SL needs a graphics change

SL needs a graphics change

We met in our travels in recent months in length and breadth of many players in Second Life interesting, from those who like Gorean role-playing games, as our friend and editor Zeta Bellow, or Morris Merriman, in RL director and actor and in the metaverse “discoverer” of the lost continent of Atlantis, from the designer Ziamelia Loon to the RL journalist and sometimes of our friend in raids in SL, Hunk Sands. Many young and old, full of enthusiasm, some communication professional in search of inspiration, some entrepreneurs in the computer /internet or even ordinary people who has a “normal” work in real life but here shows off amazing determination and entrepreneurial skills.

But often behind an avatar hide also famous names in RL here trying to win a challenge, to use all means that Second Life offers to its “residents” to innovate and leave this world a sign, perhaps, even in RL. With pleasure we offer a chat made a few days ago with a SL designer who does this work also in her real life, which is already renowned for its international vision: Bianca Foulon (aka Diana Eugeni), whose outfits, along with those of Digit Darkes, were presented in a beautiful fashion show organized by Redmoon Balut in Itland.

Bianca FoulonBianca Foulon: Hi Luke
Lukemary Slade: Hi dear, let’s start with a question point blank: what do you think Second Life will need?
B.F.: I think SL needs a breakthrough graphics and this is the one to which I contribute. You know, I’m behind the avatar from ’99 and SL can be an interesting experimental platform. But it depends on us all, without exception.
L.S.: I totally agree, plus I think the beauty of this environment is also this: we can “contaminate” each other without too many prejudices or ideological / social / status barriers etc.
B.F.: Do you think? I’m not sure yet, “mafia” attitudes are here as out of here. I had serious problems here, persecution and stuff like that, now thanks to some friends are coming out.
L.S.: True, but think that in RL would be easier?
B.F.: No, probably not. But can I make you a question, how do you found our show at Itland?
L.S.: Well… I liked everything, perhaps the choice to have the same shape and skin was not the best but is a purely personal taste, glorified clothes but made the models a little similar to dummies… since they are avatar yet, it is not the best for their game, not? But again is a subjective opinion. As the parade itself was originally as a way to present it, and how clothes worn on the catwalk, then the aesthetic judgments we leave to the readers, as always.
B.F.: But don’t you think that this was the irony of the show? At least I thought we were coordinated. Have you seen the video of the background? (a nice video of the whole background has accompanied the parade LMS) Digit I and we did that video for the first fund in which we were dummies. Is the amplification of fashion, design and graphics, not portability. Here everything is possible and you invent processes.
L.S.: I agree with you on this, I also hate the “collections” in which you see just a scan of models seen on Vogue…
B.F.: Definetly, but worse are those carnival “portpourri” where there is also claiming to bend the taste and refinement to a “photoshopped”.
L.S.: Well then, let alone man’s fashion. Maybe because I’m 40 years old, I’m still wearing an English in RL here and often feel like crying…
B.F.: Exact: my point of view is to understand in terms of research. Rei Kawakubo of Comme des Garconne made Six, the first magazine that merged with the graphics, fashion; here I’ve tried to run Essensual: I wrote all there. Returning to the mannequins, many times the SL models do not have enough RAM to walk on a runway and firmly believe in oiled skin and sensationally tits. At least 90% of Italian female avatars are so.
L.S.: Well, not all of them have skin as what I would call “happy lady“.
B.F.: True, not all but many are like that, while the femininity in SL and in RL is not a role, but an attitude. And the figure of the “happy lady” is a projection, then the sense: the woman is a fashion  center to be respected and a nice game. The interpretations are given by the clothes as an expression help to take only an attitude but not an identity, hence the make-up presentation with uniform shape and uniform. Listen, do you like Vanessa Beecroft?
L.S.: I have not in mind her work.
B.F.: Ok, but listen, have you ever gone to a show in RL? You had to look at the clothes, it was not Miss Italia. Here was me and Digit to present our work, not their skin and then the models may confuse the target.
L.S.: Sure, just think that having a model that you submit it more satisfying to both.
B.F.: Absolutely not and I can tell you why: a model in SL (not in RL) chooses to do so often for ego, because she wants to be admired. The sense of accomplishment fills her and gives her strength. Now this does not work if I make an artwork (dress) and I ask her to interpret it, because she only does so as a function of her ego and not of my artwork. So the only way to present the artwork in a simple way is to coordinate even the visual aspect, where the models using the idea of a woman or female of the designers. Because a parade, in the end, is not dedicated to the exaltation of the model, but to see the artwork.
L.S.: But to why the decision of two makeups?
B.F: Well: annihilation of the look with colored pigment, the exaltation of the prims with one eye and the mouth is emphasized only on the lower lip with a dark line. Pure graphics sense, that’s all.
L.S.: Perfect, I’d say you have answered all my questions, then tell me one last thing, your impression of this virtual world.
B.F.: SL is a challenge.

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