Oculus Rift bought Surreal Vision

Oculus Rift bought Surreal Vision

It s been just over a year after the acquisition of Oculus Rift by Facebook for 2 billion dollars and while we are waiting for the debut on the market of the first “retail” version of namesake 3D viewer, which should cost around 1,500 dollars, the company founded by Palmer Luckey (to whom Total Recall Technologies has since sued, claiming that he violated a confidentiality agreement and used technologies and a 3D display prototype which then give birth to same Oculus Rift) has made itself an acquisition. Surreal Vision cofoundersFor a sum that has not been revealed the American company it took over the British startup Surreal Vision, founded by Richard Newcombe (already creator of KinectFusion and DynamicFusion), Steven Lovegrove (who together with Newcombe he has already created Dtam -Dense tracking and mapping) and Renato Salas Moreno (co-creator, always with Newcombe, of Slam+++ and of Dense Planar Slam). Surreal Vision was committed to developing interactive virtual environments through a process of scanning of real objects and reproduction of the same in the digital environment, as you can see in the video below.

With this move Oculus Rift (and then Facebook) could bring virtual reality (which so far it has looked with its 3D viewer) to augmented reality: in practice it could happen in the near future that wearing an Oculus Rift you’ll be able to scan your room and turn it into an interactive video game populated by avatars and objects that do not exist on the physical plane but only on the digital: different than Second Life you couldn’t be more immersive than that, take a look at it!

Curiously, or perhaps not, it seems a very similar approach to what Microsoft is going on with its HoloLensto strengthen the development of which recently Microsoft hired none other than the former director of the development of Mass Effect, Casey Hudson. The 3D viewers battle seems to approachbecause in the meantime even Sony seems intent to speed up the development of its Project Morpheus, intended to be launched on the retail market in the first half of 2016as recently annunced.

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