SL10B, Second Life celebrate its first decade

SL10B, Second Life celebrate its first decade

SL10B greeniesI have been asked to tell you about SL10B and definitely worth it, because it is not from all “gaming platforms”, as Linden Lab has always intended to be Second Life, pace of the users who have made it evolve filling it with contents well beyond the entertainment areas, even more so if the Ceo of the company that created it and keeps it online, while ensuring a continuous technological development (raise your hand if you do not perceive the differences between the current Second Life and that of the beginning or even just five years ago, shortly after the media hype), Rod Humble, admits that there is definitely something magical that not only do you explain it really, but it’s a spell concrete judging from this infographic.

And if he doen’t know how to explain (and understand), just imagine the undersigned, whom likemany Italians is struggling for at least a couple of years with a fierce recession which even beforeand more than the income, which also does not increase (euphemism), takes away “sleep and dream”, because it undermines any prospect for the near future of your children and yours.

SL10BBut Linden Lab and Second Life have certainly not to blame for the Italian crisis and so it is with pleasure that I speak of a party, SL10B in fact, that has been completely designed and built by the community of users of the platform of Linden Lab.

I admit I envy the California-based company, among other things, to take back a few dozen new engineers after being dropped from 600 employees of the “golden” age to 150, before rising to about 200 current, to have a community so active to think about everything from internet site to the stands of 22 sims, until the events planned from 16 to 29 June (but beware: the live performances ended June 23 and from June 29 evening sims will be closed to the public, to be freed from all contents on July 1 and go offline).

The theme around which SL10B focused was, almost inevitably, “looking back, looking forward”.

SL10BLeaving aside for a moment the nostalgia that takes me every time I look back,  discovering that we missed some other friend or talent for the road (I talked about a few days ago in a post on my blog dedicated to the recent disappearance of Cecilia Delacroix, reported to me by my friend Melusina Parkin and the decision of Amutey DeCuir, designer of Bliss Couture to retire after 5 years very little “virtual”), I must say that looking back I can only share what he has been able to masterfully illustrate Charlie Jane Anders in a long and interesting post.

SL10BIn 40 years our vision of virtual reality has changed significantly, intersecting various areas of culture, not just the technology (just think of the differences between Tron and Tron Legacy or the evolution of the Doctor Who series, rather than the continuous quotations contained in Star Treek or in the manga Ghost in the Shell or even in the Ghost Rider comic).

Of these last 40 years has been an aspect of Second Life, a niche, for the past 10and is in turn changed a lot compared to its beginnings: What does the future holdfor the next 10 (or 40) years? Perhaps an evolution Caprica style, perhaps more interactivity between virtual reality andeveryday reality through 3D glasses like those that Google is developing, perhaps even more. I honestly do not know but, crisis permitting, I hope that I can live it, and tell it to those who want to know more, possibly within an Italian project like And so good luck Second Life and best wishes virtual reality, and let’s see what the future holds for us.

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