology look like they’ve more trouble than estimated. Viewers‘ price ceertainly had so far an adverse impact, but beyond that there is a feeling (also confirmed by the fundamental failure of projects AR-related like Google Glass or Spectacles Snapchat) that users don’t like to have to wear on their faces devices which alter reality.

              At the end the trouble with all is “virtual” will precisely be that fact that most of people continue, rightly or wrongly, to consider virtualiy a negative value, as explained years ago a poll by Mondivirtuali?

              If you wanna know and discover how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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                Is it time to invest in virtual reality, or the trend is already fading? Judging by the poor devices sales development, one can suspecte that even this time VR technology (which, to be true, has been trying to figure out for at least 40 years) is bound to remain a niche phenomenon. Still many professional investors think otherwise, especially in the United States.

                Boost VC: now it’s time to invest in VR

                Murray Newlands, already founder of chatbot developer Chattypeople.com and of Sighted.com (an online invoicing company), interviewed on Forbes Adam Draper, founder and managing director of Boost VC accelerator (which carries among its mentors Philip Rosedale), who must know virtual reality a little bit, since he invested in 52 startups (on 180 total investments) devoted to the development of virtual reality and of augmented reality. And you know? Both agree it’s the perfect time to invest in this technology.

                You must bet on people behind ideas

                Draper is sure that virtual reality and augmented reality are just in their early development (that’s why 70% of the startups accelerated by Boost VC deals with such technologies, you can find their names here) and in his interview explains that in order to invest successfully you need to bet on people, on the team behind the development of a business idea, which has to be, potentially, a disruptive idea able to change the world, managed by a team able to make more right decisions than wrong decisions.

                realtà virtuale investimenti Boost VC

                VR so far has disappointed, but it’s a good news

                Because you know, I can confirm you because of my experience with SeedUp (an Italian pre-seed/seed investor): when dealing with a startup (especially if it is connected to virtual or augmented reality), you’re going to run into a long mistakes and bad decisions sequence, until you succeed. Now the sentiment towards virtual reality, being the media hype of last year deflated, is near its nadir because of disillusion, but according to Draper this is the right time to bet on it.

                Startups focusing on enterprise market

                Of course you can’t invest randomly: it will take time before that a billion people use virtual reality on a daily basis. Untill then, winnig startups have to focuse on providing “enterprise” solutions, starting to create an habit, to make someone’s life better (it doesn’t matter if they will be coders who will have the possibility to visualize code in VR or athlets who will be exercising in virtual gyms), and then turning into a powerful reason for use. This was the case, for example, of the use of spreasheeds like Excel, that from a mere personal utility software used by companies turned into one of the reasons why people buy personal computers.

                realtà virtuale investimenti Google

                Google goes shopping to develop new products

                The idea that this could be the perfect time to invest has just come to mind in Google too, since the Us giant just bought for 1.1 billion dollars a “team of Htc talent” already working on the Htc Google Pixel smartphone, as stated Rick Osterloh, Google Senior Vice President Hardware (i.e. in charge of the development of products like Google Home, Google Wifi, Daydream View, Chromecast Ultra and the Pixel itself).

                Google, next October 4, will launch a new products generation and who knows if among them there will be some new headsets for virtual reality or augmented reality: if not this time, it sounds likely in the near future. If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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                  anti terrorism VR cover

                  The repetition of bloody attacks such as those in London of these last months, is bringing some companies operating in the field of virtual reality and increased to develop counterterrorism applications.

                  An example is given by the US multinational Eon Reality, founded in 1999 by Dan Lejerskar, Mikael Jacobsson and Mats Johansson in Irvine, California, which has grown throughout the world over the years (with offices, among others, in Paris, Manchester, Moscow, Doha, Singapore, Seul and Melbourne). anti terrorism VR

                  Eon Reality develops counterterrorism apps

                  Precisely thanks to a new counterterrorism application Eon Reality won, for the second year, the InnovPlus Award promoted by Singapore’s Ial (Institute for adult learning). The project used virtual reality platform AVR to create an improvised explosive device recognition and defusal application for anti-terrorism training and VIP protection.

                  The goal of the project is to create a realistic simulation for security personnel to give them a realistic training experience without the danger. This is just an example how virtual reality and aumented reality could help security forces to raise the alert level against further terroristic attacks quickly and with relatively small investments. Auggmed anti terrorism VR

                  Europe is developing Auggmed

                  Europe is developing Auggmed (Automated serious game scenario generator for mixed reality training), a three-year project of 5.5 million euros developed under the Horizon 2020 program which has already produced the first prototypes, with good feedbacks from the end-users.

                  Even in this case, the goal is to enable single and team-based training with different levels of experience so that all end-users involved can respond in the most efficient way to terrorist and criminal threats.

                  Auggmed, a completely mobile platform with an operating system simply involves downloading the software to a touchscreen or laptop that runs on a Windows operating system and has a reasonable processor and graphics card, automatically create scenarios tailored to the needs of individual users in training and offers new ways to learn decision-making skills, emotional management techniques and analytical thinking while under pressure.

                  Develops even for augmented reality

                  A more immersive experience requires a VR headset such as Htc Vive (that in the coming months should go from the cable-related release to one  equipped with sensors and antennas) and by the coming year the consortium of 14 partners behind Auggmed should integrate the platform with a Google Glass-type AR headset.

                  If you wanna know how it will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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                  Movie franchisee Transformers is one of the longest running, since the first movie of the series (the animation movie Transformers: the Animated Movie) debuted in 1986, just two years after the debut of the cartoon produced by Japanese Toei Animation and Tokyo Movie ShinSha and the American Sunbow.

                  China loves Transformers

                  Over the years the Transformers (whose fifth movie, The Last Knight, will be released in Italian theatres on June, 22 and in American theatres on June, 23, while two further movies are scheduled in 2018 and in 2019) grossed over 3,7 billion dollars at box office all over the world, developing a fans’ community particularly strong in China.

                  It is therefore not by chance if DMG entertainment and Hasbro decided to launch now amusement centers dedicated to the Transformers, able to offer an “highly-immersive, interactive” digital simulation experiences based on the Transformers’ universe both in virtual reality (VR) both in augmented reality (AR).

                  The first of these centers (the sector of virtual amusement parks seems to have great potentialities in China for some years) should open in Shanghai later this summer, then the centers will expand to other China cities regularly over the next five years. Transformers VR

                  Virtual reality centers and live shows

                  The Transformers used for digital simulations will have the shape of the “Generation One”, still the most loved by fans of the whole world, but with a photorealistic rendering so to increase the digital experience immersivity. As reports a press release you will fight the evil Decepticons on Cybertron alongside Optimus Prime or have a driving experience with Bumblebee.

                  In the same time DMG, together S2BN, is also working on a live show, Transformers Live, a cross between an action-adventure spectacle, a theme park attraction and a theatrical show, featuring shape-shifting robots, aerial stunts and large-scale special effects. A custom-built theater seating 4,000 will host the live show, so the experience promises to be really “mythical”.

                  If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

                  In a recent studio about the five main “supertrends” which can influence long term investments, Credit Suisse examined among others the perspectives of some of the most promising technologies, like virtual reality and augmented reality. Thanks to devices like Samsung Gear, poin out the experts, virtual reality grown a lotin recent years.

                  Samsung Gear sold 5 million units last year, topping the estimates (ranging from 2 to 5 millions), on total estimated sales of 8-10 million of virtual reality devices if you consider also Oculus Rift, HTC Vive and Sony Playstation VR. “While the numbers look healthy, we believe that lower hardware price points could support an even higher adoption of the technology” pointed out analysts. VR AR Credit Suisse

                  From gaming to interactions and commerce

                  According to the experts virtual reality and augmented reality will move beyond technology and gaming enthusiasts into areas such as consumer applications and manufacturing. If so far the focus was on gaming, in the next 5 years it should translate on interaction, extending then on commerce in the following 5-10 years.In this way it shold go from a potential market of 8 billion dollars (video games), to 68 billion (interaction), upt ot 600 billion dollars (commerce).

                  At the same time from big VR glasses, PCs and video games, we should translate to slim VR glasse, the start of AR, holograms and gloves, and then to a VR integrated in daily life, in buying/selling houses through VR/AR, up to a real mass market. “Another very interesting area for VR/AR is education, with several startups such as Immersive VR, Alchemy VR, Curiscope and even Alphabet making inroads“. VR AR future

                  Virtual reality for education service providers

                  VR/AR trechnology is helping education service providers to offer more enriching and interactive experiences. The primary idea for virtual worlds is that they enable immersive learning, which will assure higher attention and active involvement from students.

                  Long term outlook for the AR/VR market is then “very positive” according to Credit Suisse who think that virtual reality and augmented reality market can potentially become even larger than the current smartphone market (600-700 billion dollars), growing at the same pace as the latter in 2001 – 2015.

                  The very fact that Apple, analysts conclude, is working on incorporating AR capabilities in its new flagship iPhone 8 confirms that virtual reality and augmented reality trend has consistent long-term growth potential.

                  If you wanna know hot it will develop, continue to follow Mondivirtuali.it even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

                  I più letti ultima settimana / Most read last 7 days

                  Koinup.com launches a new contest for fans of graphics that use virtual worlds as an editor for their works: Virtual Diversity. Here how to apply.