Herobrine is back in Minecraft

Herobrine is back in Minecraft

Herobrine is backIf you don’t know Herobrine you can’t say to be a true Minecraft’s fan. Officially this scary character never appeared on any game’s release developed by Mojang, in fact officially there is no references to Herobrine in all the source code as well as there is no code which allows an entity to di transform into Herobrine.

Herobrine is back

Yet almost every year many users shall report Herobrine’s sighting in the different game’s releases, the latest of them being youtuber Suprsoup, who in June 2016 was able to shoot it in the video that you can see just below, in Minecraft 1.8.9 / 1.9.

The first appearance in 2010

Minecraft community stated talking about Herobrine in August 2010, when Minecrafterrysooften channel on Livestream put up online a video, entitled “Live Show [Procaster] Mon Aug 30 2010 11:24:42 AM” in which Herobrine appeared in a single player game.

Was it just a fake? Maybe, but the following year Minecraft’s creator, Markus Persson aka Notch (Herobrine woule be the avatar of a dead brother of Notch himself) confirmed on Twitter that he wanted to officially place Herobrine in Minecraft.

Notch gives up Herobrine

A few months later, in October 2010, Notch changed his mind, explaining that he no longer want to add Herobrine in Minecraft, decision stated several times in the following years, including he never had a brother, but just a half brother.

According to some Herobrine it’s just the character of a creepypasta developed by the same Notch, who of course never confirmed. In the meantime, however, Minecraft community flipped out over Herobrine and many players developed mods to spawn the scary character in Minecraft.

Pay attention to these signs

Herobrine totemSo if sometimes in Minecraft you are standing in a wood of birch, or you discover a totem with a 3×3 golden block base and a netherhack block in the middle, or appear a sign that says “It’s me”, maybe you should watch your back, Herobrine happen to be near.

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