WebVR makes virtual reality accessible to all

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    While virtual reality and augmented reality hype seems to proceed in a swinging way, with a debate regarding times and content needed to let VR become “mainstreamthat has been going on for months, the most carefull commentators (like VRScout) have noticed how actually to earn more and more space is WebVR.

    WebVR will make VR accessible to all

    WebVR is an open standard based on a Javascript Api that makes it possible to experience VR in your browser, so to make it easier for everyone to get into VR experiences, no matter what device you have. Of course in order to enjoy the content ofdel WebVR you need two elements: a headset (you can choose among Google Cardboard or Google Daydream, Samsung Gear VR, Oculus Rift, Htc Vive, but even Playstation VR or Windows Mixed Reality) and a compatible browser.

    Standard born from an idea of 23 years ago

    On some sites you don’t even have to use a VR headset to be able to see 360 degree videos, thus experiencing an even partial form ofvirtual reality“. WebVR was born 23 years ago with the development of the Virtual Markup Reality Language (VRML), which ultimately didn’t take off, but paved the way for the VR web as we know today.

    By greatly lowering the barriers for the development of VR content also available to the mass of web users, WebVR could be the Trojan horse which will lead gradually to the mass adoption of VR technology, which at the end (point out VRScout) not always need to function as a “high-end” experience like the one offered by VR headsets and immersive platforms like Sansar.

    No media stress

    Non avendo sperimentato alcun tipo di hype mediatico, WebVR developers were able to focuse on their business without excessive stress from the outside taking advantage of a very cost-effective tool to build quick VR or AR prototypes.

    More, WebVR is a “technology agnostic” system, i.e. an open system able to work with different industry standard formats, so that if some startups disappear in the middle of the development of a project, its employees and customers would not be empty-handed. Webvr bis

    High-tech giants watch over

    Big names of the high-tech industry as Mozilla, Google, Samsung, Facebook, Intel, Microsoft and, recently, Apple are part of the WebVR Community Group which decides the standards adopted by the WebVR. Mozilla, with A-Frame, has begun since 2015 to insert a VR content development tool, along with a series of resources posted on the site MozVR, other like React VR, Argon.js, PlayCanvas, JanusVR and Primrose created additional tools to ease the development of VR content.

    A tool to experiment

    Furthermore Google, Oculus and Samsung publilshed their own WebVR content and made available open source resources for developers, while on the browser front are already WebVR friendly Chrome for Android, Firefox Nightly, Samsung Internet, Microsoft Edge, Chromium, Servo and Oculus Carmel.

    The most interesting areas for developing WebVR content seem to be at the moment the educational and touristic ones, but areas of experimentation are much more and is not excluded that we will soon hear about new buzzs.

    If you want to know how it will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it, on Paper.li and also on Youtube).

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