Authors Posts by Lukemary Slade

Lukemary Slade

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Lukemary Slade is the Second Life avatar (created since March 8, 2007) of the editor in chief of Mondivirtuali.it, in RL a financial analyst and VR mentor always ready to talk about virtual and augmented reality, geek technologies and startups.

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    architechture in VR cover

    Maybe virtual realilty  is missing its deadlines in the gaming sector, perhaps it will be necessary to wait some big name lik Apple get right into the battle zone to see a mass adoption of virtual reality and augmented reality devices, but for sure in the business sector technical possibility of virtualization are taking a lead increasingly concrete.

    Virtual reality for dream houses

    The possibility to have a virtual property inspection before the works for its building or conversion start, for instance, is literally transforming in the United States  (but not only) the way architects work.

    One of the most common problems when you build or convert a property is a vision of the buyer that doesn’t succeed in being transferred to the planners and the team that it will concretely realize the work, with stresses for both sides.architettura in VR Since bealding a “dream house” is no easy feat, despite what real estate reality shows showcase, trying to minimize misunderstanging and to relieve stresses surely is a key point in the structure of a project.

    So more and more architects and interior designers are increasing their reliance on virtual reality devices to let their clients virtually “walking throught” a property before construction works start.

    Unique visual experience

    Sure, as points out Ignacio Rodriguez, IR Architects Ceo, on Venture Beat, traditional 2D drawings and 3D models already offer a wide visualization array, but wearing a virtual reality headset allows you to enjoy of a unique visual experience that enable the buyer to walks through property as it will be once ended, before breaking ground. architettura in VR Some of the highest-level VR programs let you open the doors, turn on a light switch, change lights, not to talk of the detail of textures that allow the customer to imagine in the details how the property will be once completed the works. This way interventing even before they start to modify what doesn’t convince the buyer.

    Less stresses and costs

    This is particularly important for those involved with interior design, since the buyer can see textiles, colors, clarances and every detail whereby property will come true.

    This way you can cut quite every misunderstanding and choose consciously the solution more responsive to buyer’s need, avoiding waste of time, costs increasing and frustrations.

    So, if the way for finding a virtual or augmented reality consumer “killer application” seems to be still pretty long, in the business sector VR is proving to be an effective and efficient technology, whose use has spread more and more especially in the case of building or convertion of luxury houses.

    If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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      On social media where you can find Mondivirtuali.it and in general on the web the discussion whether virtual reality and augmented reality are disapponiting  last year‘s expectations or not and if some behaviour seem to conceal some basic insecurities, the claims made by supporters of the “VR/AR revolution” seem anyway interesting and are worth supporting.

      You can’t make a buck with VR

      As explains on Facebook Massimo Morselli (VR-Italia), “when assessing a market you have to consider trends, not earnings” and since “headsets are sold, people want them and you would be able to sell more if they were cheaper, which will be as time goes by”, everything is ok, despite some indie producer’s problems, as in the case of CCP Games.

      Especially because the fact that producing VR video games doesn’t make to earn “we already known and knew, or should have knows, also the developers”, that’s why “the one who develop VR at the moment can only invest, in experience and visibility; you can’t earn unless you develop very low cost titles and you are one of the one per cent titles which is a commercial success”. videogiochi VR

      So many positive signals

      Rather, goes on Morselli, we are plenty of positive signals for VR such as the decision of Facebook to invest 2 billion dollars to buy Oculus RiftValve‘s committment to create a whole VR ecosystem and the analogous decision of Microsoft, which also has induced tens of hardware producers to develop headsets based on its own specific.

      Or the record registered by Pimax which offered on Kickstarter a high end headset, really expensive, cashing 4 million dollars in 45 days (twice what Oculus Rift obtained at times).

      OpenXR becomes the standard

      All the subjects mentioned above, of which Mondivirtuali.it have spoken in these months, have also joined OpenXR to create a single, great VR platform and are subjects, points out Morselli, able to make investments over 5 ro 10 years with no problems, if they think is worth.

      As for this last point, still the interest doesn’t seem to have declined for VR nor for AR despite the latter is still something that “doens’t exist” at least as retail products, because still too behind in developing.

      Apple will launch AR device in 2020

      Apple, in particular, for a long time appeared hesitant regarding VR and AR, seems really to bet on a device for augmented reality as possible “breakthrough” product to succeed the iPhone and aims to develop technology by 2019, so that to be able to ship the first release as early as 2020.

      The development timeline “is very aggressive and could still change” referred a source to Bloomberg, stating that Apple’s AR device will have its own display and run on a new chip and operating system (“rOS”).Tim Cook Apple VR AR

      Cook: AR less isolating than VR

      Btw, confirming that doubts which we have many times reported nare not so rare among worldwide business community, Apple’s Ceo, Tim Cook, considers AR less “isolating” than VR and as potentially revolutionary as were the smartphones a few years ago.

      In a recent conference call with financial analysts Cook stressed: “put simply, we believe AR is going to change the way we use technology forever”. A trust that Cook has never shown toward VR.

      A new release of ARKit is coming

      Waiting to see what it will throw out of the cylinder in a couple of years, already in 2018 Apple should release a new version of ARKit software, that outside software developers use to create AR apps for the latest iPhones and iPads.

      If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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      virtual reality cover

      Virtual reality days are already numbered? Judging by gaming sector signals, but not only, it seems possible.

      There are increasing doubts as what can really be the future of virtual reality platforms like Sansar or High Fidelity. The problem could be associated with the negative value attributed by most people to the very concept of virtuality. Eve Online

      CCP Games (Eve Online) cost cutting

      The latest announcement that shook, adversely, virtual reality sector has come from CCP Games, developer of the famous MMO Eve Online, which has announced the closure of two of its studios, the Newcastle one, that gave birth to Eve: Valkyrie, and the Atlanta one, that was focused on the development of virtual reality games, together with stopping to develop further VR projects.

      According to the company, basically, virtual reality didn’t get as much players as to pay back the high development costs and the same Eve: Valkyrie is actually a desert virtual world, despite the launch last September of Eve: Valkyrie – Warzone expansion with new maps and new equipment that you can play, in the multiplayer mode, cross-platform and cross-dimension (i.e. even if the player has not a VR headset). Sansar VR Cult

      Sansar and High Fidelity at risk?

      Will Sansar have the same fate? Many people wonder whether Linden Lab will have financial resources and skills enough to fully develop Sansar (having also decided to develop its own graphic engine instead of using Unreal or Unity) and to promote to the extent that it won’t look like a desert.

      This applies all the more to High Fidelity, right now lagging behind in development. But it’s not just gaming to give warnings: as pointed out blogger and well-known Second Life “residentWagner James Au, also the “VRporn” sector does not seem to register any significant rise in the users number, still an extremely tiny fraction of the sector’s worldwide traffic.

      For instance, regarding the famous Pornhub site you can estimate there are no more than 50 thousand daily users attracted by VR content, in the face of about 26 million daily users on average as a whole. Spectacles Snapchat

      Google and Snapchat disappointed by AR

      Thus two of the presumed growth “drivers” for adopting VR technology look like they’ve more trouble than estimated. Viewers‘ price ceertainly had so far an adverse impact, but beyond that there is a feeling (also confirmed by the fundamental failure of projects AR-related like Google Glass or Spectacles Snapchat) that users don’t like to have to wear on their faces devices which alter reality.

      At the end the trouble with all is “virtual” will precisely be that fact that most of people continue, rightly or wrongly, to consider virtualiy a negative value, as explained years ago a poll by Mondivirtuali?

      If you wanna know and discover how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it on Paper.li and also on Youtube).

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      Sansar Halloween 2017 cover

      Paranormal Investigation is one of the Sansar‘s most interesting experiences, if you love “noir” stories and Halloween mood. The experience, i.e. the location, has been created by Abramelin Wolfe, already known for over 12 years in Second Life with Abranimations brand (animations for avatars), and it consists of some rooms inside an haunted house with ghosts, some mysterious but polite, as the one of a girl turned, other less friendly.

      Sansar Halloween 2017

      Between oujia board and pc crash

      Between ouija board, maps and different clues, you’ll have to get out of the riddle surrounding the house, assuming your pc doesn’t decide, like my own, to crash over and over. The problem with Sansar, especially if you don’t use it with a VR headset like Oculus Rift or Htc Vive, is that it has specifications high enough for a mid-market desktop, perhaps with a few years on its shoulders, like in the majority of cases of average users.

      Sansar Halloween 2017 bis

      Sansar’s requirements

      Cpu, for instance, have to be at least an Intel i5-4590 or Amd FX 8350 or equivalent, while the minimum graphic card suggested is the Nvidia GTX 970 or Amd Radeon R9 290 and Ram have to be at least 8 GB. Above all, ninimum bandwith have to be 5 Mbps, but it’s better bandwith be 10 Mbps or over, what makes Sansar a more difficoult platform to access, for an average user, than the “old” Second Life.

      Sansar Halloween ter

      An experience by Abramelin Wolfe

      The same Abramelin Wolfe thought how to make intriguing exploring the house, since it is plunged into darkness, with a little bit of light by some lantern to show you around, while the lamps sometimes are swirling, so you feel dizzy, and in the darknest corners lurk some paranormal hauntings that you’ll perceive even without the ghostbuster equipement which is abundant in the first room, however.

      Sansar Halloween quater

      Explorate Paranormal Investigation

      Add an audio full of rusting, footsteps, remote laughts along with labored breathing and the haunted house atmosphere is perfect and ideal to celebrate Halloween. All that remains is to suggest you to prove by yourself (it’s better with a VR headset than with a pc) to visit this location in Sansar and wait you for the next exploration.

      Sansar Halloween quinques

      Then if you wanna know how it will end for Sansar and virtual reality in general, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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        One billion people connected through virtual reality: is the goal Mark Zuckerberg declared last week at Oculus Connect 4, but a few hours later a virtual reality old pro like Philip Rosedale, already Second Life founder and at the moment committed to the development of High Fidelity, replied on Twitter: (to bring) “1 billion people together in VR will require about 50 million servers. And not even Facebook is going to run 50 million servers”.

        What’s the real technological edge?

        Yet Facebook run without too much trouble 2 billion monthly users on its own social networking platform, that for many younger users could become the web “tout court”. How is is possible?

        The problem is with the different technology used by “classic” web and virtual reality even through the web (for instance through the WebVR protocol) and with different connections management cababilities that they need. Mark Zuckerberg 1 billion people VR

        A server can host over 350K sites

        To be clear: Mondivirtuali.it site is hosted on a server together over 358 thousand domain and while every host foresees some contemporary access restrictions for a single site hosted on its servers, not to saturate the whole band, it’s clear that with “classic” web there are no major issues to connect up to some million users simultaneously.

        High Fidelity look at shared server networks

        High Fidelity’s architecture, on the other hand, as explained Wagner James Au on New World Notes allows a single domain (i.e. a single sim or “experience” if you like) to be distributed across a group of networked server, each of which manage different aspects of the domain environment and the functions needed to create a sense of presence for users.

        Costs and limits are different

        There are, however, still some limits both in terms of contemporary connected users (about one hundred, like in Second Life), both of costs (and event for 100 people costs 10,7 dollars per hour, plus 6,4 dollars montlhy as storage fees, versus a few tens/some hundred dollars per year in hosting fees for e classical web site). Philip Rosedale High Fidelity

        Cloud will provide a hand

        It is quite impossible, therefore, to think that Facebook can meet the just declared target with technology and current costs without adapt an approach such as those of High Fidelity, based on shared software networks of companies and private consumers.

        However technology runs and the very idea of sharing resources brought from cloud computing is taking off to the extent that the same Linden Lab announced last August wanted to migrate Second Life’s structure on the cloud.

        Will a billion potential VR users exist?

        You know: if at the time probably Philip Rosedale is right, maybe Mark Zuckerberg has the potential to reach his target in a not too distant future. Provided that will exist a billion users interested in connect in virtual reality from all over the world, of course.

        If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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          Oculus Go cover

          October brings many news for Oculus Rift, subsidiary of Facebook committed to developing virtual reality devices. At Oculus Connect 4, a few days ago, in his opening speech Mark Zuckerberg revealed the first “standalone” VR headset, Oculus Go, which has clearly the ambition to make sure that app developers working on Samsung Gear VR can tailor their offer also to the new Oculus Rift headset. Oculus Go 199 $

          Oculus Go will cost 199 dollars

          Oculus Go, by the way, will be de facto a mobile computer “all in one”, which means not just that it won’t need cables, but also smartphones in order to be able to work as a gaming peripheral.

          Available from next year (official launch date hasn’t been revealed until now, but from November will start the early shipment of the developer kits), Oculus Go will cost only 199 dollars. If you want to start knowing this new headest, take a look at this video introduction.

          With Oculus Go and the other devices which will be developed by Oculus Rift, Zuckerberg has set the goal of being able to virtually connect at least 1 billion users all around the world in the coming years, i.e. about half the number of Facebook monthly users.

          But surprises have not ended up here: Santa Cruz controllers, whose prototype was presented last year, will be updated so to allow more natural and less restrictive movements. Oculus Rift Touch 399

          Oculus Rift and Touch price drops

          Last but not less interesting news, the cost of the “bundle” consisting of the Oculus Rift headset and two Touch controllers (besides two sensors and six free apps) was cut permanently to 399 dollars, i.e. 200 dollars less than the cost of rival Htc Vive VR.

          This is not an absolute novelty, since already in the summer for six weeks the price of the “bundle” was cut to 399 dollars, after that, though, was upped again to 499 dollars. Now the summer promotional discount becomes permanent, in time to try to support Christmas salse, which will also see an updated and with a slightely revised design version of the Sony PlayStation VR.

          Will these autumnal novelties be enough to increase the market of virtual reality users? If you wanna know, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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            Video games are just entertainment or can even be an interesting sector in wich to invest, also following Social responsable investment (SRI) criteria? Degroof Petercam AM experts recently pointed out the significant difference between gamble, in which the management company does not invest, and video games, in which it invest having a positive view of tha gaming sector.

            Digital revolution changes the view on the sector

            First, pointed out experts, the view according to video games developers have business models inherently unpredictable, with volatile earnings, is becoming obsolete.

            Sector not only consolidated over the years, but it become less dependent on a few titles and a lot of the games has an earning cycle much longer than before (this is clear when you think about main virtual worlds like Second Life, World of Warcraft or Minecraft, but not only, ed).

            Second, digital sales increase margins dramatically for video games developers and this is even more positive for the companies owing consoles (i.e. Microsoft, Nintendo and Sony). video games investments and vr Moreover, an increasing volume of revenue comes from the purchase of items freed up inside the game’s experience, available for purchase thanks to the switch to digital platform. Last, according to the experts there is a vi è una great opportunity related to the so called “eSport” and to advertising.

            The eSport overwhelming growth

            Imagine that every city of your country, beside the traditional footbal team, has a genuine team playing a specific video game”, add Degroof Petercam AM experts. “These players, as well as their football counterparts, are stars of their own, earning more than most of the ordinary people, and are involved in weekly matches against other teams followed by thousands of people”.

            Wouldn’t you believe? Than know that world championship’s final of the online game “League of Legends” involved 43 million viewers, more than for Nba final and for the majority of other large sport final.

            So, it’s not surprising that Bbc just announced that will bring to 4 hours the live coverage of eSport every weekend for the next six weeks, following the Belgian Sports Eleven decided to live broadcasting 6 hours of eSport every week.

            Video games increasingly important

            Sure, there is a huge diversity in the video games sector and is difficult rush to conclusion on individual securities, there are different kind of games, which can be played in a cooperative or competitive manner, online and offline, with friends or alone. video games investments and trading Any way you’re thinking, gaming is thus destined to become a piece ever more important of our lives, experts concluded, reiterating that is important discern between a controversial sector like gambling and the one of gaming, that instead was able to develop a number of different approaches, such as educational or cooperative focus.

            Research is still in its infancy, but there are video games’ positive impacts not to be neglected: “We acknoledge the potential risks, we therefore support video game developers so that they actively endeavour in a socially responsible manner” draw up Degroof Petercam AM asset managers.

            Then, if you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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              Minecraft Microsoft cover

              Not always is enough to be a “guru”, a visionary geek or a top manager to understand to be in front of a deal that should not be missed. Take for instance Bill Gates, founder and first Ceo of Microsoft, and Steve Ballmer, his right-hand man and successor: both didn’t support the idea of buying Minecraft, according to what Ballmer’s successor and current Ceo of Microsoft, Satya Nadella, claims in his book “Hit Refresh” pointing out that the first one who proposed the deal waas Phil Spencer.

              Minecraft Microsoft Phil Spencer

              Minecraft: Phil Spencer figured it out

              Spencer, since March 2014 head of the Xbox brand, recently has been promoted by Nardella to the role of Microsoft’s Executive Vice President of Gaming and according to what his “boss” claims would have suggested the deal way before it really happened (in September 2014, for 2.5 billion dollars), but initially it all came to nothing because of the opposition of a top manager (it should have been Don Mattrick, former Ceo fo Zynga, at times Microsoft’s President of the Interactive Entertainment Business and head of Xbox operations).

              Indeed fans don’t decrease

              Despite opposition or concerns of his bosses, Spencer at the end been the winner and now even Gates and Ballmer, pointed out Nardella, understand the wisdom of that decision which originally didn’t understand. Moreover, despite the years, Minecraft’s fans don’t diminish and sales now exceed 122 million units since the launch, in2009, while Minecraft Marketplace, launched just in June 2017, already crossed one million dollars of in-game items sales.

              Minecraft Microsoft users

              The second best-selling videogame ever

              Minecraft is already the second best-selling videogame in history, just behind Tetris (495 million units sold) but ahed of Wii Sports (82 million units) and Grand Theft Auto V (65 million units). Every month 40 million users play Minecraft, a number that make those of other virtual worlds like World of Warcraft (with a peak around 12 million monthly users) or Second Life (which has never gone beyond 1.1-1.2 million monthly users) make pale.

              Congrats to Phil Spencer

              So congrats to Phil Spencer, who insisted without getting daunt by contrary opinion of worlwide experts as they were his bosses in Microsoft, and if you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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                Is it time to invest in virtual reality, or the trend is already fading? Judging by the poor devices sales development, one can suspecte that even this time VR technology (which, to be true, has been trying to figure out for at least 40 years) is bound to remain a niche phenomenon. Still many professional investors think otherwise, especially in the United States.

                Boost VC: now it’s time to invest in VR

                Murray Newlands, already founder of chatbot developer Chattypeople.com and of Sighted.com (an online invoicing company), interviewed on Forbes Adam Draper, founder and managing director of Boost VC accelerator (which carries among its mentors Philip Rosedale), who must know virtual reality a little bit, since he invested in 52 startups (on 180 total investments) devoted to the development of virtual reality and of augmented reality. And you know? Both agree it’s the perfect time to invest in this technology.

                You must bet on people behind ideas

                Draper is sure that virtual reality and augmented reality are just in their early development (that’s why 70% of the startups accelerated by Boost VC deals with such technologies, you can find their names here) and in his interview explains that in order to invest successfully you need to bet on people, on the team behind the development of a business idea, which has to be, potentially, a disruptive idea able to change the world, managed by a team able to make more right decisions than wrong decisions.

                realtà virtuale investimenti Boost VC

                VR so far has disappointed, but it’s a good news

                Because you know, I can confirm you because of my experience with SeedUp (an Italian pre-seed/seed investor): when dealing with a startup (especially if it is connected to virtual or augmented reality), you’re going to run into a long mistakes and bad decisions sequence, until you succeed. Now the sentiment towards virtual reality, being the media hype of last year deflated, is near its nadir because of disillusion, but according to Draper this is the right time to bet on it.

                Startups focusing on enterprise market

                Of course you can’t invest randomly: it will take time before that a billion people use virtual reality on a daily basis. Untill then, winnig startups have to focuse on providing “enterprise” solutions, starting to create an habit, to make someone’s life better (it doesn’t matter if they will be coders who will have the possibility to visualize code in VR or athlets who will be exercising in virtual gyms), and then turning into a powerful reason for use. This was the case, for example, of the use of spreasheeds like Excel, that from a mere personal utility software used by companies turned into one of the reasons why people buy personal computers.

                realtà virtuale investimenti Google

                Google goes shopping to develop new products

                The idea that this could be the perfect time to invest has just come to mind in Google too, since the Us giant just bought for 1.1 billion dollars a “team of Htc talent” already working on the Htc Google Pixel smartphone, as stated Rick Osterloh, Google Senior Vice President Hardware (i.e. in charge of the development of products like Google Home, Google Wifi, Daydream View, Chromecast Ultra and the Pixel itself).

                Google, next October 4, will launch a new products generation and who knows if among them there will be some new headsets for virtual reality or augmented reality: if not this time, it sounds likely in the near future. If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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                September full of news for Sansar, the new virtual reality platform by Linden Lab (the developer o Second Life). First of all a new release introduced some interestin possibilities, like sculpt your own terrain making mountains and craters (shortly you should be also able to add your own terrain textures and height maps), trigger objects volumes interacting with scripts, stream live radio stations, upload keyframe animated and multi-part objects and .obj file.

                Some news for terreins and avatars

                Furthermore you can now personalize your avatar with accessories, a crucial innovation if Linden Lab want to develop a “virtual fashion” market as already happened with Second Life. Please note also that on Sansar’s marketplace (Sansar Store) debuted a new categories system which should facilitate the integration and classification of user created contents, another fundamental building block to develop the new virtual world “internal” economy. Sansar Halloween Asylum

                Two more contests for Halloween

                To promote the participation of new creatives, Linden Lab launched also two more contests: one for the best avatar’s props, the other for the “scariest” experience (i.e. location Halloween-themed) in virtual reality. The first covers four categories: Most Innovative, Best Halloween Costume, Funniest and Most Fashionable.

                Prizes for the most creatives

                Winners will each receive an Oculus Rift + Touch bundle, plus a one year Sansar “Super Creator” subscription. Honorable mentions will each receive a one year Sansar “Super Creator” subscription. Avatar props have to be listed on Sansar Store by October 1, 2017, items have to cost no more than S$500 (i.e. US $5, you can update your pricing after the contest).

                Grand prize winner will receive $10,000 (USD)

                To enter the second contest you’ll have to list your “eperience” in the Atlas by October 15, 2017, creating a brand new experience or update a prior project to create a version in the “spirit” of Halloween (Asylum (Darkness Edition) and The Abandoned Morgue are two exemples of the kind of experience to create for the contest).

                In this case there is only a grand prize of $10,000 (USD), an Oculus Rift + Touch bundle, plus a one year Sansar “Super Creator” subscription, while three honorable mentions  will receive the one year Sansar “Super Creator” subscription. Sansar Halloween Abandoned Morgue

                Halloween is coming also in Sansar

                Linden Lab is planning lots of community fun around Halloween and the whole month of October, so to give good visibility to the best themed experiences, so if you already know how to create avatar props or virtal themed experiences maybe it’s time that you try to show you off.

                If you wanna know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

                I più letti ultima settimana / Most read last 7 days

                Apple Faceshift cover

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                Even Apple comes into play VR: Cupertino bought Faceshift, a Swiss startup that deals with “motion capture” to offer features and services that integrate and improve everyday life.