October brings many news for Oculus Rift, subsidiary of Facebook committed to developing virtual reality devices. At Oculus Connect 4, a few days ago, in his opening speech Mark Zuckerberg revealed the first “standalone” VR headset, Oculus Go, which has clearly the ambition to make sure that app developers working on Samsung Gear VR can tailor their offer also to the new Oculus Rift headset.
Oculus Go will cost 199 dollars
Oculus Go, by the way, will be de facto a mobile computer “all in one”, which means not just that it won’t need cables, but also smartphones in order to be able to work as a gaming peripheral.
Available from next year (official launch date hasn’t been revealed until now, but from November will start the early shipment of the developer kits), Oculus Go will cost only 199 dollars. If you want to start knowing this new headest, take a look at this video introduction.
With Oculus Go and the other devices which will be developed by Oculus Rift, Zuckerberg has set the goal of being able to virtually connect at least 1 billion users all around the world in the coming years, i.e. about half the number of Facebook monthly users.
But surprises have not ended up here: Santa Cruz controllers, whose prototype was presented last year, will be updated so to allow more natural and less restrictive movements.
Oculus Rift and Touch price drops
Last but not less interesting news, the cost of the “bundle” consisting of the Oculus Rift headset and two Touch controllers (besides two sensors and six free apps) was cut permanently to 399 dollars, i.e. 200 dollars less than the cost of rival Htc Vive VR.
This is not an absolute novelty, since already in the summer for six weeks the price of the “bundle” was cut to 399 dollars, after that, though, was upped again to 499 dollars. Now the summer promotional discount becomes permanent, in time to try to support Christmas salse, which will also see an updated and with a slightely revised design version of the Sony PlayStation VR.
Will these autumnal novelties be enough to increase the market of virtual reality users? If you wanna know, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).