Improbable is a UK startup which raised 20 million dollars to develop an operating environment which can allow to develop virtual worlds on large scale.
It‘s been a year since at Vwbpe (Virtual Worlds Best Practices in Education) Linden Lab Ceo, Ebbe Altberg (aka Ebbe Linden), listed the limits of Second Life, admitting that it was necessary to make “easier for normal consumers to use” the platform, many subcomponents of which appeared not to be “great”. This year, in his speech at […]
The news has not yet had echo in the Italian press (which is not surprising), but recently in the US Rothenberg Ventures, venture capital company specialized in “seed” investments built up just 3 years ago, in 2012, by the then 28-year old Mike Rothenberg starting from 5 million dollars, and since then has started to […]
Even online virtual games sometimes come back: born in 1998 thanks to Will Harvey (already founder of Imvu) and Jeffrey Ventrella (from 2005 to 2007 senior developer of Second Life, for which he invented inter alia the “flexy prims“, the FollowCam, the avatar customization and the user interface, Ventrella has also collaborated with The Internet Archive, […]
Aided by the Summer which allows me to go with my son Davide to see some movies in the classic “summer arenas”, some nights ago I was able to see The Lego Movie which I had lost when it was released in theaters. The movie, distributed at the beginning of February 2014 by Warner Bros, […]
It was held 9 to 12 April 2014, the seventh edition of Virtual Worlds Best Practices in Education (Vwbpe 2014) conference, which each year brings together some of the most qualified experts in the world in the field of immersive virtual worlds to talk about the future developments of the major platforms and their uses in education. There were many key notes, but all eyes were mainly for two stars of the first magnitude as Philip Rosedale and Ebbe […]
In the same moment when Facebook announced the acquisition of Oculus Rift and Palmer Luckey explained that the move wasbelieved to be essential to make the viral virtual reality technology,destined to become in the next 10 years, according to the Oculus team, “ubiquitous, affordable, and transformative” starting from “a truly next-generation gaming experience”, there was a manwho a few years ago had used almost the same words […]