What was one of the limitations that have prevented a greater spread of virtual worlds like Second Life? Apart from not having found an underlying motivation sufficiently attractive to a wider public, the management of an architecture based on centralized databases accessible, through clients, by users from around the world has, from the beginning, showed many limitations, of which Philip Rosedale himself seems well aware since for the development of High Fidelity he is trying to use a distributed network.
Improbable raises 20 million dollars
The idea seems to convince investors, so much so that, if High Fidelity itself has recently raised 11 million dollars, Improbable, a UK startup, raised 20 million dollars from the venture capital giant Andreessen Horowitz to develop an operating environment that makes it possible to develop virtual worlds on a large scale, overcoming the problem of “parallelizzation” for every app developed.
Using Improbable developers will be able to write a code as if to run on a single machine, using any software thety want, included phisical/gaming engines like Unity and Unreal, without worrying about nothing else, since it will be Improbable to automatically distribute their codes through hundreds or thousands of machines that will work in parallel to creare, exactly, virtual worlds that can run in real time, simulating the behavior and interactions of millions of subjects.
Virtual worlds on large scale
They will be spaces with their own rules and properties but a multitude of people can simultaneously explore, edit and visualize in all the different ways that developers can imagine. Worlds that, in addition to allowing completely new gaming experiences, may be used to simulate and solve significant problems in areas such as defense, energy, the town efficiency, health or finance.
If you scroll the names of who is part of the Improbable team, lead by Ceo and founder Herman Narula, you will discover some forty brilliant profiles of young, mostly former students of Cambridge, specialized in fields ranging from engineering to designer, who have already had the opportunity to participate in the development of famous video games as Fable 3, Fifa 12/13, Ryse, who worked at the British Ministry of Defence or even with previous experience as DJ.
A startup which itself seems to be a fantastic world, but far from virtual, compared to media companies of the past such as those that still dominate (until when?) the scene Italian, concentrated only on little games of “good lounges” to appoint this or that director to Corriere della Sera or to Repubblica.
Improbable is the next unicorn?
Follow carefully Improbable, because in startups like this one (which is still hiring) lays the foundation of our future, not in the increasingly decrepit and marginal Italy remained anchored to the “legendary” Eighties of the last century.
If this intrigues you and you want to continue to find out what does the future of virtual reality and virtual worlds and fantastic, continue to follow Mondivirtuali.it even through our account on Twitter and our fanpage on Facebook (but remember: Mondivirtuali is also on Flickr, on Pinterest, on Scoop.it e su Paper.li and also on Youtube).