While virtual reality and augmented reality hype seems to proceed in a swinging way, with a debate regarding times and content needed to let VR become “mainstream” that has been going on for months, the most carefull commentators (like VRScout) have noticed how actually to earn more and more space is WebVR.
WebVR will make VR accessible to all
Standard born from an idea of 23 years ago
On some sites you don’t even have to use a VR headset to be able to see 360 degree videos, thus experiencing an even partial form of “virtual reality“. WebVR was born 23 years ago with the development of the Virtual Markup Reality Language (VRML), which ultimately didn’t take off, but paved the way for the VR web as we know today.
By greatly lowering the barriers for the development of VR content also available to the mass of web users, WebVR could be the Trojan horse which will lead gradually to the mass adoption of VR technology, which at the end (point out VRScout) not always need to function as a “high-end” experience like the one offered by VR headsets and immersive platforms like Sansar.
No media stress
Non avendo sperimentato alcun tipo di hype mediatico, WebVR developers were able to focuse on their business without excessive stress from the outside taking advantage of a very cost-effective tool to build quick VR or AR prototypes.
More, WebVR is a “technology agnostic” system, i.e. an open system able to work with different industry standard formats, so that if some startups disappear in the middle of the development of a project, its employees and customers would not be empty-handed.
High-tech giants watch over
Big names of the high-tech industry as Mozilla, Google, Samsung, Facebook, Intel, Microsoft and, recently, Apple are part of the WebVR Community Group which decides the standards adopted by the WebVR. Mozilla, with A-Frame, has begun since 2015 to insert a VR content development tool, along with a series of resources posted on the site MozVR, other like React VR, Argon.js, PlayCanvas, JanusVR and Primrose created additional tools to ease the development of VR content.
A tool to experiment
Furthermore Google, Oculus and Samsung publilshed their own WebVR content and made available open source resources for developers, while on the browser front are already WebVR friendly Chrome for Android, Firefox Nightly, Samsung Internet, Microsoft Edge, Chromium, Servo and Oculus Carmel.
The most interesting areas for developing WebVR content seem to be at the moment the educational and touristic ones, but areas of experimentation are much more and is not excluded that we will soon hear about new buzzs.
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