Authors Posts by Lukemary Slade

Lukemary Slade

Lukemary Slade
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Lukemary Slade is the Second Life avatar (created since March 8, 2007) of the editor in chief of Mondivirtuali.it, in RL a financial analyst and VR mentor always ready to talk about virtual and augmented reality, geek technologies and startups.

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    sansar esport cover

    If Goldman Sachs experts are right, eSport (electronic sports), which already boast 350 million fans worldwide, are destined to become more and more popular in the next few years, overcoming initial skepticism.

    Goldman Sachs: eSport will grow further

    According to Ryan Nolan, global head of digital gaming of Goldman Sachs’ investment banking, “the whole ecosystem will be able to enjoy richer assessments, greater opportunities for monetization and greater diffusion over time”.

    To sniff the deal was also Linden Lab: Second Life and Sansar developer decided to collaborate with the teams of Overwatch League, the eSport championship sponsored and controlled by Blizzard (followed this year by over 10 million total viewers) where there are currently 9 American teams, one South Korean, one Chinese and one British. sansar outlaws

    Two virtual eSports arenas on Sansar

    If in reality the Overwatch League matches are hosted at Blizzard Arena, in Los Angeles, thanks to Linden Lab two teams, Outlaws and San Francisco Shock, will have their own virtual arenas at their disposal on Sansar (respectively The Hideout and Epicenter).

    In them, fans can buy skins and other merchandising to customize their avatar, just like in Second Life, but also participate in virtual parties and watch streaming games of the Ovewatch League, so far transmitted exclusively by the British channel Twitch, being also able to consult game statistics and listen to live audio. sansar san francisco shock Will eSports be that famous “killer applicationwhich has so far been lacking in virtual reality and in Sansar? If you want to find out, keep following Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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    With the debut of Ready Player One in theaters worldwide (with a budget of 175 million dollars, the movie grossed about 525 million dollars till now), mainstream media came back to take an interest in virtual reality.  Btw, a few of them went to visit the homonymous virtual installation in Sansar, and it’s a pity. Ready Player One in Sansar

    Immersive visit to the Ready Player One set

    After having visited, in recent months, another virtual installation in Sansar dedicated to an Hollywood blockbuster (Star Wars: the Last Jedi, we talked about here) through a traditional pc, this time we took the opportunity given by a visit to an old acquaintance of Mondivirtuali.it, the Second Life and Sansar builder Colpo Wrexler, to try an immersive experience through an Htc Vive VR viewer.

    Enter the Aech (one of the “High Five” of Steven Spielberg movie) garage is exciting: your brain knows that you are standing in a room with a visor on your face. But if you turn your head too quickly while you are on a flight of stairs you may feel dizzy and if you stay immersedtoo long you may feel a sense of nausea. At least it happened to me. Ready Player One in Sansar

    Will Sansar become a VR games platform?

    Beyond the fatigue and the sense of fascination for how digital reproduction is realistic, what’s left of a visit to the Ready Player One set in Sansar? As for other virtual location (for instance che Egyptian tomb of wich we already talked) there is certainly a “photographic” interest, to which it is added in this case some initial hint of interactivity that, if developed, could allow Sansar to go from being a collection of digital sets to a hyper-realistic videogames platform.

    Going around the garage of Aech, in fact, you will find many quotes from other films and TV series, from the Iron Giant, which dominates the garage itself with its shape, to Galactica, of which you can admire a Viper fighter and a silon fighter (but also look for the model of the same Battlestar Galactica), from Doctor Who (try to find the Tardis), to 2001 Space Odissy, most of which are accompanied by a short vocal description. Ready Player One in Sansar

    Many references and a little interactivity

    Sure, you can not yet enter the Tardis or drive Cameron Frye‘s daddy red sports car in Ferris Bueller’s Day Off, but the feeling that this could happen is tangible. As well as the sense of fatigue, while “walking” around the virtual garage of Ready Player One, so for this time  let’s unplug the viewer and be back to reality to greet you.

    Cya and remember to continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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    The story, controversial, of the 50 million Facebook profiles data “stolen” by Cambridge Analytics, English company that for a long time has been working on the “big data” market and ended to be subject to great controversy for its role in the Donald Trump and Brexit campaigns, refocused attention, besides the problem of the real protection of the privacy in the socials network, also the question on what possible alternatives arethere to Facebook itself.

    Is there life outside Facebook?

    Said so, the answer seems to be obvious: if you are not satisfied anymore with services that Facebook offers you, you can always turn to some other  social media platform, like Twitter, Instagram, Youtube, Snapchat, but also Flipboard, Pinterest, Tumblr, VK.

    Beside these social networks have long been online communities like Flickr (now part of Verizon group) or Deviantart that continue to be engaged and full of interactions among consumers.

    They are all big names, but nearby to them which are the “emerging” names, those that maybe like a lot to the boys, who instead are beginning to abandon Facebook and its more affirmed brothers?

    Mondivirtuali.it suggests you three, even if many others exist of them (for instance devoted to the practising sportsmen), to which can also comfortably login  from your smartphone through the respective apps.

    WattPad

    Wattpad if you love to read or write

    If you love to write and don’t want to waste time to take care of your own blog you can use Wattpad, Canadian platform already launched in 2006 where you can read and publish, even a chapter at a time, original stories (fanfictions) broken down by categories and genres.

    To refect genre and sub-genre of the story, in the “story details” you can insert some tags, so to be found more easily by other platform users. Content creators can in addition characterise may typs of copywright between extremes “public knowledge” and “all rights reserved”; many publishers have already published and spread titles selected on Wattpad.

    musically

    Musical.ly for music lovers

    The launch of Musical.ly is much more recent: the Chinese platform (but they have and headquarter even in San Francisco) was launched in 2014 and it enables through an app to creare videos in playback, lasting from 15 seconds to 1 minute, adding then songs, sounds, filters and many different effects, if you like also changhing the speed of reproduction (you have 5 different options) or reversing video playback.

    It is also possible to create micro-videos, basically animated Gifs with background music. Here too some music publishers (like Warner Music) started to follow the platform both to find new talents, both to to enhance the music of estabilshed performers like Kate Perry.

    snupps

    The catalogue for the new millenium

    If you had the need, as happened some years ago to Sari and Mar Anabtawi, to have a digital online catalogue of your assets, you can use Snupps (originally acronym for Serial Number Universal Protection Protocol System), un app launched in 2012 whose social network connetcst people around assets they love.

    Creatives and collectors are crazy about it, since they can show and take a look at from Fimo figurines to sandwiches and hamburgers from all over the world, from gadgets to comics, from video games to outfits, for each category of which you can not just search by tags, chat with other users of follow hundreds of groups, but also create your own “shelves” in which to insert the images of personal items you wanna share.

    If we have enticed you, try to register to some of these social media, maybe looking for us. Anyhow, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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      VRT World ICO cover

      To ride not just one but two “media hypes” so to raise funds to develop their activity. This is the ambitious goal that seems to have VRT World (already know as VR Technologies), russian company headquartiered in Singapore specialised in virtual reality that from March 14 to April 30, 2018 will launch its own ICO (Initial coin offering, ndr) in order to issue “tokens” (i.e. cryptocurrencies) with an “hard cap” (the tokens’ maximum amout that will ever enter in circulation) of 16 million dollars.

      A 16 million dollars ICO for VRT World

      A target already announced last November, when Konstantin Negachev, co-founder (with Denis Mazur and Dmitriy Livshin) and Ceo of VRT World, pointed out that they were hoping to create 100 million tokens ERC20 compliant (i.e. compliant with the rules of the blockchain behind the Ethereum and therefore exchangeable with them), of which only 32.5 millions would been delivered for circulation (while the other would been cancelled following the ICO).

      Tokens’ initial total value should be equal to 0.002 Ethereum l(around 1.75 dollars at the moment), that at current prices would allow to reach a total value of the issue of 56.5 million dollars. That value would imply a high potential capital gain for participants in the ICO, but you must note that this will depend on the trend in the prices of the Etherereum as well as on the fate of VRT World. VRT World ICO Ceo

      VR parks and technology development

      Compared to too many other ICOs that ended up making the collected funds disappear, VRT World can offer a “vital” product, as Negachev say, announcing in the next two weeks the launch of a new company website, of a VRT Marketplace operative release and some “serious updates” of virtual parks that they are developing (one already operating in Moscow the other being set up in Dubai).

      Btw VRT World has already managed to collect with a couple of tokens pre-sales to private investors over a million dollarsi between September 2017 and January 2018. These tokens will be transferred on the wallets of users already in the Ethereum blockchain.

      Allocation of capital and tokens

      As for the funds that will be collected, VRT World undertakes to use 25% of the proceeds to develop and promote 15 virtual reality parks, the same amount will be used for marketing activities, 12% will be used to create new VR contents for the parks, 15% to develop VR “blockchain based” platform trhough SDK (software developers kit) and API (application programming interface) so to make VR content creation possible without binding developers to a single company or device, 18% to develop site and VR content marketplace and the last 5% to support developers.

      About tokens allocation, 75% will be placed via the ICO, 15% will remain in the hands of the VRT World founders and team, 5% will go to the fund that will support the project, 3% will be of Bancor (company that developed the homonymous protocol that allows the automatic creation of liquidity for any digital asset, transforming tokens in “smart tokens“) while the last 2% will be used as reward (“bounty“) to be distributed to participants of the community revolving around VRT World project.

      VRT World ICO

      Transactions to be paid with tokens

      This is a project in which token that will be placed soon will act as a “fuel” for the entire platform, providing a single form of payment for all transactions (purchases, sales or rent of VR content and related services).

      As mentioned, VRT World already manages a virtual reality park (which allows developers to create and sell their VR content without having to equip themselves with expensive equipment) in Moscow and is preparing to open a second in Dubai.

      The business therefore seems very tangible, even if the intention to ride these two “mediatic hypesis equally evident. If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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        robotics cover

        We talk a lot of the risk that technology, especially robotics, can eventually replace the job of the men. Beyond the fact you hope or fear that this comes true, robotics has made huge progress in recent years, still a lot of challanges remain to overcome.  Science Robotics has listed 10 grand challenges, here they are.

        1. New materials and manufacturing methods

        Robotics is experimenting with new materials like artificial muscles, soft robotics and new manufactoring methods to combine more functions in an single material. But most of the multifunctional materials has not overcome the test phase yet.

        2. Bioinspired and “robocop” robots

        Artificial muscles have already recorded meaningful progress, but their robustness, efficiency, energy and power density need to be improved. The use of living cells in robots could allow to overcome the difficulties tied to the use of small robots, as well as the use of biological funtions as the self-healing and the incorporated perception, but the introduction of such components is difficoult.

        3. Power and energy

        Energy storage is a serious bottleneck for mobile robotics. Progress in battery technology are accelerating, but fundamental problems have been largely unchanged for years. There need to minimize robots’ power utilization and give them access to new sources of energy, transmitting power to them wirelessly.

        4. Robot swarm

        A swarm of simple robots, assembling into different configurations to tackle various tasks can be be a cheaper and more flexible alternative to large specialised robots, but we need more efficient forms of control at different scales. They also need to be made robust and adaptable to the changing conditions of real world and resilient to deliberate or accidental damages. robotica

        5. Navigation and exploration

        A key use case for robots is exploring places where people cannot go, like deep waters, the space, or disaster zones. That means they need to become adept at exploring and navigating unmapped in highly disordered and hostile environments, which will need systems that can adapt, learn, and recover from navigation failures and able to make new discoveries.

        6. Artificial Intelligence for robotics

        Deep learning has taken machines’ ability to recognize to a new level, but we need to develop further model-based reasoning to create adaptable robots, with an artificial intelligence aware of its own limitations and that can learn quickly how to learn new things.

        7. Brain-computer interfaces

        Brain-computer interfaces will enable seamless control of advanced robotic prosthetics and will manage in a faster and more natural way how to communicate instructions to robots. But we need to develop compact, low-power, and wireless devices. If such interfaces will outperform simpler techniques like eye tracking or reading muscle signals.

        8. Social interaction

        If robots are to enter human environments, they will need to learn to deal with humans. This is difficult, as we have very few real models of human behavior and we tend to underestimate the complexity of what seems naturally to us.

        9. Medical robotics

        Medicine is one of the areas where robots could have significant impact. Autonomous robot assistants will need to be able to recognize human anatomy in a variety of contexts, using situational awareness and spoken commands to understand what’s required of them. Micro-robots that operate inside the human body are also very promising, but they are still in a very early development stage.

        10. Robots ethic and security

        As we overcoming problems and robots are increasingly integrated into our lives new ethical conundrums arise, like the risk to become over-reliant on robots. Losing certain skills and capabilities, making people unable to take the reins in the case of failures of robots.

        Did you like this article and wanna know how this will end? Continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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          What has impressed you the most: to watch the SpaceX‘s Falcon Heavy launch that brought into space an electric bright red Tesla Roadster, or the dance of 1,218 Intel drones which in Pyeongchang‘s night carried out an incredible light show?

          Amazing performances by Musk and Intel

          The challange among Elon Musk amazing performance and the olimpic show performed by Intel it’s an amazing confirmation of innovatino and marketing capabilities of American firms and should be of some concern for any Italian (and European) politician, now involved in one of the most nasties electoral campaign of these last decades.

          Maybe Italians could vote for the Starman, il the dummy dressed as an astronauts in the Tesla driver’s seat which is orbiting between the Earth and the Sun with David Bowie‘s “Life on Mars” as background music, before heading to asteroid belt (Mars, stated target of the launch, will be watched from the sidelines).

          Innovation makes the world go round

          Who knows if doing so they will be able to see a greater commitment to promote innovation, of which in this country you feel like a need so much desperately as much denied by those who only care about exploit until the very last remaining position rewards.

          The only confort is that even these powerful American groups get something wrong, showing that there is always scope for improving.

          Intel had to pre-recorder its light drones performance, cancelling the awaited live show because of logistic problems (and not because of severe weather condistions as they said, at first).

          SpaceX splints the return, Intel doesn’t go live

          For his own Musk saw the two Falcon Heavy’s booster landing upright at once, nearly simultaneously, as planned. But he also missed the target with core booster, fallen in Atlantic Ocean instead of landing on its platform (a drone barge).

          So, come on Italian startuppers and enterpreneurs, why don’t you try to surprise the world, since there is and always will be scope to dream and do improve.

          What do you say? You haven’t seen Intel’s light drones, nor the launch of Tesla into space because you were distracted by Sanremo music festival and football matches? You have the possibility to make it right: enjoy the videos you can find in this article.

          Intel olimpic drones

          If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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            Also Intel makes its moves in augmented reality (AR) business, with Intel Vaunt, a “minimalist” smart glass model which intends to do a very simple thing: give you the informations of your smartphone directly in a corner of your view.

            Kept to a minimum, that’s it Intel Vaunt: sure, it isn’t about a little thing, since Intel’s AR glasses are a footstep in ahead in comparison to the old Google Glass, never really become a successful gadget.

            Intel Vaunt

            No relations to Hololens or Spectacles

            Btw they remain for sure distant from products like HMicrosoft’s Hololens or Snap’s Spectacles, which unlike the Intel Vaunt reiterated the idea of filming surroundings thanks to an integrated camera.

            A pretty common saying in the business remembers to “keep it simple, stupid”, i.e. if you wanna create a successful product or service, you have to keep it as simple as you can, therefore Intel’s smart glasses could have a good spread, also because they will be connected, through bluetooth, to a smartphone.

            Do we really need Intel Vaunt?

            Btw, if we were to be critical, who really need to wear AR glasses to read informations on its smartphone, maybe just because it’s in his pocket?

            Is not enough to use your hands, take your phone and read the message? Or, altenatively, use a speakerphone, or a voice command, so to access to informations?

            The next thing is: Intel Vaunt projects images directly on the retina of the one who wear them thanks to a very low power laser beam 400 x 150 pixels, integrated in the frame and therefore invisible from the outside.

            What do you bet that people who believe that vaccines hurt will start to shout to the dangers poses by a gadget that “could damage the sight”?

            Intel Vaunt

            Apps and services development remains crucial

            In short, wishes to Intel and hopefully also these gadgets will find soon developers able to realize really useful and interesting apps, because the key to successfully technology adoptino often doesn’t lye in product itself, but in functions and services it gives access.

            If you wanna know how this will end, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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            Minecraft is still grinding record-high numbers: according to Helen Chiang, General Manager of the franchise related to the virtual world created by Mojang (now part of Microsoft group) in December 2017 global sales of the vide ogame exceeded 144 million.

            Minecraft: 74 million active users in December

            Moreover, always in December, Minecraft exceeded 74 million active users, wich is the new all-time record for teh game, even if Chiang did not state the breakdown per platform (you can play Minecraft on almost every old or new consoles besides on tablets and smartphones).

            top 10 videogames

            It’s the second best-selling video game ever

            Being a sandbox game developed since 2009 (advance orders were accepted from June 13 of the same year) and sold since 2011 with a few significant changes implemented since then, they are quite impressive numbers, allowing Minecraft to securely retain the second ranking of the best-selling ever video games leaderboard.

            Only Tetris outpaced Minecraft

            In this leaderboard the “legendary” Tetris (170 million copies sold) ranking first, while for the third ranking the challange stay open between Gta 5, wiht about 85 million copies sold, and Wii Sports (just below 83 million). Way behind oll the others, with Super Mario Bros, the best known Nintendo‘s title just over 40 million copies sold.

            If you loved this article, share it with your friends and continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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              What’s cooking for virtual and augmented reality (VR and AR) after the conclusion of 2018 edition of Las Vegas’ Ces? Nothing revolutionary, but a lot of news regardin improvements in existing products.

              Htc updates the Vive

              Htc, first of all, announced an updated release of its viewer Htc Vive, i.e. Htc Pro, that will have 3K definition (overcome from that of Pimax 4K, Pimax 5K and the next Pimax 8K VR headsets), an integrated audio, a SteamVR v2 tracking system, two front camera so that you can use it for AR and a better confort. ces 2018 htc Also controllers should be improved even if we still don’t know if they will be an evolution of the Vive Knukls or of the Vive Wands. Vive Pro will be on sale by the end of this quarter, while the bundle with controllers and the Lighthouse tracking system will be launched by the second quarter. By the third quarter should be on sale also a wireless adapter for the Vive Pro.

              Oculus Rift lands in China

              Oculus Rift announced a partnership with Chinese group XiaoMi for manufactoring Oculus Go. XiaoMi will launch a the same time an Oculus Go “clone” for the chinese market, based on the Mi VR platform, to be named Mi Standalone.ces 2018 oculus rift In this way Oculus Rift (owned subsidiary of Facebook, which Bejing govenrment doesn’t like) will be able to finally land in China, a market from wich so far it has been excluded.

              Google and Lenovo started a partnership

              Google for its part has already started a partnership with Lenovo that will allow the chinese manufacturer to enter in the VR “standalone” headsets market with its model Lenovo Mirage Solo. This headset will use Google Worldsense technology to offer a 6 DOF tracking (but controllers will have just 3 degree of freedom).

              Lenovo Mirage Solo is based on the Google’s Daydream smartphone an altough it weights more and at the moment has lower performances than an Htc Vive, it will have a price under 400 dollars when it will be on the market, by the end of the second quarter.ces 2018 google lenovo Please note that Google and Lenovo partnership gives life also to a camera for 3D, 360 degree 4K camera, the Lenovo Mirage Camera, thanks to which you’ll be able to realise VR movies sharable on Youtube.

              Intel NUC VR compatible

              Among other “big names” at Ces 2018, Intel announced NUC8i7HVK, a compact micro-pc, carried out in cooperation with Amd, which allows to achieve VR experiences at 90 Fps. Beyond the use of i7 core series Cpu, NUC8i7HVK will use Radeon Vega M graphics card. NUC pcs have been used for many years by enterprises for instance to realise interactive kiosks: shall we see VR experiences increasingly common during trade fairs and events?

              Hollywood likes Sansar

              Last but not least: Linden Lab was at Ces 2018 to present the latest news about Sansar, particularly Ready Player One, a virtual location carried out in collaboration with Intel, Warner Bros and Htc which recreate the Aech garage you can see in the latest Steven Spielberg movie (“Ready Player One”, taken by the omonymous novel of Ernest Cline).ces 2018 sansar This location will open officially March 30, 2018 at the debut of the movie all around the world; this is the second time Hollywood and Linden Lab cooperate, after the Star Wars memorabilia exhibition opened to mark the debut of “Star Wars the Last Jedi” and it shows as VR virtual worlds like Sansar can have an increasingy relevance in the area of advertising: if you are good in graphics, let start to study.

              Of course these were not the only news at Ces 2018. If you wanna know more about these theme, please continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

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              Pimax 8K VR cover

              The first high definition virtual reality headset, Pimax8K VR, with a 4K scree for each ocular, won’t be available at the end of January but, as many already suspected, no earlier than next summer.

              Pimax announces shipment delay

              The news was annouced by the chinese startup Little Pine Technology (ie. Pimax), which thanks to a successfull crowdfunding campaign on Kickstarter was able to collect about 4.25 million dollars for the development of the headset, the best result ever reached by a VR headset project on Kickstarter (Oculus Rift reached 2 million dollars, a previous campaign of the same Pimax 2.45 million).

              6,000 backers to support development

              Precisely Pimax announced that its high definition VR headset will be shippet to the 5,946 “backers” not before the second quarter 2018. “We prefer to make it right, so won’t rush“, startup justified. There was no reactions sso fa from Pimax fans, which means that no one really was waiting for a delivery by the end of January.

              Pimax 4K headset prices go down

              It was not the first time, btw, that delivery date skidded: on Kickstarter at first Pimax suggested November 2017 like estimated delivery for some “updates”, then January 2018, at least for the Pimax 5K VR, an evolution of the Pimax 4K VR launched in 2016, whose price was cut for Christmas at 299 dollars. Pimax 4K

              Chinese startup raises funds

              Meanwhile the chinese startup at the beginning of December raised 100 million yuans (about 15 million dollars) in a “Series A” round lead by two chinese groups, O-Film and Tianma Bearing Group. In this instance the result is in line with those of Oculus Rift, in 2013 (a “Series A” round of 16 million dollars).

              Will it end as for Oculus Rift?

              Shortly after Oculus Rift raised other 75 million dollars with a “Series B” round, to be then bought by Facebook for 2 billion dollars in 2014: who knows if also Pimax will become an “unicorn”, ending with being bought by some big player on the base of a multimillion evaluation?

              Keep in touch with Mondivirtuali

              If you wanna know, continue to follow Mondivirtuali.it, also through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube too) and maybe subscribe our newsletter!

              I più letti ultima settimana / Most read last 7 days

              Koinup.com launches a new contest for fans of graphics that use virtual worlds as an editor for their works: Virtual Diversity. Here how to apply.