Tags Posts tagged with "art"


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    Let’s hear it for the girl: Jodie Whittaker’s debut as the Thirteenth Doctor marked the highest-ever Doctor Who series launch since its return in 2005. Following much pomp and circumstance over the first female Doctor and her new showrunner, “The Woman Who Fell to Earth” was seen by a whopping 10.8 million viewers, according to the Broadcasters’ Audience Research Board (BARB).

    For reference, 2005 series premiere “Rose,” which marked the end of the show’s 16-year hiatus, was watched by 10.8 million people. “The consolidated volume also makes Doctor Who the No. 1 drama launch of the year so far,” the BBC boasted.

    Doctor Who

    Girl power! (via BBC)

    It even beat critically acclaimed spy drama Killing Eve, which finally hit UK screens in September. “On behalf of the entire Doctor Who team, a huge thank you to viewers for taking Jodie’s Doctor and her new friends into their hearts, in such huge numbers,” head writer Chris Chibnall said in a statement.

    It’s a thrill being deluged with pictures of families snuggled up together, kids (and adults) hiding behind sofas (they actually do that!), and seeing all the extraordinary creative artwork inspired by the show,” he continued.

    Despite criticism from pouty fans over the space-and-time-travelling alien’s sex change, folks still turned up and tuned in to see what a new lead actor will bring to the series.

    Doctor Who

    I’m getting “Are you my mummy?” vibes (via BBC)

    It’s incredibly exciting to see the audience responding to Jodie Whittaker’s Thirteenth Doctor in such huge numbers,” Charlotte Moore, director of BBC Content, said. “The brilliant Chris Chibnall’s new series is an epic adventure on every level, full of so much wit but a scary, edge-of-your-seat adrenaline rush, too.”

    The debut episode also received 2 million requests through BBC’s iPlayer Internet streaming and catch-up service in the seven days following its broadcast. “The journey of the Thirteenth Doctor is only just beginning,” Chibnall teased. “Next stop: Alabama, 1955.”

    The post Record ‘Doctor Who’ Ratings Prove Jodie Whittaker Brings Big Audiences appeared first on Geek.com.

    Source: Geek.com

    BeatReality Vive Focus

    Available on the Vive Focus — HTC’s China-only replacement for its discontinued Daydream headset — Beat Reality generates a colorful filter that allows you to experience any locale with literal rose-tinted glasses.

    Created by Enea Le Fons and Anthony “SkarredGhost” Vitillo as a result of their #30DaysInVR collaboration, the app presents a mixed reality (MR) overlay that adjusts color and brightness based on sound.

    For example, playing percussive music makes your entire view come to life, as if everything in front of you were made of pulsing neon filaments.

    While it’s only been released on the Vive Focus so far, Western audiences may soon have access to Beat Reality and/or similar visualizer apps with the proliferation of MR passthrough cameras on standalone headsets, similar to features we’ve seen on hardware such as Magic Leap One Creator Edition, Oculus Quest and the Lenovo Mirage Solo.

    Taking a deeper dive into the creation of Beat Reality, I interviewed co-creator Anthony Vitillo over a series of emails. In this interview, Vitillo shares tips for other immersive developers and the challenges the creators faced during development.

    VRSCOUT: For somebody who isn’t familiar with MR, how would you describe Beat Reality?

    VITILLO: “Beat Reality is a Mixed Reality experience that turns the world into your dance floor wherever you are; at home, in the office, etc. You can turn on your stereo, raise the volume, put your Vive Focus on and launch Beat Reality to enjoy the music as if you were in a discotheque. The experience will show the reality around you, but modified so that it beats following the rhythm of your music. It’s a synesthetic experience that will mix your visuals with what you hear.

    I’ve tried it in the office putting on some 90s dance music and it was [a lot of fun]. Well, maybe not for the people in the nearby offices, but for me [it was] for sure. I could see the edges of the world around me, all pumping with bright colors following [the music], a bit like when you are in a disco and everything is dark [minus] the spotlights that cast light following the music.

    Of course it can also be used in actual dance floors: various underground DJs that have tried it, have found it amazing. Also artists find it interesting, because it can modify your reality in an original way. It’s a new way to [enjoy music].”

    How would you pitch Beat Reality to a friend or family member?

    “I’ll define it as ‘An innovative portable discotheque.’ A new way to enjoy music. With some magic, [it] can make you have the sensation of being in a futuristic dancefloor wherever you are.”

    I understand this isn’t your first time writing an mixed reality app. What did you learn from your previous project?

     “Well, I have a failed startup on my shoulder[s]. It was called Immotionar, and it was focused on full-body virtual reality using Kinect. Everybody was amazed by our product and we won some awards, but we failed. The reasons are many, and I have described them in our post mortem, but one of them was that we spent too much time creating something that people were not interested in buying.

    The lesson is: start small, throw some little apps and ideas in the wild and adjust them with user feedback. And if things do not work, abandon them immediately. Fail as fast as you can. Especially with VR, [where] succeeding is harder than in other more mature sectors.

    And this is what we are doing with Beat Reality: it is not a monster project with thousands of features, but a simple experience that does few things, and do[es] them well. We have lots of ideas to improve it, but we are also waiting to see the [user feedback] to decide what [the priorities are]. So, my philosophy is now doing [things slowly], one step after the other, investing only in projects and features [that] people are really interest[ed] in using.”

    What inspired you to write Beat Reality?

    “Well, the actual inventor is Enea Le Fons, the guy [behind] #30DaysInVR. We became friend[s] during the #30DaysInVR initiative and sometimes we talk about XR together. He is a creative and [always has] tons of ideas. He is also very fond of underground dance music and makes jam sessions, DJ sets and all kind[s] of stuff.

    One day, among other things, he told me that it would have been cool to see [the world as being made of edges] pumping [to] the rhythm of music. I think he had no idea that some days later I could come up with an actual prototype of this […] with the Vive Focus. He got super excited; I’ve rarely seen him so happy. After that, we started iterating that prototype to transform it into something that could be amazing for our users.”

    The Vive Focus controller, as seen from inside Beat Reality.

    Are you planning to port the app to the Oculus Quest or Mirage Solo?

    “Maybe. I’ve heard that Google is opening the Daydream platform to MR apps and also Oculus is working on some kind of passthrough for the Quest, even if the 4 cameras are positioned in the corners and […] are in an ideal arrangement for [Mixed Reality passthrough]. Carmack has said they are working on this. Let’s see what the god of gaming will do.

    We’re not planning, [for sure], to port it in the very short term. As I’ve said, we are now more focused on getting the first [feedback] from Viveport users. But in the future… [sic]”

    What was your greatest challenge while developing for the Vive Focus?

    “There’s almost no documentation. When looking for problems related to Vive Focus on Google, I always only find my own blog as an answer. It’s like this meme. Maybe using Baidu and searching in Chinese would be a little better, but I am still not at [a] master Chinese level.

    The Vive Wave SDK is interesting, but it is a new project and needs time to become mature. And the Focus should be launched in the Western market to be able to create a greater community around it.”

    Is there any hidden feature of Beat Reality that you’d like readers to know about?

    “Well, we are launching an update that will introduce two new modes: one to have a pixelated vision and the other to have a Matrix-like ASCII vision. If you use Beat Reality for some minutes [sic], you will unlock these two new amazing modes.

    Then something that people don’t always realize is that it is possible to shoot photos and GIFs inside the app! [By] connecting the Focus to the PC, it is possible to download them and share them with your friends on social media. Enea has made a lot of GIFs and they are really incredible. He [shoots] GIFs everywhere: in the car, in the house, alone, with friends, etc… you can find them at this GIPHY channel and see how this Beat Reality-vision can really make you feel reality in a new way.”

    What lessons did you learn from writing Beat Reality that you would share with other developers?

    “Well, I’d advise to try to break things. This is something that I love making… [sic] they give me an SDK and the first thing that I think is: how can I make with it something that is not allowed with it? And then I [go] crazy [trying] to realize it. With the Vive Focus, I already made a Unity Plugin to preview live in the headset what you are doing inside Unity. I made a plugin to make AR for the focus. And now I’m developing some Mixed Reality apps (Beat Reality, but also ‘Enter The Matrix’ that makes you see the world […] as in the movie The Matrix).

    I’m also experimenting with the beta of the Gesture SDK for the Focus, and I’ve already broken the rules shooting a selfie with the Vive Focus. When Mister President (Alvin Wang Graylin) saw the last one, he told me ‘Nice, but that thing has been done [sic] by us to stay on your head, not in your hand!’

    “Partnering with a creative genius like Enea, I’ve understood that [it] is for sure important to make ordinary things to earn money (I do consultancies on B2B AR and VR projects at New Technology Walkers), but it is also great to make extraordinary things in our “free-time” to push VR forward.

    So, I advise [every one] of you to spend some time each week to break the rules and try to do something different. And then share what you have made with the community […] breaking the rules requires creative solutions and a lot of trial and error. So, you have to [put in] a lot of effort to find the right road to do stuff.

    For instance, the first idea on how to make the edge vision would have required a complicated process that employed the use of OpenCV, but that would have had a terrible framerate on the headset. But then, after various thoughts and trials, I found the right path with a completely different GPU method.

    Don’t give up, continue pushing, try every possible road to arrive at the solution. In the end either you realize that what you are trying to do is impossible (in this case, do something else) or you will solve it and you will feel a great satisfaction. VR is a new field; there [are] a lot of new things we can create with it!”

    What are your closing thoughts on the launch of Beat Reality?

    “It has been a very interesting ride, and however it will go, I would have been happy [for] having done it. At the moment I’ve heard no negative feedback on Beat Reality, apart from it feeling a bit too little, but that’s a happy problem, because it means that people are liking this alpha version and want more from it.

    I really hope that people will understand how it is important to exploit Mixed Reality (something that has been underlined also by Oculus at its OC5 event) and how it is important to create VR applications that are not just games and do not try always to follow the rules.”

    Is there anything else you’d like to add?

    “I want to thank you, Gabriel, for having given me the opportunity to have this interview; Enea for the wonderful collaboration we had together; my (business) partner Massimiliano Ariani for the help he gave us; and Mister President for being so inspiring and supportive during the whole development of the project.”

    Beat Reality launched on September 14 for the Vive Focus. If you’re able to get your hands on one, the app is free on the Viveport app market and you can play with it immediately. Also, you’re invited to go ahead and follow Anthony Vitillo (aka SkarredGhost) on his official blog over at https://skarredghost.com, where he posts all kinds of useful mixed reality development information in his regular blog posts.

    The post Vive Focus App Turns Your Living Room Into A Dance Floor appeared first on VRScout.

    Source: VR Scout

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      burning man victor habchycover

      They say that a picture is worth a thousand words: it is certainly true for the Burning Man, festival created in 1986 by Larry Harvey and Jerry James, from 1997 organized by Black Rock City, Llc, which annually, in the week before the Labor Day (the first Monday of September) gather at Black Rock City, temporary community created over the salt expanse of the Black Rock Desert, in Nevada, thousands of geek managers and creative people from all over the world, eager to prove that they are members of the community “that matters” (according to a urban legend Google does not hire managers who have not been here at least once to participate in the Burning Man).

      Burning Man through Victor Habchy’s eyes

      Yet there are different kind of pictures: you could try to cover the Burning Man with istant pictures suited to the most important tabloids or to mainstream news sites from all over the world, or si you can try to take pictures taking the mood of the event, as in the case of the photographer Vicktor Habchy who on his site  published a selection of the most surreal and dazzling at the same time picturers the world has ever seen of the most beloved party of the American upper class, a party which inspired Philip Rosedale in creating Second Life as he repeatedly stated.

      Surreal images in Nevada desert

      Judge for yourself through our selection, or visit Vicktor Habchy’s site to watch the complete gallery and of course if you wanna stay up to date, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube). Share this article, you will help us to follow always better topics that you are interested in!! burning man victor habchy 01burning man victor habchy 02burning man victor habchy 03burning man victor habchy 04burning man victor habchy 05burning man victor habchy 06burning man victor habchy 07burning man victor habchy 08burning man victor habchy 09burning man victor habchy 10

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      virtual archeology cover

      Should you invest in the development of contents that take advantage of virtual reality and augmented reality technologies applying to the Italian artistic and cultural heritage? Many startups and SMEs think so and have long been creating contents and platforms to allow tourists and fans from enjoying a exhibition or an archaeological site in enhanced mode, as in the following examples.

      Ikon and the Old Aquileia

      Ikon with Nudesign realized already in 2013 for Fondazione Aquileia (organization that manages the assets of the old Roman city) Antica Aquileia 3D (Old Aquileia 3D, ndr), iOS and Android mobile app that allows you to watch monuments through smartphones or tablets viewing 3D reconstructions in interactive mode. If you want to get a taste of what it means, enjoy the video below.

      SpinVector and the Roman theater in Benevento

      SpinVector, of which Mondivirtuali has already talked about, besides scoring in 2011 the virtual reconstruction of Pompeii for Mav (Museo archeologico virtuale) of Ercolano, has developed more recently with the Departmental center Urban Eco of the Università Federico II of Naples a project concerning digitization and display of the Roman theater in Benevento.

      ARtGlass, from the Royal Villa of Monza to Caravaggio

      rediscover caravaggioARtGlass – Capitale Cultura Group has instead focused on augmented reality to enhance in an innovative and engaging way the San Francesco in Meditazione of Caravaggio, recently restored and exhibited at the Museo Civico Ala Ponzone of Cremona, through the initiativeRiscopri Caravaggio” (Rediscover Caravaggio, ndr) presented September 30, 2016. But since the beginning of February visitors to the Royal Villa in Monza can follow an immersive path in the environments of the Villa itself, realized by ARtGlass as well.

      Regium@Lepidi, from Reggio Emilia to the States

      The Musei Civici di Reggio Emilia May 30, 2015 opened instead the virtual museum Regium@Lepidi 2200 the result of an international project, which lasted two years, on the virtual reconstruction of the Roman city of Regium Lepidi (Reggio Emilia), which involved the cooperation of Duke University (particularly of Dig@Lab, founded by Professor Maurizio Forte), of Musei Civici di Reggio Emilia and of Lions Club Host Città del Tricolore, Reggio Emilia. After over two years of workpartly in Reggio but largely at the Dig@Lab laboratory in Durham, USA, the virtual museum on the Roman city sees the light.

      LD brings the Forbidden City in Turin

      LD multimedia citta proibitaIn Turin, from February 24 to March 28, 2016, thanks to the cooperation between Fondazione Torino Musei and LD Multimedia, startup founded by Luca Licata and Fulvio Castellaro dedicated to the production of virtual reality scenarios, it was possible to virtuallyvisit the Forbidden City using an Oculus Rift viewer.

      It was also possible to buy (for 9 ) a cardboard viewer produced by the same LD Multimedia that with the same 360 degrees files delivers superior visual quality by 20% compared to the better known Samrung Gear VR, so to use your smartphone to download the dedicated apps and live again the “journeyalso outside the museum.

      Virtual and augmented reality for art, there is room for many

      Combining virtual reality / augmented reality and artistic heritage is therefore richer and vital than ever, although the sector is still very fragmented. Which while it may initially limit the economic capacity of the individual projects, on the other hand still leaves rooms to SMEs and startups who want to advance innovative proposals, so what are you waiting for?

      Obviously if you want to stay up to date, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube). Share this article, you will help us to follow always better topics that you are interested in!

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        TerryGold Windows cover

        TerryGold Windows SolodonnaWindows is the title of an exhibit at Solodonna Club in Second Life, dedicatet to the “photo shoots” of th Italian artist TerryGold; to visit it you have to take a teleport since the set where the shoots are displayed is over 2.800 meters above the Solodonna Club. By the time you got there, set the viewer as “Ambient Dark” and activate lights: you’ll be enjoying the most this exhibition where, litterally, avatars looks like hanging out  from windows emerging, mysterious, from the dark.

        The luscious windows of TerryGold

        Windows is an exhibition really sensual and charming, which I’m sure cannot fail to interest both graphic art fans, both those who love immersive environments typical of virtual reality simulator like Second Life. In activity for years, the Solodonna Club continues therefore to provide us delightful surprises after the exhibition dedicatet to the reinterpretations by Second Life’s users of Giovanna Casotto‘s artworks of which Mondivirtuali.it already talked about.

        Be sure to visit the exhibit in Second Life

        TerryGold Windows SolodonnaPersonally I suggest you to login “in world” (follow this link)  and to enjoy the TerryGold’s exhibition in person, like I have been enjoying, but for the most intrigued I made e preview gallery which I hope you will like (but which not include all the works exhibited). Have a nice view and if you want to keep track of the latest news about virtual worlds, virtual and augmented reality and video games, you just have to keep following Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube). Share this article, you will help us to follow always better topics that you are interested in.!

        [soliloquy id="16446"]

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          shuperheroes Naples exhibition cover

          How to approach ancient and modern art and to recall public of every age, creating a virtual path that connects the heroes of the ancient myth to the superheroes of the contemporary fantastic world?

          Naples succeeds in doing it with the exhibition “Days of Future Past” (the fans of the comics will have understood the reference to the homonym saga of the X-Men), anthological exhibition devoted to the works of Adrian Tranquilli edited by Eugenio Viola, from on April 2 to June 6, 2016 at the Archaeological Museum of Naples (MAN).

          Adrian Tranquilli artworks at MAN

          superheroes all is violent all is brightWe of Mondivirtuali.it went some days ago and took the opportunity of the visit to take some photos that an you see in this article, enjoying to “discover the outsiders”, the modern supererois, between the statues and to the busts of the heroes of the antiquity, from Hercules to Atlas, from the emperor Hadrian to Claudius.

          Welcomed at the front door by the reproduction of the St Peter’s Basilica made by 50 thousand Jocker cards, we have found Batman, Superman, Spider Man, Yoda, Anonymus and others in the gardens and in the rooms of the wonderful Neapolitan museum.

          Tranquilli’s artworks (Italian artist born in Melbourne but living in Rome) like “Futuro imperfetto”, “Age of Chance”, “All Is Violent, All Is Bright”, “In Excelsis”, “The End of the Beginning” succeed in conversing with the architecture of the Archaeological Museum of Naples and the statuary classical made of bronzes, white and multi-coloured marbles, but also with the mosaics and ancient frescos exposed in its rooms without being crush of it, even if at times the comparison appears arduous.

          Relationship of heroes and superheroes with the power

          superheroes in excelsis bisSuperheroes portraied by Adrian Tranquilli don’t display the strength that the portraits of the classical heroes show with boldness, more than mighty and powerful they often seem tired, suffering or defeated; they are a metaphor of the relationship among the individuals and the “strong powers” (whether religious, political or economic) attempting to destroy them and in this sense they are in contrast to the classical heroes or to the principles and emperors, which represented instead the incarnation of these powers.

          Adrian Tranquilli seems to have interpreted the theme of the superheroes as the narrative archetype of a culture, the western, that loves from millennia tell itself using individualistic and redundant tones, but often stays fragile in front of the challenges of the existence and to the struggle for the conquest of one some form of power.

          A theme that of the heroes and superheroes and of their relationship with the power, explored by Adrian Tranquilli with his rich and already appreciated (also commercially) production, on which also the digital and virtual worlds artists should be questioned perhaps more often than they don’t already do.

          Photogallery: modern superheroes and classical myths

          Enjoy you our photogallery and if you want to stay informed on the themes of the art, digital or not, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and on Youtube).

          superheroes yodasuperheroes anonymus world

          superheroes spider manAtlassuperheroes in excelsisAgrippina Ercolanosuperheroes Venus AlienApollo red porphyrysuperheroes the end of the beginningHercules Farnese

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            Halloween pumpkin cover

            zucche di halloweenAt Halloween pumpkins are not just pumpkins, but come to life thanks to the creativity of some artists to become spirits and characters in the fantasy world of fairy tales.

            At Halloween pumpkins remember Jack o’ Lantern, according to legend, an Irish blacksmith stingy but cunning that one day met the devil at the pub and ended up selling his soul, but thanks to a series of tricks eventually achieved before another 10 years of life, then the promise that his soul would never go to hell.

            zucche di halloweenOnce dead Jack, refused from Paradise because of the sins committed, was also left out of Hell in the cold and dark, with only the “comfort” of a firebrand of Hell that since then brings a turnip (in the American tradition became a pumpkin) with the ember in, like a lamp, looking just at Halloween, the night when the world of the dead and that of the living can come into contact, a refuge for his eternal rest.

            Carved pumpkins serve as lanterns indicate that the houses that are not exhibiting the place where Jack can rest. They are angry or happy faces, grotesque or kind, lit from within, or simply carved in low relief, Halloween pumpkins are becoming a true art form among the most curious of all those related to virtual worlds and fantastic, look at the gallery of Mondivirtuali.it if you don’t believe us!


            Halloween pumpkin 1Halloween pumpkin 2Halloween pumpkin 3Halloween pumpkin 4Halloween pumpkin 5Halloween pumpkin 6Halloween pumpkin 7Halloween pumpkin 8Halloween pumpkin 9Halloween pumpkin 10

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            sand scultpures cover

            Summer: it’s the season to go to sea, have sea bathing, sunbathing and make sand sculptures. The latter likes everyone, children as adults and time seem to have become a real art, with a plethora of festivals from the US to China via Europe.


            Some people with their own sand castles likes to play authentic castles, other invents fantastic, some creates real sand sculptures with the most different style. At Mondivirtuali.it we tought to celebrate the approaching end of this hot Summer 2015 providing a selection of the most beautiful sand sculptures ever seen, that you find yourself, along with hundreds of others, looking on image sharing sites like Pinterest or Flickr if the ones below are not enough for you.


            Enjoy it and, for those still at sea, have a good bathrooms course! For all others, the appointment is as always on the pages of Mondivirtuali.it, that you can follow even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

            Sand scultpures - castleSand scultpures - CharlieSand scultpures - The holeSand scultpures - HollywoodSand scultpures - Hungry BirdsSand scultpures - MarilynSand scultpures - Ancient EgyptSand scultpures - head pushedSand scultpures - Maya HeadSand scultpures - UP