Virtual reality more and more speaks Chinese

Virtual reality more and more speaks Chinese

China wants to get in the lead early in the booming market of virtual reality and internet of things, so it doesn’t surprise that close to video games and technological gadgets are virtual reality and devices that allow to always be connected in the house and outside to capture the imagination at Computex Taipei, the greatest fair devoted to computers, hardware and technologies of Asia, in progress in Taiwan.

Virtual reality and tech gadgets on display

virtual reality ComputexWhile the main companies of the world show their new products, great space is given to entertainment and immersive virtual with viewers, helmets and controllers clearer and more precise close to new tablets thought for the job and apps to guard the safety at construction sites or to facilitate some phases of works.

Such a frenzy is comprehensible: China alone should see the market of the virtual reality growing up from 1.5 billion yuans (about 230 million dollars) in 2015 to 55 billion yuans (8.4 billion dollars) by 2020 and this is why the three main Chinese web giants, Baidu, Alibaba and Tencent, strong of a general clients base of over 688 million users only at home, are backing a lot of startups, at least 200 of which are involved in the sector of the virtual reality.

The Chinese way to the virtual reality

More than aim, as Sony, Facebook or HTC, on the development of devices, Chinese groups seem to want to specialize on content creation and sharing platforms. The most promising segment to the moment appears to be that of video online, since about 504 million Chinese people regularly connect to streaming sites, but immersive videos and apps for videogames (in China last year have been 391 million online players) seem to be able to be the first virtual reality sector to reach full maturity.

Meantime at least 40% of about 6.3 million virtual reality viewers which are estimated to be shipped this year, will go to China, as reported Bloomberg, pointing out as has not emerged with clarity yet a virtual reality sector leader, so that local providers, video games publishers and service providers are trying to address the development of virtual reality over the production of hardware devices.

Alibaba invests in Magic Leap

realtà virtuale ologramma Michael JacksonIt’s not that hardware expenditures missing: Alibaba in february invested in Magic Leap which is trying to develop a viewer able to superimpose digital images to real environments with which such images can interact. In a e-mail marketing director of the Chinese market place, Chris Tung, said to be convinced that virtual reality and augmented reality will be the “next big thing” after computers and smartphones.

Tencent in turn, through Original Force, is backing the development of mputer generated contents, on virtual reality movies and contents for Oculus Rift viewer. if all of that was not enough, it has also backed and acts as Chinese partner for Pulse Evolution, Us company wich has created Michael Jackson’s and the rapper Tupac Shakur’s holograms to use for events and musical shows.

Indeed there are so much interest and so many capitals to make to grow new ideas and startups interested in exploring the possibilities offered by the virtual reality and not only. If you’d like to know how this will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).

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