Long before the emergence of 3D technology and online virtual worlds, or video games, fantastic characters and worlds have been proposed to a worldwide audience by great science fiction writers such as Giles Verne or by novelists such as Arthur Conan Doyle, able to hit so much the imagination of their readers to become source of inspiration for a lot of movies and television series that have taken up several times plots, characters and settings. But if Sherlock Holmes and Captain Nemo are meant for a young audience, with an eye also to adults, for kids ancestor of modern virtual worlds are certainly comics and their animated version, the cartoons.
Invested by the digital revolution brought by the 3D, the latest have quickly adapted thanks to the work of giants like Disney and Pixar, giving rise to productions that often are intertwined with those of video games and allowing their young audience to not only play a passive role but to come in, literally, in the story by coating the hero or his opponent’s turn, no matter if Mickey Mouse, Family Guy or a follower of the Assassin’s Creed. And comics? They are certainly not been watching, and by the combination of pencil and ink on paper, they have moved, as well, on the web.
One of the most interesting projects in this regard is ComiXology, which recently crossed the finish line of the thousands of self-published comics and offered to celebrate the “special offers” reported on the Selfpublishing group by Serena Zonca (aka Juliet Claridge). Comixology is a comics digital “storefront” (literally a “front street” shop), that is to say it enables readers to buy comics in digital form directly from the author (if independent) or from 75 publishers (between comics available you can find for instance those of Walt Disney, Marvel, DC Comics, Valiant, Image, Scholastic and Avatar Press).
Founded in July 2007 by David Steinberger, John D. Roberts and Peter Jaffe in New York (but the company also has offices in Los Angeles and Paris), ComiXology, in which team are now working also Jeff DiBartolomeo as the Cto and Brad Sonnenberg as the General Counsel,began to take off after winning a business plan competition organized in 2008 by New York University getting a first “seed financing” from New York Angels (who has refinanced it in 2010) an Rose Tech Ventures and now has for sale over 45 000 comics and graphic novels available for download, upon payment via Paypal, on tablets and smartphones (iOS and Android) rather than on pc (Windows 8) and on e-readers as Kindle Fire and boasts more than 206 million downloads.
In fact ComiXology (images you see are courtesy of ComiXology, but if you prefer there is a video presentation on Vimeo)constitutes at the same time a sort of “virtual newsstand” with a huge offer, free or paid, independent or major, can satisfy almost every type of player, and a new digital reading experience of an object graph, cartoon, static and historically anchored in a paper. Frivolous things for kids, you say: not exactly. The market for digital comics has jumped from 25 million dollars in 2011, to 70 million dollars the following year, when the same ComiXology was one of the three “app” for iPad the most profitable in the U.S. (the first when excluding video games).
Things are going so well and so quickly that publishers distribute the outputs of ComiXology on the same day as they are made available in the shops and at “real” kiosks and this is no small feat for an industry that has always seen its distribution in one of his Achilles heels. For the time being we do not just have to greet you and suggest that you continue to follow this site as well as our account on Twitter and our fanpage on Facebook if you want to know more news.