Virtual reality: in theory it interesting to all and announcements of the upcoming launch of new VR versions for games and virtual worlds already on the market for years has been wasted. But something is not right yet: first of all have not yet been made official launch dates of the various 3D viewers, even if Oculus Rift should launch its device in the first quarter of 2016, then also the cost is not yet determined with certainty, however a first indication talks of “not less than 350 dollars” for the consumer version of Oculus Rift.
Considering that to the cost of the display will be added the possible hand controller and a computer or at least a suitable graphics card, total cost could be between 500 and 1,000 dollars so you can experience the virtual reality experience from the comfort of your living room. Not much money, but neither modest, so will have to be enough content to justify the purchase decision.
Mondivirtuali.it already explained how No Man’s Sky risk of being late to the appointment (both for the complexity of the development of the game, both to favor the development of releases for “traditional” platforms, maybe less exciting but more economically profitable at the time), now comes the news that to assist the debut of the consumer version of Oculus Rift should be Minecraft.
This was announced a few days ago at Oculus Connect 2 by Microsoft, which last year bought Mojang (the producer of Minecraft) and decided to resume the project of developing a VR edition of the famous cubes game after than Markus “Notch” Persson (founder and Ceo of Mojang) prefered to stop the project because of the Oculus Rift acquisition by Facebook.
For the moment being able to be played in virtual reality will be Minecraft Windows 10 Edition that is, the release for PC that use the new operating system from Microsoft, but since 70 million of the more than 100 million copies sold relating to the PC version, it might be a good starting point.
The question however remains: at the time some survey revealed that just 1% of the players are said be interested in purchasing the Oculus Rift and, moreover, as the typical player of Minecraft is a young boy, the buying decision may depend on other factors (parental income, academic performance, conducting of other recreational activities or sports, etc) that would ultimately further slow the adoption of new technology.
So for now it seems that many will continue to talk about virtual reality, even among Minecraft enthusiasts, but not necessarily immediate purchases to follow words. If you want to know how it will end, continue to follow Mondivirtuali.it, even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).