Intrigued about the success achieved by the latest Sergio Delacruz‘s installation, Susan’s Diary, I visited Delacruz Park just one month after the opening of May 9, 2016 that you’ll see in this video.
Not only I have found a still very crowded sim, but while I was taking photo of the run, an horror labyrinth pivoted on an a hunt (you have to find Susan’s diary), I met Sergio Delacruz. The result was a chat, a “no interview” which I am glad to offer to Mondivirtuali.it readers, to try to find out who is Sergio Delacruz and what is his relationship with Second Life and virtual reality.
Sergio Delacruz’s no interview
Luciana Pinazzo: Sergio, you wrote, on your Facebook page, that after eight years you still don’t know what Second Life exactly is. So what is, for you, Second Life after eight years?
Sergio Delacruz: Is a powerful media which it is underestimated by most people and everyone uses it to suit his/her needs
L.P.: What are your needs or aspirations about? You are a scripter, a builder, a video maker, a games creator…
S.D.: When I was born in Second Life I wanted to make money doing clothes for avatars, then as soon as I went into it a whole new world opened to me. Just think that I never studied computer science and now most of my activities here and in RL include computer science (for instance I also develop apps for smartphones). 3D contents and coding have always fascinated me, since I played for the first time Wolfenstein 3D when I was a boy and I discovered virtual reality!
L.P.: Then “second life” literally changed your life?
S.D.: Yes, 100 percent!
L.P.: Do you think to bring your experience also in Project Sansar?
S.D.: I hope so, although on Project Sansar they’ll be present some of the giants of 3D graphic: will come in there without claims to do who knows what, I will try in my garden, as I started here. You now see the sim and the park, but it was a long process of knowledge, mistakes, corrections and new attempts.
L.P.: Susan’s Diary seems a nice horror labyrinth, you drawn inspiration from anyone/anything or it was also born of a trial and error corrections process?
S.D.: It‘s an experiment that has had no planning, I started building a couple of traps and rooms, then slowly it evolved into a small horror with treasure hunt included. It’s always full of people, even now that we are talking, the game has been invaded and was thought to be very thoughtful.
L.P.: But I guess that is not with sim’s traffic that you make money in Second Life. What is your business model?
S.D.: No, I want to clarify: I never had any interest in the traffic and I think is good for nothing, the important thing is first of all have fun. Then create something that others hardly create. When I started, I was building everything from robots to cars, from weapons to vehicles. Then I made a brand restyling, cutting 90% of what I built, I focused on something that amused the people, that were not the usual stuff. Hence the park, which makes a lot in terms of sales. I have never invested a euro in Second Life and if you note even now in the Editor Picks of Second Life’s destionations a couple of places glimpse my rollercoaster. There are some beautiful but it is a particular area, and I think that will attract. Btw Susan’s diary and the old Drone War here in the park are both free and you can always see them on my Youtube channel, which I love because i’is a part of my story that stays there and nobody touches it.
L.P.: What do you like about this job?
S.D.: To show the people that you can create something interesting from scratch, that you don’t have to spend money or be a genius. I like to make people aware of this thing.
L.P.: Of course, but it takes a minimum of expertise or desire to create it, because besides a lot of beautiful stuff in Second Life I’ve seen so many ugly things.
S.D.: I am someone who goes around a little, however, I always see the same things. Maybe people do not want to do hard work, log in the evening, chat and stop. But I see (and envy) also so many people which here has a lot of time and could invest in something creative.
L.P.: Perhaps it is also a personal attitude not?
S.D.: Yes definitely, then I personally consider myself a mediocre level a bit all over. I’m not a great builder, there are superstars here. But I enjoy it and that’s the first thing.
L.P.: Listen, one last thing: don’t you think that foreign users are more willing, or more skilled, to build teams than the Italians? Are we perhaps a little too much individualistic?
S.D.: Yes maybe, or perhaps that’s why there are numerically more foreigners creatives than Italian ones. Indeed I have never worked in teams, mostly for personal needs of time, I only worked with a small group of people who helped me with testing. Sure you could use a team, each with more specific technical tasks. We’ll see what happens in the future, with the arrival of Project Sansar, in the meantime I’m developing apps for VR on Unity 3D wich surely at the management level stimulates me much more than Second Life.
L.P.: It is an area on which you are investing a lot and that even Mondivirtuali.it follows carefully: it would be nice to see some Italian startups in the field, right?
S.D.: Yeah, it’s the future: a month ago I made my first trip to Second Life using a viewer and I still try from time to time various 3D apps. Once I even spewed after 15 minutes, I am not yet ready for everything! Btw what struck me using the viewer, both in Second Life and in other applications, it is the lack of practicality, so far. There is still a lot to do.
L.P: Well, then again congrats for Delacruz Park and Susan’s Diary and hear from you soon for further “virtual” developments.
S.D.: Kudos to you for Mondivirtuali.it, cya!