In times of crisis can crowdfunding be a real alternative to finance a credible project in such fields as art, games, music, movies or web? It seems so and it would seem that it can be forsome individual projects that niche of the web called virtual worlds. A niche that still has a stable interest by artists, graphic designers, film makers and creatives in general, although so far failed to become that “mass” environment that had initially hoped to be, either because of technical limitations of the platforms developed to date either because of obvious strategic and marketing mistakes made by companies more involved as Linden Lab or Avatar Reality.
Yet the basic idea remains valid, to create low-cost environments where the contents are generatedby users, with a high resolution 3D graphics that facilitates the “suspension of disbelief“, a mechanism to create great role-playing games or interactive narratives in which the narrators are both spectators and vice versa. A proof has come in these days represented by the events that happenedt to the Canadian artist (in RL a Toronto painter) known in Second Life as Bryn Oh: her most famous land, Immersiva, had apparently been deleted before Christmas, and then go back online a few days ago at the same time with the launching, by Bryn, of a fundraising to supportthe artist, on the crowdfunding site IndieGoGo.
Bryn, who until recently has also exhibited at MiC, has been given herself 60 days to collect 5,400 US dollars, so to be able to keep the sim online for another year (the fees cost 300 US dollars a month, a figure that Bryn said could not spend any longer for this project). The surprising thing is that after just 5 days had already been donated over 6,300 US dollars, demonstrating that there is even a small (but rich) niche of users willing to pay in order to qualify for (and not exclusively) quality artistic contents online.
Note that Bryn has used the platform IndieGoGo proposing various ways to contribute to her project, such as purchasing (autographed) hardcover copies of the book Anna’s Many Murder, or copies of its virtual sculpture Rabbicorn (or a different one if you prefer), rather than and ink on paper illustration of a character of her novels or an oil painting on canvas, always inspired by one of her characters.