Last May 1st saw the debut on the market of the awaited Oculus Go, the “standalone” (i.e. which does not require the use of connection cables to a PC or a smartphone to be used) virtual reality diplay of the company which is part of the Facebook group.
Affordable prices for Oculus Go
Since the device has a more than affordable cost (in Italy 219 eurs for the 32 GB memory version, 269 euros for the 64 GB one, in Usa prices starts from 199,99 dollars), using a Qualcomm Snapdragon 821 Cpu and a Lcd 5.5-inch display with WQHD (2.560×1.440 pixel) resolution, many have wondered if this device could represent a turning point for virtual reality. Well, despite the hopes in this regard and rather comforting estimates made by analysts like Superdata (that talked of 1.8 million units sold by year end), for now the sales do not seem so resounding, even if you surely can not say that Oculus Go is a failure.
Will Oculus Go hit sales estimates?
Based on the download progress of the Oculus Go app for Android (still in the “over 50 thousand downloads” class), also assuming a similar trend in the downloads of the Oculus Go app for iPhone the number of Oculus Go sold it should be at most between 100 and 200 thousand units in the first month of sale. Assuming that the correct number is around 150 thousand units and that this figure remains constant until the Christmas season, this means that at the end of November about 1-1.1 million will have been sold in all and then or under Christmas, over half a million will be sold (about three times as much as sales these days) or the goal of 1.8 million sold by the end of the year will be largely missed.
Virtual reality is not yet a mass technology
This would be the umpteenth confirmation that for now the technology of virtual reality it is still too sour to have a “mass” attraction, despite the efforts, including advertising, of large industrial groups and web giants like Facebook, after that already others like Google had to put similar dreams in the drawer for augmented reality.
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