Authors Posts by Lukemary Slade

Lukemary Slade

Lukemary Slade
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Lukemary Slade is the Second Life avatar (created since March 8, 2007) of the editor in chief of Mondivirtuali.it, in RL a financial analyst and VR mentor always ready to talk about virtual and augmented reality, geek technologies and startups.

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    Luca Parmitano, Italian astronaut of the European space agency (ESA), is preparing to go back into space, after having already been in 2013 during Expedition 37/38 on the International space station (ISS) and after having already been part of the Expedition 58 reserve crew (he had already been a reserve member also for Expedition 34).

    Parmitano will take part, in the role of commander (something that has never happened to an Italian astronaut and only happened twice to a European astronaut) in Expedition 60/61, called “Beyond”, that  should start in July 2019 always with destination the ISS.

    parmitano addestramento realtà virtuale

    Parmitano trains virtually for space

    To prepare for the best these weeks the astronaut is training in the Virtual Reality Laboratory of Nasa’s Johnson Space Center as well as at the Nasa’s Space Vehicle Mock-up Facility where virtual reality is used to train astronauts to tackle the path and activities outside the ISS so as to be ready to make decisions and act quickly.

    Two skills that Luca Parmitano has already shown to have when, on July 16, 2013, during his second spacewalk (the first was on July 9th and was the first ever for an Italian astronaut), the helmet of his suit had begun to fill with water causing difficulty in vision and breathing.

    At the end of the walk it is estimated that almost one and a half liters of water had accumulated in the helmet, so much so that after the accident occurred to Parmitano the helmets of the NASA space suits have been equipped with a special mouthpiece to allow the astronauts to breathe even in the case of a flooded helmet.

    Parmitano visore VR

    Over 50 experiments to go beyond

    During the Beyond mission together with the NASA’s astronaut Andrew Morgan and Roscosmos’ cosmonaut Alexander Skvortsov, Luca Parmitano will conduct over 50 experiments that will exploit the latest advances in technologies such as robotics, to try to reach a new level of space exploration.

    Parmitano and his colleagues will then go beyond what is already known, starting from training techniques, for which NASA seems to focus more and more on the contribution that virtual and augmented reality technology can give, as Mondivirtuali.it has already testified.

    If you liked this article, share it with your contacts and continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube) and maybe subscribe our newsletter!

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      It is easy to say drones, but from the entry into force in Italy of the (UE) regulation 2018/1139 laying down common rules in the field of civil aviation, occurred on 11 September 2018, to carry out a professional activity with drones (legally defined Sapr, i.e Sistemi aeromobili a pilotaggio remoto, or Remote piloted aircraft systems) weighing more than 300 g and up to 25 kg it is now necessary to have a license”, i.e. a Remote pilot certificate (Rpc, in Italian Attestato di pilotaggio remoto, Apr).

      Enac update Apr achievement mode 

      drones piloting

      The problem in this regard is that the Italian sector authority is responsible for implementing European legislation (that we point out is fully in force), i.e. the Ente nazionale civile (Enac), has varied several times the ways in which this certificate can be obtained and in particular what concepts should be taught to future drone pilots and for how long.

      At the time of writing this article, at least 16 hours of theoretical teaching are still required to obtain the basic pilot attestation, but soon according to some drafts circulated in December the theory hours could drop to 8, while for the critical certificate (ie the level above the basic level) it would pass from the current 12 hours to 6 hours of theoretical teaching.

      Less hours of theory to reduce the costs of license

      drones piloting mountain

      The Enac proposal aims to lighten the cost for future drone drivers. Note that if you want to blow up a drone weighing more than 25 kg you do not need the Apr, but the Pilot license, also in this case obtainable by attending a course at an Enac authorized school.

      It is good to remember that drones in general must never be driven more than 150 meters in height and 500 meters away from the pilot (but there are more restrictive limitations for airport areas and other critical areas), must always be insured and that thelicense” (Apr) it is valid only for sight flights or “extended view” flights, while in the case of a remote control flight, the pilot license must always be available and that in any case to pilot a drone professionally it is necessary to be adult.

      If you liked this article, share it with your friends. If you want to stay up to date on the latest geek technologies, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube) and maybe subscribe our newsletter!

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        Pimax 8K VR cover

        The wait is over: Pimax, Chinese group that develops virtual reality viewers of which we already talked about, first started the pre-orders and then officially launched on the market its new 8K and 5K Plus viewers (as well as a new release of the 5K, the “Business Edition” or 5K BE).

        All prices of VR viewers

        Prices are not really chea: 900 dollars for 8K viewer, 700 dollars for 5K Plus and 1,000 dollars for 5K BE. To make a comparison, Htc Vive Pro costs 800 dollars, Htc Vive 500 dollars, Oculus Rift costs 600 dollars, Oculus Quest 400 dollars and Oculus Go 200 dollars, while Playstation VR costs 500 dollars.

        Delivery Times

        As for the delivery time, while the specimens booked in the pre-order phase will be shipped in the second half of January 2019, so around 90 days after pre-order, viewers ordered from now on should be shipped from mid-February onwards (and in any case after all the copies sent to the members of the campaign have been handed over Kickstarter and then all the viewers of the pre-orders). Pimax 8k Kickstarter

        On Kickstarter it was a success

        Pimax 8K was developed thanks to the funds raised by the most successful Kickstarter campaign ever (4.236 million dollars collected in 2017), while Pimax 5K BE was offered to campaign supporters instead of 5K as originally planned. Here are the technical specifications of the two new Pimax viewers.

        Technical specs of Pimax 8K and 5K Plus

        Pimax 8K

        • Displays: Clpl (Customized low persistence liquid)
        • Resolution: 3.840 × 2.160 per display (7.680 × 2.160 total), equivalent to two 4K dispalys
        • Input content: upgraded from 2.560 × 1.440
        • Motion to photon latency: <15ms
        • Refresh Rate: 80 Hz with Brainwarp support
        • Field of view (Fov): about 200 diagonally degree
        • Audio: 3,5 mm audio jack, integrated microphone
        • Output: Usb 2.0/3.0, DP 1.4
        • Tracking: SteamVR 1.0 and 2.0
        • Content: all those in SteamVR and Oculus Home
        • Fitting: adjustable head strap (optional luxury strap), IPD adjustment, VR frame
        • Minimum recommended Gpu: Nvidia GeForce GTX 1080Ti and AMD equivalent or higher

        Pimax 5K Plus

        • Schermi: Clpl (Customized low persistence liquid)
        • Resolution: 2.560 × 1.440 per display (5.120 × 1.440 total), equivalent to QHD
        • Input content: 2.560 × 1.440 native
        • Motion to photon latency: <15ms
        • Refresh Rate: 90 Hz with Brainwarp support
        • Field of view (Fov): about 200 diagonally degree
        • Audio: 3,5 mm audio jack, integrated microphone
        • Output: Usb 2.0/3.0, DP 1.4
        • Tracking: SteamVR 1.0 and 2.0
        • Content: all those in SteamVR and Oculus Home
        • Fitting: adjustable head strap (optional luxury strap), IPD adjustment, VR frame
        • Minimum recommended Gpu: Nvidia GeForce GTX GTX 1070 and AMD equivalent or higher

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        Fnaf 7 Scott Cawthon cover

        In Summer 2017 he declared to had canceled it, but Scott Cawthon has accustomed us to changes of idea, so when in December Fnaf 6, alias Freddy Fazbear’s Pizzeria Simulator (Ffps), has been made available on Steam, a few were surprised.

        Fnaf 6, a three phases game

        Compared to the five previous versions of (Five nights at Freddy’s), the sixth starts with a simple 8-bit screen which allows you to play a minigame whose goal is to throw pizzas to children. Once finished the minigame Scrap Baby appears and soon the real game begins, in which each day consists of three phases.

        n the first, in the morning, the player is a new manager, just hired, one of the pizzerias in the Fazbear’s franchising; in the second, in the evening, it must perform a number of tasks under the threat of killers animatronic; in the third, at the end of almost every night, you can choose whether to abandon the animatronics or control them, without being attacked in this case involves the death of the player.

        Multiple finals and tributes

        Fnaf 6 has several endings, which can be achieved based on the choices and actions taken in the three different phases of the game. The latest (for now) videogame creation by Scott Cawthon has been welcomed by good critics and after a year has returned to be talked about on the web, because it has inspired Five Nights at Vault 5.

        It is a real tribute but also and above all a mod of Fallout: New Vegas, famous action role-playing game developed by Obsidian Entertainment and published in 2010 by Bethesda Softworks which basically gave the opportunity to explore the vault sect of New Vegas, each with its own story.

        Fnaf 7 Scott Cawthon

        Fnaf Movie still delays

        Moreover Scott Cawthon has recently announced the porting of Fnaf also on PS4, Xbox One, Nintendo Switch and the arrival of a version for tablets and smartphones. Cawthon has also reported the umpteenth slip of the release in the theatres (if ever there will be) of the movie inspired by Five nights at Freddy’s.

        Delay due to the fact that the last screenplay did not please Scott who reiterated that either a good movie will come out or it will not give its consent to production. If the Hollywood writers will be able to satisfy Cawthon, the film will nevertheless cover only the first three episodes and not the subsequent ones, also specified Scott.

        Fnaf 7 is coming together with a new title

        Since Scott Cawthon does not seem to be going to retire, next year could also get a game in virtual reality and one in augmented reality, together Five Nights at Freddy’s: Into Madness (Fnaf 7) that will gather a series of ideas that have not found a place in the chapters published so far.

        Last but not least, a new “triple A” budget title should be distributed, which, however, has not yet been developed. If you wanna know how it will end continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube) and maybe subscribe our newsletter!

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        Mixer Twitch Youtube cover

        If you are a fan of video games and you are under 25 years old, it is likely that you spend more time seeing other players play than the time you spend for playing. At least think so more and more companies that are attacking YouTube, once the undisputed realm of gameplay videos but for some time undermined by Twitch and not only.

        Following Youtube and Twitch here is Mixer

        Behind Youtube and Twitch stand two of the biggest US groups, i.e. Alphabet (parent company of Google) and Amazon. Now, however, the struggle to become the reference platform for video game fans and video gameplay streamers could get really hot, since sta a third formidable competitor like Microsoft (Xbox console producer among other things) is taking the field with the new streaming platform Mixer (not to mention the interest already shown by Facebook with Facebook Live).

        Mixer can be enjoyed both through an Xbox and a device that uses Windows as an operating system and these days is launching a series of new options including a greater number of international currencies that can be used as a means of payment and different ways in which users can remunerate their favourite streamers”.

        Mixer Microsoft

        Microsoft focus on video gameplay

        In an interview to Bloomberg Chad Gibson, Mixer general manager, explained that they “see game video as this huge medium”. According to Gibson, “the portion of game watching where they are not playing is much higher”, which explains Microsoft’s interest in investing in Mixer, which already today offers the possibility for multiple players to create streams simultaneously.

        In addition there is a channel of Mixer, HypeZone, that uses artificial intelligence to scan matches of last-man-standing games, as ithe well known Fortnite, showing game final stages to thousands of viewers in streaming.

        Twitch

        You spend more time watching than playing

        Just 18 months after its release, Mixer attracts 20 million users a month. At the moment these kinds of platforms are drawing $500 million a year in ad revenue (with Twitch alone making up $300 million) according to Bloomberg which point out as Mixer at the moment is way behind, but the market is so small that they may have a chance to close the gap.

        If you liked this article and want to read more, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          Despite the limited enthusiasm with which the mass market has so far accepted virtual reality and its viewers, Facebook does not seem to want to slow down, indeed: in the latest Oculus Connect (OC5) a new version of the viewer has been announced, intermediate between the mobile Oculs Go and the top of the range Oculus Rift.

          Oculus Quest will cost 399 dollars

          Oculus Quest, this is the name of the new viewer, will be available from spring 2019 at the price of $ 399 in America (the price and release date in Italy must still be announced), that is $ 50 less than the Rift plus the Touch controller. If Rift requires a wired connection to a PC, Quest will be without cables, even if this led to choose the Snapdragon 835 as Cpu.Oculus Quest

          50 games ready for the launch

          Facebook promised that the contents available for the Rift will all have aporting” on Quest and that at the time of launch will be available over 50 video game titles including somebest sellers” like Robo Recall, The Climb and Moss.

          Among the new titles was announced Vader Immortal: A Star Wars VR Series, which will be developed on three episodes (the first already available at the launch of the Quest) and which will tell a storyuntold” from Star Wars series, which confirms itself among the most appreciated franchisees by companies engaged in the VR sector (as we already saw with Sansar).

          A good compromise between Go and Rift

          Compared to Oculus Go (currently on sale from 219 euros in Italy), Oculus Quest can be considered an enhanced version, since it preserves the design but uses a more versatile processor (Go uses the Snapdragon 821) and, ensuring the taking over of the user’s position in a space, is able to offer more satisfying immersive experiences.

          How Htc will react?

          In short: Oculus Quest fills a commercial void and could help expand the audience of virtual reality devices users. Now the competition moves are expected, starting from Htc.

          If you wanna know how it will end, keep following Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          Switch Fortnite Bundle cover

          To join the most successful videogame of the last year, Fortnite (that at the end of June had already exceeded 125 million players worldwide), with one of the most successful videogame console, the Nintendo Switch (over 20 million copies sold, seventh best result among all consoles ever built by Nintendo) it may seem like a winning marketing strategy.

          Switch and Fortnite in bundle from October

          And in fact we did not have to wait for the bundle too long, since Nintendo announced that it will be put on sale from 5 October next, priced at $ 299.99, included 1000 V-Bucks (the virtual currency with which you can buy Battle Pass and other content)and the Double Helix Set, that is a package that includes a costume, a backpack, a glider and a pickaxe. Switch Fortnite bundle

          Nintendo plus Fortnite: is it really worthwhile?

          What few people have noticed, however, is that the offer is not so much advantageous. First of all, the bundle Switch is not customerized in any way, unlike what happened to the Pokemon bundle. Then a Switch can usually be bought on Amazon for less than 289 euros, while in Usa Best Buys offerts Switch plus four games (The Legend of Zelda: Breath of The Wild, Super Mario Odyssey, Splatoon 2, and Mario Kart 8 Deluxe) for 329 dollars.

          Predicted commercial success

          Last but not least detail: Fortnite is a free downloadable game and 1,000 V-Bucks are equivalent to 10 Us dollars worth. In short, the Fortnite Switch bundle does not seem to be an unmissable offer, yet many are willing to bet that as the Christmas season approachesespecially in the US, it could turn out to be a marketing move, particularly for increasing the number of Switches sold as a first console for kids.

          If you wanna know how this will end, please continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          Capgemini AR VR cover

          Few talk about it except among the experts, but virtual reality and augmented reality seem to really have a very promising future in business.

          According to a reasearch of Capgemini entitled “Augmented and virtual reality operations: a guide for investments” (which you can download here), 82% of companies that already use these technologies claim to have found benefits equal to or higher than expected. Capgemini benefici AR VR

          Capgemini: efficiency grows with VR and AR

          Capgemini research signals significant benefits in terms of greater efficiency and greater productivity, as well as the reduction of complexity and greater security of operations.

          Benefits that seem to interest, albeit with different degrees of intensity, both the automotive sector and the manufacturing sector in general as well as public utilities.

          Those who do not use it think to do it within 5 years

          Not only: 50% of companies that have not yet implemented these technologies plans to start exploring their potential within its own operations within the next three years.

          Added to this is that 46% of respondents believe that these technologies will be widely used by their companies within the next three years, while 38% say that their implementation will be established from 3 to the next 5 years. Capgemini ricerca AR VR

          Skills shortage slows down VR and AR adoption

          In short: if three years ago, companies wondered what AR / VR technologies could do and how they could exploit them, currently the question arises in terms of Roi (return on investment) and speed with which the software will be developed.

          Rather, point out Capgemini analysts, now there is a lack of internal expertise and a lack of sufficient back-end infrastructure that still represent strong barriers to growth.

          A key role will have internal influencers

          The conclusion of the analysts is that companies wishing to start or continue their journey in virtual and augmented reality, until a wider adoption of this technology is achieved having a key internal influencer can lead to greater awareness of the potential benefits of AR / VR technologies.

          As if to say that it could be a type of work just waiting for someone to come forward to do it. If you wanna know how it will end, keep following Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it and on Paper.li, as well as on Youtube) and maybe subscribe ours newsletter!